sm64coopdx/docs/lua/examples/lighting-engine-demo/levels/canals
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
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area_1 Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
camera_trigger.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
concrete.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
debris.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
dirt.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
geo.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
header.inc.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
leveldata.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
model.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
oldwall.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
rock.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
script.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
texture_include.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
water.ci8.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00