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* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos |
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| .. | ||
| area_1 | ||
| camera_trigger.inc.c | ||
| concrete.rgba16.png | ||
| debris.rgba16.png | ||
| dirt.rgba16.png | ||
| geo.inc.c | ||
| header.inc.h | ||
| leveldata.inc.c | ||
| model.inc.c | ||
| oldwall.rgba16.png | ||
| rock.rgba16.png | ||
| script.c | ||
| texture_include.inc.c | ||
| water.ci8.png | ||