sm64coopdx/include
Baconator2558 458d683e41
Add gsDPSetEnvRGB() (#997)
This command sets the RGB values of a material's environment color without setting the alpha. This is important, as functions like `geo_update_layer_transparency()` use the environment color alpha to control a model's overall opacity. However, if one of the model's materials sets its own environment color alpha, then that will take priority. This command allows these models to still use environment colors in their materials.
2025-11-13 08:00:31 +10:00
..
GL
libc Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
PR Add gsDPSetEnvRGB() (#997) 2025-11-13 08:00:31 +10:00
stb Implemented dynos model packs into configfile 2022-03-10 19:23:38 -08:00
behavior_commands.h Added a full new custom behavior system (#124) 2022-06-02 12:19:54 -07:00
behavior_data.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
behavior_table.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
command_macros_base.h
config.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
course_table.h Fix pause menus 2023-11-21 17:14:25 -05:00
dialog_ids.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
display_lists.inl geo_num3_switch is not a display list 2025-08-07 14:22:31 +02:00
eu_translation.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
geo_commands.h GEO_BONE GeoLayout command (#913) 2025-08-20 12:46:32 +10:00
gfx_dimensions.h
gfx_symbols.h Add gsDPSetEnvRGB() (#997) 2025-11-13 08:00:31 +10:00
helper_macros.h
level_commands.h Add lua params support to level macros (allocate dialog pt. 2) (#905) 2025-09-13 20:36:28 +02:00
level_misc_macros.h
level_table.h
luigi_sounds.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
macro_preset_names.h
macro_presets.h Improvements to late-join synchronization 2021-06-09 22:35:34 -07:00
macros.h More Optimizations (#792) 2025-05-16 20:27:49 -04:00
macros.inc
make_const_nonconst.h
mario_animation_ids.h Remove Waluigi anims 2024-07-01 18:32:27 -04:00
mario_geo_switch_case_ids.h
model_ids.h add obj_get_model_id_extended, remember regular model ids 2025-03-04 15:09:09 +10:00
moving_texture_macros.h
object_constants.h Make most used and useful features built-ins (#242) 2023-02-26 03:15:54 +01:00
object_fields.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
platform_info.h
prevent_bss_reordering.h
segment_symbols.h
segments.h Added extended bounds 2022-04-06 08:40:22 -07:00
seq_ids.h Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
seq_luigi.inc Fix cut off Luigi line 2024-06-27 16:54:20 -04:00
seq_macros.inc sm64coopdx 2023-10-30 01:03:36 -04:00
seq_toad.inc Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
seq_wario.inc Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
sm64.h Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
sounds.h fix SOUND_ARG_LOAD 2025-07-16 03:13:00 +02:00
special_preset_names.h
special_presets.h
surface_terrains.h Static Object Collision / Check for freed CObject (#924) 2025-10-21 19:04:05 +02:00
textures.h More DynOS custom level progress - BOB can now compile 2022-04-03 03:30:47 -07:00
tinfl.h
toad_sounds.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
trig_tables.inc.c
types.h Fix Texture type; add various get_name functions (#945) 2025-09-15 20:59:26 +02:00
ultra64.h
wario_sounds.h Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00