mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos
60 lines
2.7 KiB
C
60 lines
2.7 KiB
C
extern const GeoLayout canals_area_1_geo[];
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extern const GeoLayout canals_area_1[];
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extern const Collision canals_area_1_collision[];
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extern const MacroObject canals_area_1_macro_objs[];
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extern u8 canals_dl_dirt_rgba16[];
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extern u8 canals_dl_concrete_rgba16[];
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extern u8 canals_dl_debris_rgba16[];
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extern u8 canals_dl_oldwall_rgba16[];
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extern u8 canals_dl_rock_rgba16[];
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extern u8 canals_dl_water_ci8[];
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extern u8 canals_dl_water_pal_rgba16[];
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extern Vtx canals_dl_ground_mesh_layer_1_vtx_0[397];
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extern Gfx canals_dl_ground_mesh_layer_1_tri_0[];
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extern Vtx canals_dl_ground_mesh_layer_1_vtx_1[888];
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extern Gfx canals_dl_ground_mesh_layer_1_tri_1[];
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extern Vtx canals_dl_ground_mesh_layer_1_vtx_2[438];
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extern Gfx canals_dl_ground_mesh_layer_1_tri_2[];
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extern Vtx canals_dl_ground_mesh_layer_1_vtx_3[4];
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extern Gfx canals_dl_ground_mesh_layer_1_tri_3[];
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extern Vtx canals_dl_ground_mesh_layer_1_vtx_4[139];
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extern Gfx canals_dl_ground_mesh_layer_1_tri_4[];
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extern Vtx canals_dl_ground_mesh_layer_1_vtx_5[338];
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extern Gfx canals_dl_ground_mesh_layer_1_tri_5[];
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extern Vtx canals_dl_pillar_mesh_layer_1_vtx_0[254];
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extern Gfx canals_dl_pillar_mesh_layer_1_tri_0[];
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extern Vtx canals_dl_pillar_mesh_layer_1_vtx_1[159];
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extern Gfx canals_dl_pillar_mesh_layer_1_tri_1[];
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extern Vtx canals_dl_pillar_mesh_layer_1_vtx_2[8];
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extern Gfx canals_dl_pillar_mesh_layer_1_tri_2[];
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extern Vtx canals_dl_ramp_mesh_layer_1_vtx_0[19];
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extern Gfx canals_dl_ramp_mesh_layer_1_tri_0[];
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extern Vtx canals_dl_skybox_mesh_layer_5_vtx_0[46];
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extern Gfx canals_dl_skybox_mesh_layer_5_tri_0[];
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extern Vtx canals_dl_waterplane_mesh_layer_5_vtx_0[335];
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extern Gfx canals_dl_waterplane_mesh_layer_5_tri_0[];
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extern Vtx canals_dl_waterplane_001_mesh_layer_5_vtx_0[1280];
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extern Gfx canals_dl_waterplane_001_mesh_layer_5_tri_0[];
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extern Gfx mat_canals_dl_dirt[];
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extern Gfx mat_revert_canals_dl_dirt[];
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extern Gfx mat_canals_dl_concrete[];
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extern Gfx mat_revert_canals_dl_concrete[];
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extern Gfx mat_canals_dl_debris[];
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extern Gfx mat_revert_canals_dl_debris[];
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extern Gfx mat_canals_dl_black[];
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extern Gfx mat_revert_canals_dl_black[];
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extern Gfx mat_canals_dl_oldwall[];
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extern Gfx mat_revert_canals_dl_oldwall[];
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extern Gfx mat_canals_dl_rock[];
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extern Gfx mat_revert_canals_dl_rock[];
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extern Gfx mat_canals_dl_sky[];
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extern Gfx mat_revert_canals_dl_sky[];
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extern Gfx mat_canals_dl_water[];
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extern Gfx mat_revert_canals_dl_water[];
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extern Gfx canals_dl_ground_mesh_layer_1[];
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extern Gfx canals_dl_pillar_mesh_layer_1[];
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extern Gfx canals_dl_ramp_mesh_layer_1[];
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extern Gfx canals_dl_skybox_mesh_layer_5[];
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extern Gfx canals_dl_waterplane_mesh_layer_5[];
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extern Gfx canals_dl_waterplane_001_mesh_layer_5[];
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extern Gfx canals_dl_material_revert_render_settings[];
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