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Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I * allowed all Vtx objects to be manipulated/retrieved * updated lighting engine demo to be an SM64 night mode with a flashlight * Fixed longterm bug where lighting bugs out unless you spawn a light * Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces |
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| .. | ||
| area_1 | ||
| camera_trigger.inc.c | ||
| concrete.rgba16.png | ||
| debris.rgba16.png | ||
| dirt.rgba16.png | ||
| geo.inc.c | ||
| header.inc.h | ||
| leveldata.inc.c | ||
| model.inc.c | ||
| oldwall.rgba16.png | ||
| rock.rgba16.png | ||
| script.c | ||
| texture_include.inc.c | ||
| water.ci8.png | ||