sm64coopdx/docs/lua/examples/lighting-engine-demo/levels/canals
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Lighting Engine: Awesome Edition
Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I
* allowed all Vtx objects to be manipulated/retrieved
* updated lighting engine demo to be an SM64 night mode with a flashlight
* Fixed longterm bug where lighting bugs out unless you spawn a light
* Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces
2025-06-29 12:08:04 -04:00
..
area_1 Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
camera_trigger.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
concrete.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
debris.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
dirt.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
geo.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
header.inc.h Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
leveldata.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
model.inc.c Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
oldwall.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
rock.rgba16.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
script.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
texture_include.inc.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
water.ci8.png Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00