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* CONCEPT: Basic vertex lighting engine Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene. * Fixes * How did I miss this * Make light set home pos
5 lines
221 B
C
5 lines
221 B
C
#include "levels/canals/texture_include.inc.c"
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#include "levels/canals/area_1/collision.inc.c"
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#include "levels/canals/area_1/macro.inc.c"
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#include "levels/canals/area_1/spline.inc.c"
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#include "levels/canals/model.inc.c"
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