sm64coopdx/docs/lua/examples/lighting-engine-demo/levels/canals/leveldata.inc.c
Agent X 3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00

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#include "levels/canals/texture_include.inc.c"
#include "levels/canals/area_1/collision.inc.c"
#include "levels/canals/area_1/macro.inc.c"
#include "levels/canals/area_1/spline.inc.c"
#include "levels/canals/model.inc.c"