100 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	⏪ Lua Reference
Supported Functions
- manually written functions
 
- behavior_actions.h
- arc_to_goal_pos
 - bhv_1up_common_init
 - bhv_1up_hidden_in_pole_loop
 - bhv_1up_hidden_in_pole_spawner_loop
 - bhv_1up_hidden_in_pole_trigger_loop
 - bhv_1up_hidden_loop
 - bhv_1up_hidden_trigger_loop
 - bhv_1up_init
 - bhv_1up_jump_on_approach_loop
 - bhv_1up_loop
 - bhv_1up_running_away_loop
 - bhv_1up_sliding_loop
 - bhv_1up_walking_loop
 - bhv_act_selector_init
 - bhv_act_selector_loop
 - bhv_act_selector_star_type_loop
 - bhv_activated_back_and_forth_platform_init
 - bhv_activated_back_and_forth_platform_update
 - bhv_alpha_boo_key_loop
 - bhv_ambient_sounds_init
 - bhv_animated_texture_loop
 - bhv_animates_on_floor_switch_press_init
 - bhv_animates_on_floor_switch_press_loop
 - bhv_arrow_lift_loop
 - bhv_bbh_tilting_trap_platform_loop
 - bhv_beta_boo_key_loop
 - bhv_beta_bowser_anchor_loop
 - bhv_beta_chest_bottom_init
 - bhv_beta_chest_bottom_loop
 - bhv_beta_chest_lid_loop
 - bhv_beta_fish_splash_spawner_loop
 - bhv_beta_holdable_object_init
 - bhv_beta_holdable_object_loop
 - bhv_beta_moving_flames_loop
 - bhv_beta_moving_flames_spawn_loop
 - bhv_beta_trampoline_spring_loop
 - bhv_beta_trampoline_top_loop
 - bhv_big_boo_loop
 - bhv_big_boulder_generator_loop
 - bhv_big_boulder_init
 - bhv_big_boulder_loop
 - bhv_big_bully_init
 - bhv_big_bully_with_minions_init
 - bhv_big_bully_with_minions_loop
 - bhv_bird_update
 - bhv_birds_sound_loop
 - bhv_bitfs_sinking_cage_platform_loop
 - bhv_bitfs_sinking_platform_loop
 - bhv_black_smoke_bowser_loop
 - bhv_black_smoke_mario_loop
 - bhv_black_smoke_upward_loop
 - bhv_blue_bowser_flame_init
 - bhv_blue_bowser_flame_loop
 - bhv_blue_coin_jumping_loop
 - bhv_blue_coin_sliding_jumping_init
 - bhv_blue_coin_sliding_loop
 - bhv_blue_coin_switch_loop
 - bhv_blue_fish_movement_loop
 - bhv_blue_flames_group_loop
 - bhv_bob_pit_bowling_ball_init
 - bhv_bob_pit_bowling_ball_loop
 - bhv_bobomb_anchor_mario_loop
 - bhv_bobomb_buddy_init
 - bhv_bobomb_buddy_loop
 - bhv_bobomb_bully_death_smoke_init
 - bhv_bobomb_explosion_bubble_init
 - bhv_bobomb_explosion_bubble_loop
 - bhv_bobomb_fuse_smoke_init
 - bhv_bobomb_init
 - bhv_bobomb_loop
 - bhv_boo_boss_spawned_bridge_loop
 - bhv_boo_cage_init
 - bhv_boo_cage_loop
 - bhv_boo_in_castle_loop
 - bhv_boo_init
 - bhv_boo_loop
 - bhv_boo_with_cage_init
 - bhv_boo_with_cage_loop
 - bhv_book_switch_loop
 - bhv_bookend_spawn_loop
 - bhv_bouncing_fireball_flame_loop
 - bhv_bouncing_fireball_loop
 - bhv_bowling_ball_init
 - bhv_bowling_ball_loop
 - bhv_bowser_body_anchor_init
 - bhv_bowser_body_anchor_loop
 - bhv_bowser_bomb_explosion_loop
 - bhv_bowser_bomb_loop
 - bhv_bowser_bomb_smoke_loop
 - bhv_bowser_course_red_coin_star_loop
 - bhv_bowser_flame_spawn_loop
 - bhv_bowser_init
 - bhv_bowser_key_course_exit_loop
 - bhv_bowser_key_init
 - bhv_bowser_key_loop
 - bhv_bowser_key_unlock_door_loop
 - bhv_bowser_loop
 - bhv_bowser_shock_wave_loop
 - bhv_bowser_tail_anchor_init
 - bhv_bowser_tail_anchor_loop
 - bhv_bowsers_sub_loop
 - bhv_breakable_box_loop
 - bhv_breakable_box_small_init
 - bhv_breakable_box_small_loop
 - bhv_bub_loop
 - bhv_bub_spawner_loop
 - bhv_bubba_loop
 - bhv_bubble_cannon_barrel_loop
 - bhv_bubble_maybe_loop
 - bhv_bubble_player_loop
 - bhv_bubble_splash_init
 - bhv_bubble_wave_init
 - bhv_bullet_bill_init
 - bhv_bullet_bill_loop
 - bhv_bully_loop
 - bhv_butterfly_init
 - bhv_butterfly_loop
 - bhv_camera_lakitu_init
 - bhv_camera_lakitu_update
 - bhv_cannon_barrel_loop
 - bhv_cannon_base_loop
 - bhv_cannon_base_unused_loop
 - bhv_cannon_closed_init
 - bhv_cannon_closed_loop
 - bhv_cap_switch_loop
 - bhv_castle_cannon_grate_init
 - bhv_castle_flag_init
 - bhv_castle_floor_trap_init
 - bhv_castle_floor_trap_loop
 - bhv_ccm_touched_star_spawn_loop
 - bhv_celebration_star_init
 - bhv_celebration_star_loop
 - bhv_celebration_star_sparkle_loop
 - bhv_chain_chomp_chain_part_update
 - bhv_chain_chomp_gate_init
 - bhv_chain_chomp_gate_update
 - bhv_chain_chomp_update
 - bhv_checkerboard_elevator_group_init
 - bhv_checkerboard_elevator_group_loop
 - bhv_checkerboard_platform_init
 - bhv_checkerboard_platform_loop
 - bhv_chuckya_anchor_mario_loop
 - bhv_chuckya_loop
 - bhv_circling_amp_init
 - bhv_circling_amp_loop
 - bhv_clam_loop
 - bhv_cloud_part_update
 - bhv_cloud_update
 - bhv_coffin_loop
 - bhv_coffin_spawner_loop
 - bhv_coin_formation_init
 - bhv_coin_formation_loop
 - bhv_coin_formation_spawn_loop
 - bhv_coin_init
 - bhv_coin_inside_boo_loop
 - bhv_coin_loop
 - bhv_coin_sparkles_loop
 - bhv_collect_star_init
 - bhv_collect_star_loop
 - bhv_controllable_platform_init
 - bhv_controllable_platform_loop
 - bhv_controllable_platform_sub_loop
 - bhv_courtyard_boo_triplet_init
 - bhv_ddd_moving_pole_loop
 - bhv_ddd_pole_init
 - bhv_ddd_pole_update
 - bhv_ddd_warp_loop
 - bhv_decorative_pendulum_init
 - bhv_decorative_pendulum_loop
 - bhv_donut_platform_spawner_update
 - bhv_donut_platform_update
 - bhv_door_init
 - bhv_door_loop
 - bhv_dorrie_update
 - bhv_elevator_init
 - bhv_elevator_loop
 - bhv_end_birds_1_loop
 - bhv_end_birds_2_loop
 - bhv_enemy_lakitu_update
 - bhv_exclamation_box_init
 - bhv_exclamation_box_loop
 - bhv_explosion_init
 - bhv_explosion_loop
 - bhv_eyerok_boss_init
 - bhv_eyerok_boss_loop
 - bhv_eyerok_hand_loop
 - bhv_fading_warp_loop
 - bhv_falling_bowser_platform_loop
 - bhv_falling_pillar_hitbox_loop
 - bhv_falling_pillar_init
 - bhv_falling_pillar_loop
 - bhv_ferris_wheel_axle_init
 - bhv_ferris_wheel_platform_update
 - bhv_fire_piranha_plant_init
 - bhv_fire_piranha_plant_update
 - bhv_fire_spitter_update
 - bhv_fish_group_loop
 - bhv_fish_loop
 - bhv_fish_spawner_loop
 - bhv_flame_bouncing_init
 - bhv_flame_bouncing_loop
 - bhv_flame_bowser_init
 - bhv_flame_bowser_loop
 - bhv_flame_floating_landing_init
 - bhv_flame_floating_landing_loop
 - bhv_flame_large_burning_out_init
 - bhv_flame_mario_loop
 - bhv_flame_moving_forward_growing_init
 - bhv_flame_moving_forward_growing_loop
 - bhv_flamethrower_flame_loop
 - bhv_flamethrower_loop
 - bhv_floating_platform_loop
 - bhv_floor_trap_in_castle_loop
 - bhv_fly_guy_flame_loop
 - bhv_fly_guy_update
 - bhv_flying_bookend_loop
 - bhv_free_bowling_ball_init
 - bhv_free_bowling_ball_loop
 - bhv_generic_bowling_ball_spawner_init
 - bhv_generic_bowling_ball_spawner_loop
 - bhv_giant_pole_loop
 - bhv_golden_coin_sparkles_loop
 - bhv_goomba_init
 - bhv_goomba_triplet_spawner_update
 - bhv_goomba_update
 - bhv_grand_star_init
 - bhv_grand_star_loop
 - bhv_grindel_thwomp_loop
 - bhv_ground_sand_init
 - bhv_ground_snow_init
 - bhv_haunted_bookshelf_loop
 - bhv_haunted_bookshelf_manager_loop
 - bhv_haunted_chair_init
 - bhv_haunted_chair_loop
 - bhv_heave_ho_loop
 - bhv_heave_ho_throw_mario_loop
 - bhv_hidden_blue_coin_loop
 - bhv_hidden_object_loop
 - bhv_hidden_red_coin_star_init
 - bhv_hidden_red_coin_star_loop
 - bhv_hidden_star_init
 - bhv_hidden_star_loop
 - bhv_hidden_star_trigger_loop
 - bhv_homing_amp_init
 - bhv_homing_amp_loop
 - bhv_hoot_init
 - bhv_hoot_loop
 - bhv_horizontal_grindel_init
 - bhv_horizontal_grindel_update
 - bhv_idle_water_wave_loop
 - bhv_init_changing_water_level_loop
 - bhv_intro_lakitu_loop
 - bhv_intro_peach_loop
 - bhv_intro_scene_loop
 - bhv_invisible_objects_under_bridge_init
 - bhv_invisible_objects_under_bridge_loop
 - bhv_jet_stream_loop
 - bhv_jet_stream_ring_spawner_loop
 - bhv_jet_stream_water_ring_init
 - bhv_jet_stream_water_ring_loop
 - bhv_jrb_floating_box_loop
 - bhv_jrb_sliding_box_loop
 - bhv_jumping_box_loop
 - bhv_kickable_board_loop
 - bhv_king_bobomb_loop
 - bhv_klepto_init
 - bhv_klepto_update
 - bhv_koopa_init
 - bhv_koopa_race_endpoint_update
 - bhv_koopa_shell_flame_loop
 - bhv_koopa_shell_loop
 - bhv_koopa_shell_underwater_loop
 - bhv_koopa_update
 - bhv_large_bomp_init
 - bhv_large_bomp_loop
 - bhv_lll_bowser_puzzle_loop
 - bhv_lll_bowser_puzzle_piece_loop
 - bhv_lll_drawbridge_loop
 - bhv_lll_drawbridge_spawner_init
 - bhv_lll_drawbridge_spawner_loop
 - bhv_lll_floating_wood_bridge_loop
 - bhv_lll_moving_octagonal_mesh_platform_loop
 - bhv_lll_rolling_log_init
 - bhv_lll_rotating_block_fire_bars_loop
 - bhv_lll_rotating_hex_flame_loop
 - bhv_lll_rotating_hexagonal_ring_loop
 - bhv_lll_sinking_rectangular_platform_loop
 - bhv_lll_sinking_rock_block_loop
 - bhv_lll_sinking_square_platforms_loop
 - bhv_lll_wood_piece_loop
 - bhv_mad_piano_update
 - bhv_manta_ray_init
 - bhv_manta_ray_loop
 - bhv_manta_ray_water_ring_init
 - bhv_manta_ray_water_ring_loop
 - bhv_menu_button_init
 - bhv_menu_button_loop
 - bhv_menu_button_manager_init
 - bhv_menu_button_manager_loop
 - bhv_merry_go_round_boo_manager_loop
 - bhv_merry_go_round_loop
 - bhv_metal_cap_init
 - bhv_metal_cap_loop
 - bhv_mips_init
 - bhv_mips_loop
 - bhv_moat_grills_loop
 - bhv_moneybag_hidden_loop
 - bhv_moneybag_init
 - bhv_moneybag_loop
 - bhv_monty_mole_hole_update
 - bhv_monty_mole_init
 - bhv_monty_mole_rock_update
 - bhv_monty_mole_update
 - bhv_moving_blue_coin_init
 - bhv_moving_blue_coin_loop
 - bhv_moving_yellow_coin_init
 - bhv_moving_yellow_coin_loop
 - bhv_mr_blizzard_init
 - bhv_mr_blizzard_snowball
 - bhv_mr_blizzard_update
 - bhv_mr_i_body_loop
 - bhv_mr_i_loop
 - bhv_mr_i_particle_loop
 - bhv_normal_cap_init
 - bhv_normal_cap_loop
 - bhv_object_bubble_init
 - bhv_object_bubble_loop
 - bhv_object_water_wave_init
 - bhv_object_water_wave_loop
 - bhv_openable_cage_door_loop
 - bhv_openable_grill_loop
 - bhv_orange_number_init
 - bhv_orange_number_loop
 - bhv_particle_init
 - bhv_particle_loop
 - bhv_penguin_race_finish_line_update
 - bhv_penguin_race_shortcut_check_update
 - bhv_piranha_particle_loop
 - bhv_piranha_plant_bubble_loop
 - bhv_piranha_plant_loop
 - bhv_piranha_plant_waking_bubbles_loop
 - bhv_platform_normals_init
 - bhv_platform_on_track_init
 - bhv_platform_on_track_update
 - bhv_play_music_track_when_touched_loop
 - bhv_pokey_body_part_update
 - bhv_pokey_update
 - bhv_pole_base_loop
 - bhv_pole_init
 - bhv_pound_tiny_star_particle_init
 - bhv_pound_tiny_star_particle_loop
 - bhv_pound_white_puffs_init
 - bhv_punch_tiny_triangle_init
 - bhv_punch_tiny_triangle_loop
 - bhv_purple_switch_loop
 - bhv_pushable_loop
 - bhv_pyramid_elevator_init
 - bhv_pyramid_elevator_loop
 - bhv_pyramid_elevator_trajectory_marker_ball_loop
 - bhv_pyramid_pillar_touch_detector_loop
 - bhv_pyramid_top_fragment_init
 - bhv_pyramid_top_fragment_loop
 - bhv_pyramid_top_init
 - bhv_pyramid_top_loop
 - bhv_racing_penguin_init
 - bhv_racing_penguin_update
 - bhv_recovery_heart_loop
 - bhv_red_coin_init
 - bhv_red_coin_loop
 - bhv_red_coin_star_marker_init
 - bhv_respawner_loop
 - bhv_rolling_log_loop
 - bhv_rotating_clock_arm_loop
 - bhv_rotating_exclamation_box_loop
 - bhv_rotating_octagonal_plat_init
 - bhv_rotating_octagonal_plat_loop
 - bhv_rotating_platform_loop
 - bhv_rr_cruiser_wing_init
 - bhv_rr_cruiser_wing_loop
 - bhv_rr_rotating_bridge_platform_loop
 - bhv_sand_sound_loop
 - bhv_scuttlebug_loop
 - bhv_scuttlebug_spawn_loop
 - bhv_seaweed_bundle_init
 - bhv_seaweed_init
 - bhv_seesaw_platform_init
 - bhv_seesaw_platform_update
 - bhv_shallow_water_splash_init
 - bhv_ship_part_3_loop
 - bhv_skeeter_update
 - bhv_skeeter_wave_update
 - bhv_sl_snowman_wind_loop
 - bhv_sl_walking_penguin_loop
 - bhv_sliding_plat_2_init
 - bhv_sliding_plat_2_loop
 - bhv_sliding_snow_mound_loop
 - bhv_small_bomp_init
 - bhv_small_bomp_loop
 - bhv_small_bubbles_loop
 - bhv_small_bully_init
 - bhv_small_penguin_loop
 - bhv_small_piranha_flame_loop
 - bhv_small_water_wave_loop
 - bhv_snow_leaf_particle_spawn_init
 - bhv_snow_mound_spawn_loop
 - bhv_snowmans_body_checkpoint_loop
 - bhv_snowmans_bottom_init
 - bhv_snowmans_bottom_loop
 - bhv_snowmans_head_init
 - bhv_snowmans_head_loop
 - bhv_snufit_balls_loop
 - bhv_snufit_loop
 - bhv_sound_spawner_init
 - bhv_sparkle_spawn_loop
 - bhv_spawn_star_no_level_exit
 - bhv_spawned_star_init
 - bhv_spawned_star_loop
 - bhv_spindel_init
 - bhv_spindel_loop
 - bhv_spindrift_loop
 - bhv_spiny_update
 - bhv_squarish_path_moving_loop
 - bhv_squarish_path_parent_init
 - bhv_squarish_path_parent_loop
 - bhv_squishable_platform_loop
 - bhv_ssl_moving_pyramid_wall_init
 - bhv_ssl_moving_pyramid_wall_loop
 - bhv_star_door_loop
 - bhv_star_door_loop_2
 - bhv_star_key_collection_puff_spawner_loop
 - bhv_star_spawn_init
 - bhv_star_spawn_loop
 - bhv_static_checkered_platform_loop
 - bhv_strong_wind_particle_loop
 - bhv_sunken_ship_part_loop
 - bhv_sushi_shark_collision_loop
 - bhv_sushi_shark_loop
 - bhv_swing_platform_init
 - bhv_swing_platform_update
 - bhv_swoop_update
 - bhv_tank_fish_group_loop
 - bhv_temp_coin_loop
 - bhv_thi_bowling_ball_spawner_loop
 - bhv_thi_huge_island_top_loop
 - bhv_thi_tiny_island_top_loop
 - bhv_tilting_bowser_lava_platform_init
 - bhv_tilting_inverted_pyramid_loop
 - bhv_tiny_star_particles_init
 - bhv_tower_door_loop
 - bhv_tower_platform_group_init
 - bhv_tower_platform_group_loop
 - bhv_tox_box_loop
 - bhv_track_ball_update
 - bhv_treasure_chest_bottom_init
 - bhv_treasure_chest_bottom_loop
 - bhv_treasure_chest_init
 - bhv_treasure_chest_jrb_init
 - bhv_treasure_chest_jrb_loop
 - bhv_treasure_chest_loop
 - bhv_treasure_chest_ship_init
 - bhv_treasure_chest_ship_loop
 - bhv_treasure_chest_top_loop
 - bhv_tree_snow_or_leaf_loop
 - bhv_triplet_butterfly_update
 - bhv_ttc_2d_rotator_init
 - bhv_ttc_2d_rotator_update
 - bhv_ttc_cog_init
 - bhv_ttc_cog_update
 - bhv_ttc_elevator_init
 - bhv_ttc_elevator_update
 - bhv_ttc_moving_bar_init
 - bhv_ttc_moving_bar_update
 - bhv_ttc_pendulum_init
 - bhv_ttc_pendulum_update
 - bhv_ttc_pit_block_init
 - bhv_ttc_pit_block_update
 - bhv_ttc_rotating_solid_init
 - bhv_ttc_rotating_solid_update
 - bhv_ttc_spinner_update
 - bhv_ttc_treadmill_init
 - bhv_ttc_treadmill_update
 - bhv_ttm_rolling_log_init
 - bhv_tumbling_bridge_loop
 - bhv_tumbling_bridge_platform_loop
 - bhv_tuxies_mother_loop
 - bhv_tweester_loop
 - bhv_tweester_sand_particle_loop
 - bhv_ukiki_cage_loop
 - bhv_ukiki_cage_star_loop
 - bhv_ukiki_init
 - bhv_ukiki_loop
 - bhv_unagi_init
 - bhv_unagi_loop
 - bhv_unagi_subobject_loop
 - bhv_unused_particle_spawn_loop
 - bhv_unused_poundable_platform
 - bhv_vanish_cap_init
 - bhv_volcano_flames_loop
 - bhv_volcano_sound_loop
 - bhv_volcano_trap_loop
 - bhv_wall_tiny_star_particle_loop
 - bhv_warp_loop
 - bhv_water_air_bubble_init
 - bhv_water_air_bubble_loop
 - bhv_water_bomb_cannon_loop
 - bhv_water_bomb_shadow_update
 - bhv_water_bomb_spawner_update
 - bhv_water_bomb_update
 - bhv_water_droplet_loop
 - bhv_water_droplet_splash_init
 - bhv_water_level_diamond_loop
 - bhv_water_level_pillar_init
 - bhv_water_level_pillar_loop
 - bhv_water_mist_2_loop
 - bhv_water_mist_loop
 - bhv_water_mist_spawn_loop
 - bhv_water_splash_spawn_droplets
 - bhv_water_waves_init
 - bhv_waterfall_sound_loop
 - bhv_wave_trail_shrink
 - bhv_wdw_express_elevator_loop
 - bhv_wf_breakable_wall_loop
 - bhv_wf_elevator_tower_platform_loop
 - bhv_wf_rotating_wooden_platform_init
 - bhv_wf_rotating_wooden_platform_loop
 - bhv_wf_sliding_platform_init
 - bhv_wf_sliding_platform_loop
 - bhv_wf_sliding_tower_platform_loop
 - bhv_wf_solid_tower_platform_loop
 - bhv_whirlpool_init
 - bhv_whirlpool_loop
 - bhv_white_puff_1_loop
 - bhv_white_puff_2_loop
 - bhv_white_puff_exploding_loop
 - bhv_white_puff_smoke_init
 - bhv_whomp_loop
 - bhv_wiggler_body_part_update
 - bhv_wiggler_update
 - bhv_wind_loop
 - bhv_wing_cap_init
 - bhv_wing_vanish_cap_loop
 - bhv_wooden_post_update
 - bhv_yellow_coin_init
 - bhv_yellow_coin_loop
 - bhv_yoshi_init
 - bhv_yoshi_loop
 - check_if_moving_over_floor
 - clear_particle_flags
 - common_anchor_mario_behavior
 - cur_obj_spawn_strong_wind_particles
 - mario_moving_fast_enough_to_make_piranha_plant_bite
 - obj_set_secondary_camera_focus
 - play_penguin_walking_sound
 - spawn_default_star
 - spawn_mist_from_global
 - spawn_mist_particles_variable
 - spawn_no_exit_star
 - spawn_red_coin_cutscene_star
 - spawn_triangle_break_particles
 - spawn_wind_particles
 - tox_box_move
 - update_angle_from_move_flags
 - vec3f_copy_2
 
 
- behavior_table.h
 
- camera.h
- approach_camera_height
 - approach_f32_asymptotic
 - approach_f32_asymptotic_bool
 - approach_s16_asymptotic
 - approach_s16_asymptotic_bool
 - approach_vec3f_asymptotic
 - calc_abs_dist
 - calc_hor_dist
 - calculate_angles
 - calculate_pitch
 - calculate_yaw
 - cam_select_alt_mode
 - camera_approach_f32_symmetric
 - camera_approach_f32_symmetric_bool
 - camera_approach_s16_symmetric_bool
 - camera_course_processing
 - camera_set_use_course_specific_settings
 - clamp_pitch
 - clamp_positions_and_find_yaw
 - collide_with_walls
 - cutscene_object
 - cutscene_object_with_dialog
 - cutscene_object_without_dialog
 - cutscene_set_fov_shake_preset
 - cutscene_spawn_obj
 - find_c_buttons_pressed
 - find_mario_floor_and_ceil
 - get_cutscene_from_mario_status
 - handle_c_button_movement
 - is_range_behind_surface
 - is_within_100_units_of_mario
 - move_mario_head_c_up
 - next_lakitu_state
 - obj_rotate_towards_point
 - object_pos_to_vec3f
 - offset_rotated
 - offset_yaw_outward_radial
 - play_camera_buzz_if_c_sideways
 - play_camera_buzz_if_cbutton
 - play_camera_buzz_if_cdown
 - play_cutscene
 - play_sound_button_change_blocked
 - play_sound_cbutton_down
 - play_sound_cbutton_side
 - play_sound_cbutton_up
 - play_sound_if_cam_switched_to_lakitu_or_mario
 - play_sound_rbutton_changed
 - radial_camera_input
 - random_vec3s
 - reset_camera
 - resolve_geometry_collisions
 - rotate_camera_around_walls
 - rotate_in_xz
 - rotate_in_yz
 - scale_along_line
 - select_mario_cam_mode
 - set_cam_angle
 - set_camera_mode
 - set_camera_mode_fixed
 - set_camera_pitch_shake
 - set_camera_roll_shake
 - set_camera_shake_from_hit
 - set_camera_shake_from_point
 - set_camera_yaw_shake
 - set_environmental_camera_shake
 - set_fixed_cam_axis_sa_lobby
 - set_fov_function
 - set_fov_shake
 - set_fov_shake_from_point_preset
 - set_handheld_shake
 - set_or_approach_f32_asymptotic
 - set_or_approach_s16_symmetric
 - set_or_approach_vec3f_asymptotic
 - set_pitch_shake_from_point
 - shake_camera_handheld
 - shake_camera_pitch
 - shake_camera_roll
 - shake_camera_yaw
 - soft_reset_camera
 - start_cutscene
 - start_object_cutscene_without_focus
 - transition_next_state
 - trigger_cutscene_dialog
 - vec3f_sub
 - vec3f_to_object_pos
 - warp_camera
 
 
- characters.h
 
- djui_chat_message.h
 
- djui_hud_utils.h
- djui_hud_get_mouse_x
 - djui_hud_get_mouse_y
 - djui_hud_get_raw_mouse_x
 - djui_hud_get_raw_mouse_y
 - djui_hud_get_screen_height
 - djui_hud_get_screen_width
 - djui_hud_measure_text
 - djui_hud_print_text
 - djui_hud_render_rect
 - djui_hud_render_rect_interpolated
 - djui_hud_set_color
 - djui_hud_set_font
 - djui_hud_set_mouse_locked
 - djui_hud_set_resolution
 - djui_hud_world_pos_to_screen_pos
 
 
- djui_popup.h
 
- external.h
- fade_volume_scale
 - fadeout_background_music
 - get_current_background_music
 - get_current_background_music_default_volume
 - get_current_background_music_max_target_volume
 - get_current_background_music_target_volume
 - is_current_background_music_volume_lowered
 - play_course_clear
 - play_dialog_sound
 - play_music
 - play_peachs_jingle
 - play_power_star_jingle
 - play_puzzle_jingle
 - play_race_fanfare
 - play_secondary_music
 - play_sound
 - play_sound_with_freq_scale
 - play_star_fanfare
 - play_toads_jingle
 - seq_player_fade_out
 - seq_player_lower_volume
 - seq_player_unlower_volume
 
 
- interaction.h
- does_mario_have_normal_cap_on_head
 - get_door_save_file_flag
 - interact_damage
 - mario_blow_off_cap
 - mario_check_object_grab
 - mario_drop_held_object
 - mario_get_collided_object
 - mario_grab_used_object
 - mario_lose_cap_to_enemy
 - mario_obj_angle_to_object
 - mario_retrieve_cap
 - mario_stop_riding_and_holding
 - mario_stop_riding_object
 - mario_throw_held_object
 - passes_pvp_interaction_checks
 - take_damage_and_knock_back
 
 
- level_info.h
 
- mario.h
- adjust_sound_for_speed
 - check_common_action_exits
 - check_common_hold_action_exits
 - drop_and_set_mario_action
 - execute_mario_action
 - find_floor_height_relative_polar
 - find_floor_slope
 - find_mario_anim_flags_and_translation
 - force_idle_state
 - hurt_and_set_mario_action
 - init_single_mario
 - is_anim_at_end
 - is_anim_past_end
 - is_anim_past_frame
 - mario_can_bubble
 - mario_facing_downhill
 - mario_floor_is_slippery
 - mario_floor_is_slope
 - mario_floor_is_steep
 - mario_get_floor_class
 - mario_get_terrain_sound_addend
 - mario_set_bubbled
 - mario_set_forward_vel
 - play_mario_action_sound
 - play_mario_heavy_landing_sound
 - play_mario_heavy_landing_sound_once
 - play_mario_jump_sound
 - play_mario_landing_sound
 - play_mario_landing_sound_once
 - play_mario_sound
 - play_sound_and_spawn_particles
 - play_sound_if_no_flag
 - resolve_and_return_wall_collisions
 - return_mario_anim_y_translation
 - set_anim_to_frame
 - set_jump_from_landing
 - set_jumping_action
 - set_mario_action
 - set_mario_anim_with_accel
 - set_mario_animation
 - set_mario_particle_flags
 - set_mario_y_vel_based_on_fspeed
 - set_steep_jump_action
 - set_water_plunge_action
 - transition_submerged_to_walking
 - update_mario_pos_for_anim
 - update_mario_sound_and_camera
 
 
- mario_actions_airborne.c
- check_common_airborne_cancels
 - check_fall_damage
 - check_fall_damage_or_get_stuck
 - check_horizontal_wind
 - check_kick_or_dive_in_air
 - check_wall_kick
 - common_air_action_step
 - common_air_knockback_step
 - lava_boost_on_wall
 - mario_execute_airborne_action
 - play_far_fall_sound
 - play_flip_sounds
 - play_knockback_sound
 - should_get_stuck_in_ground
 - update_air_with_turn
 - update_air_without_turn
 - update_flying
 - update_flying_pitch
 - update_flying_yaw
 - update_lava_boost_or_twirling
 
 
- mario_actions_automatic.c
 
- mario_actions_cutscene.c
- bhv_end_peach_loop
 - bhv_end_toad_loop
 - common_death_handler
 - cutscene_put_cap_on
 - cutscene_take_cap_off
 - general_star_dance_handler
 - generate_yellow_sparkles
 - get_star_collection_dialog
 - handle_save_menu
 - launch_mario_until_land
 - mario_execute_cutscene_action
 - mario_ready_to_speak
 - print_displaying_credits_entry
 - should_start_or_continue_dialog
 - stuck_in_ground_handler
 
 
- mario_actions_moving.c
- align_with_floor
 - analog_stick_held_back
 - anim_and_audio_for_heavy_walk
 - anim_and_audio_for_hold_walk
 - anim_and_audio_for_walk
 - apply_landing_accel
 - apply_slope_accel
 - apply_slope_decel
 - begin_braking_action
 - begin_walking_action
 - check_common_moving_cancels
 - check_ground_dive_or_punch
 - check_ledge_climb_down
 - common_ground_knockback_action
 - common_landing_action
 - common_slide_action
 - common_slide_action_with_jump
 - mario_execute_moving_action
 - play_step_sound
 - push_or_sidle_wall
 - quicksand_jump_land_action
 - set_triple_jump_action
 - should_begin_sliding
 - slide_bonk
 - stomach_slide_action
 - tilt_body_butt_slide
 - tilt_body_ground_shell
 - tilt_body_running
 - tilt_body_walking
 - update_decelerating_speed
 - update_shell_speed
 - update_sliding
 - update_sliding_angle
 - update_walking_speed
 
 
- mario_actions_object.c
 
- mario_actions_stationary.c
 
- mario_actions_submerged.c
 
- mario_misc.h
 
- mario_step.h
 
- network_player.h
 
- network_utils.h
 
- obj_behaviors.c
- absf_2
 - calc_new_obj_vel_and_pos_y
 - calc_new_obj_vel_and_pos_y_underwater
 - calc_obj_friction
 - current_mario_room_check
 - is_nearest_mario_state_to_object
 - is_nearest_player_to_object
 - is_other_player_active
 - is_player_active
 - is_player_in_local_area
 - is_point_close_to_object
 - is_point_within_radius_of_mario
 - nearest_interacting_mario_state_to_object
 - nearest_interacting_player_to_object
 - nearest_mario_state_to_object
 - nearest_player_to_object
 - obj_check_floor_death
 - obj_check_if_facing_toward_angle
 - obj_find_wall
 - obj_find_wall_displacement
 - obj_flicker_and_disappear
 - obj_lava_death
 - obj_move_xyz_using_fvel_and_yaw
 - obj_orient_graph
 - obj_return_and_displace_home
 - obj_return_home_if_safe
 - obj_spawn_yellow_coins
 - obj_splash
 - obj_update_pos_vel_xz
 - object_step
 - object_step_without_floor_orient
 - set_object_visibility
 - set_yoshi_as_not_dead
 - spawn_orange_number
 - turn_obj_away_from_steep_floor
 - turn_obj_away_from_surface
 
 
- obj_behaviors_2.c
- approach_f32_ptr
 - cur_obj_init_anim_and_check_if_end
 - cur_obj_init_anim_check_frame
 - cur_obj_init_anim_extend
 - cur_obj_play_sound_at_anim_range
 - cur_obj_set_anim_if_at_end
 - cur_obj_spin_all_dimensions
 - obj_act_knockback
 - obj_act_squished
 - obj_bounce_off_walls_edges_objects
 - obj_check_attacks
 - obj_compute_vel_from_move_pitch
 - obj_die_if_above_lava_and_health_non_positive
 - obj_die_if_health_non_positive
 - obj_face_pitch_approach
 - obj_face_roll_approach
 - obj_face_yaw_approach
 - obj_forward_vel_approach
 - obj_get_pitch_from_vel
 - obj_get_pitch_to_home
 - obj_grow_then_shrink
 - obj_handle_attacks
 - obj_is_near_to_and_facing_mario
 - obj_is_rendering_enabled
 - obj_move_for_one_second
 - obj_move_pitch_approach
 - obj_random_fixed_turn
 - obj_resolve_collisions_and_turn
 - obj_resolve_object_collisions
 - obj_roll_to_match_yaw_turn
 - obj_rotate_yaw_and_bounce_off_walls
 - obj_set_dist_from_home
 - obj_set_knockback_action
 - obj_set_squished_action
 - obj_smooth_turn
 - obj_spit_fire
 - obj_turn_pitch_toward_mario
 - obj_unused_die
 - obj_update_blinking
 - obj_update_standard_actions
 - obj_y_vel_approach
 - oscillate_toward
 - platform_on_track_update_pos_or_spawn_ball
 - random_linear_offset
 - random_mod_offset
 - treat_far_home_as_mario
 
 
- object_helpers.c
- abs_angle_diff
 - apply_drag_to_value
 - approach_f32_signed
 - approach_f32_symmetric
 - approach_s16_symmetric
 - bhv_dust_smoke_loop
 - bhv_init_room
 - bit_shift_left
 - chain_segment_init
 - clear_move_flag
 - clear_time_stop_flags
 - count_objects_with_behavior
 - count_unimportant_objects
 - cur_obj_abs_y_dist_to_home
 - cur_obj_advance_looping_anim
 - cur_obj_align_gfx_with_floor
 - cur_obj_angle_to_home
 - cur_obj_apply_drag_xz
 - cur_obj_become_intangible
 - cur_obj_become_tangible
 - cur_obj_can_mario_activate_textbox
 - cur_obj_can_mario_activate_textbox_2
 - cur_obj_change_action
 - cur_obj_check_anim_frame
 - cur_obj_check_anim_frame_in_range
 - cur_obj_check_frame_prior_current_frame
 - cur_obj_check_grabbed_mario
 - cur_obj_check_if_at_animation_end
 - cur_obj_check_if_near_animation_end
 - cur_obj_check_interacted
 - cur_obj_clear_interact_status_flag
 - cur_obj_compute_vel_xz
 - cur_obj_count_objects_with_behavior
 - cur_obj_detect_steep_floor
 - cur_obj_disable
 - cur_obj_disable_rendering
 - cur_obj_disable_rendering_and_become_intangible
 - cur_obj_dist_to_nearest_object_with_behavior
 - cur_obj_enable_rendering
 - cur_obj_enable_rendering_2
 - cur_obj_enable_rendering_and_become_tangible
 - cur_obj_enable_rendering_if_mario_in_room
 - cur_obj_end_dialog
 - cur_obj_extend_animation_if_at_end
 - cur_obj_find_nearby_held_actor
 - cur_obj_find_nearest_object_with_behavior
 - cur_obj_find_nearest_pole
 - cur_obj_follow_path
 - cur_obj_forward_vel_approach_upward
 - cur_obj_get_dropped
 - cur_obj_get_thrown_or_placed
 - cur_obj_has_behavior
 - cur_obj_has_model
 - cur_obj_hide
 - cur_obj_hide_if_mario_far_away_y
 - cur_obj_if_hit_wall_bounce_away
 - cur_obj_init_animation
 - cur_obj_init_animation_and_anim_frame
 - cur_obj_init_animation_and_check_if_near_end
 - cur_obj_init_animation_and_extend_if_at_end
 - cur_obj_init_animation_with_accel_and_sound
 - cur_obj_init_animation_with_sound
 - cur_obj_is_any_player_on_platform
 - cur_obj_is_mario_ground_pounding_platform
 - cur_obj_is_mario_on_platform
 - cur_obj_lateral_dist_from_mario_to_home
 - cur_obj_lateral_dist_from_obj_to_home
 - cur_obj_lateral_dist_to_home
 - cur_obj_mario_far_away
 - cur_obj_move_after_thrown_or_dropped
 - cur_obj_move_standard
 - cur_obj_move_up_and_down
 - cur_obj_move_update_ground_air_flags
 - cur_obj_move_update_underwater_flags
 - cur_obj_move_using_fvel_and_gravity
 - cur_obj_move_using_vel
 - cur_obj_move_using_vel_and_gravity
 - cur_obj_move_xz
 - cur_obj_move_xz_using_fvel_and_yaw
 - cur_obj_move_y
 - cur_obj_move_y_and_get_water_level
 - cur_obj_move_y_with_terminal_vel
 - cur_obj_nearest_object_with_behavior
 - cur_obj_outside_home_rectangle
 - cur_obj_outside_home_square
 - cur_obj_progress_direction_table
 - cur_obj_push_mario_away
 - cur_obj_push_mario_away_from_cylinder
 - cur_obj_reflect_move_angle_off_wall
 - cur_obj_reset_timer_and_subaction
 - cur_obj_resolve_wall_collisions
 - cur_obj_reverse_animation
 - cur_obj_rotate_face_angle_using_vel
 - cur_obj_rotate_move_angle_using_vel
 - cur_obj_rotate_yaw_toward
 - cur_obj_scale
 - cur_obj_scale_over_time
 - cur_obj_set_behavior
 - cur_obj_set_direction_table
 - cur_obj_set_face_angle_to_move_angle
 - cur_obj_set_hitbox_and_die_if_attacked
 - cur_obj_set_hitbox_radius_and_height
 - cur_obj_set_hurtbox_radius_and_height
 - cur_obj_set_pos_relative
 - cur_obj_set_pos_relative_to_parent
 - cur_obj_set_pos_to_home
 - cur_obj_set_pos_to_home_and_stop
 - cur_obj_set_pos_to_home_with_debug
 - cur_obj_set_pos_via_transform
 - cur_obj_set_vel_from_mario_vel
 - cur_obj_set_y_vel_and_animation
 - cur_obj_shake_screen
 - cur_obj_shake_y
 - cur_obj_shake_y_until
 - cur_obj_spawn_loot_blue_coin
 - cur_obj_spawn_loot_coin_at_mario_pos
 - cur_obj_spawn_particles
 - cur_obj_spawn_star_at_y_offset
 - cur_obj_start_cam_event
 - cur_obj_unhide
 - cur_obj_unrender_and_reset_state
 - cur_obj_unused_init_on_floor
 - cur_obj_unused_play_footstep_sound
 - cur_obj_unused_resolve_wall_collisions
 - cur_obj_update_floor
 - cur_obj_update_floor_and_resolve_wall_collisions
 - cur_obj_update_floor_and_walls
 - cur_obj_update_floor_height
 - cur_obj_update_floor_height_and_get_floor
 - cur_obj_wait_then_blink
 - cur_obj_was_attacked_or_ground_pounded
 - cur_obj_within_12k_bounds
 - disable_time_stop
 - disable_time_stop_including_mario
 - dist_between_object_and_point
 - dist_between_objects
 - enable_time_stop
 - enable_time_stop_if_alone
 - enable_time_stop_including_mario
 - find_object_with_behavior
 - find_unimportant_object
 - geo_offset_klepto_debug
 - get_object_list_from_behavior
 - increment_velocity_toward_range
 - is_item_in_array
 - is_mario_moving_fast_or_in_air
 - lateral_dist_between_objects
 - mario_is_dive_sliding
 - mario_is_in_air_action
 - mario_is_within_rectangle
 - mario_set_flag
 - obj_angle_to_object
 - obj_angle_to_point
 - obj_apply_scale_to_transform
 - obj_attack_collided_from_other_object
 - obj_become_tangible
 - obj_build_relative_transform
 - obj_build_transform_from_pos_and_angle
 - obj_build_transform_relative_to_parent
 - obj_build_vel_from_transform
 - obj_check_if_collided_with_object
 - obj_copy_angle
 - obj_copy_behavior_params
 - obj_copy_graph_y_offset
 - obj_copy_pos
 - obj_copy_pos_and_angle
 - obj_copy_scale
 - obj_create_transform_from_self
 - obj_explode_and_spawn_coins
 - obj_has_behavior
 - obj_init_animation
 - obj_is_hidden
 - obj_mark_for_deletion
 - obj_pitch_to_object
 - obj_scale
 - obj_scale_random
 - obj_scale_xyz
 - obj_set_angle
 - obj_set_behavior
 - obj_set_billboard
 - obj_set_cylboard
 - obj_set_face_angle_to_move_angle
 - obj_set_gfx_pos_at_obj_pos
 - obj_set_gfx_pos_from_pos
 - obj_set_held_state
 - obj_set_hitbox
 - obj_set_parent_relative_pos
 - obj_set_pos
 - obj_set_pos_relative
 - obj_set_throw_matrix_from_transform
 - obj_spawn_loot_blue_coins
 - obj_spawn_loot_coins
 - obj_spawn_loot_yellow_coins
 - obj_translate_local
 - obj_translate_xyz_random
 - obj_translate_xz_random
 - obj_turn_toward_object
 - player_performed_grab_escape_action
 - random_f32_around_zero
 - set_mario_interact_hoot_if_in_range
 - set_time_stop_flags
 - set_time_stop_flags_if_alone
 - signum_positive
 - spawn_base_star_with_no_lvl_exit
 - spawn_mist_particles
 - spawn_mist_particles_with_sound
 - spawn_star_with_no_lvl_exit
 - spawn_water_droplet
 - stub_obj_helpers_3
 - stub_obj_helpers_4
 
 
- object_list_processor.h
 
- rumble_init.c
 
- save_file.h
 
- smlua_audio_utils.h
- audio_sample_destroy
 - audio_sample_load
 - audio_sample_play
 - audio_stream_destroy
 - audio_stream_get_frequency
 - audio_stream_get_looping
 - audio_stream_get_position
 - audio_stream_get_tempo
 - audio_stream_get_volume
 - audio_stream_load
 - audio_stream_loadURL
 - audio_stream_pause
 - audio_stream_play
 - audio_stream_set_frequency
 - audio_stream_set_looping
 - audio_stream_set_position
 - audio_stream_set_speed
 - audio_stream_set_tempo
 - audio_stream_set_volume
 - audio_stream_stop
 - smlua_audio_utils_replace_sequence
 - smlua_audio_utils_reset_all
 
 
- smlua_collision_utils.h
 
- smlua_misc_utils.h
- allocate_mario_action
 - camera_freeze
 - camera_unfreeze
 - deref_s32_pointer
 - get_current_save_file_num
 - get_environment_region
 - get_hand_foot_pos_x
 - get_hand_foot_pos_y
 - get_hand_foot_pos_z
 - get_network_area_timer
 - get_temp_s32_pointer
 - hud_get_value
 - hud_hide
 - hud_render_power_meter
 - hud_set_value
 - hud_show
 - is_game_paused
 - movtexqc_register
 - play_transition
 - save_file_set_using_backup_slot
 - set_environment_region
 - set_override_far
 - set_override_fov
 - set_override_near
 - warp_exit_level
 - warp_restart_level
 - warp_to_castle
 - warp_to_level
 
 
- smlua_model_utils.h
 
- smlua_obj_utils.h
- get_temp_object_hitbox
 - get_trajectory
 - obj_check_hitbox_overlap
 - obj_count_objects_with_behavior_id
 - obj_get_first
 - obj_get_first_with_behavior_id
 - obj_get_first_with_behavior_id_and_field_f32
 - obj_get_first_with_behavior_id_and_field_s32
 - obj_get_nearest_object_with_behavior_id
 - obj_get_next
 - obj_get_next_with_same_behavior_id
 - obj_get_next_with_same_behavior_id_and_field_f32
 - obj_get_next_with_same_behavior_id_and_field_s32
 - obj_get_temp_spawn_particles_info
 - obj_has_behavior_id
 - obj_has_model_extended
 - obj_is_valid_for_interaction
 - obj_move_xyz
 - obj_set_model_extended
 - obj_set_vel
 - spawn_non_sync_object
 - spawn_sync_object
 
 
- smlua_text_utils.h
 
- sound_init.h
- disable_background_sound
 - enable_background_sound
 - fadeout_cap_music
 - fadeout_level_music
 - fadeout_music
 - lower_background_noise
 - play_cap_music
 - play_cutscene_music
 - play_infinite_stairs_music
 - play_menu_sounds
 - play_painting_eject_sound
 - play_shell_music
 - raise_background_noise
 - reset_volume
 - set_background_music
 - stop_cap_music
 - stop_shell_music
 
 
- spawn_sound.c
 
- surface_collision.h
 
- surface_load.h
 
manually written functions
define_custom_obj_fields
Defines a custom set of overlapping object fields.
The fieldTable table's keys must start with the letter o and the values must be either u32, s32, or f32.
Lua Example
define_custom_obj_fields({ oCustomField1 = 'u32', oCustomField2 = 's32', oCustomField3 = 'f32' })
Parameters
| Field | Type | 
|---|---|
| fieldTable | Lua Table | 
C Prototype
N/A
network_init_object
Enables synchronization on an object.
- Setting 
standardSynctotruewill automatically synchronize the object at a rate that is determined based on player distance. The commonly used object fields will be automatically synchronized. - Setting 
standardSynctofalsewill not automatically synchronize the object, or add commonly used object fields. The mod must manually callnetwork_send_object()when fields have changed. 
The fieldTable parameter can be nil, or a list of object fields.
Lua Example
network_init_object(obj, true, { 'oCustomField1', 'oCustomField2', 'oCustomField3' })
Parameters
| Field | Type | 
|---|---|
| object | Object | 
| standardSync | bool | 
| fieldTable | Lua Table | 
C Prototype
N/A
network_send_object
Sends a packet that synchronizes an object. This does not need to be called when standardSync is enabled.
The reliable field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
Lua Example
network_send_object(obj, false)
Parameters
| Field | Type | 
|---|---|
| object | Object | 
| reliable | bool | 
C Prototype
N/A
network_send_to
Sends a packet to a particular player (using their local index) containing whatever data you want.
dataTable can only contain strings, integers, numbers, booleans, and nil
The reliable field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
Lua Example
network_send_to(localPlayerIndex, reliable, { data1 = 'hello', data2 = 10})
Parameters
| Field | Type | 
|---|---|
| localPlayerIndex | integer | 
| reliable | bool | 
| dataTable | table | 
C Prototype
N/A
network_send
Sends a packet to all players containing whatever data you want.
dataTable can only contain strings, integers, numbers, booleans, and nil
The reliable field will ensure that the packet arrives, but should be used sparingly and only when missing a packet would cause a desync.
Lua Example
network_send(reliable, { data1 = 'hello', data2 = 10})
Parameters
| Field | Type | 
|---|---|
| reliable | bool | 
| dataTable | table | 
C Prototype
N/A
djui_hud_render_texture
Renders a texture to the screen.
Lua Example
djui_hud_render_texture(texInfo, x, y, scaleW, scaleH)
Parameters
| Field | Type | 
|---|---|
| texInfo | TextureInfo | 
| x | number | 
| y | number | 
| scaleW | number | 
| scaleH | number | 
Returns
- None
 
C Prototype
void djui_hud_render_texture(struct TextureInfo* texInfo, f32 x, f32 y, f32 scaleW, f32 scaleH);
get_texture_info
Retrieves a texture by name.
Lua Example
get_texture_info(textureName)
Parameters
| Field | Type | 
|---|---|
| textureName | string | 
Returns
C Prototype
N/A
djui_hud_render_texture_interpolated
Lua Example
djui_hud_render_texture_interpolated(texInfo, prevX, prevY, prevScaleW, prevScaleH, x, y, scaleW, scaleH)
Parameters
| Field | Type | 
|---|---|
| texInfo | TextureInfo | 
| prevX | number | 
| prevY | number | 
| prevScaleW | number | 
| prevScaleH | number | 
| x | number | 
| y | number | 
| scaleW | number | 
| scaleH | number | 
Returns
- None
 
C Prototype
void djui_hud_render_texture_interpolated(struct TextureInfo* texInfo, f32 prevX, f32 prevY, f32 prevScaleW, f32 prevScaleH, f32 x, f32 y, f32 scaleW, f32 scaleH);