An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
Find a file
2023-12-14 20:54:12 -05:00
.github/ISSUE_TEMPLATE
actors It's better this way... 2023-12-09 14:05:19 -06:00
assets
autogen Add HOOK_ON_OBJECT_LOAD 2023-12-14 19:33:17 -05:00
bin
data Fix Castle Grounds DynOS warps facing backwards 2023-12-11 16:38:11 -05:00
developer
docs/lua Add HOOK_ON_OBJECT_LOAD 2023-12-14 19:33:17 -05:00
dynos/packs
include
lang Adjust palettes and add palette constants to Lua 2023-12-12 18:14:37 -05:00
levels Fix LLL vertex color anomaly 2023-12-08 21:07:51 -05:00
lib
mods Update Arena commands and add DNC API disable 2023-12-14 20:54:12 -05:00
res Ghostbusters (Icon edition) 2023-12-11 16:51:43 -05:00
sound Remove percussion, the ext soundbank handles it as normal instruments instead 2023-12-10 06:07:05 +01:00
src Lua Profiler no longer requires DEVELOPMENT=1 2023-12-14 19:40:22 -05:00
text
textures Improve X and period HUD characters 2023-12-12 21:51:41 -05:00
tools
.clang-format
.clang-tidy
.gitattributes Add ico to gitattributes as binary file 2023-12-11 16:55:55 -05:00
.gitignore
assets.json
CHANGES
charmap.txt
charmap_menu.txt
credits.txt Tidying up 2023-12-10 12:26:39 -05:00
Dockerfile
dynos.mk
extract_assets.py
format.sh
Makefile
Makefile.split
pisetup.sh
README.md
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
sm64.us.sha1
util.mk

sm64coopdx

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64ex-coop.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to clear ROM assets, however this is unnecessary for contributing because the .gitignore file already excludes ROM assets.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.