sm64coopdx/docs/lua/functions-4.md
John S 58de87d1c1
Documentation of area.h and characters.h (#548)
* Documentation of characters.h

Documenting characters.h

* Add documentation to Area.h

* Redo autogen for new descriptions
2024-12-07 16:06:27 -05:00

72 KiB

Lua Functions


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functions from mario_step.h


get_additive_y_vel_for_jumps

Lua Example

local numberValue = get_additive_y_vel_for_jumps()

Parameters

  • None

Returns

  • number

C Prototype

f32 get_additive_y_vel_for_jumps(void);

🔼


init_bully_collision_data

Lua Example

init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)

Parameters

Field Type
data BullyCollisionData
posX number
posZ number
forwardVel number
yaw integer
conversionRatio number
radius number

Returns

  • None

C Prototype

void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);

🔼


mario_bonk_reflection

Lua Example

mario_bonk_reflection(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 integer

Returns

  • None

C Prototype

void mario_bonk_reflection(struct MarioState *, u32);

🔼


mario_push_off_steep_floor

Lua Example

local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)

Parameters

Field Type
arg0 MarioState
arg1 integer
arg2 integer

Returns

  • integer

C Prototype

u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);

🔼


mario_update_moving_sand

Lua Example

local integerValue = mario_update_moving_sand(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

u32 mario_update_moving_sand(struct MarioState *);

🔼


mario_update_quicksand

Lua Example

local integerValue = mario_update_quicksand(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 number

Returns

  • integer

C Prototype

u32 mario_update_quicksand(struct MarioState *, f32);

🔼


mario_update_windy_ground

Lua Example

local integerValue = mario_update_windy_ground(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

u32 mario_update_windy_ground(struct MarioState *);

🔼


perform_air_step

Lua Example

local integerValue = perform_air_step(arg0, arg1)

Parameters

Field Type
arg0 MarioState
arg1 integer

Returns

  • integer

C Prototype

s32 perform_air_step(struct MarioState *, u32);

🔼


perform_ground_step

Lua Example

local integerValue = perform_ground_step(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

s32 perform_ground_step(struct MarioState *);

🔼


set_vel_from_pitch_and_yaw

Lua Example

set_vel_from_pitch_and_yaw(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void set_vel_from_pitch_and_yaw(struct MarioState* m);

🔼


stationary_ground_step

Lua Example

local integerValue = stationary_ground_step(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • integer

C Prototype

s32 stationary_ground_step(struct MarioState *);

🔼


stop_and_set_height_to_floor

Lua Example

stop_and_set_height_to_floor(arg0)

Parameters

Field Type
arg0 MarioState

Returns

  • None

C Prototype

void stop_and_set_height_to_floor(struct MarioState *);

🔼



functions from math_util.h


anim_spline_init

Description

Initializes a spline-based animation for the MarioState structure m using the provided array of 3D signed-integer vectors keyFrames. This sets up the animation so that it can be advanced by polling

Lua Example

anim_spline_init(m, keyFrames)

Parameters

Field Type
m MarioState
keyFrames Pointer <Vec4s>

Returns

  • None

C Prototype

void anim_spline_init(struct MarioState* m, Vec4s *keyFrames);

🔼


anim_spline_poll

Description

Advances the spline-based animation associated with m and stores the current interpolated position in result. It returns the animation's status, allowing the caller to determine if the animation is ongoing or has completed

Lua Example

local integerValue = anim_spline_poll(m, result)

Parameters

Field Type
m MarioState
result Vec3f

Returns

  • integer

C Prototype

s32 anim_spline_poll(struct MarioState* m, Vec3f result);

🔼


approach_f32

Description

Similar to approach_s32, but operates on floating-point numbers. It moves current toward target by increasing it by inc if below target, or decreasing it by dec if above target, creating a smooth interpolation

Lua Example

local numberValue = approach_f32(current, target, inc, dec)

Parameters

Field Type
current number
target number
inc number
dec number

Returns

  • number

C Prototype

f32 approach_f32(f32 current, f32 target, f32 inc, f32 dec);

🔼


approach_s32

Description

Gradually moves an integer current value toward a target value, increasing it by inc if it is too low, or decreasing it by dec if it is too high. This is often used for smooth transitions or animations

Lua Example

local integerValue = approach_s32(current, target, inc, dec)

Parameters

Field Type
current integer
target integer
inc integer
dec integer

Returns

  • integer

C Prototype

s32 approach_s32(s32 current, s32 target, s32 inc, s32 dec);

🔼


atan2s

Description

Computes the arctangent of y/x and returns the angle as a signed 16-bit integer, typically representing a direction in the SM64 fixed-point angle format. This can be used to find an angle between x and y coordinates

Lua Example

local integerValue = atan2s(y, x)

Parameters

Field Type
y number
x number

Returns

  • integer

C Prototype

s16 atan2s(f32 y, f32 x);

🔼


coss

Description

Calculates the cosine of the given angle, where the angle is specified as a signed 16-bit integer representing a fixed-point "SM64 angle". The function returns a floating-point value corresponding to cos(angle)

Lua Example

local numberValue = coss(sm64Angle)

Parameters

Field Type
sm64Angle integer

Returns

  • number

C Prototype

f32 coss(s16 sm64Angle);

🔼


find_vector_perpendicular_to_plane

Description

Determines a vector that is perpendicular (normal) to the plane defined by three given 3D floating-point points a, b, and c. The resulting perpendicular vector is stored in dest

Lua Example

local voidValue = find_vector_perpendicular_to_plane(dest, a, b, c)

Parameters

Field Type
dest Vec3f
a Vec3f
b Vec3f
c Vec3f

Returns

  • void *

C Prototype

void *find_vector_perpendicular_to_plane(Vec3f dest, Vec3f a, Vec3f b, Vec3f c);

🔼


get_pos_from_transform_mtx

Description

Extracts the position (translation component) from the transformation matrix objMtx relative to the coordinate system defined by camMtx and stores that 3D position in dest. This can be used to get the object's coordinates in camera space

Lua Example

get_pos_from_transform_mtx(dest, objMtx, camMtx)

Parameters

Field Type
dest Vec3f
objMtx Mat4
camMtx Mat4

Returns

  • None

C Prototype

void get_pos_from_transform_mtx(Vec3f dest, Mat4 objMtx, Mat4 camMtx);

🔼


mtxf_align_terrain_normal

Description

Aligns dest so that it fits the orientation of a terrain surface defined by its normal vector upDir. The transformation is positioned at pos and oriented with a given yaw. This is often used to make objects sit naturally on uneven ground

Lua Example

mtxf_align_terrain_normal(dest, upDir, pos, yaw)

Parameters

Field Type
dest Mat4
upDir Vec3f
pos Vec3f
yaw integer

Returns

  • None

C Prototype

void mtxf_align_terrain_normal(Mat4 dest, Vec3f upDir, Vec3f pos, s16 yaw);

🔼


mtxf_align_terrain_triangle

Description

Aligns mtx to fit onto a terrain triangle at pos, applying a given yaw and scaling by radius. This helps position objects so they match the orientation of the terrain's surface

Lua Example

mtxf_align_terrain_triangle(mtx, pos, yaw, radius)

Parameters

Field Type
mtx Mat4
pos Vec3f
yaw integer
radius number

Returns

  • None

C Prototype

void mtxf_align_terrain_triangle(Mat4 mtx, Vec3f pos, s16 yaw, f32 radius);

🔼


mtxf_billboard

Description

Transforms a 4x4 floating-point matrix mtx into a "billboard" oriented toward the camera or a given direction. The billboard is placed at position and rotated by angle. This is useful for objects that should always face the viewer

Lua Example

mtxf_billboard(dest, mtx, position, angle)

Parameters

Field Type
dest Mat4
mtx Mat4
position Vec3f
angle integer

Returns

  • None

C Prototype

void mtxf_billboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle);

🔼


mtxf_copy

Description

Copies the 4x4 floating-point matrix src into dest. After this operation, dest contains the same matrix values as src

Lua Example

mtxf_copy(dest, src)

Parameters

Field Type
dest Mat4
src Mat4

Returns

  • None

C Prototype

void mtxf_copy(Mat4 dest, Mat4 src);

🔼


mtxf_cylboard

Description

Creates a "cylindrical billboard" transformation from the 4x4 matrix mtx placed at position with a given angle. Unlike a full billboard, this might allow rotation around one axis while still facing the viewer on others

Lua Example

mtxf_cylboard(dest, mtx, position, angle)

Parameters

Field Type
dest Mat4
mtx Mat4
position Vec3f
angle integer

Returns

  • None

C Prototype

void mtxf_cylboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle);

🔼


mtxf_identity

Description

Sets the 4x4 floating-point matrix mtx to the identity matrix. The identity matrix leaves points unchanged when they are transformed by it which is useful for matrix math

Lua Example

mtxf_identity(mtx)

Parameters

Field Type
mtx Mat4

Returns

  • None

C Prototype

void mtxf_identity(Mat4 mtx);

🔼


mtxf_inverse

Description

Inverts the 4x4 floating-point matrix src and stores the inverse in dest. Applying the inverse transformation undoes whatever src did, returning points back to their original coordinate space

Lua Example

mtxf_inverse(dest, src)

Parameters

Field Type
dest Mat4
src Mat4

Returns

  • None

C Prototype

void mtxf_inverse(Mat4 dest, Mat4 src);

🔼


mtxf_lookat

Description

Adjusts the 4x4 floating-point matrix mtx so that it represents a viewing transformation looking from the point from toward the point to, with a given roll angle. This creates a view matrix oriented toward to

Lua Example

mtxf_lookat(mtx, from, to, roll)

Parameters

Field Type
mtx Mat4
from Vec3f
to Vec3f
roll integer

Returns

  • None

C Prototype

void mtxf_lookat(Mat4 mtx, Vec3f from, Vec3f to, s16 roll);

🔼


mtxf_mul

Description

Multiplies two 4x4 floating-point matrices a and b (in that order), storing the product in dest. This can be used for combining multiple transformations into one

Lua Example

mtxf_mul(dest, a, b)

Parameters

Field Type
dest Mat4
a Mat4
b Mat4

Returns

  • None

C Prototype

void mtxf_mul(Mat4 dest, Mat4 a, Mat4 b);

🔼


mtxf_mul_vec3s

Description

Multiplies the 4x4 floating-point matrix mtx by a 3D signed-integer vector b, potentially interpreting b as angles or translations depending on usage, and modifies mtx accordingly

Lua Example

mtxf_mul_vec3s(mtx, b)

Parameters

Field Type
mtx Mat4
b Vec3s

Returns

  • None

C Prototype

void mtxf_mul_vec3s(Mat4 mtx, Vec3s b);

🔼


mtxf_rotate_xy

Description

Rotates the matrix mtx in the XY plane by the given angle. Rotating in the XY plane typically means pivoting around the Z axis

Lua Example

mtxf_rotate_xy(mtx, angle)

Parameters

Field Type
mtx Pointer <Mtx>
angle integer

Returns

  • None

C Prototype

void mtxf_rotate_xy(Mtx *mtx, s16 angle);

🔼


mtxf_rotate_xyz_and_translate

Description

Rotates dest using angles in XYZ order, and then translates it by the 3D floating-point vector b and applies the rotations described by c. This sets up dest with a specific orientation and position in space

Lua Example

mtxf_rotate_xyz_and_translate(dest, b, c)

Parameters

Field Type
dest Mat4
b Vec3f
c Vec3s

Returns

  • None

C Prototype

void mtxf_rotate_xyz_and_translate(Mat4 dest, Vec3f b, Vec3s c);

🔼


mtxf_rotate_zxy_and_translate

Description

Rotates dest according to the angles in rotate using ZXY order, and then translates it by the 3D floating-point vector translate. This effectively positions and orients dest in 3D space

Lua Example

mtxf_rotate_zxy_and_translate(dest, translate, rotate)

Parameters

Field Type
dest Mat4
translate Vec3f
rotate Vec3s

Returns

  • None

C Prototype

void mtxf_rotate_zxy_and_translate(Mat4 dest, Vec3f translate, Vec3s rotate);

🔼


mtxf_scale_vec3f

Description

Scales the 4x4 floating-point matrix mtx by the scaling factors found in the 3D floating-point vector s, and stores the result in dest. This enlarges or shrinks objects in 3D space

Lua Example

mtxf_scale_vec3f(dest, mtx, s)

Parameters

Field Type
dest Mat4
mtx Mat4
s Vec3f

Returns

  • None

C Prototype

void mtxf_scale_vec3f(Mat4 dest, Mat4 mtx, Vec3f s);

🔼


mtxf_to_mtx

Description

Converts the floating-point matrix src into a fixed-point (integer-based) matrix suitable for the Mtx format, and stores the result in dest

Lua Example

mtxf_to_mtx(dest, src)

Parameters

Field Type
dest Pointer <Mtx>
src Mat4

Returns

  • None

C Prototype

void mtxf_to_mtx(Mtx *dest, Mat4 src);

🔼


mtxf_translate

Description

Applies a translation to the 4x4 floating-point matrix dest by adding the coordinates in the 3D floating-point vector b. This shifts any transformed point by b

Lua Example

mtxf_translate(dest, b)

Parameters

Field Type
dest Mat4
b Vec3f

Returns

  • None

C Prototype

void mtxf_translate(Mat4 dest, Vec3f b);

🔼


not_zero

Description

Checks if value is zero. If not, it returns value. If it is zero, it returns the replacement value. This function ensures that a zero value can be substituted with a fallback value if needed

Lua Example

local numberValue = not_zero(value, replacement)

Parameters

Field Type
value number
replacement number

Returns

  • number

C Prototype

f32 not_zero(f32 value, f32 replacement);

🔼


sins

Description

Calculates the sine of the given angle, where the angle is specified as a signed 16-bit integer representing a fixed-point "SM64 angle". This function returns a floating-point result corresponding to sin(angle)

Lua Example

local numberValue = sins(sm64Angle)

Parameters

Field Type
sm64Angle integer

Returns

  • number

C Prototype

f32 sins(s16 sm64Angle);

🔼


spline_get_weights

Description

Computes spline interpolation weights for a given parameter t and stores these weights in result. This is used in spline-based animations to find intermediate positions between keyframes

Lua Example

spline_get_weights(m, result, t, c)

Parameters

Field Type
m MarioState
result Vec4f
t number
c integer

Returns

  • None

C Prototype

void spline_get_weights(struct MarioState* m, Vec4f result, f32 t, UNUSED s32 c);

🔼


vec3f_add

Description

Adds the components of the 3D floating-point vector a to dest. After this operation, dest.x will be dest.x + a.x, and similarly for the y and z components

Lua Example

local voidValue = vec3f_add(dest, a)

Parameters

Field Type
dest Vec3f
a Vec3f

Returns

  • void *

C Prototype

void *vec3f_add(Vec3f dest, Vec3f a);

🔼


vec3f_combine

Description

Takes two 3D floating-point vectors vecA and vecB, multiplies them by sclA and sclB respectively, and then adds the scaled vectors together. The final combined vector is stored in dest

Lua Example

vec3f_combine(dest, vecA, vecB, sclA, sclB)

Parameters

Field Type
dest Vec3f
vecA Vec3f
vecB Vec3f
sclA number
sclB number

Returns

  • None

C Prototype

void vec3f_combine(Vec3f dest, Vec3f vecA, Vec3f vecB, f32 sclA, f32 sclB);

🔼


vec3f_copy

Description

Copies the contents of a 3D floating-point vector (src) into another 3D floating-point vector (dest). After this operation, dest will have the same x, y, and z values as src

Lua Example

local voidValue = vec3f_copy(dest, src)

Parameters

Field Type
dest Vec3f
src Vec3f

Returns

  • void *

C Prototype

void *vec3f_copy(Vec3f dest, Vec3f src);

🔼


vec3f_cross

Description

Computes the cross product of two 3D floating-point vectors a and b. The cross product is a vector perpendicular to both a and b. The result is stored in dest

Lua Example

local voidValue = vec3f_cross(dest, a, b)

Parameters

Field Type
dest Vec3f
a Vec3f
b Vec3f

Returns

  • void *

C Prototype

void *vec3f_cross(Vec3f dest, Vec3f a, Vec3f b);

🔼


vec3f_dif

Description

Subtracts the components of the 3D floating-point vector b from the components of a and stores the result in dest. For example, dest.x = a.x - b.x This results in a vector that represents the difference between a and b.

Lua Example

local voidValue = vec3f_dif(dest, a, b)

Parameters

Field Type
dest Vec3f
a Vec3f
b Vec3f

Returns

  • void *

C Prototype

void *vec3f_dif(Vec3f dest, Vec3f a, Vec3f b);

🔼


vec3f_dist

Description

Calculates the distance between two 3D floating-point points v1 and v2. The distance is the length of the vector v2 - v1, i.e., sqrt((v2.x - v1.x)² + (v2.y - v1.y)² + (v2.z - v1.z)²)

Lua Example

local numberValue = vec3f_dist(v1, v2)

Parameters

Field Type
v1 Vec3f
v2 Vec3f

Returns

  • number

C Prototype

f32 vec3f_dist(Vec3f v1, Vec3f v2);

🔼


vec3f_dot

Description

Computes the dot product of the two 3D floating-point vectors a and b. The dot product is a scalar value defined by (a.x * b.x + a.y * b.y + a.z * b.z), representing how aligned the two vectors are

Lua Example

local numberValue = vec3f_dot(a, b)

Parameters

Field Type
a Vec3f
b Vec3f

Returns

  • number

C Prototype

f32 vec3f_dot(Vec3f a, Vec3f b);

🔼


vec3f_get_dist_and_angle

Description

Calculates the distance between two points in 3D space (from and to), as well as the pitch and yaw angles that describe the direction from from to to. The results are stored in dist, pitch, and yaw

Lua Example

vec3f_get_dist_and_angle(from, to, dist, pitch, yaw)

Parameters

Field Type
from Vec3f
to Vec3f
dist Pointer <number>
pitch Pointer <integer>
yaw Pointer <integer>

Returns

  • None

C Prototype

void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, f32 *dist, s16 *pitch, s16 *yaw);

🔼


vec3f_length

Description

Calculates the length (magnitude) of the 3D floating-point vector a. The length is defined as sqrt(x² + y² + z²) for the vector components (x, y, z)

Lua Example

local numberValue = vec3f_length(a)

Parameters

Field Type
a Vec3f

Returns

  • number

C Prototype

f32 vec3f_length(Vec3f a);

🔼


vec3f_mul

Description

Multiplies each component of the 3D floating-point vector dest by the scalar value a. For instance, dest.x = dest.x * a, and similarly for y and z. This scales the vector dest by a

Lua Example

local voidValue = vec3f_mul(dest, a)

Parameters

Field Type
dest Vec3f
a number

Returns

  • void *

C Prototype

void *vec3f_mul(Vec3f dest, f32 a);

🔼


vec3f_normalize

Description

Normalizes the 3D floating-point vector dest so that its length (magnitude) becomes 1, while retaining its direction. This effectively scales dest so that it lies on the unit sphere

Lua Example

local voidValue = vec3f_normalize(dest)

Parameters

Field Type
dest Vec3f

Returns

  • void *

C Prototype

void *vec3f_normalize(Vec3f dest);

🔼


vec3f_project

Description

Projects the 3D floating-point vector vec onto another 3D floating-point vector onto. The resulting projection, stored in out, represents how much of vec lies along the direction of onto

Lua Example

vec3f_project(vec, onto, out)

Parameters

Field Type
vec Vec3f
onto Vec3f
out Vec3f

Returns

  • None

C Prototype

void vec3f_project(Vec3f vec, Vec3f onto, Vec3f out);

🔼


vec3f_rotate_zxy

Description

Rotates the 3D floating-point vector v by the angles specified in the 3D signed-integer vector rotate, applying the rotations in the order Z, then X, then Y. The rotated vector replaces v

Lua Example

local voidValue = vec3f_rotate_zxy(v, rotate)

Parameters

Field Type
v Vec3f
rotate Vec3s

Returns

  • void *

C Prototype

void *vec3f_rotate_zxy(Vec3f v, Vec3s rotate);

🔼


vec3f_set

Description

Sets the values of the 3D floating-point vector dest to the given x, y, and z values. After this function, dest will have values (x, y, z)

Lua Example

local voidValue = vec3f_set(dest, x, y, z)

Parameters

Field Type
dest Vec3f
x number
y number
z number

Returns

  • void *

C Prototype

void *vec3f_set(Vec3f dest, f32 x, f32 y, f32 z);

🔼


vec3f_set_dist_and_angle

Lua Example

vec3f_set_dist_and_angle(from, to, dist, pitch, yaw)

Parameters

Field Type
from Vec3f
to Vec3f
dist number
pitch integer
yaw integer

Returns

  • None

C Prototype

void vec3f_set_dist_and_angle(Vec3f from, Vec3f to, f32 dist, s16 pitch, s16 yaw);

🔼


vec3f_sum

Description

Adds the corresponding components of two 3D floating-point vectors a and b, and stores the result in dest. For example, dest.x = a.x + b.x, dest.y = a.y + b.y, and dest.z = a.z + b.z

Lua Example

local voidValue = vec3f_sum(dest, a, b)

Parameters

Field Type
dest Vec3f
a Vec3f
b Vec3f

Returns

  • void *

C Prototype

void *vec3f_sum(Vec3f dest, Vec3f a, Vec3f b);

🔼


vec3f_to_vec3s

Description

Converts a 3D floating-point vector a (Vec3f) into a 3D signed-integer vector and stores it in dest. After this operation, dest will contain the integer versions of a's floating-point components

Lua Example

local voidValue = vec3f_to_vec3s(dest, a)

Parameters

Field Type
dest Vec3s
a Vec3f

Returns

  • void *

C Prototype

void *vec3f_to_vec3s(Vec3s dest, Vec3f a);

🔼


vec3s_add

Description

Adds the components of a 3D signed-integer vector a to the corresponding components of dest. After this operation, each component of dest is increased by the corresponding component in a

Lua Example

local voidValue = vec3s_add(dest, a)

Parameters

Field Type
dest Vec3s
a Vec3s

Returns

  • void *

C Prototype

void *vec3s_add(Vec3s dest, Vec3s a);

🔼


vec3s_copy

Description

Copies the components of one 3D signed-integer vector (src) to another (dest). After this function, dest will have the same x, y, and z integer values as src

Lua Example

local voidValue = vec3s_copy(dest, src)

Parameters

Field Type
dest Vec3s
src Vec3s

Returns

  • void *

C Prototype

void *vec3s_copy(Vec3s dest, Vec3s src);

🔼


vec3s_set

Description

Sets the 3D signed-integer vector dest to the specified integer values (x, y, z), so that dest becomes (x, y, z).

Lua Example

local voidValue = vec3s_set(dest, x, y, z)

Parameters

Field Type
dest Vec3s
x integer
y integer
z integer

Returns

  • void *

C Prototype

void *vec3s_set(Vec3s dest, s16 x, s16 y, s16 z);

🔼


vec3s_sum

Description

Adds the components of two 3D signed-integer vectors a and b together and stores the resulting vector in dest. For example, dest.x = a.x + b.x, and similarly for y and z

Lua Example

local voidValue = vec3s_sum(dest, a, b)

Parameters

Field Type
dest Vec3s
a Vec3s
b Vec3s

Returns

  • void *

C Prototype

void *vec3s_sum(Vec3s dest, Vec3s a, Vec3s b);

🔼


vec3s_to_vec3f

Description

Converts a 3D signed-integer vector a (vec3s) into a 3D floating-point vector and stores it in dest. After this operation, dest will contain the floating-point equivalents of a's integer components

Lua Example

local voidValue = vec3s_to_vec3f(dest, a)

Parameters

Field Type
dest Vec3f
a Vec3s

Returns

  • void *

C Prototype

void *vec3s_to_vec3f(Vec3f dest, Vec3s a);

🔼



functions from misc.h


update_all_mario_stars

Lua Example

update_all_mario_stars()

Parameters

  • None

Returns

  • None

C Prototype

void update_all_mario_stars(void);

🔼



functions from mod_storage.h


mod_storage_clear

Lua Example

local booleanValue = mod_storage_clear()

Parameters

  • None

Returns

  • boolean

C Prototype

bool mod_storage_clear(void);

🔼


mod_storage_exists

Lua Example

local booleanValue = mod_storage_exists(key)

Parameters

Field Type
key string

Returns

  • boolean

C Prototype

bool mod_storage_exists(const char* key);

🔼


mod_storage_load

Lua Example

local stringValue = mod_storage_load(key)

Parameters

Field Type
key string

Returns

  • string

C Prototype

const char *mod_storage_load(const char* key);

🔼


mod_storage_load_bool

Lua Example

local booleanValue = mod_storage_load_bool(key)

Parameters

Field Type
key string

Returns

  • boolean

C Prototype

bool mod_storage_load_bool(const char* key);

🔼


mod_storage_load_number

Lua Example

local numberValue = mod_storage_load_number(key)

Parameters

Field Type
key string

Returns

  • number

C Prototype

f32 mod_storage_load_number(const char* key);

🔼


mod_storage_remove

Lua Example

local booleanValue = mod_storage_remove(key)

Parameters

Field Type
key string

Returns

  • boolean

C Prototype

bool mod_storage_remove(const char* key);

🔼


mod_storage_save

Lua Example

local booleanValue = mod_storage_save(key, value)

Parameters

Field Type
key string
value string

Returns

  • boolean

C Prototype

bool mod_storage_save(const char* key, const char* value);

🔼


mod_storage_save_bool

Lua Example

local booleanValue = mod_storage_save_bool(key, value)

Parameters

Field Type
key string
value boolean

Returns

  • boolean

C Prototype

bool mod_storage_save_bool(const char* key, bool value);

🔼


mod_storage_save_number

Lua Example

local booleanValue = mod_storage_save_number(key, value)

Parameters

Field Type
key string
value number

Returns

  • boolean

C Prototype

bool mod_storage_save_number(const char* key, f32 value);

🔼



functions from network_player.h


get_network_player_from_area

Lua Example

local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)

Parameters

Field Type
courseNum integer
actNum integer
levelNum integer
areaIndex integer

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);

🔼


get_network_player_from_level

Lua Example

local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)

Parameters

Field Type
courseNum integer
actNum integer
levelNum integer

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);

🔼


get_network_player_smallest_global

Lua Example

local NetworkPlayerValue = get_network_player_smallest_global()

Parameters

  • None

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* get_network_player_smallest_global(void);

🔼


network_player_connected_count

Lua Example

local integerValue = network_player_connected_count()

Parameters

  • None

Returns

  • integer

C Prototype

u8 network_player_connected_count(void);

🔼


network_player_from_global_index

Lua Example

local NetworkPlayerValue = network_player_from_global_index(globalIndex)

Parameters

Field Type
globalIndex integer

Returns

NetworkPlayer

C Prototype

struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);

🔼


network_player_is_override_palette_same

Lua Example

local booleanValue = network_player_is_override_palette_same(np)

Parameters

Field Type
np NetworkPlayer

Returns

  • boolean

C Prototype

bool network_player_is_override_palette_same(struct NetworkPlayer *np);

🔼


network_player_reset_override_palette

Lua Example

network_player_reset_override_palette(np)

Parameters

Field Type
np NetworkPlayer

Returns

  • None

C Prototype

void network_player_reset_override_palette(struct NetworkPlayer *np);

🔼


network_player_set_description

Lua Example

network_player_set_description(np, description, r, g, b, a)

Parameters

Field Type
np NetworkPlayer
description string
r integer
g integer
b integer
a integer

Returns

  • None

C Prototype

void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);

🔼


network_player_set_override_location

Lua Example

network_player_set_override_location(np, location)

Parameters

Field Type
np NetworkPlayer
location string

Returns

  • None

C Prototype

void network_player_set_override_location(struct NetworkPlayer *np, const char *location);

🔼


network_player_set_override_palette_color

Lua Example

network_player_set_override_palette_color(np, part, color)

Parameters

Field Type
np NetworkPlayer
part enum PlayerPart
color Color

Returns

  • None

C Prototype

void network_player_set_override_palette_color(struct NetworkPlayer *np, enum PlayerPart part, Color color);

🔼



functions from network_utils.h


network_check_singleplayer_pause

Lua Example

local booleanValue = network_check_singleplayer_pause()

Parameters

  • None

Returns

  • boolean

C Prototype

bool network_check_singleplayer_pause(void);

🔼


network_discord_id_from_local_index

Lua Example

local stringValue = network_discord_id_from_local_index(localIndex)

Parameters

Field Type
localIndex integer

Returns

  • string

C Prototype

const char* network_discord_id_from_local_index(u8 localIndex);

🔼


network_get_player_text_color_string

Lua Example

local stringValue = network_get_player_text_color_string(localIndex)

Parameters

Field Type
localIndex integer

Returns

  • string

C Prototype

const char* network_get_player_text_color_string(u8 localIndex);

🔼


network_global_index_from_local

Lua Example

local integerValue = network_global_index_from_local(localIndex)

Parameters

Field Type
localIndex integer

Returns

  • integer

C Prototype

u8 network_global_index_from_local(u8 localIndex);

🔼


network_is_moderator

Lua Example

local booleanValue = network_is_moderator()

Parameters

  • None

Returns

  • boolean

C Prototype

bool network_is_moderator(void);

🔼


network_is_server

Lua Example

local booleanValue = network_is_server()

Parameters

  • None

Returns

  • boolean

C Prototype

bool network_is_server(void);

🔼


network_local_index_from_global

Lua Example

local integerValue = network_local_index_from_global(globalIndex)

Parameters

Field Type
globalIndex integer

Returns

  • integer

C Prototype

u8 network_local_index_from_global(u8 globalIndex);

🔼



functions from obj_behaviors.c


absf_2

Lua Example

local numberValue = absf_2(f)

Parameters

Field Type
f number

Returns

  • number

C Prototype

f32 absf_2(f32 f);

🔼


calc_new_obj_vel_and_pos_y

Lua Example

calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)

Parameters

Field Type
objFloor Surface
objFloorY number
objVelX number
objVelZ number

Returns

  • None

C Prototype

void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);

🔼


calc_new_obj_vel_and_pos_y_underwater

Lua Example

calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)

Parameters

Field Type
objFloor Surface
floorY number
objVelX number
objVelZ number
waterY number

Returns

  • None

C Prototype

void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);

🔼


calc_obj_friction

Lua Example

calc_obj_friction(objFriction, floor_nY)

Parameters

Field Type
objFriction Pointer <number>
floor_nY number

Returns

  • None

C Prototype

void calc_obj_friction(f32 *objFriction, f32 floor_nY);

🔼


current_mario_room_check

Lua Example

local integerValue = current_mario_room_check(room)

Parameters

Field Type
room integer

Returns

  • integer

C Prototype

s8 current_mario_room_check(s16 room);

🔼


is_nearest_mario_state_to_object

Lua Example

local integerValue = is_nearest_mario_state_to_object(m, obj)

Parameters

Field Type
m MarioState
obj Object

Returns

  • integer

C Prototype

u8 is_nearest_mario_state_to_object(struct MarioState *m, struct Object *obj);

🔼


is_nearest_player_to_object

Lua Example

local integerValue = is_nearest_player_to_object(m, obj)

Parameters

Field Type
m Object
obj Object

Returns

  • integer

C Prototype

u8 is_nearest_player_to_object(struct Object *m, struct Object *obj);

🔼


is_other_player_active

Lua Example

local integerValue = is_other_player_active()

Parameters

  • None

Returns

  • integer

C Prototype

u8 is_other_player_active(void);

🔼


is_player_active

Lua Example

local integerValue = is_player_active(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u8 is_player_active(struct MarioState* m);

🔼


is_player_in_local_area

Lua Example

local integerValue = is_player_in_local_area(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

u8 is_player_in_local_area(struct MarioState* m);

🔼


is_point_close_to_object

Lua Example

local integerValue = is_point_close_to_object(obj, x, y, z, dist)

Parameters

Field Type
obj Object
x number
y number
z number
dist integer

Returns

  • integer

C Prototype

s8 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);

🔼


is_point_within_radius_of_any_player

Lua Example

local integerValue = is_point_within_radius_of_any_player(x, y, z, dist)

Parameters

Field Type
x number
y number
z number
dist integer

Returns

  • integer

C Prototype

s8 is_point_within_radius_of_any_player(f32 x, f32 y, f32 z, s32 dist);

🔼


is_point_within_radius_of_mario

Lua Example

local integerValue = is_point_within_radius_of_mario(x, y, z, dist)

Parameters

Field Type
x number
y number
z number
dist integer

Returns

  • integer

C Prototype

s8 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);

🔼


nearest_interacting_mario_state_to_object

Lua Example

local MarioStateValue = nearest_interacting_mario_state_to_object(obj)

Parameters

Field Type
obj Object

Returns

MarioState

C Prototype

struct MarioState *nearest_interacting_mario_state_to_object(struct Object *obj);

🔼


nearest_interacting_player_to_object

Lua Example

local ObjectValue = nearest_interacting_player_to_object(obj)

Parameters

Field Type
obj Object

Returns

Object

C Prototype

struct Object *nearest_interacting_player_to_object(struct Object *obj);

🔼


nearest_mario_state_to_object

Lua Example

local MarioStateValue = nearest_mario_state_to_object(obj)

Parameters

Field Type
obj Object

Returns

MarioState

C Prototype

struct MarioState* nearest_mario_state_to_object(struct Object *obj);

🔼


nearest_player_to_object

Lua Example

local ObjectValue = nearest_player_to_object(obj)

Parameters

Field Type
obj Object

Returns

Object

C Prototype

struct Object* nearest_player_to_object(struct Object *obj);

🔼


nearest_possible_mario_state_to_object

Lua Example

local MarioStateValue = nearest_possible_mario_state_to_object(obj)

Parameters

Field Type
obj Object

Returns

MarioState

C Prototype

struct MarioState* nearest_possible_mario_state_to_object(struct Object *obj);

🔼


obj_check_floor_death

Lua Example

obj_check_floor_death(collisionFlags, floor)

Parameters

Field Type
collisionFlags integer
floor Surface

Returns

  • None

C Prototype

void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);

🔼


obj_check_if_facing_toward_angle

Lua Example

local integerValue = obj_check_if_facing_toward_angle(base, goal, range)

Parameters

Field Type
base integer
goal integer
range integer

Returns

  • integer

C Prototype

s8 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);

🔼


obj_find_wall

Lua Example

local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)

Parameters

Field Type
objNewX number
objY number
objNewZ number
objVelX number
objVelZ number

Returns

  • integer

C Prototype

s8 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);

🔼


obj_find_wall_displacement

Lua Example

local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)

Parameters

Field Type
dist Vec3f
x number
y number
z number
radius number

Returns

  • integer

C Prototype

s8 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);

🔼


obj_flicker_and_disappear

Lua Example

local integerValue = obj_flicker_and_disappear(obj, lifeSpan)

Parameters

Field Type
obj Object
lifeSpan integer

Returns

  • integer

C Prototype

s8 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);

🔼


obj_lava_death

Lua Example

local integerValue = obj_lava_death()

Parameters

  • None

Returns

  • integer

C Prototype

s8 obj_lava_death(void);

🔼


obj_move_xyz_using_fvel_and_yaw

Lua Example

obj_move_xyz_using_fvel_and_yaw(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);

🔼


obj_orient_graph

Lua Example

obj_orient_graph(obj, normalX, normalY, normalZ)

Parameters

Field Type
obj Object
normalX number
normalY number
normalZ number

Returns

  • None

C Prototype

void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);

🔼


obj_return_and_displace_home

Lua Example

obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)

Parameters

Field Type
obj Object
homeX number
homeY number
homeZ number
baseDisp integer

Returns

  • None

C Prototype

void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);

🔼


obj_return_home_if_safe

Lua Example

local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)

Parameters

Field Type
obj Object
homeX number
y number
homeZ number
dist integer

Returns

  • integer

C Prototype

s8 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);

🔼


obj_spawn_yellow_coins

Lua Example

obj_spawn_yellow_coins(obj, nCoins)

Parameters

Field Type
obj Object
nCoins integer

Returns

  • None

C Prototype

void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);

🔼


obj_splash

Lua Example

obj_splash(waterY, objY)

Parameters

Field Type
waterY integer
objY integer

Returns

  • None

C Prototype

void obj_splash(s32 waterY, s32 objY);

🔼


obj_update_pos_vel_xz

Lua Example

obj_update_pos_vel_xz()

Parameters

  • None

Returns

  • None

C Prototype

void obj_update_pos_vel_xz(void);

🔼


object_step

Lua Example

local integerValue = object_step()

Parameters

  • None

Returns

  • integer

C Prototype

s16 object_step(void);

🔼


object_step_without_floor_orient

Lua Example

local integerValue = object_step_without_floor_orient()

Parameters

  • None

Returns

  • integer

C Prototype

s16 object_step_without_floor_orient(void);

🔼


set_object_visibility

Lua Example

set_object_visibility(obj, dist)

Parameters

Field Type
obj Object
dist integer

Returns

  • None

C Prototype

void set_object_visibility(struct Object *obj, s32 dist);

🔼


set_yoshi_as_not_dead

Lua Example

set_yoshi_as_not_dead()

Parameters

  • None

Returns

  • None

C Prototype

void set_yoshi_as_not_dead(void);

🔼


spawn_orange_number

Lua Example

spawn_orange_number(behParam, relX, relY, relZ)

Parameters

Field Type
behParam integer
relX integer
relY integer
relZ integer

Returns

  • None

C Prototype

void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);

🔼


turn_obj_away_from_steep_floor

Lua Example

local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)

Parameters

Field Type
objFloor Surface
floorY number
objVelX number
objVelZ number

Returns

  • integer

C Prototype

s8 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);

🔼


turn_obj_away_from_surface

Lua Example

turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)

Parameters

Field Type
velX number
velZ number
nX number
nY number
nZ number
objYawX Pointer <number>
objYawZ Pointer <number>

Returns

  • None

C Prototype

void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);

🔼



functions from obj_behaviors_2.c


approach_f32_ptr

Lua Example

local integerValue = approach_f32_ptr(px, target, delta)

Parameters

Field Type
px Pointer <number>
target number
delta number

Returns

  • integer

C Prototype

s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);

🔼


cur_obj_init_anim_and_check_if_end

Lua Example

local integerValue = cur_obj_init_anim_and_check_if_end(arg0)

Parameters

Field Type
arg0 integer

Returns

  • integer

C Prototype

s32 cur_obj_init_anim_and_check_if_end(s32 arg0);

🔼


cur_obj_init_anim_check_frame

Lua Example

local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)

Parameters

Field Type
arg0 integer
arg1 integer

Returns

  • integer

C Prototype

s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);

🔼


cur_obj_init_anim_extend

Lua Example

cur_obj_init_anim_extend(arg0)

Parameters

Field Type
arg0 integer

Returns

  • None

C Prototype

void cur_obj_init_anim_extend(s32 arg0);

🔼


cur_obj_play_sound_at_anim_range

Lua Example

local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)

Parameters

Field Type
arg0 integer
arg1 integer
sound integer

Returns

  • integer

C Prototype

s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);

🔼


cur_obj_set_anim_if_at_end

Lua Example

local integerValue = cur_obj_set_anim_if_at_end(arg0)

Parameters

Field Type
arg0 integer

Returns

  • integer

C Prototype

s32 cur_obj_set_anim_if_at_end(s32 arg0);

🔼


cur_obj_spin_all_dimensions

Lua Example

cur_obj_spin_all_dimensions(arg0, arg1)

Parameters

Field Type
arg0 number
arg1 number

Returns

  • None

C Prototype

void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);

🔼


obj_act_knockback

Lua Example

obj_act_knockback(baseScale)

Parameters

Field Type
baseScale number

Returns

  • None

C Prototype

void obj_act_knockback(UNUSED f32 baseScale);

🔼


obj_act_squished

Lua Example

obj_act_squished(baseScale)

Parameters

Field Type
baseScale number

Returns

  • None

C Prototype

void obj_act_squished(f32 baseScale);

🔼


obj_bounce_off_walls_edges_objects

Lua Example

local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)

Parameters

Field Type
targetYaw Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);

🔼


obj_check_attacks

Lua Example

local integerValue = obj_check_attacks(hitbox, attackedMarioAction)

Parameters

Field Type
hitbox ObjectHitbox
attackedMarioAction integer

Returns

  • integer

C Prototype

s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);

🔼


obj_compute_vel_from_move_pitch

Lua Example

obj_compute_vel_from_move_pitch(speed)

Parameters

Field Type
speed number

Returns

  • None

C Prototype

void obj_compute_vel_from_move_pitch(f32 speed);

🔼


obj_die_if_above_lava_and_health_non_positive

Lua Example

local integerValue = obj_die_if_above_lava_and_health_non_positive()

Parameters

  • None

Returns

  • integer

C Prototype

s32 obj_die_if_above_lava_and_health_non_positive(void);

🔼


obj_die_if_health_non_positive

Lua Example

obj_die_if_health_non_positive()

Parameters

  • None

Returns

  • None

C Prototype

void obj_die_if_health_non_positive(void);

🔼


obj_face_pitch_approach

Lua Example

local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)

Parameters

Field Type
targetPitch integer
deltaPitch integer

Returns

  • integer

C Prototype

s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);

🔼


obj_face_roll_approach

Lua Example

local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)

Parameters

Field Type
targetRoll integer
deltaRoll integer

Returns

  • integer

C Prototype

s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);

🔼


obj_face_yaw_approach

Lua Example

local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)

Parameters

Field Type
targetYaw integer
deltaYaw integer

Returns

  • integer

C Prototype

s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);

🔼


obj_forward_vel_approach

Lua Example

local integerValue = obj_forward_vel_approach(target, delta)

Parameters

Field Type
target number
delta number

Returns

  • integer

C Prototype

s32 obj_forward_vel_approach(f32 target, f32 delta);

🔼


obj_get_pitch_from_vel

Lua Example

local integerValue = obj_get_pitch_from_vel()

Parameters

  • None

Returns

  • integer

C Prototype

s16 obj_get_pitch_from_vel(void);

🔼


obj_get_pitch_to_home

Lua Example

local integerValue = obj_get_pitch_to_home(latDistToHome)

Parameters

Field Type
latDistToHome number

Returns

  • integer

C Prototype

s16 obj_get_pitch_to_home(f32 latDistToHome);

🔼


obj_grow_then_shrink

Lua Example

local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)

Parameters

Field Type
scaleVel Pointer <number>
shootFireScale number
endScale number

Returns

  • integer

C Prototype

s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);

🔼


obj_handle_attacks

Lua Example

local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)

Parameters

Field Type
hitbox ObjectHitbox
attackedMarioAction integer
attackHandlers Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);

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obj_is_near_to_and_facing_mario

Lua Example

local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)

Parameters

Field Type
m MarioState
maxDist number
maxAngleDiff integer

Returns

  • integer

C Prototype

s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);

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obj_is_rendering_enabled

Lua Example

local integerValue = obj_is_rendering_enabled()

Parameters

  • None

Returns

  • integer

C Prototype

s32 obj_is_rendering_enabled(void);

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obj_move_for_one_second

Lua Example

local integerValue = obj_move_for_one_second(endAction)

Parameters

Field Type
endAction integer

Returns

  • integer

C Prototype

s32 obj_move_for_one_second(s32 endAction);

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obj_move_pitch_approach

Lua Example

local integerValue = obj_move_pitch_approach(target, delta)

Parameters

Field Type
target integer
delta integer

Returns

  • integer

C Prototype

s32 obj_move_pitch_approach(s16 target, s16 delta);

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obj_random_fixed_turn

Lua Example

local integerValue = obj_random_fixed_turn(delta)

Parameters

Field Type
delta integer

Returns

  • integer

C Prototype

s16 obj_random_fixed_turn(s16 delta);

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obj_resolve_collisions_and_turn

Lua Example

local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)

Parameters

Field Type
targetYaw integer
turnSpeed integer

Returns

  • integer

C Prototype

s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);

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obj_resolve_object_collisions

Lua Example

local integerValue = obj_resolve_object_collisions(targetYaw)

Parameters

Field Type
targetYaw Pointer <integer>

Returns

  • integer

C Prototype

s32 obj_resolve_object_collisions(s32 *targetYaw);

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obj_roll_to_match_yaw_turn

Lua Example

obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)

Parameters

Field Type
targetYaw integer
maxRoll integer
rollSpeed integer

Returns

  • None

C Prototype

void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);

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obj_rotate_yaw_and_bounce_off_walls

Lua Example

obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)

Parameters

Field Type
targetYaw integer
turnAmount integer

Returns

  • None

C Prototype

void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);

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obj_set_dist_from_home

Lua Example

obj_set_dist_from_home(distFromHome)

Parameters

Field Type
distFromHome number

Returns

  • None

C Prototype

void obj_set_dist_from_home(f32 distFromHome);

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obj_set_knockback_action

Lua Example

obj_set_knockback_action(attackType)

Parameters

Field Type
attackType integer

Returns

  • None

C Prototype

void obj_set_knockback_action(s32 attackType);

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obj_set_squished_action

Lua Example

obj_set_squished_action()

Parameters

  • None

Returns

  • None

C Prototype

void obj_set_squished_action(void);

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obj_smooth_turn

Lua Example

local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)

Parameters

Field Type
angleVel Pointer <integer>
angle Pointer <integer>
targetAngle integer
targetSpeedProportion number
accel integer
minSpeed integer
maxSpeed integer

Returns

  • integer

C Prototype

s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);

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obj_spit_fire

Lua Example

local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)

Parameters

Field Type
relativePosX integer
relativePosY integer
relativePosZ integer
scale number
model integer
startSpeed number
endSpeed number
movePitch integer

Returns

Object

C Prototype

struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);

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obj_turn_pitch_toward_mario

Lua Example

local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)

Parameters

Field Type
m MarioState
targetOffsetY number
turnAmount integer

Returns

  • integer

C Prototype

s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);

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obj_unused_die

Lua Example

obj_unused_die()

Parameters

  • None

Returns

  • None

C Prototype

void obj_unused_die(void);

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obj_update_blinking

Lua Example

obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)

Parameters

Field Type
blinkTimer Pointer <integer>
baseCycleLength integer
cycleLengthRange integer
blinkLength integer

Returns

  • None

C Prototype

void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);

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obj_update_standard_actions

Lua Example

local integerValue = obj_update_standard_actions(scale)

Parameters

Field Type
scale number

Returns

  • integer

C Prototype

s32 obj_update_standard_actions(f32 scale);

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obj_y_vel_approach

Lua Example

local integerValue = obj_y_vel_approach(target, delta)

Parameters

Field Type
target number
delta number

Returns

  • integer

C Prototype

s32 obj_y_vel_approach(f32 target, f32 delta);

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oscillate_toward

Lua Example

local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)

Parameters

Field Type
value Pointer <integer>
vel Pointer <number>
target integer
velCloseToZero number
accel number
slowdown number

Returns

  • integer

C Prototype

s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);

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platform_on_track_update_pos_or_spawn_ball

Lua Example

platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)

Parameters

Field Type
ballIndex integer
x number
y number
z number

Returns

  • None

C Prototype

void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);

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random_linear_offset

Lua Example

local integerValue = random_linear_offset(base, range)

Parameters

Field Type
base integer
range integer

Returns

  • integer

C Prototype

s16 random_linear_offset(s16 base, s16 range);

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random_mod_offset

Lua Example

local integerValue = random_mod_offset(base, step, mod)

Parameters

Field Type
base integer
step integer
mod integer

Returns

  • integer

C Prototype

s16 random_mod_offset(s16 base, s16 step, s16 mod);

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treat_far_home_as_mario

Lua Example

treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)

Parameters

Field Type
threshold number
distanceToPlayer Pointer <integer>
angleToPlayer Pointer <integer>

Returns

  • None

C Prototype

void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);

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