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plus limited frame rates on the loading and crash screens to go easy on the cpu. during gameplay, this new system is able to stay true to your fps limit without frame drops. Vsync causes occasional frame drops by just 1 frame. this is an sdl issue and i know of no workaround; luckily it's very minor. this commit changes frame pacing by moving frame delaying to just before the frame is displayed. a more precise delay function is also used. |
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| .. | ||
| lua_constants | ||
| lua_definitions | ||
| autogen.sh | ||
| common.py | ||
| convert_constants.py | ||
| convert_functions.py | ||
| convert_structs.py | ||
| extract_constants.py | ||
| extract_display_lists.py | ||
| extract_functions.py | ||
| extract_object_fields.py | ||
| extract_structs.py | ||
| gen_hooks.py | ||
| gen_math.py | ||
| gen_sound.py | ||
| vec_types.py | ||