sm64coopdx/levels/ccm/areas/1/7/1.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

137 lines
5.6 KiB
C

#include "pc/rom_assets.h"
// 0x0700EA00 - 0x0700EA18
static const Lights1 ccm_seg7_lights_0700EA00 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700EA18 - 0x0700EA30
static const Lights1 ccm_seg7_lights_0700EA18 = gdSPDefLights1(
0x33, 0x33, 0x33,
0x66, 0x66, 0x66, 0x28, 0x28, 0x28
);
// 0x0700EA30 - 0x0700EA48
static const Lights1 ccm_seg7_lights_0700EA30 = gdSPDefLights1(
0x5d, 0x5d, 0x5d,
0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
);
// 0x0700EA48 - 0x0700EAE8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EA48, 0x00383950, 74560, 0x0000ea48, 160);
// 0x0700EAE8 - 0x0700EBD8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EAE8, 0x00383950, 74560, 0x0000eae8, 240);
// 0x0700EBD8 - 0x0700ECB8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EBD8, 0x00383950, 74560, 0x0000ebd8, 224);
// 0x0700ECB8 - 0x0700ED98
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700ECB8, 0x00383950, 74560, 0x0000ecb8, 224);
// 0x0700ED98 - 0x0700EE38
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700ED98, 0x00383950, 74560, 0x0000ed98, 160);
// 0x0700EE38 - 0x0700EF38
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EE38, 0x00383950, 74560, 0x0000ee38, 256);
// 0x0700EF38 - 0x0700EF98
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EF38, 0x00383950, 74560, 0x0000ef38, 96);
// 0x0700EF98 - 0x0700F058
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EF98, 0x00383950, 74560, 0x0000ef98, 192);
// 0x0700F058 - 0x0700F148
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700F058, 0x00383950, 74560, 0x0000f058, 240);
// 0x0700F148 - 0x0700F1B8
ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700F148, 0x00383950, 74560, 0x0000f148, 112);
// 0x0700F1B8 - 0x0700F210
static const Gfx ccm_seg7_dl_0700F1B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700EA00.l, 1),
gsSPLight(&ccm_seg7_lights_0700EA00.a, 2),
gsSPVertex(ccm_seg7_vertex_0700EA48, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0700F210 - 0x0700F3B0
static const Gfx ccm_seg7_dl_0700F210[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ccm_seg7_vertex_0700EAE8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(12, 2, 13, 0x0, 2, 14, 13, 0x0),
gsSP1Triangle(14, 2, 1, 0x0),
gsSPVertex(ccm_seg7_vertex_0700EBD8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 8, 9, 13, 0x0),
gsSPVertex(ccm_seg7_vertex_0700ECB8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0),
gsSPVertex(ccm_seg7_vertex_0700ED98, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSPLight(&ccm_seg7_lights_0700EA18.l, 1),
gsSPLight(&ccm_seg7_lights_0700EA18.a, 2),
gsSPVertex(ccm_seg7_vertex_0700EE38, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ccm_seg7_vertex_0700EF38, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&ccm_seg7_lights_0700EA30.l, 1),
gsSPLight(&ccm_seg7_lights_0700EA30.a, 2),
gsSPVertex(ccm_seg7_vertex_0700EF98, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0700F3B0 - 0x0700F440
static const Gfx ccm_seg7_dl_0700F3B0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ccm_seg7_lights_0700EA18.l, 1),
gsSPLight(&ccm_seg7_lights_0700EA18.a, 2),
gsSPVertex(ccm_seg7_vertex_0700F058, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(ccm_seg7_vertex_0700F148, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700F440 - 0x0700F4C0
const Gfx ccm_seg7_dl_0700F440[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ccm_seg7_dl_0700F1B8),
gsSPDisplayList(ccm_seg7_dl_0700F210),
gsSPDisplayList(ccm_seg7_dl_0700F3B0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};