mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2025-10-30 08:01:01 +00:00
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
137 lines
5.6 KiB
C
137 lines
5.6 KiB
C
#include "pc/rom_assets.h"
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// 0x0700EA00 - 0x0700EA18
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static const Lights1 ccm_seg7_lights_0700EA00 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700EA18 - 0x0700EA30
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static const Lights1 ccm_seg7_lights_0700EA18 = gdSPDefLights1(
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0x33, 0x33, 0x33,
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0x66, 0x66, 0x66, 0x28, 0x28, 0x28
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);
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// 0x0700EA30 - 0x0700EA48
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static const Lights1 ccm_seg7_lights_0700EA30 = gdSPDefLights1(
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0x5d, 0x5d, 0x5d,
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0xbb, 0xbb, 0xbb, 0x28, 0x28, 0x28
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);
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// 0x0700EA48 - 0x0700EAE8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EA48, 0x00383950, 74560, 0x0000ea48, 160);
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// 0x0700EAE8 - 0x0700EBD8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EAE8, 0x00383950, 74560, 0x0000eae8, 240);
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// 0x0700EBD8 - 0x0700ECB8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EBD8, 0x00383950, 74560, 0x0000ebd8, 224);
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// 0x0700ECB8 - 0x0700ED98
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700ECB8, 0x00383950, 74560, 0x0000ecb8, 224);
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// 0x0700ED98 - 0x0700EE38
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700ED98, 0x00383950, 74560, 0x0000ed98, 160);
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// 0x0700EE38 - 0x0700EF38
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EE38, 0x00383950, 74560, 0x0000ee38, 256);
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// 0x0700EF38 - 0x0700EF98
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EF38, 0x00383950, 74560, 0x0000ef38, 96);
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// 0x0700EF98 - 0x0700F058
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700EF98, 0x00383950, 74560, 0x0000ef98, 192);
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// 0x0700F058 - 0x0700F148
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700F058, 0x00383950, 74560, 0x0000f058, 240);
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// 0x0700F148 - 0x0700F1B8
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_0700F148, 0x00383950, 74560, 0x0000f148, 112);
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// 0x0700F1B8 - 0x0700F210
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static const Gfx ccm_seg7_dl_0700F1B8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700EA00.l, 1),
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gsSPLight(&ccm_seg7_lights_0700EA00.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700EA48, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700F210 - 0x0700F3B0
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static const Gfx ccm_seg7_dl_0700F210[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09005000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_0700EAE8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(12, 2, 13, 0x0, 2, 14, 13, 0x0),
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gsSP1Triangle(14, 2, 1, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700EBD8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 8, 9, 13, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700ECB8, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 11, 13, 12, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700ED98, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSPLight(&ccm_seg7_lights_0700EA18.l, 1),
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gsSPLight(&ccm_seg7_lights_0700EA18.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700EE38, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 7, 9, 8, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700EF38, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPLight(&ccm_seg7_lights_0700EA30.l, 1),
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gsSPLight(&ccm_seg7_lights_0700EA30.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700EF98, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700F3B0 - 0x0700F440
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static const Gfx ccm_seg7_dl_0700F3B0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09008000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&ccm_seg7_lights_0700EA18.l, 1),
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gsSPLight(&ccm_seg7_lights_0700EA18.a, 2),
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gsSPVertex(ccm_seg7_vertex_0700F058, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(ccm_seg7_vertex_0700F148, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 0, 6, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700F440 - 0x0700F4C0
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const Gfx ccm_seg7_dl_0700F440[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_0700F1B8),
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gsSPDisplayList(ccm_seg7_dl_0700F210),
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gsSPDisplayList(ccm_seg7_dl_0700F3B0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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