14 KiB
⏪ Lua Functions
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functions from spawn_sound.h
cur_obj_play_sound_1
Description
Plays a sound if the current object is visible
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = cur_obj_play_sound_1(soundMagic)
Parameters
| Field | Type |
|---|---|
| soundMagic | integer |
Returns
- None
C Prototype
void cur_obj_play_sound_1(s32 soundMagic);
cur_obj_play_sound_2
Description
Plays a sound if the current object is visible and queues rumble for specific sounds
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c75000> = cur_obj_play_sound_2(soundMagic)
Parameters
| Field | Type |
|---|---|
| soundMagic | integer |
Returns
- None
C Prototype
void cur_obj_play_sound_2(s32 soundMagic);
create_sound_spawner
Description
Create a sound spawner for objects that need a sound play once. (Breakable walls, King Bobomb exploding, etc)
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = create_sound_spawner(soundMagic)
Parameters
| Field | Type |
|---|---|
| soundMagic | integer |
Returns
- None
C Prototype
void create_sound_spawner(s32 soundMagic);
calc_dist_to_volume_range_1
Description
Unused vanilla function, calculates a volume based on distance. If distance is less than 500 then 127, if distance is greater than 1500 then 0, if distance is between 500 and 1500 then it ranges linearly from 60 to 124. What an even more strange and confusing function
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = calc_dist_to_volume_range_1(distance)
Parameters
| Field | Type |
|---|---|
| distance | number |
Returns
integer
C Prototype
s32 calc_dist_to_volume_range_1(f32 distance);
calc_dist_to_volume_range_2
Description
Unused vanilla function, calculates a volume based on distance. If distance is less than 1300 then 127, if distance is greater than 2300 then 0, if distance is between 1300 and 2300 then it ranges linearly from 60 to 127. What a strange and confusing function
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = calc_dist_to_volume_range_2(distance)
Parameters
| Field | Type |
|---|---|
| distance | number |
Returns
integer
C Prototype
s32 calc_dist_to_volume_range_2(f32 distance);
functions from surface_collision.h
find_wall_collisions
Description
Detects wall collisions at a given position and adjusts the position based on the walls found. Returns the number of wall collisions detected
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_wall_collisions(colData)
Parameters
| Field | Type |
|---|---|
| colData | WallCollisionData |
Returns
integer
C Prototype
s32 find_wall_collisions(struct WallCollisionData *colData);
find_ceil
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_ceil(posX, posY, posZ, pceil)
Parameters
| Field | Type |
|---|---|
| posX | number |
| posY | number |
| posZ | number |
| pceil | Surface |
Returns
number
C Prototype
f32 find_ceil(f32 posX, f32 posY, f32 posZ, struct Surface **pceil);
find_ceil_height
Description
Finds the height of the highest ceiling above a given position (x, y, z). If no ceiling is found, returns the default height limit of gLevelValues.cellHeightLimit(20000 by default)
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_ceil_height(x, y, z)
Parameters
| Field | Type |
|---|---|
| x | number |
| y | number |
| z | number |
Returns
number
C Prototype
f32 find_ceil_height(f32 x, f32 y, f32 z);
find_floor_height_and_data
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_floor_height_and_data(xPos, yPos, zPos, floorGeo)
Parameters
| Field | Type |
|---|---|
| xPos | number |
| yPos | number |
| zPos | number |
| floorGeo | FloorGeometry |
Returns
number
C Prototype
f32 find_floor_height_and_data(f32 xPos, f32 yPos, f32 zPos, struct FloorGeometry **floorGeo);
find_floor_height
Description
Finds the height of the highest floor below a given position (x, y, z). If no floor is found, returns the default floor height of gLevelValues.floorLowerLimit(-11000 by default)
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_floor_height(x, y, z)
Parameters
| Field | Type |
|---|---|
| x | number |
| y | number |
| z | number |
Returns
number
C Prototype
f32 find_floor_height(f32 x, f32 y, f32 z);
find_floor
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_floor(xPos, yPos, zPos, pfloor)
Parameters
| Field | Type |
|---|---|
| xPos | number |
| yPos | number |
| zPos | number |
| pfloor | Surface |
Returns
number
C Prototype
f32 find_floor(f32 xPos, f32 yPos, f32 zPos, struct Surface **pfloor);
find_water_level
Description
Finds the height of water at a given position (x, z), if the position is within a water region. If no water is found, returns the default height of gLevelValues.floorLowerLimit(-11000 by default)
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_water_level(x, z)
Parameters
| Field | Type |
|---|---|
| x | number |
| z | number |
Returns
number
C Prototype
f32 find_water_level(f32 x, f32 z);
find_poison_gas_level
Description
Finds the height of the poison gas at a given position (x, z), if the position is within a gas region. If no gas is found, returns the default height of gLevelValues.floorLowerLimit(-11000 by default)
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_poison_gas_level(x, z)
Parameters
| Field | Type |
|---|---|
| x | number |
| z | number |
Returns
number
C Prototype
f32 find_poison_gas_level(f32 x, f32 z);
find_surface_on_ray
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = find_surface_on_ray(orig, dir, hit_surface, hit_pos, precision)
Parameters
| Field | Type |
|---|---|
| orig | Vec3f |
| dir | Vec3f |
| hit_surface | Surface |
| hit_pos | Vec3f |
| precision | number |
Returns
- None
C Prototype
void find_surface_on_ray(Vec3f orig, Vec3f dir, struct Surface **hit_surface, Vec3f hit_pos, f32 precision);
set_find_wall_direction
Description
Sets whether collision finding functions should check wall directions.
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = set_find_wall_direction(dir, active, airborne)
Parameters
| Field | Type |
|---|---|
| dir | Vec3f |
| active | boolean |
| airborne | boolean |
Returns
- None
C Prototype
void set_find_wall_direction(Vec3f dir, bool active, bool airborne);
closest_point_to_triangle
Description
Gets the closest point of the triangle to src and returns it in out.
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = closest_point_to_triangle(surf, src, out)
Parameters
| Field | Type |
|---|---|
| surf | Surface |
| src | Vec3f |
| out | Vec3f |
Returns
- None
C Prototype
void closest_point_to_triangle(struct Surface* surf, Vec3f src, OUT Vec3f out);
functions from surface_load.h
load_object_collision_model
Description
Loads the object's collision data into dynamic collision. You must run this every frame in your object's behavior loop for it to have collision
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = load_object_collision_model()
Parameters
- None
Returns
- None
C Prototype
void load_object_collision_model(void);
load_static_object_collision
Description
Loads the object's collision data into static collision. You may run this only once to capture the object's collision at that frame.
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = load_static_object_collision()
Parameters
- None
Returns
C Prototype
struct StaticObjectCollision *load_static_object_collision();
toggle_static_object_collision
Description
Toggles a collection of static object surfaces
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = toggle_static_object_collision(col, tangible)
Parameters
| Field | Type |
|---|---|
| col | StaticObjectCollision |
| tangible | boolean |
Returns
- None
C Prototype
void toggle_static_object_collision(struct StaticObjectCollision *col, bool tangible);
get_static_object_surface
Description
Gets a surface corresponding to index from the static object collision
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = get_static_object_surface(col, index)
Parameters
| Field | Type |
|---|---|
| col | StaticObjectCollision |
| index | integer |
Returns
C Prototype
struct Surface *get_static_object_surface(struct StaticObjectCollision *col, u32 index);
obj_get_surface_from_index
Description
Gets a surface corresponding to index from the surface pool buffer
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = obj_get_surface_from_index(o, index)
Parameters
| Field | Type |
|---|---|
| o | Object |
| index | integer |
Returns
C Prototype
struct Surface *obj_get_surface_from_index(struct Object *o, u32 index);
surface_has_force
Description
Checks if a surface has force
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = surface_has_force(surfaceType)
Parameters
| Field | Type |
|---|---|
| surfaceType | integer |
Returns
boolean
C Prototype
bool surface_has_force(s16 surfaceType);
functions from sync_object.h
sync_object_get_object
Description
Retrieves an object from a sync ID
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = sync_object_get_object(syncId)
Parameters
| Field | Type |
|---|---|
| syncId | integer |
Returns
C Prototype
struct Object* sync_object_get_object(u32 syncId);
sync_object_is_initialized
Description
Checks if a sync object is initialized using a syncId
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = sync_object_is_initialized(syncId)
Parameters
| Field | Type |
|---|---|
| syncId | integer |
Returns
boolean
C Prototype
bool sync_object_is_initialized(u32 syncId);
sync_object_is_owned_locally
Description
Checks if a sync object is owned locally using a syncId
Lua Example
local <generator object doc_function.<locals>.<genexpr> at 0x000001e039c74f20> = sync_object_is_owned_locally(syncId)
Parameters
| Field | Type |
|---|---|
| syncId | integer |
Returns
boolean
C Prototype
bool sync_object_is_owned_locally(u32 syncId);