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									GL
									
								
							
						
					
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							merge PC port onto the decompile
						
					
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				2020-05-07 20:21:22 +02:00 | 
			
		
			
			
			
			
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									libc
									
								
							
						
					
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							Palette system overhaul and preset rewrite
						
					
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				2024-05-21 17:09:59 -04:00 | 
			
		
			
			
			
			
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									PR
									
								
							
						
					
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							G_CULL_INVERT_EXT; Vec2 functions; bug fixes (#985)
						
					
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				2025-10-21 18:56:35 +02:00 | 
			
		
			
			
			
			
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									stb
									
								
							
						
					
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							Implemented dynos model packs into configfile
						
					
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				2022-03-10 19:23:38 -08:00 | 
			
		
			
			
			
			
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								behavior_commands.h
							
						
					
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							Added a full new custom behavior system (#124)
						
					
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				2022-06-02 12:19:54 -07:00 | 
			
		
			
			
			
			
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								behavior_data.h
							
						
					
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							Basic Vertex Point Lighting Engine (#716)
						
					
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				2025-03-27 16:36:02 -04:00 | 
			
		
			
			
			
			
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								behavior_table.h
							
						
					
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							Basic Vertex Point Lighting Engine (#716)
						
					
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				2025-03-27 16:36:02 -04:00 | 
			
		
			
			
			
			
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								command_macros_base.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								config.h
							
						
					
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							Fix let's a go & okie dokie character sounds
						
					
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				2024-06-27 11:09:28 -04:00 | 
			
		
			
			
			
			
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								course_table.h
							
						
					
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							Fix pause menus
						
					
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				2023-11-21 17:14:25 -05:00 | 
			
		
			
			
			
			
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								dialog_ids.h
							
						
					
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							Add  `smlua_text_utils_allocate_dialog` (#896)
						
					
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				2025-08-03 17:49:45 +02:00 | 
			
		
			
			
			
			
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								display_lists.inl
							
						
					
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							geo_num3_switch is not a display list
						
					
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				2025-08-07 14:22:31 +02:00 | 
			
		
			
			
			
			
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								eu_translation.h
							
						
					
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							Add  `smlua_text_utils_allocate_dialog` (#896)
						
					
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				2025-08-03 17:49:45 +02:00 | 
			
		
			
			
			
			
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								geo_commands.h
							
						
					
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							GEO_BONE GeoLayout command (#913)
						
					
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				2025-08-20 12:46:32 +10:00 | 
			
		
			
			
			
			
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								gfx_dimensions.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								gfx_symbols.h
							
						
					
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							Fresnel Lighting from F3DEX3 (#941)
						
					
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				2025-09-13 12:40:38 +02:00 | 
			
		
			
			
			
			
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								helper_macros.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								level_commands.h
							
						
					
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							Add lua params support to level macros (allocate dialog pt. 2) (#905)
						
					
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				2025-09-13 20:36:28 +02:00 | 
			
		
			
			
			
			
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								level_misc_macros.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								level_table.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								luigi_sounds.h
							
						
					
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							Fix let's a go & okie dokie character sounds
						
					
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				2024-06-27 11:09:28 -04:00 | 
			
		
			
			
			
			
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								macro_preset_names.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								macro_presets.h
							
						
					
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							Improvements to late-join synchronization
						
					
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				2021-06-09 22:35:34 -07:00 | 
			
		
			
			
			
			
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								macros.h
							
						
					
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							More Optimizations (#792)
						
					
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				2025-05-16 20:27:49 -04:00 | 
			
		
			
			
			
			
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								macros.inc
							
						
					
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								make_const_nonconst.h
							
						
					
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							Removed majority of TARGET_N64 logic from code
						
					
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				2020-05-13 07:57:25 -04:00 | 
			
		
			
			
			
			
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								mario_animation_ids.h
							
						
					
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							Remove Waluigi anims
						
					
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				2024-07-01 18:32:27 -04:00 | 
			
		
			
			
			
			
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								mario_geo_switch_case_ids.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								model_ids.h
							
						
					
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							add obj_get_model_id_extended, remember regular model ids
						
					
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				2025-03-04 15:09:09 +10:00 | 
			
		
			
			
			
			
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								moving_texture_macros.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								object_constants.h
							
						
					
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							Make most used and useful features built-ins (#242)
						
					
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				2023-02-26 03:15:54 +01:00 | 
			
		
			
			
			
			
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								object_fields.h
							
						
					
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							Add  `smlua_text_utils_allocate_dialog` (#896)
						
					
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				2025-08-03 17:49:45 +02:00 | 
			
		
			
			
			
			
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								platform_info.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								prevent_bss_reordering.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								segment_symbols.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								segments.h
							
						
					
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							Added extended bounds
						
					
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				2022-04-06 08:40:22 -07:00 | 
			
		
			
			
			
			
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								seq_ids.h
							
						
					
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							Update to Refresh 13 (#19)
						
					
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				2022-03-13 00:17:10 -08:00 | 
			
		
			
			
			
			
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								seq_luigi.inc
							
						
					
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							Fix cut off Luigi line
						
					
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				2024-06-27 16:54:20 -04:00 | 
			
		
			
			
			
			
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								seq_macros.inc
							
						
					
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							sm64coopdx
						
					
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				2023-10-30 01:03:36 -04:00 | 
			
		
			
			
			
			
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								seq_toad.inc
							
						
					
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							Fix let's a go & okie dokie character sounds
						
					
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				2024-06-27 11:09:28 -04:00 | 
			
		
			
			
			
			
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								seq_wario.inc
							
						
					
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							Fix let's a go & okie dokie character sounds
						
					
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				2024-06-27 11:09:28 -04:00 | 
			
		
			
			
			
			
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								sm64.h
							
						
					
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							Fix palette editor cap on/off invulnerability
						
					
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				2025-08-13 21:01:39 +02:00 | 
			
		
			
			
			
			
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								sounds.h
							
						
					
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							fix SOUND_ARG_LOAD
						
					
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				2025-07-16 03:13:00 +02:00 | 
			
		
			
			
			
			
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								special_preset_names.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								special_presets.h
							
						
					
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							merge refresh 10
						
					
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				2020-06-20 02:49:59 +03:00 | 
			
		
			
			
			
			
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								surface_terrains.h
							
						
					
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							Static Object Collision / Check for freed CObject (#924)
						
					
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				2025-10-21 19:04:05 +02:00 | 
			
		
			
			
			
			
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								textures.h
							
						
					
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							More DynOS custom level progress - BOB can now compile
						
					
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				2022-04-03 03:30:47 -07:00 | 
			
		
			
			
			
			
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								tinfl.h
							
						
					
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							add virtual filesystem thing w/ ZIP support
						
					
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				2020-06-07 21:06:25 +03:00 | 
			
		
			
			
			
			
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								toad_sounds.h
							
						
					
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							Fix let's a go & okie dokie character sounds
						
					
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				2024-06-27 11:09:28 -04:00 | 
			
		
			
			
			
			
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								trig_tables.inc.c
							
						
					
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								types.h
							
						
					
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							Fix Texture type; add various get_name functions (#945)
						
					
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				2025-09-15 20:59:26 +02:00 | 
			
		
			
			
			
			
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								ultra64.h
							
						
					
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							Better way to detect mingw-w64; fix bettercamera for mingw.org; close
						
					
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				2020-05-15 00:26:56 +08:00 | 
			
		
			
			
			
			
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								wario_sounds.h
							
						
					
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							Fix let's a go & okie dokie character sounds
						
					
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				2024-06-27 11:09:28 -04:00 |