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			Adds network_send_bytestring(), network_send_bytestring_to(), and HOOK_ON_PACKET_BYTESTRING_RECEIVE This is as close to raw bytes as you can get in lua. It allows you to efficiently pack as much data as possible into each packet. The existing network_send() was built for ease of use, but is quite inefficient when you want to send a lot of data. Each number or int field in the table amounts to 9 bytes for the key and 9 bytes for the value. (amounting to 18 bytes per value). Whereas with the new method you can pack that information into 1, 2, 4, or 8 bytes depending on your type's size. --------- Co-authored-by: MysterD <myster@d>  | 
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| .. | ||
| audio-test | ||
| big-paddle | ||
| custom-animations-dynos | ||
| custom-animations-lua | ||
| custom-box-model | ||
| custom-hud-texture | ||
| custom-level | ||
| gfx-vtx-demo | ||
| koopa-player-model | ||
| lighting-engine-demo | ||
| texture-override | ||
| behavior-add-to-goomba.lua | ||
| behavior-ball.lua | ||
| behavior-replace-goomba.lua | ||
| behavior-surface-collisions.lua | ||
| bytestring-packet-example.lua | ||
| Custom Text Example.lua | ||
| hud.lua | ||
| instant-clip.lua | ||
| low-gravity.lua | ||
| Mario-Run.lua | ||
| Moonjump.lua | ||
| spawn-stuff.lua | ||
| water-level.lua | ||