Commit graph

34 commits

Author SHA1 Message Date
djoslin0
bf3127b3df
Add bytestring packets for mods to use (#866)
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Adds network_send_bytestring(), network_send_bytestring_to(), and
HOOK_ON_PACKET_BYTESTRING_RECEIVE

This is as close to raw bytes as you can get in lua. It allows you
to efficiently pack as much data as possible into each packet.

The existing network_send() was built for ease of use, but is quite
inefficient when you want to send a lot of data. Each number or int
field in the table amounts to 9 bytes for the key and 9 bytes for the
value. (amounting to 18 bytes per value). Whereas with the new method
you can pack that information into 1, 2, 4, or 8 bytes depending on
your type's size.

---------

Co-authored-by: MysterD <myster@d>
2025-06-30 11:24:39 +10:00
Agent X
7009e7da86 Lighting Engine: Awesome Edition
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Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I
* allowed all Vtx objects to be manipulated/retrieved
* updated lighting engine demo to be an SM64 night mode with a flashlight
* Fixed longterm bug where lighting bugs out unless you spawn a light
* Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces
2025-06-29 12:08:04 -04:00
PeachyPeach
0f351e11fb
Gfx/Vtx improvements (#756)
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- Renamed the `new` and `realloc` functions to `create` and `resize`
- Added `delete_all`
- Made Mod Data a class:
  - Allocation is now limited to prevent out-of-memory crashes: 1024 display lists of max size 2048 and 1024 vertex buffers of max size 4096 per mod
  - Added error codes to identify the cause of a failure (name not found, pointer not found, max size exceeded, item pool is full, ...)
2025-04-24 14:03:17 +10:00
PeachyPeach
467b22e939
Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718)
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* set_gfx_command part 2

* part 3

* get gfx/vtx from name; copy gfx/vtx

* gfx/vtx dynamic allocation lua

* gfx/vtx_new: don't take level/model/vanilla names

* Clean up gbi constants

* update example

* Isaac review; add gfx_get_next_command and vtx_get_next_vertex

* make all commands length 1; missing NULL checks
2025-04-12 18:19:14 -04:00
Agent X
3e540790a3
Basic Vertex Point Lighting Engine (#716)
* CONCEPT: Basic vertex lighting engine

Set the geometry mode on your model to G_LIGHTING_ENGINE_EXT, spawn a `bhvAmbientLight`, spawn some `bhvPointLight`s, and then you got yourself a mighty interesting scene.

* Fixes

* How did I miss this

* Make light set home pos
2025-03-27 16:36:02 -04:00
ThePlayerRolo
af509462a4
Add files via upload (#286) 2024-09-01 13:43:08 -04:00
Mechstreme
71f1d2f64a
Update & fix issues with #184 and #205 (#215)
* Update improved Portuguese translation

* Update hud.lua (optimizations, updated comments, +2 examples)
2024-07-16 11:58:02 -04:00
Mechstreme
80deea3b62
Update 4 example mods (#205)
* Update 4 example mods

* localize functions in water-level.lua
2024-07-13 14:46:41 -04:00
Agent X
a6b938df75 Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
Isaac0-dev
663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00
Agent X
015f5920d6 Fix texture override example
The tex files were corrupted it seems, probably a remnant from the chaos of the CRLF and LF file ending days.
2024-02-21 14:57:28 -05:00
Agent X
b04dc23aa5 Fix texture override example 2023-12-14 21:21:49 -05:00
Agent X
02607a686e Add texture overriding example 2023-11-13 09:30:20 -05:00
Agent X
49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00
PeachyPeach
fc60571b2e
Custom animation examples (#392) 2023-05-14 19:16:03 -07:00
Emerald Lockdown
89f3c4ac91
Doc stuff (#182) 2022-09-12 20:01:45 -07:00
MysterD
a722afe122 Various audio fixes, updated audio example 2022-05-08 04:32:18 -07:00
MysterD
e326590135 Move audio test example 2022-05-08 00:28:02 -07:00
MysterD
3fe3b4ca19 Add custom hud texture example 2022-05-06 22:06:35 -07:00
MysterD
643850ef2e Custom level example 2022-04-15 22:01:19 -07:00
MysterD
4008d99c75 Moved low gravity and mario run to examples 2022-04-13 01:38:32 -07:00
Agent-11 / Agent X
746dd50c5c
Add get/set_environment_region (#56)
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
MysterD
7e677d4596 Fixed up DynOS collision files 2022-04-01 17:59:40 -07:00
MysterD
784614347b Added big paddle example 2022-03-30 21:36:47 -07:00
MysterD
db1c2dd758 Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable 2022-03-19 00:59:06 -07:00
mjcox244
509db70385
Add more Example Lua mods (#35) 2022-03-18 21:30:53 -07:00
MysterD
1db8dcc1d9 Added custom player model example 2022-03-17 21:41:46 -07:00
MysterD
580c5baeb3 Add custom box model example 2022-03-16 22:55:16 -07:00
MysterD
4638ff6f22 Added the ability to set surface collisions on custom behaviors 2022-03-09 23:02:20 -08:00
MysterD
2d8715b330 Made adding to behaviors possible in Lua 2022-03-05 01:29:24 -08:00
MysterD
b3ae635e98 Add custom behavior Lua examples 2022-03-04 23:14:01 -08:00
MysterD
ccf4952baa Add spawn-stuff lua example 2022-02-26 00:03:21 -08:00
MysterD
e536d140bb Added HOOK_ON_INTERACT to Lua API 2022-02-15 22:21:31 -08:00
MysterD
1ea28b9c5a Added rect rendering to Lua API 2022-02-15 22:15:49 -08:00