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Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I * allowed all Vtx objects to be manipulated/retrieved * updated lighting engine demo to be an SM64 night mode with a flashlight * Fixed longterm bug where lighting bugs out unless you spawn a light * Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces |
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| .. | ||
| audio-test | ||
| big-paddle | ||
| custom-animations-dynos | ||
| custom-animations-lua | ||
| custom-box-model | ||
| custom-hud-texture | ||
| custom-level | ||
| gfx-vtx-demo | ||
| koopa-player-model | ||
| lighting-engine-demo | ||
| texture-override | ||
| behavior-add-to-goomba.lua | ||
| behavior-ball.lua | ||
| behavior-replace-goomba.lua | ||
| behavior-surface-collisions.lua | ||
| Custom Text Example.lua | ||
| hud.lua | ||
| instant-clip.lua | ||
| low-gravity.lua | ||
| Mario-Run.lua | ||
| Moonjump.lua | ||
| spawn-stuff.lua | ||
| water-level.lua | ||