sm64coopdx/docs/lua
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Lighting Engine: Awesome Edition
Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I
* allowed all Vtx objects to be manipulated/retrieved
* updated lighting engine demo to be an SM64 night mode with a flashlight
* Fixed longterm bug where lighting bugs out unless you spawn a light
* Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces
2025-06-29 12:08:04 -04:00
..
examples Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
guides smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
constants.md Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
functions-2.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-3.md Lighting engine improvements (#870) 2025-06-29 17:46:35 +02:00
functions-4.md Lighting engine improvements (#870) 2025-06-29 17:46:35 +02:00
functions-5.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-6.md Add smlua_text_utils_dialog_get_text and some other dialog functions (#860) 2025-06-28 14:28:28 +02:00
functions.md Lighting engine improvements (#870) 2025-06-29 17:46:35 +02:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md Document sound functions 2024-12-16 20:18:28 -05:00
structs.md Add smlua_text_utils_dialog_get_text and some other dialog functions (#860) 2025-06-28 14:28:28 +02:00