sm64coopdx/docs/lua/functions-4.md
PeachyPeach 6726a6280a
Changes in level_info; play_transition; dev-only warp command; bug fix for moving sounds played via lua (#69)
Improved level_info.c and added functions to LUA:
        const char *get_level_name_ascii(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an ascii string. If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_level_name_sm64(s16 courseNum, s16 levelNum, s16 areaIndex, s16 charCase):
            Return a level name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_level_name(s16 courseNum, s16 levelNum, s16 areaIndex):
            Shortcut for get_level_name_ascii(courseNum, levelNum, areaIndex, -1).
        const char *get_star_name_ascii(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an ascii string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const u8 *get_star_name_sm64(s16 courseNum, s16 starNum, s16 charCase):
            Return a star name as an sm64 u8 string.
            If charCase is 1, capitalize all letters.
            If charCase is -1, decapitalize all letters except the first one of each word.
        const char *get_star_name(s16 courseNum, s16 starNum):
            Shortcut for get_star_name_ascii(courseNum, starNum, -1).

    Added play_transition function to LUA.
        I chose to copy the function declaration to smlua_misc_utils.h instead of adding area.h
        to the autogen tool, as most structures, variables and functions in area.h aren't meant
        to be used by LUA scripts.

    Added a dev-only warp chat command.
        This command signature is /warp [LEVEL] [AREA] [ACT]. Level can be either a number
            or a shorthand name (bob, wf, ccm...). Area and Act are numbers.
        This command is available only when building the game with DEBUG and DEVELOPMENT.
        This command cannot be used if hosting through Discord.

    Fixed a bug with moving sounds when they are played via a lua script.
        Bug: Moving sounds (including terrain sounds, flying sound, quicksand sound)
            are not played correctly when a lua script play them via a call of
            play_sound or play_sound_with_freq_scale. This is due to how the moving
            sounds are handled internally. They use the f32 pointer provided to the
            play_sound functions to decide if the sound must be kept playing,
            stopped or restarted. Most of the time, the pointer provided is the
            cameraToObject field of Mario's object graph node. Since smlua uses a
            circular buffer for Vec3f conversion, this pointer is lost, and the
            sound engine can't decide what to do with the sound, resulting in a
            weird and incorrect sound effect.
        Fix: play_sound and play_sound_with_freq_scale now calls
            smlua_get_vec3f_for_play_sound before filling the sound request queue,
            to retrieve the correct pointer from the Vec3f provided by smlua.
2022-04-26 13:48:50 -07:00

104 KiB

Lua Functions


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functions from object_helpers.c


abs_angle_diff

Lua Example

local integerValue = abs_angle_diff(x0, x1)

Parameters

Field Type
x0 integer
x1 integer

Returns

  • integer

C Prototype

s16 abs_angle_diff(s16 x0, s16 x1);

🔼


apply_drag_to_value

Lua Example

apply_drag_to_value(value, dragStrength)

Parameters

Field Type
value Pointer <number>
dragStrength number

Returns

  • None

C Prototype

void apply_drag_to_value(f32 *value, f32 dragStrength);

🔼


approach_f32_signed

Lua Example

local integerValue = approach_f32_signed(value, target, increment)

Parameters

Field Type
value Pointer <number>
target number
increment number

Returns

  • integer

C Prototype

s32 approach_f32_signed(f32 *value, f32 target, f32 increment);

🔼


approach_f32_symmetric

Lua Example

local numberValue = approach_f32_symmetric(value, target, increment)

Parameters

Field Type
value number
target number
increment number

Returns

  • number

C Prototype

f32 approach_f32_symmetric(f32 value, f32 target, f32 increment);

🔼


approach_s16_symmetric

Lua Example

local integerValue = approach_s16_symmetric(value, target, increment)

Parameters

Field Type
value integer
target integer
increment integer

Returns

  • integer

C Prototype

s16 approach_s16_symmetric(s16 value, s16 target, s16 increment);

🔼


bhv_dust_smoke_loop

Lua Example

bhv_dust_smoke_loop()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_dust_smoke_loop(void);

🔼


bhv_init_room

Lua Example

bhv_init_room()

Parameters

  • None

Returns

  • None

C Prototype

void bhv_init_room(void);

🔼


bit_shift_left

Lua Example

local integerValue = bit_shift_left(a0)

Parameters

Field Type
a0 integer

Returns

  • integer

C Prototype

s32 bit_shift_left(s32 a0);

🔼


chain_segment_init

Lua Example

chain_segment_init(segment)

Parameters

Field Type
segment ChainSegment

Returns

  • None

C Prototype

void chain_segment_init(struct ChainSegment *segment);

🔼


clear_move_flag

Lua Example

local integerValue = clear_move_flag(bitSet, flag)

Parameters

Field Type
bitSet Pointer <integer>
flag integer

Returns

  • integer

C Prototype

s32 clear_move_flag(u32 *bitSet, s32 flag);

🔼


clear_time_stop_flags

Lua Example

clear_time_stop_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void clear_time_stop_flags(s32 flags);

🔼


count_objects_with_behavior

Lua Example

local integerValue = count_objects_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 count_objects_with_behavior(const BehaviorScript *behavior);

🔼


count_unimportant_objects

Lua Example

local integerValue = count_unimportant_objects()

Parameters

  • None

Returns

  • integer

C Prototype

s32 count_unimportant_objects(void);

🔼


cur_obj_abs_y_dist_to_home

Lua Example

local numberValue = cur_obj_abs_y_dist_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_abs_y_dist_to_home(void);

🔼


cur_obj_advance_looping_anim

Lua Example

local integerValue = cur_obj_advance_looping_anim()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_advance_looping_anim(void);

🔼


cur_obj_align_gfx_with_floor

Lua Example

cur_obj_align_gfx_with_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_align_gfx_with_floor(void);

🔼


cur_obj_angle_to_home

Lua Example

local integerValue = cur_obj_angle_to_home()

Parameters

  • None

Returns

  • integer

C Prototype

s16 cur_obj_angle_to_home(void);

🔼


cur_obj_apply_drag_xz

Lua Example

cur_obj_apply_drag_xz(dragStrength)

Parameters

Field Type
dragStrength number

Returns

  • None

C Prototype

void cur_obj_apply_drag_xz(f32 dragStrength);

🔼


cur_obj_become_intangible

Lua Example

cur_obj_become_intangible()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_become_intangible(void);

🔼


cur_obj_become_tangible

Lua Example

cur_obj_become_tangible()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_become_tangible(void);

🔼


cur_obj_can_mario_activate_textbox

Lua Example

local integerValue = cur_obj_can_mario_activate_textbox(m, radius, height, unused)

Parameters

Field Type
m MarioState
radius number
height number
unused integer

Returns

  • integer

C Prototype

s32 cur_obj_can_mario_activate_textbox(struct MarioState* m, f32 radius, f32 height, UNUSED s32 unused);

🔼


cur_obj_can_mario_activate_textbox_2

Lua Example

local integerValue = cur_obj_can_mario_activate_textbox_2(m, radius, height)

Parameters

Field Type
m MarioState
radius number
height number

Returns

  • integer

C Prototype

s32 cur_obj_can_mario_activate_textbox_2(struct MarioState* m, f32 radius, f32 height);

🔼


cur_obj_change_action

Lua Example

cur_obj_change_action(action)

Parameters

Field Type
action integer

Returns

  • None

C Prototype

void cur_obj_change_action(s32 action);

🔼


cur_obj_check_anim_frame

Lua Example

local integerValue = cur_obj_check_anim_frame(frame)

Parameters

Field Type
frame integer

Returns

  • integer

C Prototype

s32 cur_obj_check_anim_frame(s32 frame);

🔼


cur_obj_check_anim_frame_in_range

Lua Example

local integerValue = cur_obj_check_anim_frame_in_range(startFrame, rangeLength)

Parameters

Field Type
startFrame integer
rangeLength integer

Returns

  • integer

C Prototype

s32 cur_obj_check_anim_frame_in_range(s32 startFrame, s32 rangeLength);

🔼


cur_obj_check_frame_prior_current_frame

Lua Example

local integerValue = cur_obj_check_frame_prior_current_frame(a0)

Parameters

Field Type
a0 Pointer <integer>

Returns

  • integer

C Prototype

s32 cur_obj_check_frame_prior_current_frame(s16 *a0);

🔼


cur_obj_check_grabbed_mario

Lua Example

local integerValue = cur_obj_check_grabbed_mario()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_grabbed_mario(void);

🔼


cur_obj_check_if_at_animation_end

Lua Example

local integerValue = cur_obj_check_if_at_animation_end()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_if_at_animation_end(void);

🔼


cur_obj_check_if_near_animation_end

Lua Example

local integerValue = cur_obj_check_if_near_animation_end()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_if_near_animation_end(void);

🔼


cur_obj_check_interacted

Lua Example

local integerValue = cur_obj_check_interacted()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_check_interacted(void);

🔼


cur_obj_clear_interact_status_flag

Lua Example

local integerValue = cur_obj_clear_interact_status_flag(flag)

Parameters

Field Type
flag integer

Returns

  • integer

C Prototype

s32 cur_obj_clear_interact_status_flag(s32 flag);

🔼


cur_obj_compute_vel_xz

Lua Example

cur_obj_compute_vel_xz()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_compute_vel_xz(void);

🔼


cur_obj_count_objects_with_behavior

Lua Example

local integerValue = cur_obj_count_objects_with_behavior(behavior, dist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
dist number

Returns

  • integer

C Prototype

u16 cur_obj_count_objects_with_behavior(const BehaviorScript* behavior, f32 dist);

🔼


cur_obj_detect_steep_floor

Lua Example

local integerValue = cur_obj_detect_steep_floor(steepAngleDegrees)

Parameters

Field Type
steepAngleDegrees integer

Returns

  • integer

C Prototype

s32 cur_obj_detect_steep_floor(s16 steepAngleDegrees);

🔼


cur_obj_disable

Lua Example

cur_obj_disable()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_disable(void);

🔼


cur_obj_disable_rendering

Lua Example

cur_obj_disable_rendering()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_disable_rendering(void);

🔼


cur_obj_disable_rendering_and_become_intangible

Lua Example

cur_obj_disable_rendering_and_become_intangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void cur_obj_disable_rendering_and_become_intangible(struct Object *obj);

🔼


cur_obj_dist_to_nearest_object_with_behavior

Lua Example

local numberValue = cur_obj_dist_to_nearest_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • number

C Prototype

f32 cur_obj_dist_to_nearest_object_with_behavior(const BehaviorScript *behavior);

🔼


cur_obj_enable_rendering

Lua Example

cur_obj_enable_rendering()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering(void);

🔼


cur_obj_enable_rendering_2

Lua Example

cur_obj_enable_rendering_2()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering_2(void);

🔼


cur_obj_enable_rendering_and_become_tangible

Lua Example

cur_obj_enable_rendering_and_become_tangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void cur_obj_enable_rendering_and_become_tangible(struct Object *obj);

🔼


cur_obj_enable_rendering_if_mario_in_room

Lua Example

cur_obj_enable_rendering_if_mario_in_room()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_enable_rendering_if_mario_in_room(void);

🔼


cur_obj_end_dialog

Lua Example

cur_obj_end_dialog(m, dialogFlags, dialogResult)

Parameters

Field Type
m MarioState
dialogFlags integer
dialogResult integer

Returns

  • None

C Prototype

void cur_obj_end_dialog(struct MarioState* m, s32 dialogFlags, s32 dialogResult);

🔼


cur_obj_extend_animation_if_at_end

Lua Example

cur_obj_extend_animation_if_at_end()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_extend_animation_if_at_end(void);

🔼


cur_obj_find_nearby_held_actor

Lua Example

local ObjectValue = cur_obj_find_nearby_held_actor(behavior, maxDist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
maxDist number

Returns

Object

C Prototype

struct Object *cur_obj_find_nearby_held_actor(const BehaviorScript *behavior, f32 maxDist);

🔼


cur_obj_find_nearest_object_with_behavior

Lua Example

local ObjectValue = cur_obj_find_nearest_object_with_behavior(behavior, dist)

Parameters

Field Type
behavior Pointer <BehaviorScript>
dist Pointer <number>

Returns

Object

C Prototype

struct Object *cur_obj_find_nearest_object_with_behavior(const BehaviorScript *behavior, f32 *dist);

🔼


cur_obj_find_nearest_pole

Lua Example

local ObjectValue = cur_obj_find_nearest_pole()

Parameters

  • None

Returns

Object

C Prototype

struct Object* cur_obj_find_nearest_pole(void);

🔼


cur_obj_follow_path

Lua Example

local integerValue = cur_obj_follow_path(unusedArg)

Parameters

Field Type
unusedArg integer

Returns

  • integer

C Prototype

s32 cur_obj_follow_path(UNUSED s32 unusedArg);

🔼


cur_obj_forward_vel_approach_upward

Lua Example

cur_obj_forward_vel_approach_upward(target, increment)

Parameters

Field Type
target number
increment number

Returns

  • None

C Prototype

void cur_obj_forward_vel_approach_upward(f32 target, f32 increment);

🔼


cur_obj_get_dropped

Lua Example

cur_obj_get_dropped()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_get_dropped(void);

🔼


cur_obj_get_thrown_or_placed

Lua Example

cur_obj_get_thrown_or_placed(forwardVel, velY, thrownAction)

Parameters

Field Type
forwardVel number
velY number
thrownAction integer

Returns

  • None

C Prototype

void cur_obj_get_thrown_or_placed(f32 forwardVel, f32 velY, s32 thrownAction);

🔼


cur_obj_has_behavior

Lua Example

local integerValue = cur_obj_has_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 cur_obj_has_behavior(const BehaviorScript *behavior);

🔼


cur_obj_has_model

Lua Example

local integerValue = cur_obj_has_model(modelID)

Parameters

Field Type
modelID integer

Returns

  • integer

C Prototype

s32 cur_obj_has_model(u16 modelID);

🔼


cur_obj_hide

Lua Example

cur_obj_hide()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_hide(void);

🔼


cur_obj_hide_if_mario_far_away_y

Lua Example

local integerValue = cur_obj_hide_if_mario_far_away_y(distY)

Parameters

Field Type
distY number

Returns

  • integer

C Prototype

s32 cur_obj_hide_if_mario_far_away_y(f32 distY);

🔼


cur_obj_if_hit_wall_bounce_away

Lua Example

cur_obj_if_hit_wall_bounce_away()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_if_hit_wall_bounce_away(void);

🔼


cur_obj_init_animation

Lua Example

cur_obj_init_animation(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation(s32 animIndex);

🔼


cur_obj_init_animation_and_anim_frame

Lua Example

cur_obj_init_animation_and_anim_frame(animIndex, animFrame)

Parameters

Field Type
animIndex integer
animFrame integer

Returns

  • None

C Prototype

void cur_obj_init_animation_and_anim_frame(s32 animIndex, s32 animFrame);

🔼


cur_obj_init_animation_and_check_if_near_end

Lua Example

local integerValue = cur_obj_init_animation_and_check_if_near_end(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • integer

C Prototype

s32 cur_obj_init_animation_and_check_if_near_end(s32 animIndex);

🔼


cur_obj_init_animation_and_extend_if_at_end

Lua Example

cur_obj_init_animation_and_extend_if_at_end(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation_and_extend_if_at_end(s32 animIndex);

🔼


cur_obj_init_animation_with_accel_and_sound

Lua Example

cur_obj_init_animation_with_accel_and_sound(animIndex, accel)

Parameters

Field Type
animIndex integer
accel number

Returns

  • None

C Prototype

void cur_obj_init_animation_with_accel_and_sound(s32 animIndex, f32 accel);

🔼


cur_obj_init_animation_with_sound

Lua Example

cur_obj_init_animation_with_sound(animIndex)

Parameters

Field Type
animIndex integer

Returns

  • None

C Prototype

void cur_obj_init_animation_with_sound(s32 animIndex);

🔼


cur_obj_is_any_player_on_platform

Lua Example

local integerValue = cur_obj_is_any_player_on_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_any_player_on_platform(void);

🔼


cur_obj_is_mario_ground_pounding_platform

Lua Example

local integerValue = cur_obj_is_mario_ground_pounding_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_mario_ground_pounding_platform(void);

🔼


cur_obj_is_mario_on_platform

Lua Example

local integerValue = cur_obj_is_mario_on_platform()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_is_mario_on_platform(void);

🔼


cur_obj_lateral_dist_from_mario_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_from_mario_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_from_mario_to_home(void);

🔼


cur_obj_lateral_dist_from_obj_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_from_obj_to_home(obj)

Parameters

Field Type
obj Object

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_from_obj_to_home(struct Object *obj);

🔼


cur_obj_lateral_dist_to_home

Lua Example

local numberValue = cur_obj_lateral_dist_to_home()

Parameters

  • None

Returns

  • number

C Prototype

f32 cur_obj_lateral_dist_to_home(void);

🔼


cur_obj_mario_far_away

Lua Example

local integerValue = cur_obj_mario_far_away()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_mario_far_away(void);

🔼


cur_obj_move_after_thrown_or_dropped

Lua Example

cur_obj_move_after_thrown_or_dropped(forwardVel, velY)

Parameters

Field Type
forwardVel number
velY number

Returns

  • None

C Prototype

void cur_obj_move_after_thrown_or_dropped(f32 forwardVel, f32 velY);

🔼


cur_obj_move_standard

Lua Example

cur_obj_move_standard(steepSlopeAngleDegrees)

Parameters

Field Type
steepSlopeAngleDegrees integer

Returns

  • None

C Prototype

void cur_obj_move_standard(s16 steepSlopeAngleDegrees);

🔼


cur_obj_move_up_and_down

Lua Example

local integerValue = cur_obj_move_up_and_down(a0)

Parameters

Field Type
a0 integer

Returns

  • integer

C Prototype

s32 cur_obj_move_up_and_down(s32 a0);

🔼


cur_obj_move_update_ground_air_flags

Lua Example

cur_obj_move_update_ground_air_flags(gravity, bounciness)

Parameters

Field Type
gravity number
bounciness number

Returns

  • None

C Prototype

void cur_obj_move_update_ground_air_flags(UNUSED f32 gravity, f32 bounciness);

🔼


cur_obj_move_update_underwater_flags

Lua Example

cur_obj_move_update_underwater_flags()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_update_underwater_flags(void);

🔼


cur_obj_move_using_fvel_and_gravity

Lua Example

cur_obj_move_using_fvel_and_gravity()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_fvel_and_gravity(void);

🔼


cur_obj_move_using_vel

Lua Example

cur_obj_move_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_vel(void);

🔼


cur_obj_move_using_vel_and_gravity

Lua Example

cur_obj_move_using_vel_and_gravity()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_using_vel_and_gravity(void);

🔼


cur_obj_move_xz

Lua Example

local integerValue = cur_obj_move_xz(steepSlopeNormalY, careAboutEdgesAndSteepSlopes)

Parameters

Field Type
steepSlopeNormalY number
careAboutEdgesAndSteepSlopes integer

Returns

  • integer

C Prototype

s32 cur_obj_move_xz(f32 steepSlopeNormalY, s32 careAboutEdgesAndSteepSlopes);

🔼


cur_obj_move_xz_using_fvel_and_yaw

Lua Example

cur_obj_move_xz_using_fvel_and_yaw()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_xz_using_fvel_and_yaw(void);

🔼


cur_obj_move_y

Lua Example

cur_obj_move_y(gravity, bounciness, buoyancy)

Parameters

Field Type
gravity number
bounciness number
buoyancy number

Returns

  • None

C Prototype

void cur_obj_move_y(f32 gravity, f32 bounciness, f32 buoyancy);

🔼


cur_obj_move_y_and_get_water_level

Lua Example

local numberValue = cur_obj_move_y_and_get_water_level(gravity, buoyancy)

Parameters

Field Type
gravity number
buoyancy number

Returns

  • number

C Prototype

f32 cur_obj_move_y_and_get_water_level(f32 gravity, f32 buoyancy);

🔼


cur_obj_move_y_with_terminal_vel

Lua Example

cur_obj_move_y_with_terminal_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_move_y_with_terminal_vel(void);

🔼


cur_obj_nearest_object_with_behavior

Lua Example

local ObjectValue = cur_obj_nearest_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

Object

C Prototype

struct Object *cur_obj_nearest_object_with_behavior(const BehaviorScript *behavior);

🔼


cur_obj_outside_home_rectangle

Lua Example

local integerValue = cur_obj_outside_home_rectangle(minX, maxX, minZ, maxZ)

Parameters

Field Type
minX number
maxX number
minZ number
maxZ number

Returns

  • integer

C Prototype

s32 cur_obj_outside_home_rectangle(f32 minX, f32 maxX, f32 minZ, f32 maxZ);

🔼


cur_obj_outside_home_square

Lua Example

local integerValue = cur_obj_outside_home_square(halfLength)

Parameters

Field Type
halfLength number

Returns

  • integer

C Prototype

s32 cur_obj_outside_home_square(f32 halfLength);

🔼


cur_obj_progress_direction_table

Lua Example

local integerValue = cur_obj_progress_direction_table()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_progress_direction_table(void);

🔼


cur_obj_push_mario_away

Lua Example

cur_obj_push_mario_away(radius)

Parameters

Field Type
radius number

Returns

  • None

C Prototype

void cur_obj_push_mario_away(f32 radius);

🔼


cur_obj_push_mario_away_from_cylinder

Lua Example

cur_obj_push_mario_away_from_cylinder(radius, extentY)

Parameters

Field Type
radius number
extentY number

Returns

  • None

C Prototype

void cur_obj_push_mario_away_from_cylinder(f32 radius, f32 extentY);

🔼


cur_obj_reflect_move_angle_off_wall

Lua Example

local integerValue = cur_obj_reflect_move_angle_off_wall()

Parameters

  • None

Returns

  • integer

C Prototype

s16 cur_obj_reflect_move_angle_off_wall(void);

🔼


cur_obj_reset_timer_and_subaction

Lua Example

cur_obj_reset_timer_and_subaction()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_reset_timer_and_subaction(void);

🔼


cur_obj_resolve_wall_collisions

Lua Example

local integerValue = cur_obj_resolve_wall_collisions()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_resolve_wall_collisions(void);

🔼


cur_obj_reverse_animation

Lua Example

cur_obj_reverse_animation()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_reverse_animation(void);

🔼


cur_obj_rotate_face_angle_using_vel

Lua Example

cur_obj_rotate_face_angle_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_rotate_face_angle_using_vel(void);

🔼


cur_obj_rotate_move_angle_using_vel

Lua Example

cur_obj_rotate_move_angle_using_vel()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_rotate_move_angle_using_vel(void);

🔼


cur_obj_rotate_yaw_toward

Lua Example

local integerValue = cur_obj_rotate_yaw_toward(target, increment)

Parameters

Field Type
target integer
increment integer

Returns

  • integer

C Prototype

s32 cur_obj_rotate_yaw_toward(s16 target, s16 increment);

🔼


cur_obj_scale

Lua Example

cur_obj_scale(scale)

Parameters

Field Type
scale number

Returns

  • None

C Prototype

void cur_obj_scale(f32 scale);

🔼


cur_obj_scale_over_time

Lua Example

cur_obj_scale_over_time(a0, a1, sp10, sp14)

Parameters

Field Type
a0 integer
a1 integer
sp10 number
sp14 number

Returns

  • None

C Prototype

void cur_obj_scale_over_time(s32 a0, s32 a1, f32 sp10, f32 sp14);

🔼


cur_obj_set_behavior

Lua Example

cur_obj_set_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void cur_obj_set_behavior(const BehaviorScript *behavior);

🔼


cur_obj_set_direction_table

Lua Example

local integerValue = cur_obj_set_direction_table(a0)

Parameters

Field Type
a0 Pointer <integer>

Returns

  • integer

C Prototype

s32 cur_obj_set_direction_table(s8 *a0);

🔼


cur_obj_set_face_angle_to_move_angle

Lua Example

cur_obj_set_face_angle_to_move_angle()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_face_angle_to_move_angle(void);

🔼


cur_obj_set_hitbox_and_die_if_attacked

Lua Example

local integerValue = cur_obj_set_hitbox_and_die_if_attacked(hitbox, deathSound, noLootCoins)

Parameters

Field Type
hitbox ObjectHitbox
deathSound integer
noLootCoins integer

Returns

  • integer

C Prototype

s32 cur_obj_set_hitbox_and_die_if_attacked(struct ObjectHitbox *hitbox, s32 deathSound, s32 noLootCoins);

🔼


cur_obj_set_hitbox_radius_and_height

Lua Example

cur_obj_set_hitbox_radius_and_height(radius, height)

Parameters

Field Type
radius number
height number

Returns

  • None

C Prototype

void cur_obj_set_hitbox_radius_and_height(f32 radius, f32 height);

🔼


cur_obj_set_hurtbox_radius_and_height

Lua Example

cur_obj_set_hurtbox_radius_and_height(radius, height)

Parameters

Field Type
radius number
height number

Returns

  • None

C Prototype

void cur_obj_set_hurtbox_radius_and_height(f32 radius, f32 height);

🔼


cur_obj_set_pos_relative

Lua Example

cur_obj_set_pos_relative(other, dleft, dy, dforward)

Parameters

Field Type
other Object
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void cur_obj_set_pos_relative(struct Object *other, f32 dleft, f32 dy, f32 dforward);

🔼


cur_obj_set_pos_relative_to_parent

Lua Example

cur_obj_set_pos_relative_to_parent(dleft, dy, dforward)

Parameters

Field Type
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void cur_obj_set_pos_relative_to_parent(f32 dleft, f32 dy, f32 dforward);

🔼


cur_obj_set_pos_to_home

Lua Example

cur_obj_set_pos_to_home()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home(void);

🔼


cur_obj_set_pos_to_home_and_stop

Lua Example

cur_obj_set_pos_to_home_and_stop()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home_and_stop(void);

🔼


cur_obj_set_pos_to_home_with_debug

Lua Example

cur_obj_set_pos_to_home_with_debug()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_to_home_with_debug(void);

🔼


cur_obj_set_pos_via_transform

Lua Example

cur_obj_set_pos_via_transform()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_set_pos_via_transform(void);

🔼


cur_obj_set_vel_from_mario_vel

Lua Example

cur_obj_set_vel_from_mario_vel(m, f12, f14)

Parameters

Field Type
m MarioState
f12 number
f14 number

Returns

  • None

C Prototype

void cur_obj_set_vel_from_mario_vel(struct MarioState* m, f32 f12, f32 f14);

🔼


cur_obj_set_y_vel_and_animation

Lua Example

cur_obj_set_y_vel_and_animation(sp18, sp1C)

Parameters

Field Type
sp18 number
sp1C integer

Returns

  • None

C Prototype

void cur_obj_set_y_vel_and_animation(f32 sp18, s32 sp1C);

🔼


cur_obj_shake_screen

Lua Example

cur_obj_shake_screen(shake)

Parameters

Field Type
shake integer

Returns

  • None

C Prototype

void cur_obj_shake_screen(s32 shake);

🔼


cur_obj_shake_y

Lua Example

cur_obj_shake_y(amount)

Parameters

Field Type
amount number

Returns

  • None

C Prototype

void cur_obj_shake_y(f32 amount);

🔼


cur_obj_shake_y_until

Lua Example

local integerValue = cur_obj_shake_y_until(cycles, amount)

Parameters

Field Type
cycles integer
amount integer

Returns

  • integer

C Prototype

s32 cur_obj_shake_y_until(s32 cycles, s32 amount);

🔼


cur_obj_spawn_loot_blue_coin

Lua Example

cur_obj_spawn_loot_blue_coin()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_spawn_loot_blue_coin(void);

🔼


cur_obj_spawn_loot_coin_at_mario_pos

Lua Example

cur_obj_spawn_loot_coin_at_mario_pos(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void cur_obj_spawn_loot_coin_at_mario_pos(struct MarioState* m);

🔼


cur_obj_spawn_particles

Lua Example

cur_obj_spawn_particles(info)

Parameters

Field Type
info SpawnParticlesInfo

Returns

  • None

C Prototype

void cur_obj_spawn_particles(struct SpawnParticlesInfo *info);

🔼


cur_obj_spawn_star_at_y_offset

Lua Example

cur_obj_spawn_star_at_y_offset(targetX, targetY, targetZ, offsetY)

Parameters

Field Type
targetX number
targetY number
targetZ number
offsetY number

Returns

  • None

C Prototype

void cur_obj_spawn_star_at_y_offset(f32 targetX, f32 targetY, f32 targetZ, f32 offsetY);

🔼


cur_obj_start_cam_event

Lua Example

cur_obj_start_cam_event(obj, cameraEvent)

Parameters

Field Type
obj Object
cameraEvent integer

Returns

  • None

C Prototype

void cur_obj_start_cam_event(UNUSED struct Object *obj, s32 cameraEvent);

🔼


cur_obj_unhide

Lua Example

cur_obj_unhide()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_unhide(void);

🔼


cur_obj_unrender_and_reset_state

Lua Example

cur_obj_unrender_and_reset_state(sp18, sp1C)

Parameters

Field Type
sp18 integer
sp1C integer

Returns

  • None

C Prototype

void cur_obj_unrender_and_reset_state(s32 sp18, s32 sp1C);

🔼


cur_obj_unused_init_on_floor

Lua Example

cur_obj_unused_init_on_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_unused_init_on_floor(void);

🔼


cur_obj_unused_play_footstep_sound

Lua Example

cur_obj_unused_play_footstep_sound(animFrame1, animFrame2, sound)

Parameters

Field Type
animFrame1 integer
animFrame2 integer
sound integer

Returns

  • None

C Prototype

void cur_obj_unused_play_footstep_sound(s32 animFrame1, s32 animFrame2, s32 sound);

🔼


cur_obj_unused_resolve_wall_collisions

Lua Example

cur_obj_unused_resolve_wall_collisions(offsetY, radius)

Parameters

Field Type
offsetY number
radius number

Returns

  • None

C Prototype

void cur_obj_unused_resolve_wall_collisions(f32 offsetY, f32 radius);

🔼


cur_obj_update_floor

Lua Example

cur_obj_update_floor()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor(void);

🔼


cur_obj_update_floor_and_resolve_wall_collisions

Lua Example

cur_obj_update_floor_and_resolve_wall_collisions(steepSlopeDegrees)

Parameters

Field Type
steepSlopeDegrees integer

Returns

  • None

C Prototype

void cur_obj_update_floor_and_resolve_wall_collisions(s16 steepSlopeDegrees);

🔼


cur_obj_update_floor_and_walls

Lua Example

cur_obj_update_floor_and_walls()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor_and_walls(void);

🔼


cur_obj_update_floor_height

Lua Example

cur_obj_update_floor_height()

Parameters

  • None

Returns

  • None

C Prototype

void cur_obj_update_floor_height(void);

🔼


cur_obj_update_floor_height_and_get_floor

Lua Example

local SurfaceValue = cur_obj_update_floor_height_and_get_floor()

Parameters

  • None

Returns

Surface

C Prototype

struct Surface *cur_obj_update_floor_height_and_get_floor(void);

🔼


Lua Example

local integerValue = cur_obj_wait_then_blink(timeUntilBlinking, numBlinks)

Parameters

Field Type
timeUntilBlinking integer
numBlinks integer

Returns

  • integer

C Prototype

s32 cur_obj_wait_then_blink(s32 timeUntilBlinking, s32 numBlinks);

🔼


cur_obj_was_attacked_or_ground_pounded

Lua Example

local integerValue = cur_obj_was_attacked_or_ground_pounded()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_was_attacked_or_ground_pounded(void);

🔼


cur_obj_within_12k_bounds

Lua Example

local integerValue = cur_obj_within_12k_bounds()

Parameters

  • None

Returns

  • integer

C Prototype

s32 cur_obj_within_12k_bounds(void);

🔼


disable_time_stop

Lua Example

disable_time_stop()

Parameters

  • None

Returns

  • None

C Prototype

void disable_time_stop(void);

🔼


disable_time_stop_including_mario

Lua Example

disable_time_stop_including_mario()

Parameters

  • None

Returns

  • None

C Prototype

void disable_time_stop_including_mario(void);

🔼


dist_between_object_and_point

Lua Example

local numberValue = dist_between_object_and_point(obj, pointX, pointY, pointZ)

Parameters

Field Type
obj Object
pointX number
pointY number
pointZ number

Returns

  • number

C Prototype

f32 dist_between_object_and_point(struct Object *obj, f32 pointX, f32 pointY, f32 pointZ);

🔼


dist_between_objects

Lua Example

local numberValue = dist_between_objects(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • number

C Prototype

f32 dist_between_objects(struct Object *obj1, struct Object *obj2);

🔼


enable_time_stop

Lua Example

enable_time_stop()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop(void);

🔼


enable_time_stop_if_alone

Lua Example

enable_time_stop_if_alone()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop_if_alone(void);

🔼


enable_time_stop_including_mario

Lua Example

enable_time_stop_including_mario()

Parameters

  • None

Returns

  • None

C Prototype

void enable_time_stop_including_mario(void);

🔼


find_object_with_behavior

Lua Example

local ObjectValue = find_object_with_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

Object

C Prototype

struct Object *find_object_with_behavior(const BehaviorScript *behavior);

🔼


find_unimportant_object

Lua Example

local ObjectValue = find_unimportant_object()

Parameters

  • None

Returns

Object

C Prototype

struct Object *find_unimportant_object(void);

🔼


geo_offset_klepto_debug

Lua Example

local integerValue = geo_offset_klepto_debug(callContext, a1, sp8)

Parameters

Field Type
callContext integer
a1 GraphNode
sp8 integer

Returns

  • integer

C Prototype

s32 geo_offset_klepto_debug(s32 callContext, struct GraphNode *a1, UNUSED s32 sp8);

🔼


get_object_list_from_behavior

Lua Example

local integerValue = get_object_list_from_behavior(behavior)

Parameters

Field Type
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

u32 get_object_list_from_behavior(const BehaviorScript *behavior);

🔼


increment_velocity_toward_range

Lua Example

local numberValue = increment_velocity_toward_range(value, center, zeroThreshold, increment)

Parameters

Field Type
value number
center number
zeroThreshold number
increment number

Returns

  • number

C Prototype

f32 increment_velocity_toward_range(f32 value, f32 center, f32 zeroThreshold, f32 increment);

🔼


is_item_in_array

Lua Example

local integerValue = is_item_in_array(item, array)

Parameters

Field Type
item integer
array Pointer <integer>

Returns

  • integer

C Prototype

s32 is_item_in_array(s8 item, s8 *array);

🔼


is_mario_moving_fast_or_in_air

Lua Example

local integerValue = is_mario_moving_fast_or_in_air(speedThreshold)

Parameters

Field Type
speedThreshold integer

Returns

  • integer

C Prototype

s32 is_mario_moving_fast_or_in_air(s32 speedThreshold);

🔼


lateral_dist_between_objects

Lua Example

local numberValue = lateral_dist_between_objects(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • number

C Prototype

f32 lateral_dist_between_objects(struct Object *obj1, struct Object *obj2);

🔼


mario_is_dive_sliding

Lua Example

local integerValue = mario_is_dive_sliding(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_is_dive_sliding(struct MarioState* m);

🔼


mario_is_in_air_action

Lua Example

local integerValue = mario_is_in_air_action(m)

Parameters

Field Type
m MarioState

Returns

  • integer

C Prototype

s32 mario_is_in_air_action(struct MarioState* m);

🔼


mario_is_within_rectangle

Lua Example

local integerValue = mario_is_within_rectangle(minX, maxX, minZ, maxZ)

Parameters

Field Type
minX integer
maxX integer
minZ integer
maxZ integer

Returns

  • integer

C Prototype

s32 mario_is_within_rectangle(s16 minX, s16 maxX, s16 minZ, s16 maxZ);

🔼


mario_set_flag

Lua Example

mario_set_flag(flag)

Parameters

Field Type
flag integer

Returns

  • None

C Prototype

void mario_set_flag(s32 flag);

🔼


obj_angle_to_object

Lua Example

local integerValue = obj_angle_to_object(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • integer

C Prototype

s16 obj_angle_to_object(struct Object *obj1, struct Object *obj2);

🔼


obj_angle_to_point

Lua Example

local integerValue = obj_angle_to_point(obj, pointX, pointZ)

Parameters

Field Type
obj Object
pointX number
pointZ number

Returns

  • integer

C Prototype

s16 obj_angle_to_point(struct Object *obj, f32 pointX, f32 pointZ);

🔼


obj_apply_scale_to_transform

Lua Example

obj_apply_scale_to_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_apply_scale_to_transform(struct Object *obj);

🔼


obj_attack_collided_from_other_object

Lua Example

local integerValue = obj_attack_collided_from_other_object(obj)

Parameters

Field Type
obj Object

Returns

  • integer

C Prototype

s32 obj_attack_collided_from_other_object(struct Object *obj);

🔼


obj_become_tangible

Lua Example

obj_become_tangible(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_become_tangible(struct Object *obj);

🔼


obj_build_relative_transform

Lua Example

obj_build_relative_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_build_relative_transform(struct Object *obj);

🔼


obj_build_transform_from_pos_and_angle

Lua Example

obj_build_transform_from_pos_and_angle(obj, posIndex, angleIndex)

Parameters

Field Type
obj Object
posIndex integer
angleIndex integer

Returns

  • None

C Prototype

void obj_build_transform_from_pos_and_angle(struct Object *obj, s16 posIndex, s16 angleIndex);

🔼


obj_build_transform_relative_to_parent

Lua Example

obj_build_transform_relative_to_parent(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_build_transform_relative_to_parent(struct Object *obj);

🔼


obj_build_vel_from_transform

Lua Example

obj_build_vel_from_transform(a0)

Parameters

Field Type
a0 Object

Returns

  • None

C Prototype

void obj_build_vel_from_transform(struct Object *a0);

🔼


obj_check_if_collided_with_object

Lua Example

local integerValue = obj_check_if_collided_with_object(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • integer

C Prototype

s32 obj_check_if_collided_with_object(struct Object *obj1, struct Object *obj2);

🔼


obj_copy_angle

Lua Example

obj_copy_angle(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_angle(struct Object *dst, struct Object *src);

🔼


obj_copy_behavior_params

Lua Example

obj_copy_behavior_params(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_behavior_params(struct Object *dst, struct Object *src);

🔼


obj_copy_graph_y_offset

Lua Example

obj_copy_graph_y_offset(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_graph_y_offset(struct Object *dst, struct Object *src);

🔼


obj_copy_pos

Lua Example

obj_copy_pos(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_pos(struct Object *dst, struct Object *src);

🔼


obj_copy_pos_and_angle

Lua Example

obj_copy_pos_and_angle(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_pos_and_angle(struct Object *dst, struct Object *src);

🔼


obj_copy_scale

Lua Example

obj_copy_scale(dst, src)

Parameters

Field Type
dst Object
src Object

Returns

  • None

C Prototype

void obj_copy_scale(struct Object *dst, struct Object *src);

🔼


obj_create_transform_from_self

Lua Example

obj_create_transform_from_self(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_create_transform_from_self(struct Object *obj);

🔼


obj_explode_and_spawn_coins

Lua Example

obj_explode_and_spawn_coins(sp18, sp1C)

Parameters

Field Type
sp18 number
sp1C integer

Returns

  • None

C Prototype

void obj_explode_and_spawn_coins(f32 sp18, s32 sp1C);

🔼


obj_has_behavior

Lua Example

local integerValue = obj_has_behavior(obj, behavior)

Parameters

Field Type
obj Object
behavior Pointer <BehaviorScript>

Returns

  • integer

C Prototype

s32 obj_has_behavior(struct Object *obj, const BehaviorScript *behavior);

🔼


obj_init_animation

Lua Example

obj_init_animation(obj, animIndex)

Parameters

Field Type
obj Object
animIndex integer

Returns

  • None

C Prototype

void obj_init_animation(struct Object *obj, s32 animIndex);

🔼


obj_is_hidden

Lua Example

local integerValue = obj_is_hidden(obj)

Parameters

Field Type
obj Object

Returns

  • integer

C Prototype

s32 obj_is_hidden(struct Object *obj);

🔼


obj_mark_for_deletion

Lua Example

obj_mark_for_deletion(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_mark_for_deletion(struct Object *obj);

🔼


obj_pitch_to_object

Lua Example

local integerValue = obj_pitch_to_object(obj, target)

Parameters

Field Type
obj Object
target Object

Returns

  • integer

C Prototype

s16 obj_pitch_to_object(struct Object* obj, struct Object* target);

🔼


obj_scale

Lua Example

obj_scale(obj, scale)

Parameters

Field Type
obj Object
scale number

Returns

  • None

C Prototype

void obj_scale(struct Object *obj, f32 scale);

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obj_scale_random

Lua Example

obj_scale_random(obj, rangeLength, minScale)

Parameters

Field Type
obj Object
rangeLength number
minScale number

Returns

  • None

C Prototype

void obj_scale_random(struct Object *obj, f32 rangeLength, f32 minScale);

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obj_scale_xyz

Lua Example

obj_scale_xyz(obj, xScale, yScale, zScale)

Parameters

Field Type
obj Object
xScale number
yScale number
zScale number

Returns

  • None

C Prototype

void obj_scale_xyz(struct Object *obj, f32 xScale, f32 yScale, f32 zScale);

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obj_set_angle

Lua Example

obj_set_angle(obj, pitch, yaw, roll)

Parameters

Field Type
obj Object
pitch integer
yaw integer
roll integer

Returns

  • None

C Prototype

void obj_set_angle(struct Object *obj, s16 pitch, s16 yaw, s16 roll);

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obj_set_behavior

Lua Example

obj_set_behavior(obj, behavior)

Parameters

Field Type
obj Object
behavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void obj_set_behavior(struct Object *obj, const BehaviorScript *behavior);

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obj_set_billboard

Lua Example

obj_set_billboard(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_billboard(struct Object *obj);

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obj_set_cylboard

Lua Example

obj_set_cylboard(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_cylboard(struct Object *obj);

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obj_set_face_angle_to_move_angle

Lua Example

obj_set_face_angle_to_move_angle(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_face_angle_to_move_angle(struct Object *obj);

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obj_set_gfx_pos_at_obj_pos

Lua Example

obj_set_gfx_pos_at_obj_pos(obj1, obj2)

Parameters

Field Type
obj1 Object
obj2 Object

Returns

  • None

C Prototype

void obj_set_gfx_pos_at_obj_pos(struct Object *obj1, struct Object *obj2);

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obj_set_gfx_pos_from_pos

Lua Example

obj_set_gfx_pos_from_pos(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_gfx_pos_from_pos(struct Object *obj);

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obj_set_held_state

Lua Example

obj_set_held_state(obj, heldBehavior)

Parameters

Field Type
obj Object
heldBehavior Pointer <BehaviorScript>

Returns

  • None

C Prototype

void obj_set_held_state(struct Object *obj, const BehaviorScript *heldBehavior);

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obj_set_hitbox

Lua Example

obj_set_hitbox(obj, hitbox)

Parameters

Field Type
obj Object
hitbox ObjectHitbox

Returns

  • None

C Prototype

void obj_set_hitbox(struct Object *obj, struct ObjectHitbox *hitbox);

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obj_set_parent_relative_pos

Lua Example

obj_set_parent_relative_pos(obj, relX, relY, relZ)

Parameters

Field Type
obj Object
relX integer
relY integer
relZ integer

Returns

  • None

C Prototype

void obj_set_parent_relative_pos(struct Object *obj, s16 relX, s16 relY, s16 relZ);

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obj_set_pos

Lua Example

obj_set_pos(obj, x, y, z)

Parameters

Field Type
obj Object
x integer
y integer
z integer

Returns

  • None

C Prototype

void obj_set_pos(struct Object *obj, s16 x, s16 y, s16 z);

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obj_set_pos_relative

Lua Example

obj_set_pos_relative(obj, other, dleft, dy, dforward)

Parameters

Field Type
obj Object
other Object
dleft number
dy number
dforward number

Returns

  • None

C Prototype

void obj_set_pos_relative(struct Object *obj, struct Object *other, f32 dleft, f32 dy, f32 dforward);

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obj_set_throw_matrix_from_transform

Lua Example

obj_set_throw_matrix_from_transform(obj)

Parameters

Field Type
obj Object

Returns

  • None

C Prototype

void obj_set_throw_matrix_from_transform(struct Object *obj);

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obj_spawn_loot_blue_coins

Lua Example

obj_spawn_loot_blue_coins(obj, numCoins, sp28, posJitter)

Parameters

Field Type
obj Object
numCoins integer
sp28 number
posJitter integer

Returns

  • None

C Prototype

void obj_spawn_loot_blue_coins(struct Object *obj, s32 numCoins, f32 sp28, s16 posJitter);

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obj_spawn_loot_coins

Lua Example

obj_spawn_loot_coins(obj, numCoins, sp30, coinBehavior, posJitter, model)

Parameters

Field Type
obj Object
numCoins integer
sp30 number
coinBehavior Pointer <BehaviorScript>
posJitter integer
model integer

Returns

  • None

C Prototype

void obj_spawn_loot_coins(struct Object *obj, s32 numCoins, f32 sp30, const BehaviorScript *coinBehavior, s16 posJitter, s16 model);

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obj_spawn_loot_yellow_coins

Lua Example

obj_spawn_loot_yellow_coins(obj, numCoins, sp28)

Parameters

Field Type
obj Object
numCoins integer
sp28 number

Returns

  • None

C Prototype

void obj_spawn_loot_yellow_coins(struct Object *obj, s32 numCoins, f32 sp28);

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obj_translate_local

Lua Example

obj_translate_local(obj, posIndex, localTranslateIndex)

Parameters

Field Type
obj Object
posIndex integer
localTranslateIndex integer

Returns

  • None

C Prototype

void obj_translate_local(struct Object *obj, s16 posIndex, s16 localTranslateIndex);

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obj_translate_xyz_random

Lua Example

obj_translate_xyz_random(obj, rangeLength)

Parameters

Field Type
obj Object
rangeLength number

Returns

  • None

C Prototype

void obj_translate_xyz_random(struct Object *obj, f32 rangeLength);

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obj_translate_xz_random

Lua Example

obj_translate_xz_random(obj, rangeLength)

Parameters

Field Type
obj Object
rangeLength number

Returns

  • None

C Prototype

void obj_translate_xz_random(struct Object *obj, f32 rangeLength);

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obj_turn_toward_object

Lua Example

local integerValue = obj_turn_toward_object(obj, target, angleIndex, turnAmount)

Parameters

Field Type
obj Object
target Object
angleIndex integer
turnAmount integer

Returns

  • integer

C Prototype

s16 obj_turn_toward_object(struct Object *obj, struct Object *target, s16 angleIndex, s16 turnAmount);

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player_performed_grab_escape_action

Lua Example

local integerValue = player_performed_grab_escape_action()

Parameters

  • None

Returns

  • integer

C Prototype

s32 player_performed_grab_escape_action(void);

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random_f32_around_zero

Lua Example

local numberValue = random_f32_around_zero(diameter)

Parameters

Field Type
diameter number

Returns

  • number

C Prototype

f32 random_f32_around_zero(f32 diameter);

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set_mario_interact_hoot_if_in_range

Lua Example

set_mario_interact_hoot_if_in_range(sp0, sp4, sp8)

Parameters

Field Type
sp0 integer
sp4 integer
sp8 number

Returns

  • None

C Prototype

void set_mario_interact_hoot_if_in_range(UNUSED s32 sp0, UNUSED s32 sp4, f32 sp8);

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set_time_stop_flags

Lua Example

set_time_stop_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void set_time_stop_flags(s32 flags);

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set_time_stop_flags_if_alone

Lua Example

set_time_stop_flags_if_alone(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void set_time_stop_flags_if_alone(s32 flags);

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signum_positive

Lua Example

local integerValue = signum_positive(x)

Parameters

Field Type
x integer

Returns

  • integer

C Prototype

s32 signum_positive(s32 x);

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spawn_base_star_with_no_lvl_exit

Lua Example

spawn_base_star_with_no_lvl_exit()

Parameters

  • None

Returns

  • None

C Prototype

void spawn_base_star_with_no_lvl_exit(void);

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spawn_mist_particles

Lua Example

spawn_mist_particles()

Parameters

  • None

Returns

  • None

C Prototype

void spawn_mist_particles(void);

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spawn_mist_particles_with_sound

Lua Example

spawn_mist_particles_with_sound(sp18)

Parameters

Field Type
sp18 integer

Returns

  • None

C Prototype

void spawn_mist_particles_with_sound(u32 sp18);

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spawn_star_with_no_lvl_exit

Lua Example

local ObjectValue = spawn_star_with_no_lvl_exit(sp20, sp24)

Parameters

Field Type
sp20 integer
sp24 integer

Returns

Object

C Prototype

struct Object *spawn_star_with_no_lvl_exit(s32 sp20, s32 sp24);

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spawn_water_droplet

Lua Example

local ObjectValue = spawn_water_droplet(parent, params)

Parameters

Field Type
parent Object
params WaterDropletParams

Returns

Object

C Prototype

struct Object *spawn_water_droplet(struct Object *parent, struct WaterDropletParams *params);

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stub_obj_helpers_3

Lua Example

stub_obj_helpers_3(sp0, sp4)

Parameters

Field Type
sp0 integer
sp4 integer

Returns

  • None

C Prototype

void stub_obj_helpers_3(UNUSED s32 sp0, UNUSED s32 sp4);

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stub_obj_helpers_4

Lua Example

stub_obj_helpers_4()

Parameters

  • None

Returns

  • None

C Prototype

void stub_obj_helpers_4(void);

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functions from object_list_processor.h


set_object_respawn_info_bits

Lua Example

set_object_respawn_info_bits(obj, bits)

Parameters

Field Type
obj Object
bits integer

Returns

  • None

C Prototype

void set_object_respawn_info_bits(struct Object *obj, u8 bits);

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functions from rumble_init.c


queue_rumble_data

Lua Example

queue_rumble_data(a0, a1)

Parameters

Field Type
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data(s16 a0, s16 a1);

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queue_rumble_data_mario

Lua Example

queue_rumble_data_mario(m, a0, a1)

Parameters

Field Type
m MarioState
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data_mario(struct MarioState* m, s16 a0, s16 a1);

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queue_rumble_data_object

Lua Example

queue_rumble_data_object(object, a0, a1)

Parameters

Field Type
object Object
a0 integer
a1 integer

Returns

  • None

C Prototype

void queue_rumble_data_object(struct Object* object, s16 a0, s16 a1);

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reset_rumble_timers

Lua Example

reset_rumble_timers(m)

Parameters

Field Type
m MarioState

Returns

  • None

C Prototype

void reset_rumble_timers(struct MarioState* m);

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reset_rumble_timers_2

Lua Example

reset_rumble_timers_2(m, a0)

Parameters

Field Type
m MarioState
a0 integer

Returns

  • None

C Prototype

void reset_rumble_timers_2(struct MarioState* m, s32 a0);

🔼



functions from save_file.h


save_file_clear_flags

Lua Example

save_file_clear_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void save_file_clear_flags(u32 flags);

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save_file_get_cap_pos

Lua Example

local integerValue = save_file_get_cap_pos(capPos)

Parameters

Field Type
capPos Vec3s

Returns

  • integer

C Prototype

s32 save_file_get_cap_pos(Vec3s capPos);

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save_file_get_course_coin_score

Lua Example

local integerValue = save_file_get_course_coin_score(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

s32 save_file_get_course_coin_score(s32 fileIndex, s32 courseIndex);

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save_file_get_course_star_count

Lua Example

local integerValue = save_file_get_course_star_count(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

s32 save_file_get_course_star_count(s32 fileIndex, s32 courseIndex);

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save_file_get_flags

Lua Example

local integerValue = save_file_get_flags()

Parameters

  • None

Returns

  • integer

C Prototype

u32 save_file_get_flags(void);

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save_file_get_max_coin_score

Lua Example

local integerValue = save_file_get_max_coin_score(courseIndex)

Parameters

Field Type
courseIndex integer

Returns

  • integer

C Prototype

u32 save_file_get_max_coin_score(s32 courseIndex);

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save_file_get_sound_mode

Lua Example

local integerValue = save_file_get_sound_mode()

Parameters

  • None

Returns

  • integer

C Prototype

u16 save_file_get_sound_mode(void);

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save_file_get_star_flags

Lua Example

local integerValue = save_file_get_star_flags(fileIndex, courseIndex)

Parameters

Field Type
fileIndex integer
courseIndex integer

Returns

  • integer

C Prototype

u32 save_file_get_star_flags(s32 fileIndex, s32 courseIndex);

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save_file_get_total_star_count

Lua Example

local integerValue = save_file_get_total_star_count(fileIndex, minCourse, maxCourse)

Parameters

Field Type
fileIndex integer
minCourse integer
maxCourse integer

Returns

  • integer

C Prototype

s32 save_file_get_total_star_count(s32 fileIndex, s32 minCourse, s32 maxCourse);

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save_file_set_flags

Lua Example

save_file_set_flags(flags)

Parameters

Field Type
flags integer

Returns

  • None

C Prototype

void save_file_set_flags(u32 flags);

🔼



functions from smlua_audio_utils.h


smlua_audio_utils_replace_sequence

Lua Example

smlua_audio_utils_replace_sequence(sequenceId, bankId, defaultVolume, m64Name)

Parameters

Field Type
sequenceId integer
bankId integer
defaultVolume integer
m64Name string

Returns

  • None

C Prototype

void smlua_audio_utils_replace_sequence(u8 sequenceId, u8 bankId, u8 defaultVolume, const char* m64Name);

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smlua_audio_utils_reset_all

Lua Example

smlua_audio_utils_reset_all()

Parameters

  • None

Returns

  • None

C Prototype

void smlua_audio_utils_reset_all(void);

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functions from smlua_collision_utils.h


collision_find_surface_on_ray

Lua Example

local RayIntersectionInfoValue = collision_find_surface_on_ray(startX, startY, startZ, endX, endY, endZ)

Parameters

Field Type
startX number
startY number
startZ number
endX number
endY number
endZ number

Returns

RayIntersectionInfo

C Prototype

struct RayIntersectionInfo* collision_find_surface_on_ray(f32 startX, f32 startY, f32 startZ, f32 endX, f32 endY, f32 endZ);

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get_water_surface_pseudo_floor

Lua Example

local SurfaceValue = get_water_surface_pseudo_floor()

Parameters

  • None

Returns

Surface

C Prototype

struct Surface* get_water_surface_pseudo_floor(void);

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smlua_collision_util_get

Lua Example

local PointerValue = smlua_collision_util_get(name)

Parameters

Field Type
name string

Returns

  • Pointer <Collision>

C Prototype

Collision* smlua_collision_util_get(const char* name);

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functions from smlua_misc_utils.h


allocate_mario_action

Lua Example

local integerValue = allocate_mario_action(actFlags)

Parameters

Field Type
actFlags integer

Returns

  • integer

C Prototype

u32 allocate_mario_action(u32 actFlags);

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deref_s32_pointer

Lua Example

local integerValue = deref_s32_pointer(pointer)

Parameters

Field Type
pointer Pointer <integer>

Returns

  • integer

C Prototype

s32 deref_s32_pointer(s32* pointer);

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get_current_save_file_num

Lua Example

local integerValue = get_current_save_file_num()

Parameters

  • None

Returns

  • integer

C Prototype

s16 get_current_save_file_num(void);

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get_environment_region

Lua Example

local numberValue = get_environment_region(index)

Parameters

Field Type
index integer

Returns

  • number

C Prototype

f32 get_environment_region(u8 index);

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get_hand_foot_pos_x

Lua Example

local numberValue = get_hand_foot_pos_x(m, index)

Parameters

Field Type
m MarioState
index integer

Returns

  • number

C Prototype

f32 get_hand_foot_pos_x(struct MarioState* m, u8 index);

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get_hand_foot_pos_y

Lua Example

local numberValue = get_hand_foot_pos_y(m, index)

Parameters

Field Type
m MarioState
index integer

Returns

  • number

C Prototype

f32 get_hand_foot_pos_y(struct MarioState* m, u8 index);

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get_hand_foot_pos_z

Lua Example

local numberValue = get_hand_foot_pos_z(m, index)

Parameters

Field Type
m MarioState
index integer

Returns

  • number

C Prototype

f32 get_hand_foot_pos_z(struct MarioState* m, u8 index);

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get_network_area_timer

Lua Example

local integerValue = get_network_area_timer()

Parameters

  • None

Returns

  • integer

C Prototype

u32 get_network_area_timer(void);

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get_temp_s32_pointer

Lua Example

local PointerValue = get_temp_s32_pointer(initialValue)

Parameters

Field Type
initialValue integer

Returns

  • Pointer <integer>

C Prototype

s32* get_temp_s32_pointer(s32 initialValue);

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hud_hide

Lua Example

hud_hide()

Parameters

  • None

Returns

  • None

C Prototype

void hud_hide(void);

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hud_show

Lua Example

hud_show()

Parameters

  • None

Returns

  • None

C Prototype

void hud_show(void);

🔼


movtexqc_register

Lua Example

movtexqc_register(name, level, area, type)

Parameters

Field Type
name string
level integer
area integer
type integer

Returns

  • None

C Prototype

void movtexqc_register(const char* name, s16 level, s16 area, s16 type);

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play_transition

Lua Example

play_transition(transType, time, red, green, blue)

Parameters

Field Type
transType integer
time integer
red integer
green integer
blue integer

Returns

  • None

C Prototype

void play_transition(s16 transType, s16 time, u8 red, u8 green, u8 blue);

🔼


save_file_set_using_backup_slot

Lua Example

save_file_set_using_backup_slot(usingBackupSlot)

Parameters

Field Type
usingBackupSlot boolean

Returns

  • None

C Prototype

void save_file_set_using_backup_slot(bool usingBackupSlot);

🔼


set_environment_region

Lua Example

set_environment_region(index, value)

Parameters

Field Type
index integer
value integer

Returns

  • None

C Prototype

void set_environment_region(u8 index, s32 value);

🔼


warp_exit_level

Lua Example

local booleanValue = warp_exit_level(aDelay)

Parameters

Field Type
aDelay integer

Returns

  • boolean

C Prototype

bool warp_exit_level(s32 aDelay);

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warp_restart_level

Lua Example

local booleanValue = warp_restart_level()

Parameters

  • None

Returns

  • boolean

C Prototype

bool warp_restart_level(void);

🔼


warp_to_castle

Lua Example

local booleanValue = warp_to_castle(aLevel)

Parameters

Field Type
aLevel integer

Returns

  • boolean

C Prototype

bool warp_to_castle(s32 aLevel);

🔼


warp_to_level

Lua Example

local booleanValue = warp_to_level(aLevel, aArea, aAct)

Parameters

Field Type
aLevel integer
aArea integer
aAct integer

Returns

  • boolean

C Prototype

bool warp_to_level(s32 aLevel, s32 aArea, s32 aAct);

🔼



functions from smlua_model_utils.h


smlua_model_util_get_id

Lua Example

local integerValue = smlua_model_util_get_id(name)

Parameters

Field Type
name string

Returns

  • integer

C Prototype

u32 smlua_model_util_get_id(const char* name);

🔼



functions from smlua_obj_utils.h


get_temp_object_hitbox

Lua Example

local ObjectHitboxValue = get_temp_object_hitbox()

Parameters

  • None

Returns

ObjectHitbox

C Prototype

struct ObjectHitbox* get_temp_object_hitbox(void);

🔼


get_trajectory

Lua Example

local PointerValue = get_trajectory(name)

Parameters

Field Type
name string

Returns

  • Pointer <Trajectory>

C Prototype

Trajectory* get_trajectory(const char* name);

🔼


obj_check_hitbox_overlap

Lua Example

local integerValue = obj_check_hitbox_overlap(o1, o2)

Parameters

Field Type
o1 Object
o2 Object

Returns

  • integer

C Prototype

s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2);

🔼


obj_get_first

Lua Example

local ObjectValue = obj_get_first(objList)

Parameters

Field Type
objList enum ObjectList

Returns

Object

C Prototype

struct Object *obj_get_first(enum ObjectList objList);

🔼


obj_get_first_with_behavior_id

Lua Example

local ObjectValue = obj_get_first_with_behavior_id(behaviorId)

Parameters

Field Type
behaviorId enum BehaviorId

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id(enum BehaviorId behaviorId);

🔼


obj_get_first_with_behavior_id_and_field_f32

Lua Example

local ObjectValue = obj_get_first_with_behavior_id_and_field_f32(behaviorId, fieldIndex, value)

Parameters

Field Type
behaviorId enum BehaviorId
fieldIndex integer
value number

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id_and_field_f32(enum BehaviorId behaviorId, s32 fieldIndex, f32 value);

🔼


obj_get_first_with_behavior_id_and_field_s32

Lua Example

local ObjectValue = obj_get_first_with_behavior_id_and_field_s32(behaviorId, fieldIndex, value)

Parameters

Field Type
behaviorId enum BehaviorId
fieldIndex integer
value integer

Returns

Object

C Prototype

struct Object *obj_get_first_with_behavior_id_and_field_s32(enum BehaviorId behaviorId, s32 fieldIndex, s32 value);

🔼


obj_get_next

Lua Example

local ObjectValue = obj_get_next(o)

Parameters

Field Type
o Object

Returns

Object

C Prototype

struct Object *obj_get_next(struct Object *o);

🔼


obj_get_next_with_same_behavior_id

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id(o)

Parameters

Field Type
o Object

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id(struct Object *o);

🔼


obj_get_next_with_same_behavior_id_and_field_f32

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id_and_field_f32(o, fieldIndex, value)

Parameters

Field Type
o Object
fieldIndex integer
value number

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id_and_field_f32(struct Object *o, s32 fieldIndex, f32 value);

🔼


obj_get_next_with_same_behavior_id_and_field_s32

Lua Example

local ObjectValue = obj_get_next_with_same_behavior_id_and_field_s32(o, fieldIndex, value)

Parameters

Field Type
o Object
fieldIndex integer
value integer

Returns

Object

C Prototype

struct Object *obj_get_next_with_same_behavior_id_and_field_s32(struct Object *o, s32 fieldIndex, s32 value);

🔼


obj_get_temp_spawn_particles_info

Lua Example

local SpawnParticlesInfoValue = obj_get_temp_spawn_particles_info(modelId)

Parameters

Field Type
modelId enum ModelExtendedId

Returns

SpawnParticlesInfo

C Prototype

struct SpawnParticlesInfo* obj_get_temp_spawn_particles_info(enum ModelExtendedId modelId);

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obj_has_behavior_id

Lua Example

local integerValue = obj_has_behavior_id(o, behaviorId)

Parameters

Field Type
o Object
behaviorId enum BehaviorId

Returns

  • integer

C Prototype

s32 obj_has_behavior_id(struct Object *o, enum BehaviorId behaviorId);

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obj_has_model_extended

Lua Example

local integerValue = obj_has_model_extended(o, modelId)

Parameters

Field Type
o Object
modelId enum ModelExtendedId

Returns

  • integer

C Prototype

s32 obj_has_model_extended(struct Object *o, enum ModelExtendedId modelId);

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obj_is_valid_for_interaction

Lua Example

local integerValue = obj_is_valid_for_interaction(o)

Parameters

Field Type
o Object

Returns

  • integer

C Prototype

s32 obj_is_valid_for_interaction(struct Object *o);

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obj_move_xyz

Lua Example

obj_move_xyz(o, dx, dy, dz)

Parameters

Field Type
o Object
dx number
dy number
dz number

Returns

  • None

C Prototype

void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz);

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obj_set_model_extended

Lua Example

obj_set_model_extended(o, modelId)

Parameters

Field Type
o Object
modelId enum ModelExtendedId

Returns

  • None

C Prototype

void obj_set_model_extended(struct Object *o, enum ModelExtendedId modelId);

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obj_set_vel

Lua Example

obj_set_vel(o, vx, vy, vz)

Parameters

Field Type
o Object
vx number
vy number
vz number

Returns

  • None

C Prototype

void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz);

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spawn_non_sync_object

Lua Example

local ObjectValue = spawn_non_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)

Parameters

Field Type
behaviorId enum BehaviorId
modelId enum ModelExtendedId
x number
y number
z number
objSetupFunction Lua Function ()

Returns

Object

C Prototype

struct Object* spawn_non_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);

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spawn_sync_object

Lua Example

local ObjectValue = spawn_sync_object(behaviorId, modelId, x, y, z, objSetupFunction)

Parameters

Field Type
behaviorId enum BehaviorId
modelId enum ModelExtendedId
x number
y number
z number
objSetupFunction Lua Function ()

Returns

Object

C Prototype

struct Object* spawn_sync_object(enum BehaviorId behaviorId, enum ModelExtendedId modelId, f32 x, f32 y, f32 z, LuaFunction objSetupFunction);

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functions from smlua_text_utils.h


smlua_text_utils_castle_secret_stars_replace

Lua Example

smlua_text_utils_castle_secret_stars_replace(name)

Parameters

Field Type
name string

Returns

  • None

C Prototype

void smlua_text_utils_castle_secret_stars_replace(const char* name);

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smlua_text_utils_course_acts_replace

Lua Example

smlua_text_utils_course_acts_replace(courseNum, courseName, act1, act2, act3, act4, act5, act6)

Parameters

Field Type
courseNum integer
courseName string
act1 string
act2 string
act3 string
act4 string
act5 string
act6 string

Returns

  • None

C Prototype

void smlua_text_utils_course_acts_replace(s16 courseNum, const char* courseName, const char* act1, const char* act2, const char* act3, const char* act4, const char* act5, const char* act6);

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smlua_text_utils_dialog_replace

Lua Example

smlua_text_utils_dialog_replace(dialogId, unused, linesPerBox, leftOffset, width, str)

Parameters

Field Type
dialogId enum DialogId
unused integer
linesPerBox integer
leftOffset integer
width integer
str string

Returns

  • None

C Prototype

void smlua_text_utils_dialog_replace(enum DialogId dialogId, u32 unused, s8 linesPerBox, s16 leftOffset, s16 width, const char* str);

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smlua_text_utils_extra_text_replace

Lua Example

smlua_text_utils_extra_text_replace(index, text)

Parameters

Field Type
index integer
text string

Returns

  • None

C Prototype

void smlua_text_utils_extra_text_replace(s16 index, const char* text);

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smlua_text_utils_reset_all

Lua Example

smlua_text_utils_reset_all()

Parameters

  • None

Returns

  • None

C Prototype

void smlua_text_utils_reset_all(void);

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smlua_text_utils_secret_star_replace

Lua Example

smlua_text_utils_secret_star_replace(courseNum, courseName)

Parameters

Field Type
courseNum integer
courseName string

Returns

  • None

C Prototype

void smlua_text_utils_secret_star_replace(s16 courseNum, const char* courseName);

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functions from sound_init.h


disable_background_sound

Lua Example

disable_background_sound()

Parameters

  • None

Returns

  • None

C Prototype

void disable_background_sound(void);

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enable_background_sound

Lua Example

enable_background_sound()

Parameters

  • None

Returns

  • None

C Prototype

void enable_background_sound(void);

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fadeout_cap_music

Lua Example

fadeout_cap_music()

Parameters

  • None

Returns

  • None

C Prototype

void fadeout_cap_music(void);

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fadeout_level_music

Lua Example

fadeout_level_music(fadeTimer)

Parameters

Field Type
fadeTimer integer

Returns

  • None

C Prototype

void fadeout_level_music(s16 fadeTimer);

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fadeout_music

Lua Example

fadeout_music(fadeOutTime)

Parameters

Field Type
fadeOutTime integer

Returns

  • None

C Prototype

void fadeout_music(s16 fadeOutTime);

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lower_background_noise

Lua Example

lower_background_noise(a)

Parameters

Field Type
a integer

Returns

  • None

C Prototype

void lower_background_noise(s32 a);

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play_cap_music

Lua Example

play_cap_music(seqArgs)

Parameters

Field Type
seqArgs integer

Returns

  • None

C Prototype

void play_cap_music(u16 seqArgs);

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play_cutscene_music

Lua Example

play_cutscene_music(seqArgs)

Parameters

Field Type
seqArgs integer

Returns

  • None

C Prototype

void play_cutscene_music(u16 seqArgs);

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play_infinite_stairs_music

Lua Example

play_infinite_stairs_music()

Parameters

  • None

Returns

  • None

C Prototype

void play_infinite_stairs_music(void);

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play_menu_sounds

Lua Example

play_menu_sounds(soundMenuFlags)

Parameters

Field Type
soundMenuFlags integer

Returns

  • None

C Prototype

void play_menu_sounds(s16 soundMenuFlags);

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play_painting_eject_sound

Lua Example

play_painting_eject_sound()

Parameters

  • None

Returns

  • None

C Prototype

void play_painting_eject_sound(void);

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play_shell_music

Lua Example

play_shell_music()

Parameters

  • None

Returns

  • None

C Prototype

void play_shell_music(void);

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raise_background_noise

Lua Example

raise_background_noise(a)

Parameters

Field Type
a integer

Returns

  • None

C Prototype

void raise_background_noise(s32 a);

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reset_volume

Lua Example

reset_volume()

Parameters

  • None

Returns

  • None

C Prototype

void reset_volume(void);

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set_background_music

Lua Example

set_background_music(a, seqArgs, fadeTimer)

Parameters

Field Type
a integer
seqArgs integer
fadeTimer integer

Returns

  • None

C Prototype

void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer);

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stop_cap_music

Lua Example

stop_cap_music()

Parameters

  • None

Returns

  • None

C Prototype

void stop_cap_music(void);

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stop_shell_music

Lua Example

stop_shell_music()

Parameters

  • None

Returns

  • None

C Prototype

void stop_shell_music(void);

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functions from spawn_sound.c


calc_dist_to_volume_range_1

Lua Example

local integerValue = calc_dist_to_volume_range_1(distance)

Parameters

Field Type
distance number

Returns

  • integer

C Prototype

s32 calc_dist_to_volume_range_1(f32 distance);

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calc_dist_to_volume_range_2

Lua Example

local integerValue = calc_dist_to_volume_range_2(distance)

Parameters

Field Type
distance number

Returns

  • integer

C Prototype

s32 calc_dist_to_volume_range_2(f32 distance);

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cur_obj_play_sound_1

Lua Example

cur_obj_play_sound_1(soundMagic)

Parameters

Field Type
soundMagic integer

Returns

  • None

C Prototype

void cur_obj_play_sound_1(s32 soundMagic);

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cur_obj_play_sound_2

Lua Example

cur_obj_play_sound_2(soundMagic)

Parameters

Field Type
soundMagic integer

Returns

  • None

C Prototype

void cur_obj_play_sound_2(s32 soundMagic);

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exec_anim_sound_state

Lua Example

exec_anim_sound_state(soundStates)

Parameters

Field Type
soundStates SoundState

Returns

  • None

C Prototype

void exec_anim_sound_state(struct SoundState *soundStates);

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functions from surface_collision.h


find_ceil_height

Lua Example

local numberValue = find_ceil_height(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

  • number

C Prototype

f32 find_ceil_height(f32 x, f32 y, f32 z);

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find_floor_height

Lua Example

local numberValue = find_floor_height(x, y, z)

Parameters

Field Type
x number
y number
z number

Returns

  • number

C Prototype

f32 find_floor_height(f32 x, f32 y, f32 z);

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find_poison_gas_level

Lua Example

local numberValue = find_poison_gas_level(x, z)

Parameters

Field Type
x number
z number

Returns

  • number

C Prototype

f32 find_poison_gas_level(f32 x, f32 z);

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find_wall_collisions

Lua Example

local integerValue = find_wall_collisions(colData)

Parameters

Field Type
colData WallCollisionData

Returns

  • integer

C Prototype

s32 find_wall_collisions(struct WallCollisionData *colData);

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find_water_level

Lua Example

local numberValue = find_water_level(x, z)

Parameters

Field Type
x number
z number

Returns

  • number

C Prototype

f32 find_water_level(f32 x, f32 z);

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functions from surface_load.h


alloc_surface_pools

Lua Example

alloc_surface_pools()

Parameters

  • None

Returns

  • None

C Prototype

void alloc_surface_pools(void);

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clear_dynamic_surfaces

Lua Example

clear_dynamic_surfaces()

Parameters

  • None

Returns

  • None

C Prototype

void clear_dynamic_surfaces(void);

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get_area_terrain_size

Lua Example

local integerValue = get_area_terrain_size(data)

Parameters

Field Type
data Pointer <integer>

Returns

  • integer

C Prototype

u32 get_area_terrain_size(s16 *data);

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load_area_terrain

Lua Example

load_area_terrain(index, data, surfaceRooms, macroObjects)

Parameters

Field Type
index integer
data Pointer <integer>
surfaceRooms Pointer <integer>
macroObjects Pointer <integer>

Returns

  • None

C Prototype

void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);

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load_object_collision_model

Lua Example

load_object_collision_model()

Parameters

  • None

Returns

  • None

C Prototype

void load_object_collision_model(void);

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