sm64coopdx/autogen
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Lighting Engine: Awesome Edition
Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I
* allowed all Vtx objects to be manipulated/retrieved
* updated lighting engine demo to be an SM64 night mode with a flashlight
* Fixed longterm bug where lighting bugs out unless you spawn a light
* Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces
2025-06-29 12:08:04 -04:00
..
lua_constants Added math.tween along with common easing functions (#833) 2025-06-24 22:09:17 +02:00
lua_definitions Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
autogen.sh smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
common.py More math improvements (#820) 2025-05-29 02:52:31 +02:00
convert_constants.py Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
convert_functions.py smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
convert_structs.py Add smlua_text_utils_dialog_get_text and some other dialog functions (#860) 2025-06-28 14:28:28 +02:00
extract_constants.py allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
extract_display_lists.py make extract_display_lists.py consistent across platforms 2025-05-10 13:30:06 +10:00
extract_functions.py More Optimizations (#792) 2025-05-16 20:27:49 -04:00
extract_object_fields.py allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
extract_structs.py autogen implement structs with name after definition 2025-02-12 18:24:01 +10:00
gen_hooks.py fix HOOK_ON_PACKET_RECEIVE 2025-06-19 17:14:15 +10:00
gen_math.py Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
gen_sound.py Fixed Wario sounds pitch/speed 2022-02-15 00:51:19 -08:00
vec_types.py More math improvements (#820) 2025-05-29 02:52:31 +02:00