sm64coopdx/autogen/lua_definitions
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Lighting Engine: Awesome Edition
Just making a brief commit and thats all to add onto dj's lighting engine improvements because I heard about the PR, in mine I
* allowed all Vtx objects to be manipulated/retrieved
* updated lighting engine demo to be an SM64 night mode with a flashlight
* Fixed longterm bug where lighting bugs out unless you spawn a light
* Added new default LE mode LE_MODE_AFFECT_ALL_SHADED_AND_COLORED which also affects vertex colored surfaces
2025-06-29 12:08:04 -04:00
..
constants.lua Lighting Engine: Awesome Edition 2025-06-29 12:08:04 -04:00
functions.lua Lighting engine improvements (#870) 2025-06-29 17:46:35 +02:00
manual.lua Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00
structs.lua Add smlua_text_utils_dialog_get_text and some other dialog functions (#860) 2025-06-28 14:28:28 +02:00