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				| GL | merge PC port onto the decompile | 2020-05-07 20:21:22 +02:00 | 
		
			
			
			
			
				| libc | Palette system overhaul and preset rewrite | 2024-05-21 17:09:59 -04:00 | 
		
			
			
			
			
				| PR | G_CULL_INVERT_EXT; Vec2 functions; bug fixes (#985) | 2025-10-21 18:56:35 +02:00 | 
		
			
			
			
			
				| stb | Implemented dynos model packs into configfile | 2022-03-10 19:23:38 -08:00 | 
		
			
			
			
			
				| behavior_commands.h | Added a full new custom behavior system (#124) | 2022-06-02 12:19:54 -07:00 | 
		
			
			
			
			
				| behavior_data.h | Basic Vertex Point Lighting Engine (#716) | 2025-03-27 16:36:02 -04:00 | 
		
			
			
			
			
				| behavior_table.h | Basic Vertex Point Lighting Engine (#716) | 2025-03-27 16:36:02 -04:00 | 
		
			
			
			
			
				| command_macros_base.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| config.h | Fix let's a go & okie dokie character sounds | 2024-06-27 11:09:28 -04:00 | 
		
			
			
			
			
				| course_table.h | Fix pause menus | 2023-11-21 17:14:25 -05:00 | 
		
			
			
			
			
				| dialog_ids.h | Add  ` smlua_text_utils_allocate_dialog` (#896) | 2025-08-03 17:49:45 +02:00 | 
		
			
			
			
			
				| display_lists.inl | geo_num3_switch is not a display list | 2025-08-07 14:22:31 +02:00 | 
		
			
			
			
			
				| eu_translation.h | Add  ` smlua_text_utils_allocate_dialog` (#896) | 2025-08-03 17:49:45 +02:00 | 
		
			
			
			
			
				| geo_commands.h | GEO_BONE GeoLayout command (#913) | 2025-08-20 12:46:32 +10:00 | 
		
			
			
			
			
				| gfx_dimensions.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| gfx_symbols.h | Fresnel Lighting from F3DEX3 (#941) | 2025-09-13 12:40:38 +02:00 | 
		
			
			
			
			
				| helper_macros.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| level_commands.h | Add lua params support to level macros (allocate dialog pt. 2) (#905) | 2025-09-13 20:36:28 +02:00 | 
		
			
			
			
			
				| level_misc_macros.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| level_table.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| luigi_sounds.h | Fix let's a go & okie dokie character sounds | 2024-06-27 11:09:28 -04:00 | 
		
			
			
			
			
				| macro_preset_names.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| macro_presets.h | Improvements to late-join synchronization | 2021-06-09 22:35:34 -07:00 | 
		
			
			
			
			
				| macros.h | More Optimizations (#792) | 2025-05-16 20:27:49 -04:00 | 
		
			
			
			
			
				| macros.inc | Refresh 3 | 2019-11-03 14:36:27 -05:00 | 
		
			
			
			
			
				| make_const_nonconst.h | Removed majority of TARGET_N64 logic from code | 2020-05-13 07:57:25 -04:00 | 
		
			
			
			
			
				| mario_animation_ids.h | Remove Waluigi anims | 2024-07-01 18:32:27 -04:00 | 
		
			
			
			
			
				| mario_geo_switch_case_ids.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| model_ids.h | add obj_get_model_id_extended, remember regular model ids | 2025-03-04 15:09:09 +10:00 | 
		
			
			
			
			
				| moving_texture_macros.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| object_constants.h | Make most used and useful features built-ins (#242) | 2023-02-26 03:15:54 +01:00 | 
		
			
			
			
			
				| object_fields.h | Add  ` smlua_text_utils_allocate_dialog` (#896) | 2025-08-03 17:49:45 +02:00 | 
		
			
			
			
			
				| platform_info.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| prevent_bss_reordering.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| segment_symbols.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| segments.h | Added extended bounds | 2022-04-06 08:40:22 -07:00 | 
		
			
			
			
			
				| seq_ids.h | Update to Refresh 13 (#19) | 2022-03-13 00:17:10 -08:00 | 
		
			
			
			
			
				| seq_luigi.inc | Fix cut off Luigi line | 2024-06-27 16:54:20 -04:00 | 
		
			
			
			
			
				| seq_macros.inc | sm64coopdx | 2023-10-30 01:03:36 -04:00 | 
		
			
			
			
			
				| seq_toad.inc | Fix let's a go & okie dokie character sounds | 2024-06-27 11:09:28 -04:00 | 
		
			
			
			
			
				| seq_wario.inc | Fix let's a go & okie dokie character sounds | 2024-06-27 11:09:28 -04:00 | 
		
			
			
			
			
				| sm64.h | Fix palette editor cap on/off invulnerability | 2025-08-13 21:01:39 +02:00 | 
		
			
			
			
			
				| sounds.h | fix SOUND_ARG_LOAD | 2025-07-16 03:13:00 +02:00 | 
		
			
			
			
			
				| special_preset_names.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| special_presets.h | merge refresh 10 | 2020-06-20 02:49:59 +03:00 | 
		
			
			
			
			
				| surface_terrains.h | Static Object Collision / Check for freed CObject (#924) | 2025-10-21 19:04:05 +02:00 | 
		
			
			
			
			
				| textures.h | More DynOS custom level progress - BOB can now compile | 2022-04-03 03:30:47 -07:00 | 
		
			
			
			
			
				| tinfl.h | add virtual filesystem thing w/ ZIP support | 2020-06-07 21:06:25 +03:00 | 
		
			
			
			
			
				| toad_sounds.h | Fix let's a go & okie dokie character sounds | 2024-06-27 11:09:28 -04:00 | 
		
			
			
			
			
				| trig_tables.inc.c | refresh 4 | 2019-12-01 21:52:53 -05:00 | 
		
			
			
			
			
				| types.h | Fix Texture type; add various get_name functions (#945) | 2025-09-15 20:59:26 +02:00 | 
		
			
			
			
			
				| ultra64.h | Better way to detect mingw-w64; fix bettercamera for mingw.org; close | 2020-05-15 00:26:56 +08:00 | 
		
			
			
			
			
				| wario_sounds.h | Fix let's a go & okie dokie character sounds | 2024-06-27 11:09:28 -04:00 |