sm64coopdx/src/pc/lua/smlua_constants_autogen.c
2025-10-26 16:28:46 +01:00

4631 lines
No EOL
174 KiB
C

char gSmluaConstants[] = ""
"math.randomseed(get_time())\n"
"_SyncTable = {\n"
"__index = function (t,k)\n"
"local _table = rawget(t, '_table')\n"
"return _table[k]\n"
"end,\n"
"__newindex = function (t,k,v)\n"
"local _table = rawget(t, '_table')\n"
"if _table[k] == v then return end\n"
"_set_sync_table_field(t, k, v)\n"
"end\n"
"}\n"
"_ReadOnlyTable = {\n"
"__index = function (t,k)\n"
"local _table = rawget(t, '_table')\n"
"return _table[k]\n"
"end,\n"
"__newindex = function (_,k,_) error('Attempting to modify key `' .. k .. '` of read-only table') end,\n"
"__metatable = false\n"
"}\n"
"-----------\n"
"-- table --\n"
"-----------\n"
"--- Creates a shallow copy of table `t`\n"
"--- @param t table\n"
"--- @return table\n"
"function table.copy(t)\n"
"return table_copy(t)\n"
"end\n"
"--- Creates a deep copy of table `t`\n"
"--- @param t table\n"
"--- @return table\n"
"function table.deepcopy(t)\n"
"return table_deepcopy(t)\n"
"end\n"
"--- Utility function to create a read-only table\n"
"--- @param data table\n"
"--- @return table\n"
"function create_read_only_table(data)\n"
"local t = {}\n"
"local mt = {\n"
"__index = data,\n"
"__newindex = function(_, k, _)\n"
"error('Attempting to modify key `' .. k .. '` of read-only table')\n"
"end,\n"
"__call = function() return table_copy(data) end,\n"
"__metatable = false\n"
"}\n"
"setmetatable(t, mt)\n"
"return t\n"
"end\n"
"-----------\n"
"-- sound --\n"
"-----------\n"
"--- @type Vec3f\n"
"gGlobalSoundSource = create_read_only_table({ x = 0, y = 0, z = 0 })\n"
"--- @param bank number\n"
"--- @param soundID number\n"
"--- @param priority number\n"
"--- @param flags number\n"
"--- @return number\n"
"function SOUND_ARG_LOAD(bank, soundID, priority, flags)\n"
"if flags == nil then flags = 0 end\n"
"return math.s32(\n"
"((bank << SOUNDARGS_SHIFT_BANK) & SOUNDARGS_MASK_BANK) |\n"
"((soundID << SOUNDARGS_SHIFT_SOUNDID) & SOUNDARGS_MASK_SOUNDID) |\n"
"((priority << SOUNDARGS_SHIFT_PRIORITY) & SOUNDARGS_MASK_PRIORITY) |\n"
"(flags & SOUNDARGS_MASK_BITFLAGS) |\n"
"SOUND_STATUS_WAITING\n"
")\n"
"end\n"
"-------------\n"
"-- courses --\n"
"-------------\n"
"--- @type integer\n"
"COURSE_NONE = 0\n"
"--- @type integer\n"
"COURSE_BOB = 1\n"
"--- @type integer\n"
"COURSE_WF = 2\n"
"--- @type integer\n"
"COURSE_JRB = 3\n"
"--- @type integer\n"
"COURSE_CCM = 4\n"
"--- @type integer\n"
"COURSE_BBH = 5\n"
"--- @type integer\n"
"COURSE_HMC = 6\n"
"--- @type integer\n"
"COURSE_LLL = 7\n"
"--- @type integer\n"
"COURSE_SSL = 8\n"
"--- @type integer\n"
"COURSE_DDD = 9\n"
"--- @type integer\n"
"COURSE_SL = 10\n"
"--- @type integer\n"
"COURSE_WDW = 11\n"
"--- @type integer\n"
"COURSE_TTM = 12\n"
"--- @type integer\n"
"COURSE_THI = 13\n"
"--- @type integer\n"
"COURSE_TTC = 14\n"
"--- @type integer\n"
"COURSE_RR = 15\n"
"--- @type integer\n"
"COURSE_BITDW = 16\n"
"--- @type integer\n"
"COURSE_BITFS = 17\n"
"--- @type integer\n"
"COURSE_BITS = 18\n"
"--- @type integer\n"
"COURSE_PSS = 19\n"
"--- @type integer\n"
"COURSE_COTMC = 20\n"
"--- @type integer\n"
"COURSE_TOTWC = 21\n"
"--- @type integer\n"
"COURSE_VCUTM = 22\n"
"--- @type integer\n"
"COURSE_WMOTR = 23\n"
"--- @type integer\n"
"COURSE_SA = 24\n"
"--- @type integer\n"
"COURSE_CAKE_END = 25\n"
"--- @type integer\n"
"COURSE_END = 26\n"
"--- @type integer\n"
"COURSE_MAX = 25\n"
"--- @type integer\n"
"COURSE_COUNT = 25\n"
"--- @type integer\n"
"COURSE_MIN = 1\n"
"------------------------------\n"
"-- player palette functions --\n"
"------------------------------\n"
"--- @param np NetworkPlayer\n"
"--- @param part PlayerPart\n"
"--- @return Color\n"
"--- Gets the palette color of `part` on `np`\n"
"function network_player_get_palette_color(np, part)\n"
"local color = {\n"
"r = network_player_get_palette_color_channel(np, part, 0),\n"
"g = network_player_get_palette_color_channel(np, part, 1),\n"
"b = network_player_get_palette_color_channel(np, part, 2)\n"
"}\n"
"return color\n"
"end\n"
"--- @param np NetworkPlayer\n"
"--- @param part PlayerPart\n"
"--- @return Color\n"
"--- Gets the override palette color of `part` on `np`\n"
"function network_player_get_override_palette_color(np, part)\n"
"local color = {\n"
"r = network_player_get_override_palette_color_channel(np, part, 0),\n"
"g = network_player_get_override_palette_color_channel(np, part, 1),\n"
"b = network_player_get_override_palette_color_channel(np, part, 2)\n"
"}\n"
"return color\n"
"end\n"
"--------------------------\n"
"-- local math functions --\n"
"--------------------------\n"
"local __math_min, __math_max, __math_sqrt, __math_floor, __math_ceil, __math_cos, __math_sin, __math_pi = math.min, math.max, math.sqrt, math.floor, math.ceil, math.cos, math.sin, math.pi\n"
"------------\n"
"-- tweens --\n"
"------------\n"
"-- Unrelated to SM64, but these are for `math.tween`\n"
"---@param x number\n"
"---@return number\n"
"IN_SINE = function (x) return 1 - __math_cos((x * __math_pi) / 2) end\n"
"---@param x number\n"
"---@return number\n"
"OUT_SINE = function (x) return __math_sin((x * __math_pi) / 2) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_SINE = function (x) return -(__math_cos(__math_pi * x) - 1) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_SINE = function (x) return x < 0.5 and 0.5 * __math_sin(x * __math_pi) or 1 - 0.5 * __math_cos(((x * 2 - 1) * (__math_pi / 2))) end\n"
"---@param x number\n"
"---@return number\n"
"IN_QUAD = function (x) return x ^ 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_QUAD = function (x) return 1 - ((1 - x) ^ 2) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_QUAD = function (x) return x < 0.5 and 2 * (x ^ 2) or 1 - ((-2 * x + 2) ^ 2) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_QUAD = function (x) return x < 0.5 and 0.5 * (-(2 * x) * ((2 * x) - 2)) or 0.5 + 0.5 * (2 * x - 1) ^ 2 end\n"
"---@param x number\n"
"---@return number\n"
"IN_CUBIC = function (x) return x ^ 3 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_CUBIC = function (x) return 1 - ((1 - x) ^ 3) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_CUBIC = function (x) return x < 0.5 and 4 * (x ^ 3) or 1 - ((-2 * x + 2) ^ 3) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_CUBIC = function (x) return x < 0.5 and 0.5 * (((2 * x - 1) ^ 3) + 1) or 0.5 + 0.5 * (2 * x - 1) ^ 3 end\n"
"---@param x number\n"
"---@return number\n"
"IN_QUART = function (x) return x ^ 4 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_QUART = function (x) return 1 - ((1 - x) ^ 4) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_QUART = function (x) return x < 0.5 and 8 * (x ^ 4) or 1 - ((-2 * x + 2) ^ 4) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_QUART = function (x) return x < 0.5 and 0.5 * (1 - ((2 * x - 1) ^ 4)) or 0.5 + 0.5 * (2 * x - 1) ^ 4 end\n"
"---@param x number\n"
"---@return number\n"
"IN_QUINT = function (x) return x ^ 5 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_QUINT = function (x) return 1 - ((1 - x) ^ 5) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_QUINT = function (x) return x < 0.5 and 16 * (x ^ 5) or 1 - ((-2 * x + 2) ^ 5) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_QUINT = function (x) return x < 0.5 and 0.5 * (((2 * x - 1) ^ 5) + 1) or 0.5 + 0.5 * (2 * x - 1) ^ 5 end\n"
"---@param x number\n"
"---@return number\n"
"IN_EXPO = function (x) return x == 0 and x or 2 ^ (10 * x - 10) end\n"
"---@param x number\n"
"---@return number\n"
"OUT_EXPO = function (x) return x == 1 and x or 1 - (2 ^ (-10 * x)) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_EXPO = function (x) return (x == 0 or x == 1) and x or x < 0.5 and (2 ^ (20 * x - 10)) / 2 or (2 - (2 ^ (-20 * x + 10))) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_EXPO = function (x) return (x == 0 or x == 1) and x or x < 0.5 and 0.5 * (1 - 2 ^ (-20 * x)) or 0.5 + 0.5 * (2 ^ (20 * x - 20)) end\n"
"---@param x number\n"
"---@return number\n"
"IN_CIRC = function (x) return 1 - __math_sqrt(1 - (x ^ 2)) end\n"
"---@param x number\n"
"---@return number\n"
"OUT_CIRC = function (x) return __math_sqrt(1 - ((x - 1) ^ 2)) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_CIRC = function (x) return x < 0.5 and (1 - __math_sqrt(1 - ((2 * x) ^ 2))) / 2 or (__math_sqrt(1 - ((-2 * x + 2) ^ 2)) + 1) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_CIRC = function (x) return x < 0.5 and 0.5 * __math_sqrt(1 - (2 * x - 1) ^ 2) or 0.5 + 0.5 * (1 - __math_sqrt(1 - (2 * x - 1) ^ 2)) end\n"
"---@param x number\n"
"---@return number\n"
"IN_BACK = function (x) return (1.70158 + 1) * (x ^ 3) - 1.70158 * (x ^ 2) end\n"
"---@param x number\n"
"---@return number\n"
"OUT_BACK = function (x) return 1 + (1.70158 + 1) * ((x - 1) ^ 3) + 1.70158 * ((x - 1) ^ 2) end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_BACK = function (x) return x < 0.5 and (((2 * x) ^ 2) * (((1.70158 * 1.525) + 1) * 2 * x - (1.70158 * 1.525))) / 2 or (((2 * x - 2) ^ 2) * (((1.70158 * 1.525) + 1) * (x * 2 - 2) + (1.70158 * 1.525)) + 2) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_BACK = function (x) return x < 0.5 and 0.5 * (1 + (1.70158 + 1) * ((2 * x) - 1) ^ 3 + 1.70158 * ((2 * x) - 1) ^ 2) or 0.5 + 0.5 * ((1.70158 + 1) * (2 * x - 1) ^ 3 - 1.70158 * (2 * x - 1) ^ 2) end\n"
"---@param x number\n"
"---@return number\n"
"IN_ELASTIC = function (x) return (x == 0 or x == 1) and x or -(2 ^ (10 * x - 10)) * __math_sin((x * 10 - 10.75) * ((2 * __math_pi) / 3)) end\n"
"---@param x number\n"
"---@return number\n"
"OUT_ELASTIC = function (x) return (x == 0 or x == 1) and x or (2 ^ (-10 * x)) * __math_sin((x * 10 - 0.75) * ((2 * __math_pi) / 3)) + 1 end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_ELASTIC = function (x) return (x == 0 or x == 1) and x or (x < 0.5 and (-0.5 * (2 ^ (20 * x - 10)) * __math_sin((20 * x - 11.125) * ((2 * __math_pi) / 4.5)))) or (0.5 * (2 ^ (-20 * x + 10)) * __math_sin((20 * x - 11.125) * ((2 * __math_pi) / 4.5)) + 1) end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_ELASTIC = function (x) return (x == 0 or x == 1) and x or (x < 0.5 and 0.5 * ((2 ^ (-10 * (x * 2))) * __math_sin(((x * 2) * 10 - 0.75) * ((2 * __math_pi) / 3)) + 1)) or 0.5 + 0.5 * (-(2 ^ (10 * ((x - 0.5) * 2) - 10)) * __math_sin((((x - 0.5) * 2) * 10 - 10.75) * ((2 * __math_pi) / 3))) end\n"
"---@param x number\n"
"---@return number\n"
"IN_BOUNCE = function (x) return 1 - OUT_BOUNCE(1 - x) end\n"
"---@param x number\n"
"---@return number\n"
"OUT_BOUNCE = function (x) if x < 1 / 2.75 then return 7.5625 * (x ^ 2) elseif x < 2 / 2.75 then x = x - 1.5 / 2.75 return 7.5625 * (x ^ 2) + 0.75 elseif x < 2.5 / 2.75 then x = x - 2.25 / 2.75 return 7.5625 * (x ^ 2) + 0.9375 else x = x - 2.625 / 2.75 return 7.5625 * (x ^ 2) + 0.984375 end end\n"
"---@param x number\n"
"---@return number\n"
"IN_OUT_BOUNCE = function (x) return x < 0.5 and (1 - OUT_BOUNCE(1 - 2 * x)) / 2 or (1 + OUT_BOUNCE(2 * x - 1)) / 2 end\n"
"---@param x number\n"
"---@return number\n"
"OUT_IN_BOUNCE = function (x) return x < 0.5 and 0.5 * OUT_BOUNCE(x * 2) or 0.5 + 0.5 * IN_BOUNCE(2 * x - 1) end\n"
"--------------------\n"
"-- math functions --\n"
"--------------------\n"
"--- Note: These functions don't exist in the Lua math library,\n"
"--- and are useful enough to not have to redefine them in every mod\n"
"--- @param x number\n"
"--- @return number\n"
"--- Computes the square of the number `x`\n"
"function math.sqr(x)\n"
"return x * x\n"
"end\n"
"--- @param x number\n"
"--- @param a number\n"
"--- @param b number\n"
"--- @return number\n"
"--- Clamps the number `x` between bounds `a` (minimum) and `b` (maximum)\n"
"function math.clamp(x, a, b)\n"
"return __math_min(__math_max(x, a), b)\n"
"end\n"
"--- @param a number\n"
"--- @param b number\n"
"--- @return number\n"
"--- Computes the hypotenuse of a right-angled triangle given sides `a` and `b` using the Pythagorean theorem\n"
"function math.hypot(a, b)\n"
"return __math_sqrt(a * a + b * b)\n"
"end\n"
"--- @param x number\n"
"--- @return number\n"
"--- Returns 1 if `x` is positive or zero, -1 otherwise\n"
"function math.sign(x)\n"
"return x >= 0 and 1 or -1\n"
"end\n"
"--- @param x number\n"
"--- @return number\n"
"--- Returns 1 if `x` is positive, 0 if it is zero, -1 otherwise\n"
"function math.sign0(x)\n"
"return x ~= 0 and (x > 0 and 1 or -1) or 0\n"
"end\n"
"--- @param a number\n"
"--- @param b number\n"
"--- @param t number\n"
"--- @return number\n"
"--- Linearly interpolates between `a` and `b` using delta `t`\n"
"function math.lerp(a, b, t)\n"
"return a + (b - a) * t\n"
"end\n"
"--- @param a number\n"
"--- @param b number\n"
"--- @param x number\n"
"--- @return number\n"
"--- Determines where `x` linearly lies between `a` and `b`. It's the inverse of `math.lerp`\n"
"function math.invlerp(a, b, x)\n"
"return (x - a) / (b - a)\n"
"end\n"
"--- @param a number\n"
"--- @param b number\n"
"--- @param c number\n"
"--- @param d number\n"
"--- @param x number\n"
"--- @return number\n"
"--- Linearly remaps `x` from the source range `[a, b]` to the destination range `[c, d]`\n"
"function math.remap(a, b, c, d, x)\n"
"return c + (d - c) * ((x - a) / (b - a))\n"
"end\n"
"--- @param x number\n"
"--- Rounds `x` to the nearest integer value\n"
"function math.round(x)\n"
"return x > 0 and __math_floor(x + 0.5) or __math_ceil(x - 0.5)\n"
"end\n"
"--- @param t function | number\n"
"--- @param a number\n"
"--- @param b number\n"
"--- @param x number\n"
"--- @return number\n"
"--- Interpolates between `a` and `b` using delta `x` and a tweening or easing math function `t`\n"
"function math.tween(t, a, b, x)\n"
"local y\n"
"if type(t) == 'function' then\n"
"y = a + t(x) * (b - a)\n"
"else\n"
"y = a + t * (b - a)\n"
"end\n"
"return y\n"
"end\n"
"local __common_signed_conversion = function (x, size)\n"
"x = __math_floor(x) & (1 << size) - 1\n"
"return x - ((x & (1 << (size - 1))) << 1)\n"
"end\n"
"local __common_unsigned_conversion = function (x, size)\n"
"return __math_floor(x) & (1 << size) - 1\n"
"end\n"
"--- @param x number\n"
"--- @return integer\n"
"--- Converts `x` into a valid `s8` range\n"
"--- - `[-128, 127]`\n"
"function math.s8(x)\n"
"return __common_signed_conversion(x, 8)\n"
"end\n"
"--- @param x number\n"
"--- @return integer\n"
"--- Converts `x` into a valid `s16` range\n"
"--- - `[-32768, 32767]`\n"
"function math.s16(x)\n"
"return __common_signed_conversion(x, 16)\n"
"end\n"
"--- @param x number\n"
"--- @return integer\n"
"--- Converts `x` into a valid `s32` range\n"
"--- - `[-2147483648, 2147483647]`\n"
"function math.s32(x)\n"
"return __common_signed_conversion(x, 32)\n"
"end\n"
"--- @param x number\n"
"--- @return integer\n"
"--- Converts `x` into a valid `u8` range\n"
"--- - `[0, 255]`\n"
"function math.u8(x)\n"
"return __common_unsigned_conversion(x, 8)\n"
"end\n"
"--- @param x number\n"
"--- @return integer\n"
"--- Converts `x` into a valid `u16` range\n"
"--- - `[0, 65535]`\n"
"function math.u16(x)\n"
"return __common_unsigned_conversion(x, 16)\n"
"end\n"
"--- @param x number\n"
"--- @return integer\n"
"--- Converts `x` into a valid `u32` range\n"
"--- - `[0, 4294967295]`\n"
"function math.u32(x)\n"
"return __common_unsigned_conversion(x, 32)\n"
"end\n"
"--- @type integer\n"
"FONT_TINY = -1\n"
"--- @type integer\n"
"ANIM_FLAG_FORWARD = (1 << 1)\n"
"--------------------\n"
"-- Math functions --\n"
"--------------------\n"
"--- Note: These functions were originally in smlua_math_utils.h,\n"
"--- but performed worse (~2x slower) than built-in Lua math functions\n"
"min = math.min\n"
"minf = math.min\n"
"max = math.max\n"
"maxf = math.max\n"
"sqr = math.sqr\n"
"sqrf = math.sqr\n"
"clamp = math.clamp\n"
"clampf = math.clamp\n"
"hypotf = math.hypot\n"
"gVec2fZero = create_read_only_table({x=0,y=0})\n"
"gVec2fOne = create_read_only_table({x=1,y=1})\n"
"gVec3fZero = create_read_only_table({x=0,y=0,z=0})\n"
"gVec3fOne = create_read_only_table({x=1,y=1,z=1})\n"
"gVec3fX = create_read_only_table({x=1,y=0,z=0})\n"
"gVec3fY = create_read_only_table({x=0,y=1,z=0})\n"
"gVec3fZ = create_read_only_table({x=0,y=0,z=1})\n"
"gVec4fZero = create_read_only_table({x=0,y=0,z=0,w=0})\n"
"gVec4fOne = create_read_only_table({x=1,y=1,z=1,w=1})\n"
"gVec2iZero = create_read_only_table({x=0,y=0})\n"
"gVec2iOne = create_read_only_table({x=1,y=1})\n"
"gVec3iZero = create_read_only_table({x=0,y=0,z=0})\n"
"gVec3iOne = create_read_only_table({x=1,y=1,z=1})\n"
"gVec4iZero = create_read_only_table({x=0,y=0,z=0,w=0})\n"
"gVec4iOne = create_read_only_table({x=1,y=1,z=1,w=1})\n"
"gVec2sZero = create_read_only_table({x=0,y=0})\n"
"gVec2sOne = create_read_only_table({x=1,y=1})\n"
"gVec3sZero = create_read_only_table({x=0,y=0,z=0})\n"
"gVec3sOne = create_read_only_table({x=1,y=1,z=1})\n"
"gVec4sZero = create_read_only_table({x=0,y=0,z=0,w=0})\n"
"gVec4sOne = create_read_only_table({x=1,y=1,z=1,w=1})\n"
"gMat4Zero = create_read_only_table({m00=0,m01=0,m02=0,m03=0,m10=0,m11=0,m12=0,m13=0,m20=0,m21=0,m22=0,m23=0,m30=0,m31=0,m32=0,m33=0})\n"
"gMat4Identity = create_read_only_table({m00=1,m01=0,m02=0,m03=0,m10=0,m11=1,m12=0,m13=0,m20=0,m21=0,m22=1,m23=0,m30=0,m31=0,m32=0,m33=1})\n"
"gMat4Fullscreen = create_read_only_table({m00=0.00625,m01=0,m02=0,m03=0,m10=0,m11=0.008333333333333333,m12=0,m13=0,m20=0,m21=0,m22=-1,m23=0,m30=-1,m31=-1,m32=-1,m33=1})\n"
"INSTANT_WARP_INDEX_START=0x00\n"
"INSTANT_WARP_INDEX_STOP=0x04\n"
"MAX_AREAS=16\n"
"WARP_TRANSITION_FADE_FROM_COLOR=0x00\n"
"WARP_TRANSITION_FADE_INTO_COLOR=0x01\n"
"WARP_TRANSITION_FADE_FROM_STAR=0x08\n"
"WARP_TRANSITION_FADE_INTO_STAR=0x09\n"
"WARP_TRANSITION_FADE_FROM_CIRCLE=0x0A\n"
"WARP_TRANSITION_FADE_INTO_CIRCLE=0x0B\n"
"WARP_TRANSITION_FADE_FROM_MARIO=0x10\n"
"WARP_TRANSITION_FADE_INTO_MARIO=0x11\n"
"WARP_TRANSITION_FADE_FROM_BOWSER=0x12\n"
"WARP_TRANSITION_FADE_INTO_BOWSER=0x13\n"
"VERSION_REGION='US'\n"
"id_bhv1Up=0\n"
"id_bhv1upJumpOnApproach=1\n"
"id_bhv1upRunningAway=2\n"
"id_bhv1upSliding=3\n"
"id_bhv1upWalking=4\n"
"id_bhvActivatedBackAndForthPlatform=5\n"
"id_bhvActSelector=6\n"
"id_bhvActSelectorStarType=7\n"
"id_bhvAirborneDeathWarp=8\n"
"id_bhvAirborneStarCollectWarp=9\n"
"id_bhvAirborneWarp=10\n"
"id_bhvAlphaBooKey=11\n"
"id_bhvAmbientSounds=12\n"
"id_bhvAnimatedTexture=13\n"
"id_bhvAnimatesOnFloorSwitchPress=14\n"
"id_bhvAnotherElavator=15\n"
"id_bhvAnotherTiltingPlatform=16\n"
"id_bhvArrowLift=17\n"
"id_bhvBalconyBigBoo=18\n"
"id_bhvBbhTiltingTrapPlatform=19\n"
"id_bhvBbhTumblingBridge=20\n"
"id_bhvBeginningLakitu=21\n"
"id_bhvBeginningPeach=22\n"
"id_bhvBetaBooKey=23\n"
"id_bhvBetaBowserAnchor=24\n"
"id_bhvBetaChestBottom=25\n"
"id_bhvBetaChestLid=26\n"
"id_bhvBetaFishSplashSpawner=27\n"
"id_bhvBetaHoldableObject=28\n"
"id_bhvBetaMovingFlames=29\n"
"id_bhvBetaMovingFlamesSpawn=30\n"
"id_bhvBetaTrampolineSpring=31\n"
"id_bhvBetaTrampolineTop=32\n"
"id_bhvBigBoulder=33\n"
"id_bhvBigBoulderGenerator=34\n"
"id_bhvBigBully=35\n"
"id_bhvBigBullyWithMinions=36\n"
"id_bhvBigChillBully=37\n"
"id_bhvBigSnowmanWhole=38\n"
"id_bhvBird=39\n"
"id_bhvBirdsSoundLoop=40\n"
"id_bhvBitfsSinkingCagePlatform=41\n"
"id_bhvBitfsSinkingPlatforms=42\n"
"id_bhvBitfsTiltingInvertedPyramid=43\n"
"id_bhvBlackSmokeBowser=44\n"
"id_bhvBlackSmokeMario=45\n"
"id_bhvBlackSmokeUpward=46\n"
"id_bhvBlueBowserFlame=47\n"
"id_bhvBlueCoinJumping=48\n"
"id_bhvBlueCoinSliding=49\n"
"id_bhvBlueCoinSwitch=50\n"
"id_bhvBlueFish=51\n"
"id_bhvBlueFlamesGroup=52\n"
"id_bhvBobBowlingBallSpawner=53\n"
"id_bhvBobomb=54\n"
"id_bhvBobombAnchorMario=55\n"
"id_bhvBobombBuddy=56\n"
"id_bhvBobombBuddyOpensCannon=57\n"
"id_bhvBobombBullyDeathSmoke=58\n"
"id_bhvBobombExplosionBubble=59\n"
"id_bhvBobombExplosionBubble3600=60\n"
"id_bhvBobombFuseSmoke=61\n"
"id_bhvBoo=62\n"
"id_bhvBooBossSpawnedBridge=63\n"
"id_bhvBooCage=64\n"
"id_bhvBooInCastle=65\n"
"id_bhvBookendSpawn=66\n"
"id_bhvBookSwitch=67\n"
"id_bhvBooWithCage=68\n"
"id_bhvBouncingFireball=69\n"
"id_bhvBouncingFireballFlame=70\n"
"id_bhvBowlingBall=71\n"
"id_bhvBowser=72\n"
"id_bhvBowserBodyAnchor=73\n"
"id_bhvBowserBomb=74\n"
"id_bhvBowserBombExplosion=75\n"
"id_bhvBowserBombSmoke=76\n"
"id_bhvBowserCourseRedCoinStar=77\n"
"id_bhvBowserFlameSpawn=78\n"
"id_bhvBowserKey=79\n"
"id_bhvBowserKeyCourseExit=80\n"
"id_bhvBowserKeyUnlockDoor=81\n"
"id_bhvBowserShockWave=82\n"
"id_bhvBowsersSub=83\n"
"id_bhvBowserSubDoor=84\n"
"id_bhvBowserTailAnchor=85\n"
"id_bhvBreakableBox=86\n"
"id_bhvBreakableBoxSmall=87\n"
"id_bhvBreakBoxTriangle=88\n"
"id_bhvBreathParticleSpawner=89\n"
"id_bhvBub=90\n"
"id_bhvBubba=91\n"
"id_bhvBubbleMaybe=92\n"
"id_bhvBubbleParticleSpawner=93\n"
"id_bhvBubblePlayer=94\n"
"id_bhvBubbleSplash=95\n"
"id_bhvBulletBill=96\n"
"id_bhvBulletBillCannon=97\n"
"id_bhvButterfly=98\n"
"id_bhvCameraLakitu=99\n"
"id_bhvCannon=100\n"
"id_bhvCannonBarrel=101\n"
"id_bhvCannonBarrelBubbles=102\n"
"id_bhvCannonBaseUnused=103\n"
"id_bhvCannonClosed=104\n"
"id_bhvCapSwitch=105\n"
"id_bhvCapSwitchBase=106\n"
"id_bhvCarrySomething1=107\n"
"id_bhvCarrySomething2=108\n"
"id_bhvCarrySomething3=109\n"
"id_bhvCarrySomething4=110\n"
"id_bhvCarrySomething5=111\n"
"id_bhvCarrySomething6=112\n"
"id_bhvCastleFlagWaving=113\n"
"id_bhvCastleFloorTrap=114\n"
"id_bhvCcmTouchedStarSpawn=115\n"
"id_bhvCelebrationStar=116\n"
"id_bhvCelebrationStarSparkle=117\n"
"id_bhvChainChomp=118\n"
"id_bhvChainChompChainPart=119\n"
"id_bhvChainChompGate=120\n"
"id_bhvCheckerboardElevatorGroup=121\n"
"id_bhvCheckerboardPlatformSub=122\n"
"id_bhvChirpChirp=123\n"
"id_bhvChirpChirpUnused=124\n"
"id_bhvChuckya=125\n"
"id_bhvChuckyaAnchorMario=126\n"
"id_bhvCirclingAmp=127\n"
"id_bhvClamShell=128\n"
"id_bhvClockHourHand=129\n"
"id_bhvClockMinuteHand=130\n"
"id_bhvCloud=131\n"
"id_bhvCloudPart=132\n"
"id_bhvCoffin=133\n"
"id_bhvCoffinSpawner=134\n"
"id_bhvCoinFormation=135\n"
"id_bhvCoinFormationSpawn=136\n"
"id_bhvCoinInsideBoo=137\n"
"id_bhvCoinSparkles=138\n"
"id_bhvControllablePlatform=139\n"
"id_bhvControllablePlatformSub=140\n"
"id_bhvCourtyardBooTriplet=141\n"
"id_bhvCutOutObject=142\n"
"id_bhvDddMovingPole=143\n"
"id_bhvDDDPole=144\n"
"id_bhvDddWarp=145\n"
"id_bhvDeathWarp=146\n"
"id_bhvDecorativePendulum=147\n"
"id_bhvDirtParticleSpawner=148\n"
"id_bhvDonutPlatform=149\n"
"id_bhvDonutPlatformSpawner=150\n"
"id_bhvDoor=151\n"
"id_bhvDoorWarp=152\n"
"id_bhvDorrie=153\n"
"id_bhvEndBirds1=154\n"
"id_bhvEndBirds2=155\n"
"id_bhvEndPeach=156\n"
"id_bhvEndToad=157\n"
"id_bhvEnemyLakitu=158\n"
"id_bhvExclamationBox=159\n"
"id_bhvExitPodiumWarp=160\n"
"id_bhvExplosion=161\n"
"id_bhvEyerokBoss=162\n"
"id_bhvEyerokHand=163\n"
"id_bhvFadingWarp=164\n"
"id_bhvFallingBowserPlatform=165\n"
"id_bhvFallingPillar=166\n"
"id_bhvFallingPillarHitbox=167\n"
"id_bhvFerrisWheelAxle=168\n"
"id_bhvFerrisWheelPlatform=169\n"
"id_bhvFewBlueFishSpawner=170\n"
"id_bhvFireParticleSpawner=171\n"
"id_bhvFirePiranhaPlant=172\n"
"id_bhvFireSpitter=173\n"
"id_bhvFish=174\n"
"id_bhvFishGroup=175\n"
"id_bhvFishSpawner=176\n"
"id_bhvFlame=177\n"
"id_bhvFlameBouncing=178\n"
"id_bhvFlameBowser=179\n"
"id_bhvFlameFloatingLanding=180\n"
"id_bhvFlameLargeBurningOut=181\n"
"id_bhvFlameMovingForwardGrowing=182\n"
"id_bhvFlamethrower=183\n"
"id_bhvFlamethrowerFlame=184\n"
"id_bhvFloorSwitchAnimatesObject=185\n"
"id_bhvFloorSwitchGrills=186\n"
"id_bhvFloorSwitchHardcodedModel=187\n"
"id_bhvFloorSwitchHiddenObjects=188\n"
"id_bhvFloorTrapInCastle=189\n"
"id_bhvFlyGuy=190\n"
"id_bhvFlyguyFlame=191\n"
"id_bhvFlyingBookend=192\n"
"id_bhvFlyingWarp=193\n"
"id_bhvFreeBowlingBall=194\n"
"id_bhvGhostHuntBigBoo=195\n"
"id_bhvGhostHuntBoo=196\n"
"id_bhvGiantPole=197\n"
"id_bhvGoldenCoinSparkles=198\n"
"id_bhvGoomba=199\n"
"id_bhvGoombaTripletSpawner=200\n"
"id_bhvGrandStar=201\n"
"id_bhvGrindel=202\n"
"id_bhvHardAirKnockBackWarp=203\n"
"id_bhvHauntedBookshelf=204\n"
"id_bhvHauntedBookshelfManager=205\n"
"id_bhvHauntedChair=206\n"
"id_bhvHeaveHo=207\n"
"id_bhvHeaveHoThrowMario=208\n"
"id_bhvHidden1up=209\n"
"id_bhvHidden1upInPole=210\n"
"id_bhvHidden1upInPoleSpawner=211\n"
"id_bhvHidden1upInPoleTrigger=212\n"
"id_bhvHidden1upTrigger=213\n"
"id_bhvHiddenAt120Stars=214\n"
"id_bhvHiddenBlueCoin=215\n"
"id_bhvHiddenObject=216\n"
"id_bhvHiddenRedCoinStar=217\n"
"id_bhvHiddenStaircaseStep=218\n"
"id_bhvHiddenStar=219\n"
"id_bhvHiddenStarTrigger=220\n"
"id_bhvHmcElevatorPlatform=221\n"
"id_bhvHomingAmp=222\n"
"id_bhvHoot=223\n"
"id_bhvHorizontalGrindel=224\n"
"id_bhvHorStarParticleSpawner=225\n"
"id_bhvIdleWaterWave=226\n"
"id_bhvIgloo=227\n"
"id_bhvInitializeChangingWaterLevel=228\n"
"id_bhvInsideCannon=229\n"
"id_bhvInstantActiveWarp=230\n"
"id_bhvInSunkenShip=231\n"
"id_bhvInSunkenShip2=232\n"
"id_bhvInSunkenShip3=233\n"
"id_bhvIntroScene=234\n"
"id_bhvInvisibleObjectsUnderBridge=235\n"
"id_bhvJetStream=236\n"
"id_bhvJetStreamRingSpawner=237\n"
"id_bhvJetStreamWaterRing=238\n"
"id_bhvJrbFloatingBox=239\n"
"id_bhvJrbFloatingPlatform=240\n"
"id_bhvJrbSlidingBox=241\n"
"id_bhvJumpingBox=242\n"
"id_bhvKickableBoard=243\n"
"id_bhvKingBobomb=244\n"
"id_bhvKlepto=245\n"
"id_bhvKoopa=246\n"
"id_bhvKoopaFlag=247\n"
"id_bhvKoopaRaceEndpoint=248\n"
"id_bhvKoopaShell=249\n"
"id_bhvKoopaShellFlame=250\n"
"id_bhvKoopaShellUnderwater=251\n"
"id_bhvLargeBomp=252\n"
"id_bhvLaunchDeathWarp=253\n"
"id_bhvLaunchStarCollectWarp=254\n"
"id_bhvLeafParticleSpawner=255\n"
"id_bhvLllBowserPuzzle=256\n"
"id_bhvLllBowserPuzzlePiece=257\n"
"id_bhvLllDrawbridge=258\n"
"id_bhvLllDrawbridgeSpawner=259\n"
"id_bhvLllFloatingWoodBridge=260\n"
"id_bhvLllHexagonalMesh=261\n"
"id_bhvLllMovingOctagonalMeshPlatform=262\n"
"id_bhvLllRollingLog=263\n"
"id_bhvLllRotatingBlockWithFireBars=264\n"
"id_bhvLllRotatingHexagonalPlatform=265\n"
"id_bhvLllRotatingHexagonalRing=266\n"
"id_bhvLllRotatingHexFlame=267\n"
"id_bhvLllSinkingRectangularPlatform=268\n"
"id_bhvLllSinkingRockBlock=269\n"
"id_bhvLllSinkingSquarePlatforms=270\n"
"id_bhvLllTiltingInvertedPyramid=271\n"
"id_bhvLllTumblingBridge=272\n"
"id_bhvLllVolcanoFallingTrap=273\n"
"id_bhvLllWoodPiece=274\n"
"id_bhvMacroUkiki=275\n"
"id_bhvMadPiano=276\n"
"id_bhvMantaRay=277\n"
"id_bhvMantaRayRingManager=278\n"
"id_bhvMantaRayWaterRing=279\n"
"id_bhvManyBlueFishSpawner=280\n"
"id_bhvMario=281\n"
"id_bhvMenuButton=282\n"
"id_bhvMenuButtonManager=283\n"
"id_bhvMerryGoRound=284\n"
"id_bhvMerryGoRoundBigBoo=285\n"
"id_bhvMerryGoRoundBoo=286\n"
"id_bhvMerryGoRoundBooManager=287\n"
"id_bhvMeshElevator=288\n"
"id_bhvMessagePanel=289\n"
"id_bhvMetalCap=290\n"
"id_bhvMips=291\n"
"id_bhvMistCircParticleSpawner=292\n"
"id_bhvMistParticleSpawner=293\n"
"id_bhvMoatGrills=294\n"
"id_bhvMoneybag=295\n"
"id_bhvMoneybagHidden=296\n"
"id_bhvMontyMole=297\n"
"id_bhvMontyMoleHole=298\n"
"id_bhvMontyMoleRock=299\n"
"id_bhvMovingBlueCoin=300\n"
"id_bhvMovingYellowCoin=301\n"
"id_bhvMrBlizzard=302\n"
"id_bhvMrBlizzardSnowball=303\n"
"id_bhvMrI=304\n"
"id_bhvMrIBlueCoin=305\n"
"id_bhvMrIBody=306\n"
"id_bhvMrIParticle=307\n"
"id_bhvNormalCap=308\n"
"id_bhvObjectBubble=309\n"
"id_bhvObjectWaterSplash=310\n"
"id_bhvObjectWaterWave=311\n"
"id_bhvObjectWaveTrail=312\n"
"id_bhvOctagonalPlatformRotating=313\n"
"id_bhvOneCoin=314\n"
"id_bhvOpenableCageDoor=315\n"
"id_bhvOpenableGrill=316\n"
"id_bhvOrangeNumber=317\n"
"id_bhvPaintingDeathWarp=318\n"
"id_bhvPaintingStarCollectWarp=319\n"
"id_bhvPenguinBaby=320\n"
"id_bhvPenguinRaceFinishLine=321\n"
"id_bhvPenguinRaceShortcutCheck=322\n"
"id_bhvPillarBase=323\n"
"id_bhvPiranhaPlant=324\n"
"id_bhvPiranhaPlantBubble=325\n"
"id_bhvPiranhaPlantWakingBubbles=326\n"
"id_bhvPitBowlingBall=327\n"
"id_bhvPlatformOnTrack=328\n"
"id_bhvPlaysMusicTrackWhenTouched=329\n"
"id_bhvPlungeBubble=330\n"
"id_bhvPokey=331\n"
"id_bhvPokeyBodyPart=332\n"
"id_bhvPoleGrabbing=333\n"
"id_bhvPoundTinyStarParticle=334\n"
"id_bhvPunchTinyTriangle=335\n"
"id_bhvPurpleParticle=336\n"
"id_bhvPurpleSwitchHiddenBoxes=337\n"
"id_bhvPushableMetalBox=338\n"
"id_bhvPyramidElevator=339\n"
"id_bhvPyramidElevatorTrajectoryMarkerBall=340\n"
"id_bhvPyramidPillarTouchDetector=341\n"
"id_bhvPyramidTop=342\n"
"id_bhvPyramidTopFragment=343\n"
"id_bhvRacingPenguin=344\n"
"id_bhvRandomAnimatedTexture=345\n"
"id_bhvRecoveryHeart=346\n"
"id_bhvRedCoin=347\n"
"id_bhvRedCoinStarMarker=348\n"
"id_bhvRespawner=349\n"
"id_bhvRockSolid=350\n"
"id_bhvRotatingCounterClockwise=351\n"
"id_bhvRotatingExclamationMark=352\n"
"id_bhvRotatingPlatform=353\n"
"id_bhvRrCruiserWing=354\n"
"id_bhvRrElevatorPlatform=355\n"
"id_bhvRrRotatingBridgePlatform=356\n"
"id_bhvSandSoundLoop=357\n"
"id_bhvScuttlebug=358\n"
"id_bhvScuttlebugSpawn=359\n"
"id_bhvSeaweed=360\n"
"id_bhvSeaweedBundle=361\n"
"id_bhvSeesawPlatform=362\n"
"id_bhvShallowWaterSplash=363\n"
"id_bhvShallowWaterWave=364\n"
"id_bhvShipPart3=365\n"
"id_bhvSignOnWall=366\n"
"id_bhvSingleCoinGetsSpawned=367\n"
"id_bhvSkeeter=368\n"
"id_bhvSkeeterWave=369\n"
"id_bhvSlidingPlatform2=370\n"
"id_bhvSlidingSnowMound=371\n"
"id_bhvSLSnowmanWind=372\n"
"id_bhvSLWalkingPenguin=373\n"
"id_bhvSmallBomp=374\n"
"id_bhvSmallBully=375\n"
"id_bhvSmallChillBully=376\n"
"id_bhvSmallParticle=377\n"
"id_bhvSmallParticleBubbles=378\n"
"id_bhvSmallParticleSnow=379\n"
"id_bhvSmallPenguin=380\n"
"id_bhvSmallPiranhaFlame=381\n"
"id_bhvSmallWaterWave=382\n"
"id_bhvSmallWaterWave398=383\n"
"id_bhvSmallWhomp=384\n"
"id_bhvSmoke=385\n"
"id_bhvSnowBall=386\n"
"id_bhvSnowmansBodyCheckpoint=387\n"
"id_bhvSnowmansBottom=388\n"
"id_bhvSnowmansHead=389\n"
"id_bhvSnowMoundSpawn=390\n"
"id_bhvSnowParticleSpawner=391\n"
"id_bhvSnufit=392\n"
"id_bhvSnufitBalls=393\n"
"id_bhvSoundSpawner=394\n"
"id_bhvSparkle=395\n"
"id_bhvSparkleParticleSpawner=396\n"
"id_bhvSparkleSpawn=397\n"
"id_bhvSpawnedStar=398\n"
"id_bhvSpawnedStarNoLevelExit=399\n"
"id_bhvSpinAirborneCircleWarp=400\n"
"id_bhvSpinAirborneWarp=401\n"
"id_bhvSpindel=402\n"
"id_bhvSpindrift=403\n"
"id_bhvSpiny=404\n"
"id_bhvSquarishPathMoving=405\n"
"id_bhvSquarishPathParent=406\n"
"id_bhvSquishablePlatform=407\n"
"id_bhvSslMovingPyramidWall=408\n"
"id_bhvStar=409\n"
"id_bhvStarDoor=410\n"
"id_bhvStarKeyCollectionPuffSpawner=411\n"
"id_bhvStarSpawnCoordinates=412\n"
"id_bhvStaticCheckeredPlatform=413\n"
"id_bhvStaticObject=414\n"
"id_bhvStrongWindParticle=415\n"
"id_bhvStub=416\n"
"id_bhvStub1D0C=417\n"
"id_bhvStub1D70=418\n"
"id_bhvSunkenShipPart=419\n"
"id_bhvSunkenShipPart2=420\n"
"id_bhvSunkenShipSetRotation=421\n"
"id_bhvSushiShark=422\n"
"id_bhvSushiSharkCollisionChild=423\n"
"id_bhvSwimmingWarp=424\n"
"id_bhvSwingPlatform=425\n"
"id_bhvSwoop=426\n"
"id_bhvTankFishGroup=427\n"
"id_bhvTemporaryYellowCoin=428\n"
"id_bhvTenCoinsSpawn=429\n"
"id_bhvThiBowlingBallSpawner=430\n"
"id_bhvThiHugeIslandTop=431\n"
"id_bhvThiTinyIslandTop=432\n"
"id_bhvThreeCoinsSpawn=433\n"
"id_bhvThwomp=434\n"
"id_bhvThwomp2=435\n"
"id_bhvTiltingBowserLavaPlatform=436\n"
"id_bhvTinyStrongWindParticle=437\n"
"id_bhvToadMessage=438\n"
"id_bhvTower=439\n"
"id_bhvTowerDoor=440\n"
"id_bhvTowerPlatformGroup=441\n"
"id_bhvToxBox=442\n"
"id_bhvTrackBall=443\n"
"id_bhvTreasureChestBottom=444\n"
"id_bhvTreasureChests=445\n"
"id_bhvTreasureChestsJrb=446\n"
"id_bhvTreasureChestsShip=447\n"
"id_bhvTreasureChestTop=448\n"
"id_bhvTree=449\n"
"id_bhvTreeLeaf=450\n"
"id_bhvTreeSnow=451\n"
"id_bhvTriangleParticleSpawner=452\n"
"id_bhvTripletButterfly=453\n"
"id_bhvTTC2DRotator=454\n"
"id_bhvTTCCog=455\n"
"id_bhvTTCElevator=456\n"
"id_bhvTTCMovingBar=457\n"
"id_bhvTTCPendulum=458\n"
"id_bhvTTCPitBlock=459\n"
"id_bhvTTCRotatingSolid=460\n"
"id_bhvTTCSpinner=461\n"
"id_bhvTTCTreadmill=462\n"
"id_bhvTtmBowlingBallSpawner=463\n"
"id_bhvTtmRollingLog=464\n"
"id_bhvTumblingBridgePlatform=465\n"
"id_bhvTuxiesMother=466\n"
"id_bhvTweester=467\n"
"id_bhvTweesterSandParticle=468\n"
"id_bhvUkiki=469\n"
"id_bhvUkikiCage=470\n"
"id_bhvUkikiCageChild=471\n"
"id_bhvUkikiCageStar=472\n"
"id_bhvUnagi=473\n"
"id_bhvUnagiSubobject=474\n"
"id_bhvUnlockDoorStar=475\n"
"id_bhvUnused05A8=476\n"
"id_bhvUnused0DFC=477\n"
"id_bhvUnused1820=478\n"
"id_bhvUnused1F30=479\n"
"id_bhvUnused20E0=480\n"
"id_bhvUnused2A10=481\n"
"id_bhvUnused2A54=482\n"
"id_bhvUnusedFakeStar=483\n"
"id_bhvUnusedParticleSpawn=484\n"
"id_bhvUnusedPoundablePlatform=485\n"
"id_bhvVanishCap=486\n"
"id_bhvVertStarParticleSpawner=487\n"
"id_bhvVolcanoFlames=488\n"
"id_bhvVolcanoSoundLoop=489\n"
"id_bhvWallTinyStarParticle=490\n"
"id_bhvWarp=491\n"
"id_bhvWarpPipe=492\n"
"id_bhvWaterAirBubble=493\n"
"id_bhvWaterBomb=494\n"
"id_bhvWaterBombCannon=495\n"
"id_bhvWaterBombShadow=496\n"
"id_bhvWaterBombSpawner=497\n"
"id_bhvWaterDroplet=498\n"
"id_bhvWaterDropletSplash=499\n"
"id_bhvWaterfallSoundLoop=500\n"
"id_bhvWaterLevelDiamond=501\n"
"id_bhvWaterLevelPillar=502\n"
"id_bhvWaterMist=503\n"
"id_bhvWaterMist2=504\n"
"id_bhvWaterSplash=505\n"
"id_bhvWaveTrail=506\n"
"id_bhvWdwExpressElevator=507\n"
"id_bhvWdwExpressElevatorPlatform=508\n"
"id_bhvWdwRectangularFloatingPlatform=509\n"
"id_bhvWdwSquareFloatingPlatform=510\n"
"id_bhvWfBreakableWallLeft=511\n"
"id_bhvWfBreakableWallRight=512\n"
"id_bhvWfElevatorTowerPlatform=513\n"
"id_bhvWfRotatingWoodenPlatform=514\n"
"id_bhvWfSlidingPlatform=515\n"
"id_bhvWfSlidingTowerPlatform=516\n"
"id_bhvWfSolidTowerPlatform=517\n"
"id_bhvWfTumblingBridge=518\n"
"id_bhvWhirlpool=519\n"
"id_bhvWhitePuff1=520\n"
"id_bhvWhitePuff2=521\n"
"id_bhvWhitePuffExplosion=522\n"
"id_bhvWhitePuffSmoke=523\n"
"id_bhvWhitePuffSmoke2=524\n"
"id_bhvWhompKingBoss=525\n"
"id_bhvWigglerBody=526\n"
"id_bhvWigglerHead=527\n"
"id_bhvWind=528\n"
"id_bhvWingCap=529\n"
"id_bhvWoodenPost=530\n"
"id_bhvYellowBackgroundInMenu=531\n"
"id_bhvYellowBall=532\n"
"id_bhvYellowCoin=533\n"
"id_bhvYoshi=534\n"
"id_RM_Scroll_Texture=535\n"
"id_editor_Scroll_Texture=536\n"
"id_bhvBlueCoinNumber=537\n"
"id_bhvStarNumber=538\n"
"id_bhvAmbientLight=539\n"
"id_bhvPointLight=540\n"
"id_bhv_max_count=541\n"
"RCO_ALL=0\n"
"RCO_ALL_EXCEPT_BOWSER=1\n"
"RCO_NONE=2\n"
"RCO_ALL_INCLUDING_VANILLA=3\n"
"RCO_ALL_VANILLA_EXCEPT_BOWSER=4\n"
"RCO_DISABLE=5\n"
"RCE_AUTOMATIC=0\n"
"RCE_ON=1\n"
"RCE_OFF=2\n"
"CAM_MODE_MARIO_ACTIVE=0x01\n"
"CAM_MODE_LAKITU_WAS_ZOOMED_OUT=0x02\n"
"CAM_MODE_MARIO_SELECTED=0x04\n"
"CAM_SELECTION_MARIO=1\n"
"CAM_SELECTION_FIXED=2\n"
"CAM_ANGLE_MARIO=1\n"
"CAM_ANGLE_LAKITU=2\n"
"CAMERA_MODE_NONE=0x00\n"
"CAMERA_MODE_RADIAL=0x01\n"
"CAMERA_MODE_OUTWARD_RADIAL=0x02\n"
"CAMERA_MODE_BEHIND_MARIO=0x03\n"
"CAMERA_MODE_CLOSE=0x04\n"
"CAMERA_MODE_C_UP=0x06\n"
"CAMERA_MODE_WATER_SURFACE=0x08\n"
"CAMERA_MODE_SLIDE_HOOT=0x09\n"
"CAMERA_MODE_INSIDE_CANNON=0x0A\n"
"CAMERA_MODE_BOSS_FIGHT=0x0B\n"
"CAMERA_MODE_PARALLEL_TRACKING=0x0C\n"
"CAMERA_MODE_FIXED=0x0D\n"
"CAMERA_MODE_8_DIRECTIONS=0x0E\n"
"CAMERA_MODE_FREE_ROAM=0x10\n"
"CAMERA_MODE_SPIRAL_STAIRS=0x11\n"
"CAMERA_MODE_NEWCAM=0x12\n"
"CAMERA_MODE_ROM_HACK=0x13\n"
"CAM_MOVE_RETURN_TO_MIDDLE=0x0001\n"
"CAM_MOVE_ZOOMED_OUT=0x0002\n"
"CAM_MOVE_ROTATE_RIGHT=0x0004\n"
"CAM_MOVE_ROTATE_LEFT=0x0008\n"
"CAM_MOVE_ENTERED_ROTATE_SURFACE=0x0010\n"
"CAM_MOVE_METAL_BELOW_WATER=0x0020\n"
"CAM_MOVE_FIX_IN_PLACE=0x0040\n"
"CAM_MOVE_UNKNOWN_8=0x0080\n"
"CAM_MOVING_INTO_MODE=0x0100\n"
"CAM_MOVE_STARTED_EXITING_C_UP=0x0200\n"
"CAM_MOVE_UNKNOWN_11=0x0400\n"
"CAM_MOVE_INIT_CAMERA=0x0800\n"
"CAM_MOVE_ALREADY_ZOOMED_OUT=0x1000\n"
"CAM_MOVE_C_UP_MODE=0x2000\n"
"CAM_MOVE_SUBMERGED=0x4000\n"
"CAM_MOVE_PAUSE_SCREEN=0x8000\n"
"CAM_MOVE_ROTATE=(CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_ROTATE_LEFT | CAM_MOVE_RETURN_TO_MIDDLE)\n"
"CAM_MOVE_RESTRICT=(CAM_MOVE_ENTERED_ROTATE_SURFACE | CAM_MOVE_METAL_BELOW_WATER | CAM_MOVE_FIX_IN_PLACE | CAM_MOVE_UNKNOWN_8)\n"
"CAM_SOUND_C_UP_PLAYED=0x01\n"
"CAM_SOUND_MARIO_ACTIVE=0x02\n"
"CAM_SOUND_NORMAL_ACTIVE=0x04\n"
"CAM_SOUND_UNUSED_SELECT_MARIO=0x08\n"
"CAM_SOUND_UNUSED_SELECT_FIXED=0x10\n"
"CAM_SOUND_FIXED_ACTIVE=0x20\n"
"CAM_FLAG_SMOOTH_MOVEMENT=0x0001\n"
"CAM_FLAG_BLOCK_SMOOTH_MOVEMENT=0x0002\n"
"CAM_FLAG_FRAME_AFTER_CAM_INIT=0x0004\n"
"CAM_FLAG_CHANGED_PARTRACK_INDEX=0x0008\n"
"CAM_FLAG_CCM_SLIDE_SHORTCUT=0x0010\n"
"CAM_FLAG_CAM_NEAR_WALL=0x0020\n"
"CAM_FLAG_SLEEPING=0x0040\n"
"CAM_FLAG_UNUSED_7=0x0080\n"
"CAM_FLAG_UNUSED_8=0x0100\n"
"CAM_FLAG_COLLIDED_WITH_WALL=0x0200\n"
"CAM_FLAG_START_TRANSITION=0x0400\n"
"CAM_FLAG_TRANSITION_OUT_OF_C_UP=0x0800\n"
"CAM_FLAG_BLOCK_AREA_PROCESSING=0x1000\n"
"CAM_FLAG_UNUSED_13=0x2000\n"
"CAM_FLAG_UNUSED_CUTSCENE_ACTIVE=0x4000\n"
"CAM_FLAG_BEHIND_MARIO_POST_DOOR=0x8000\n"
"CAM_STATUS_NONE=0\n"
"CAM_STATUS_MARIO=1 << 0\n"
"CAM_STATUS_LAKITU=1 << 1\n"
"CAM_STATUS_FIXED=1 << 2\n"
"CAM_STATUS_C_DOWN=1 << 3\n"
"CAM_STATUS_C_UP=1 << 4\n"
"CAM_STATUS_MODE_GROUP=(CAM_STATUS_MARIO | CAM_STATUS_LAKITU | CAM_STATUS_FIXED)\n"
"CAM_STATUS_C_MODE_GROUP=(CAM_STATUS_C_DOWN | CAM_STATUS_C_UP)\n"
"SHAKE_ATTACK=1\n"
"SHAKE_GROUND_POUND=2\n"
"SHAKE_SMALL_DAMAGE=3\n"
"SHAKE_MED_DAMAGE=4\n"
"SHAKE_LARGE_DAMAGE=5\n"
"SHAKE_HIT_FROM_BELOW=8\n"
"SHAKE_FALL_DAMAGE=9\n"
"SHAKE_SHOCK=10\n"
"SHAKE_ENV_EXPLOSION=1\n"
"SHAKE_ENV_BOWSER_THROW_BOUNCE=2\n"
"SHAKE_ENV_BOWSER_JUMP=3\n"
"SHAKE_ENV_UNUSED_5=5\n"
"SHAKE_ENV_UNUSED_6=6\n"
"SHAKE_ENV_UNUSED_7=7\n"
"SHAKE_ENV_PYRAMID_EXPLODE=8\n"
"SHAKE_ENV_JRB_SHIP_DRAIN=9\n"
"SHAKE_ENV_FALLING_BITS_PLAT=10\n"
"SHAKE_FOV_SMALL=1\n"
"SHAKE_FOV_UNUSED=2\n"
"SHAKE_FOV_MEDIUM=3\n"
"SHAKE_FOV_LARGE=4\n"
"SHAKE_POS_SMALL=1\n"
"SHAKE_POS_MEDIUM=2\n"
"SHAKE_POS_LARGE=3\n"
"SHAKE_POS_BOWLING_BALL=4\n"
"CUTSCENE_DOOR_PULL=130\n"
"CUTSCENE_DOOR_PUSH=131\n"
"CUTSCENE_ENTER_CANNON=133\n"
"CUTSCENE_ENTER_PAINTING=134\n"
"CUTSCENE_DEATH_EXIT=135\n"
"CUTSCENE_DOOR_WARP=139\n"
"CUTSCENE_DOOR_PULL_MODE=140\n"
"CUTSCENE_DOOR_PUSH_MODE=141\n"
"CUTSCENE_INTRO_PEACH=142\n"
"CUTSCENE_DANCE_ROTATE=143\n"
"CUTSCENE_ENTER_BOWSER_ARENA=144\n"
"CUTSCENE_0F_UNUSED=145\n"
"CUTSCENE_UNUSED_EXIT=147\n"
"CUTSCENE_SLIDING_DOORS_OPEN=149\n"
"CUTSCENE_PREPARE_CANNON=150\n"
"CUTSCENE_UNLOCK_KEY_DOOR=151\n"
"CUTSCENE_STANDING_DEATH=152\n"
"CUTSCENE_DEATH_ON_STOMACH=153\n"
"CUTSCENE_DEATH_ON_BACK=154\n"
"CUTSCENE_QUICKSAND_DEATH=155\n"
"CUTSCENE_SUFFOCATION_DEATH=156\n"
"CUTSCENE_EXIT_BOWSER_SUCC=157\n"
"CUTSCENE_EXIT_BOWSER_DEATH=158\n"
"CUTSCENE_WATER_DEATH=159\n"
"CUTSCENE_EXIT_PAINTING_SUCC=160\n"
"CUTSCENE_CAP_SWITCH_PRESS=161\n"
"CUTSCENE_DIALOG=162\n"
"CUTSCENE_RACE_DIALOG=163\n"
"CUTSCENE_ENTER_PYRAMID_TOP=164\n"
"CUTSCENE_DANCE_FLY_AWAY=165\n"
"CUTSCENE_DANCE_CLOSEUP=166\n"
"CUTSCENE_KEY_DANCE=167\n"
"CUTSCENE_SSL_PYRAMID_EXPLODE=168\n"
"CUTSCENE_EXIT_SPECIAL_SUCC=169\n"
"CUTSCENE_NONPAINTING_DEATH=170\n"
"CUTSCENE_READ_MESSAGE=171\n"
"CUTSCENE_ENDING=172\n"
"CUTSCENE_STAR_SPAWN=173\n"
"CUTSCENE_GRAND_STAR=174\n"
"CUTSCENE_DANCE_DEFAULT=175\n"
"CUTSCENE_RED_COIN_STAR_SPAWN=176\n"
"CUTSCENE_END_WAVING=177\n"
"CUTSCENE_CREDITS=178\n"
"CUTSCENE_EXIT_WATERFALL=179\n"
"CUTSCENE_EXIT_FALL_WMOTR=180\n"
"CUTSCENE_ENTER_POOL=181\n"
"CUTSCENE_PALETTE_EDITOR=182\n"
"CUTSCENE_STOP=0x8000\n"
"CUTSCENE_LOOP=0x7FFF\n"
"HAND_CAM_SHAKE_OFF=0\n"
"HAND_CAM_SHAKE_CUTSCENE=1\n"
"HAND_CAM_SHAKE_UNUSED=2\n"
"HAND_CAM_SHAKE_HANG_OWL=3\n"
"HAND_CAM_SHAKE_HIGH=4\n"
"HAND_CAM_SHAKE_STAR_DANCE=5\n"
"HAND_CAM_SHAKE_LOW=6\n"
"DOOR_DEFAULT=0\n"
"DOOR_LEAVING_SPECIAL=1\n"
"DOOR_ENTER_LOBBY=2\n"
"CAM_FOV_SET_45=1\n"
"CAM_FOV_DEFAULT=2\n"
"CAM_FOV_APP_45=4\n"
"CAM_FOV_SET_30=5\n"
"CAM_FOV_APP_20=6\n"
"CAM_FOV_BBH=7\n"
"CAM_FOV_APP_80=9\n"
"CAM_FOV_APP_30=10\n"
"CAM_FOV_APP_60=11\n"
"CAM_FOV_ZOOM_30=12\n"
"CAM_FOV_SET_29=13\n"
"CAM_EVENT_CANNON=1\n"
"CAM_EVENT_SHOT_FROM_CANNON=2\n"
"CAM_EVENT_UNUSED_3=3\n"
"CAM_EVENT_BOWSER_INIT=4\n"
"CAM_EVENT_DOOR_WARP=5\n"
"CAM_EVENT_DOOR=6\n"
"CAM_EVENT_BOWSER_JUMP=7\n"
"CAM_EVENT_BOWSER_THROW_BOUNCE=8\n"
"CAM_EVENT_START_INTRO=9\n"
"CAM_EVENT_START_GRAND_STAR=10\n"
"CAM_EVENT_START_ENDING=11\n"
"CAM_EVENT_START_END_WAVING=12\n"
"CAM_EVENT_START_CREDITS=13\n"
"CT_MARIO=0\n"
"CT_LUIGI=1\n"
"CT_TOAD=2\n"
"CT_WALUIGI=3\n"
"CT_WARIO=4\n"
"CT_MAX=5\n"
"CHAR_SOUND_YAH_WAH_HOO=0\n"
"CHAR_SOUND_HOOHOO=1\n"
"CHAR_SOUND_YAHOO=2\n"
"CHAR_SOUND_UH=3\n"
"CHAR_SOUND_HRMM=4\n"
"CHAR_SOUND_WAH2=5\n"
"CHAR_SOUND_WHOA=6\n"
"CHAR_SOUND_EEUH=7\n"
"CHAR_SOUND_ATTACKED=8\n"
"CHAR_SOUND_OOOF=9\n"
"CHAR_SOUND_OOOF2=10\n"
"CHAR_SOUND_HERE_WE_GO=11\n"
"CHAR_SOUND_YAWNING=12\n"
"CHAR_SOUND_SNORING1=13\n"
"CHAR_SOUND_SNORING2=14\n"
"CHAR_SOUND_WAAAOOOW=15\n"
"CHAR_SOUND_HAHA=16\n"
"CHAR_SOUND_HAHA_2=17\n"
"CHAR_SOUND_UH2=18\n"
"CHAR_SOUND_UH2_2=19\n"
"CHAR_SOUND_ON_FIRE=20\n"
"CHAR_SOUND_DYING=21\n"
"CHAR_SOUND_PANTING_COLD=22\n"
"CHAR_SOUND_PANTING=23\n"
"CHAR_SOUND_COUGHING1=24\n"
"CHAR_SOUND_COUGHING2=25\n"
"CHAR_SOUND_COUGHING3=26\n"
"CHAR_SOUND_PUNCH_YAH=27\n"
"CHAR_SOUND_PUNCH_HOO=28\n"
"CHAR_SOUND_MAMA_MIA=29\n"
"CHAR_SOUND_GROUND_POUND_WAH=30\n"
"CHAR_SOUND_DROWNING=31\n"
"CHAR_SOUND_PUNCH_WAH=32\n"
"CHAR_SOUND_YAHOO_WAHA_YIPPEE=33\n"
"CHAR_SOUND_DOH=34\n"
"CHAR_SOUND_GAME_OVER=35\n"
"CHAR_SOUND_HELLO=36\n"
"CHAR_SOUND_PRESS_START_TO_PLAY=37\n"
"CHAR_SOUND_TWIRL_BOUNCE=38\n"
"CHAR_SOUND_SNORING3=39\n"
"CHAR_SOUND_SO_LONGA_BOWSER=40\n"
"CHAR_SOUND_IMA_TIRED=41\n"
"CHAR_SOUND_LETS_A_GO=42\n"
"CHAR_SOUND_OKEY_DOKEY=43\n"
"CHAR_SOUND_MAX=44\n"
"MOUSE_BUTTON_1=(1 << 0)\n"
"MOUSE_BUTTON_2=(1 << 1)\n"
"MOUSE_BUTTON_3=(1 << 2)\n"
"MOUSE_BUTTON_4=(1 << 3)\n"
"MOUSE_BUTTON_5=(1 << 4)\n"
"L_MOUSE_BUTTON=MOUSE_BUTTON_1\n"
"M_MOUSE_BUTTON=MOUSE_BUTTON_2\n"
"R_MOUSE_BUTTON=MOUSE_BUTTON_3\n"
"DIALOG_NONE=-1\n"
"DIALOG_000=0\n"
"DIALOG_001=1\n"
"DIALOG_002=2\n"
"DIALOG_003=3\n"
"DIALOG_004=4\n"
"DIALOG_005=5\n"
"DIALOG_006=6\n"
"DIALOG_007=7\n"
"DIALOG_008=8\n"
"DIALOG_009=9\n"
"DIALOG_010=10\n"
"DIALOG_011=11\n"
"DIALOG_012=12\n"
"DIALOG_013=13\n"
"DIALOG_014=14\n"
"DIALOG_015=15\n"
"DIALOG_016=16\n"
"DIALOG_017=17\n"
"DIALOG_018=18\n"
"DIALOG_019=19\n"
"DIALOG_020=20\n"
"DIALOG_021=21\n"
"DIALOG_022=22\n"
"DIALOG_023=23\n"
"DIALOG_024=24\n"
"DIALOG_025=25\n"
"DIALOG_026=26\n"
"DIALOG_027=27\n"
"DIALOG_028=28\n"
"DIALOG_029=29\n"
"DIALOG_030=30\n"
"DIALOG_031=31\n"
"DIALOG_032=32\n"
"DIALOG_033=33\n"
"DIALOG_034=34\n"
"DIALOG_035=35\n"
"DIALOG_036=36\n"
"DIALOG_037=37\n"
"DIALOG_038=38\n"
"DIALOG_039=39\n"
"DIALOG_040=40\n"
"DIALOG_041=41\n"
"DIALOG_042=42\n"
"DIALOG_043=43\n"
"DIALOG_044=44\n"
"DIALOG_045=45\n"
"DIALOG_046=46\n"
"DIALOG_047=47\n"
"DIALOG_048=48\n"
"DIALOG_049=49\n"
"DIALOG_050=50\n"
"DIALOG_051=51\n"
"DIALOG_052=52\n"
"DIALOG_053=53\n"
"DIALOG_054=54\n"
"DIALOG_055=55\n"
"DIALOG_056=56\n"
"DIALOG_057=57\n"
"DIALOG_058=58\n"
"DIALOG_059=59\n"
"DIALOG_060=60\n"
"DIALOG_061=61\n"
"DIALOG_062=62\n"
"DIALOG_063=63\n"
"DIALOG_064=64\n"
"DIALOG_065=65\n"
"DIALOG_066=66\n"
"DIALOG_067=67\n"
"DIALOG_068=68\n"
"DIALOG_069=69\n"
"DIALOG_070=70\n"
"DIALOG_071=71\n"
"DIALOG_072=72\n"
"DIALOG_073=73\n"
"DIALOG_074=74\n"
"DIALOG_075=75\n"
"DIALOG_076=76\n"
"DIALOG_077=77\n"
"DIALOG_078=78\n"
"DIALOG_079=79\n"
"DIALOG_080=80\n"
"DIALOG_081=81\n"
"DIALOG_082=82\n"
"DIALOG_083=83\n"
"DIALOG_084=84\n"
"DIALOG_085=85\n"
"DIALOG_086=86\n"
"DIALOG_087=87\n"
"DIALOG_088=88\n"
"DIALOG_089=89\n"
"DIALOG_090=90\n"
"DIALOG_091=91\n"
"DIALOG_092=92\n"
"DIALOG_093=93\n"
"DIALOG_094=94\n"
"DIALOG_095=95\n"
"DIALOG_096=96\n"
"DIALOG_097=97\n"
"DIALOG_098=98\n"
"DIALOG_099=99\n"
"DIALOG_100=100\n"
"DIALOG_101=101\n"
"DIALOG_102=102\n"
"DIALOG_103=103\n"
"DIALOG_104=104\n"
"DIALOG_105=105\n"
"DIALOG_106=106\n"
"DIALOG_107=107\n"
"DIALOG_108=108\n"
"DIALOG_109=109\n"
"DIALOG_110=110\n"
"DIALOG_111=111\n"
"DIALOG_112=112\n"
"DIALOG_113=113\n"
"DIALOG_114=114\n"
"DIALOG_115=115\n"
"DIALOG_116=116\n"
"DIALOG_117=117\n"
"DIALOG_118=118\n"
"DIALOG_119=119\n"
"DIALOG_120=120\n"
"DIALOG_121=121\n"
"DIALOG_122=122\n"
"DIALOG_123=123\n"
"DIALOG_124=124\n"
"DIALOG_125=125\n"
"DIALOG_126=126\n"
"DIALOG_127=127\n"
"DIALOG_128=128\n"
"DIALOG_129=129\n"
"DIALOG_130=130\n"
"DIALOG_131=131\n"
"DIALOG_132=132\n"
"DIALOG_133=133\n"
"DIALOG_134=134\n"
"DIALOG_135=135\n"
"DIALOG_136=136\n"
"DIALOG_137=137\n"
"DIALOG_138=138\n"
"DIALOG_139=139\n"
"DIALOG_140=140\n"
"DIALOG_141=141\n"
"DIALOG_142=142\n"
"DIALOG_143=143\n"
"DIALOG_144=144\n"
"DIALOG_145=145\n"
"DIALOG_146=146\n"
"DIALOG_147=147\n"
"DIALOG_148=148\n"
"DIALOG_149=149\n"
"DIALOG_150=150\n"
"DIALOG_151=151\n"
"DIALOG_152=152\n"
"DIALOG_153=153\n"
"DIALOG_154=154\n"
"DIALOG_155=155\n"
"DIALOG_156=156\n"
"DIALOG_157=157\n"
"DIALOG_158=158\n"
"DIALOG_159=159\n"
"DIALOG_160=160\n"
"DIALOG_161=161\n"
"DIALOG_162=162\n"
"DIALOG_163=163\n"
"DIALOG_164=164\n"
"DIALOG_165=165\n"
"DIALOG_166=166\n"
"DIALOG_167=167\n"
"DIALOG_168=168\n"
"DIALOG_169=169\n"
"DIALOG_COUNT=170\n"
"CONSOLE_MESSAGE_INFO=0\n"
"CONSOLE_MESSAGE_WARNING=1\n"
"CONSOLE_MESSAGE_ERROR=2\n"
"RESOLUTION_DJUI=0\n"
"RESOLUTION_N64=1\n"
"RESOLUTION_COUNT=2\n"
"FILTER_NEAREST=0\n"
"FILTER_LINEAR=1\n"
"FILTER_COUNT=2\n"
"FONT_NORMAL=0\n"
"FONT_MENU=1\n"
"FONT_HUD=2\n"
"FONT_ALIASED=3\n"
"FONT_CUSTOM_HUD=4\n"
"FONT_RECOLOR_HUD=5\n"
"FONT_SPECIAL=6\n"
"FONT_COUNT=7\n"
"DJUI_RAINBOW_COLOR_RED=0\n"
"DJUI_RAINBOW_COLOR_GREEN=1\n"
"DJUI_RAINBOW_COLOR_BLUE=2\n"
"DJUI_RAINBOW_COLOR_YELLOW=3\n"
"ENVFX_MODE_NONE=0\n"
"ENVFX_SNOW_NORMAL=1\n"
"ENVFX_SNOW_WATER=2\n"
"ENVFX_SNOW_BLIZZARD=3\n"
"ENVFX_BUBBLE_START=10\n"
"ENVFX_FLOWERS=11\n"
"ENVFX_LAVA_BUBBLES=12\n"
"ENVFX_WHIRLPOOL_BUBBLES=13\n"
"ENVFX_JETSTREAM_BUBBLES=14\n"
"ENVFX_MODE_NO_OVERRIDE=-1\n"
"SEQ_PLAYER_LEVEL=0\n"
"SEQ_PLAYER_ENV=1\n"
"SEQ_PLAYER_SFX=2\n"
"DS_UKIKI=0\n"
"DS_TUXIE=1\n"
"DS_BOWS1=2\n"
"DS_KOOPA=3\n"
"DS_KBOMB=4\n"
"DS_BOO=5\n"
"DS_BOMB=6\n"
"DS_BOWS2=7\n"
"DS_GRUNT=8\n"
"DS_WIGLR=9\n"
"DS_YOSHI=10\n"
"DS_MAX=11\n"
"DS_NONE=0xff\n"
"FIRST_PERSON_DEFAULT_FOV=70\n"
"FIRST_PERSON_MARIO_HEAD_POS=120\n"
"FIRST_PERSON_MARIO_HEAD_POS_SHORT=60\n"
"G_COPYMEM=0xd2\n"
"G_NOOP=0x00\n"
"G_SETOTHERMODE_H=0xe3\n"
"G_SETOTHERMODE_L=0xe2\n"
"G_ENDDL=0xdf\n"
"G_DL=0xde\n"
"G_MOVEMEM=0xdc\n"
"G_MOVEWORD=0xdb\n"
"G_MTX=0xda\n"
"G_GEOMETRYMODE=0xd9\n"
"G_POPMTX=0xd8\n"
"G_TEXTURE=0xd7\n"
"G_VTX=0x01\n"
"G_TRI1=0x05\n"
"G_TRI2=0x06\n"
"G_SETCIMG=0xff\n"
"G_SETZIMG=0xfe\n"
"G_SETTIMG=0xfd\n"
"G_SETCOMBINE=0xfc\n"
"G_SETENVCOLOR=0xfb\n"
"G_SETPRIMCOLOR=0xfa\n"
"G_SETBLENDCOLOR=0xf9\n"
"G_SETFOGCOLOR=0xf8\n"
"G_SETFILLCOLOR=0xf7\n"
"G_FILLRECT=0xf6\n"
"G_SETTILE=0xf5\n"
"G_LOADTILE=0xf4\n"
"G_LOADBLOCK=0xf3\n"
"G_SETTILESIZE=0xf2\n"
"G_LOADTLUT=0xf0\n"
"G_SETSCISSOR=0xed\n"
"G_TEXRECTFLIP=0xe5\n"
"G_TEXRECT=0xe4\n"
"G_VTX_EXT=0x11\n"
"G_PPARTTOCOLOR=0xd3\n"
"BACKGROUND_OCEAN_SKY=0\n"
"BACKGROUND_FLAMING_SKY=1\n"
"BACKGROUND_UNDERWATER_CITY=2\n"
"BACKGROUND_BELOW_CLOUDS=3\n"
"BACKGROUND_SNOW_MOUNTAINS=4\n"
"BACKGROUND_DESERT=5\n"
"BACKGROUND_HAUNTED=6\n"
"BACKGROUND_GREEN_SKY=7\n"
"BACKGROUND_ABOVE_CLOUDS=8\n"
"BACKGROUND_PURPLE_SKY=9\n"
"BACKGROUND_CUSTOM=10\n"
"GRAPH_RENDER_ACTIVE=(1 << 0)\n"
"GRAPH_RENDER_CHILDREN_FIRST=(1 << 1)\n"
"GRAPH_RENDER_BILLBOARD=(1 << 2)\n"
"GRAPH_RENDER_Z_BUFFER=(1 << 3)\n"
"GRAPH_RENDER_INVISIBLE=(1 << 4)\n"
"GRAPH_RENDER_HAS_ANIMATION=(1 << 5)\n"
"GRAPH_RENDER_CYLBOARD=(1 << 6)\n"
"GRAPH_RENDER_PLAYER=(1 << 7)\n"
"GRAPH_EXTRA_FORCE_3D=(1 << 0)\n"
"GRAPH_EXTRA_ROTATE_HELD=(1 << 1)\n"
"GRAPH_NODE_TYPE_FUNCTIONAL=0x100\n"
"GRAPH_NODE_TYPE_400=0x400\n"
"GRAPH_NODE_TYPE_ROOT=0x001\n"
"GRAPH_NODE_TYPE_ORTHO_PROJECTION=0x002\n"
"GRAPH_NODE_TYPE_PERSPECTIVE=(0x003 | GRAPH_NODE_TYPE_FUNCTIONAL)\n"
"GRAPH_NODE_TYPE_MASTER_LIST=0x004\n"
"GRAPH_NODE_TYPE_START=0x00A\n"
"GRAPH_NODE_TYPE_LEVEL_OF_DETAIL=0x00B\n"
"GRAPH_NODE_TYPE_SWITCH_CASE=(0x00C | GRAPH_NODE_TYPE_FUNCTIONAL)\n"
"GRAPH_NODE_TYPE_CAMERA=(0x014 | GRAPH_NODE_TYPE_FUNCTIONAL)\n"
"GRAPH_NODE_TYPE_TRANSLATION_ROTATION=0x015\n"
"GRAPH_NODE_TYPE_TRANSLATION=0x016\n"
"GRAPH_NODE_TYPE_ROTATION=0x017\n"
"GRAPH_NODE_TYPE_OBJECT=0x018\n"
"GRAPH_NODE_TYPE_ANIMATED_PART=0x019\n"
"GRAPH_NODE_TYPE_BILLBOARD=0x01A\n"
"GRAPH_NODE_TYPE_DISPLAY_LIST=0x01B\n"
"GRAPH_NODE_TYPE_SCALE=0x01C\n"
"GRAPH_NODE_TYPE_SCALE_XYZ=0x01D\n"
"GRAPH_NODE_TYPE_SHADOW=0x028\n"
"GRAPH_NODE_TYPE_OBJECT_PARENT=0x029\n"
"GRAPH_NODE_TYPE_GENERATED_LIST=(0x02A | GRAPH_NODE_TYPE_FUNCTIONAL)\n"
"GRAPH_NODE_TYPE_BACKGROUND=(0x02C | GRAPH_NODE_TYPE_FUNCTIONAL)\n"
"GRAPH_NODE_TYPE_HELD_OBJ=(0x02E | GRAPH_NODE_TYPE_FUNCTIONAL)\n"
"GRAPH_NODE_TYPE_CULLING_RADIUS=0x02F\n"
"GRAPH_NODE_TYPE_BONE=0x030\n"
"GFX_NUM_MASTER_LISTS=8\n"
"GEO_CONTEXT_CREATE=0\n"
"GEO_CONTEXT_RENDER=1\n"
"GEO_CONTEXT_AREA_UNLOAD=2\n"
"GEO_CONTEXT_AREA_LOAD=3\n"
"GEO_CONTEXT_AREA_INIT=4\n"
"GEO_CONTEXT_HELD_OBJ=5\n"
"INTERACT_UNKNOWN_08=(1 << 8)\n"
"INTERACT_HOOT=(1 << 0)\n"
"INTERACT_GRABBABLE=(1 << 1)\n"
"INTERACT_DOOR=(1 << 2)\n"
"INTERACT_DAMAGE=(1 << 3)\n"
"INTERACT_COIN=(1 << 4)\n"
"INTERACT_CAP=(1 << 5)\n"
"INTERACT_POLE=(1 << 6)\n"
"INTERACT_KOOPA=(1 << 7)\n"
"INTERACT_SPINY_WALKING=(1 << 8)\n"
"INTERACT_BREAKABLE=(1 << 9)\n"
"INTERACT_STRONG_WIND=(1 << 10)\n"
"INTERACT_WARP_DOOR=(1 << 11)\n"
"INTERACT_STAR_OR_KEY=(1 << 12)\n"
"INTERACT_WARP=(1 << 13)\n"
"INTERACT_CANNON_BASE=(1 << 14)\n"
"INTERACT_BOUNCE_TOP=(1 << 15)\n"
"INTERACT_WATER_RING=(1 << 16)\n"
"INTERACT_BULLY=(1 << 17)\n"
"INTERACT_FLAME=(1 << 18)\n"
"INTERACT_KOOPA_SHELL=(1 << 19)\n"
"INTERACT_BOUNCE_TOP2=(1 << 20)\n"
"INTERACT_MR_BLIZZARD=(1 << 21)\n"
"INTERACT_HIT_FROM_BELOW=(1 << 22)\n"
"INTERACT_TEXT=(1 << 23)\n"
"INTERACT_TORNADO=(1 << 24)\n"
"INTERACT_WHIRLPOOL=(1 << 25)\n"
"INTERACT_CLAM_OR_BUBBA=(1 << 26)\n"
"INTERACT_BBH_ENTRANCE=(1 << 27)\n"
"INTERACT_SNUFIT_BULLET=(1 << 28)\n"
"INTERACT_SHOCK=(1 << 29)\n"
"INTERACT_IGLOO_BARRIER=(1 << 30)\n"
"INTERACT_PLAYER=(1 << 31)\n"
"INT_GROUND_POUND=(1 << 0)\n"
"INT_PUNCH=(1 << 1)\n"
"INT_KICK=(1 << 2)\n"
"INT_TRIP=(1 << 3)\n"
"INT_SLIDE_KICK=(1 << 4)\n"
"INT_FAST_ATTACK_OR_SHELL=(1 << 5)\n"
"INT_HIT_FROM_ABOVE=(1 << 6)\n"
"INT_HIT_FROM_BELOW=(1 << 7)\n"
"INT_TWIRL=(1 << 8)\n"
"INT_GROUND_POUND_OR_TWIRL=(INT_GROUND_POUND | INT_TWIRL)\n"
"INT_ATTACK_NOT_FROM_BELOW=(INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)\n"
"INT_ANY_ATTACK=(INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)\n"
"INT_ATTACK_NOT_WEAK_FROM_ABOVE=(INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)\n"
"INT_ATTACK_SLIDE=(INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)\n"
"INT_SUBTYPE_FADING_WARP=0x00000001\n"
"INT_SUBTYPE_DELAY_INVINCIBILITY=0x00000002\n"
"INT_SUBTYPE_BIG_KNOCKBACK=0x00000008\n"
"INT_SUBTYPE_GRABS_MARIO=0x00000004\n"
"INT_SUBTYPE_HOLDABLE_NPC=0x00000010\n"
"INT_SUBTYPE_DROP_IMMEDIATELY=0x00000040\n"
"INT_SUBTYPE_KICKABLE=0x00000100\n"
"INT_SUBTYPE_NOT_GRABBABLE=0x00000200\n"
"INT_SUBTYPE_STAR_DOOR=0x00000020\n"
"INT_SUBTYPE_TWIRL_BOUNCE=0x00000080\n"
"INT_SUBTYPE_NO_EXIT=0x00000400\n"
"INT_SUBTYPE_GRAND_STAR=0x00000800\n"
"INT_SUBTYPE_SIGN=0x00001000\n"
"INT_SUBTYPE_NPC=0x00004000\n"
"INT_SUBTYPE_EATS_MARIO=0x00002000\n"
"ATTACK_PUNCH=1\n"
"ATTACK_KICK_OR_TRIP=2\n"
"ATTACK_FROM_ABOVE=3\n"
"ATTACK_GROUND_POUND_OR_TWIRL=4\n"
"ATTACK_FAST_ATTACK=5\n"
"ATTACK_FROM_BELOW=6\n"
"PVP_ATTACK_KNOCKBACK_TIMER_DEFAULT=10\n"
"PVP_ATTACK_KNOCKBACK_TIMER_OVERRIDE=-5\n"
"PVP_ATTACK_OVERRIDE_VANILLA_INVINCIBILITY=0x0000FFFF\n"
"INT_STATUS_ATTACK_MASK=0x000000FF\n"
"INT_STATUS_HOOT_GRABBED_BY_MARIO=(1 << 0)\n"
"INT_STATUS_MARIO_UNK1=(1 << 1)\n"
"INT_STATUS_MARIO_UNK2=(1 << 2)\n"
"INT_STATUS_MARIO_DROP_OBJECT=(1 << 3)\n"
"INT_STATUS_HIT_BY_SHOCKWAVE=(1 << 4)\n"
"INT_STATUS_MARIO_UNK5=(1 << 5)\n"
"INT_STATUS_MARIO_UNK6=(1 << 6)\n"
"INT_STATUS_MARIO_UNK7=(1 << 7)\n"
"INT_STATUS_GRABBED_MARIO=(1 << 11)\n"
"INT_STATUS_ATTACKED_MARIO=(1 << 13)\n"
"INT_STATUS_WAS_ATTACKED=(1 << 14)\n"
"INT_STATUS_INTERACTED=(1 << 15)\n"
"INT_STATUS_TRAP_TURN=(1 << 20)\n"
"INT_STATUS_HIT_MINE=(1 << 21)\n"
"INT_STATUS_STOP_RIDING=(1 << 22)\n"
"INT_STATUS_TOUCHED_BOB_OMB=(1 << 23)\n"
"MAX_LOCAL_STATE_HISTORY=30\n"
"WARP_CHECKPOINT=0x80\n"
"WARP_NO_CHECKPOINT=0x00\n"
"LEVEL_NONE=0\n"
"LEVEL_UNKNOWN_1=1\n"
"LEVEL_UNKNOWN_2=2\n"
"LEVEL_UNKNOWN_3=3\n"
"LEVEL_BBH=4\n"
"LEVEL_CCM=5\n"
"LEVEL_CASTLE=6\n"
"LEVEL_HMC=7\n"
"LEVEL_SSL=8\n"
"LEVEL_BOB=9\n"
"LEVEL_SL=10\n"
"LEVEL_WDW=11\n"
"LEVEL_JRB=12\n"
"LEVEL_THI=13\n"
"LEVEL_TTC=14\n"
"LEVEL_RR=15\n"
"LEVEL_CASTLE_GROUNDS=16\n"
"LEVEL_BITDW=17\n"
"LEVEL_VCUTM=18\n"
"LEVEL_BITFS=19\n"
"LEVEL_SA=20\n"
"LEVEL_BITS=21\n"
"LEVEL_LLL=22\n"
"LEVEL_DDD=23\n"
"LEVEL_WF=24\n"
"LEVEL_ENDING=25\n"
"LEVEL_CASTLE_COURTYARD=26\n"
"LEVEL_PSS=27\n"
"LEVEL_COTMC=28\n"
"LEVEL_TOTWC=29\n"
"LEVEL_BOWSER_1=30\n"
"LEVEL_WMOTR=31\n"
"LEVEL_UNKNOWN_32=32\n"
"LEVEL_BOWSER_2=33\n"
"LEVEL_BOWSER_3=34\n"
"LEVEL_UNKNOWN_35=35\n"
"LEVEL_TTM=36\n"
"LEVEL_UNKNOWN_37=37\n"
"LEVEL_UNKNOWN_38=38\n"
"LEVEL_COUNT=39\n"
"TIMER_CONTROL_SHOW=0\n"
"TIMER_CONTROL_START=1\n"
"TIMER_CONTROL_STOP=2\n"
"TIMER_CONTROL_HIDE=3\n"
"WARP_OP_NONE=0x00\n"
"WARP_OP_LOOK_UP=0x01\n"
"WARP_OP_SPIN_SHRINK=0x02\n"
"WARP_OP_WARP_DOOR=0x03\n"
"WARP_OP_WARP_OBJECT=0x04\n"
"WARP_OP_TELEPORT=0x05\n"
"WARP_OP_STAR_EXIT=0x11\n"
"WARP_OP_DEATH=0x12\n"
"WARP_OP_WARP_FLOOR=0x13\n"
"WARP_OP_GAME_OVER=0x14\n"
"WARP_OP_CREDITS_END=0x15\n"
"WARP_OP_DEMO_NEXT=0x16\n"
"WARP_OP_CREDITS_START=0x17\n"
"WARP_OP_CREDITS_NEXT=0x18\n"
"WARP_OP_DEMO_END=0x19\n"
"WARP_OP_FORCE_SYNC=0x20\n"
"WARP_OP_EXIT=0x21\n"
"WARP_OP_TRIGGERS_LEVEL_SELECT=0x10\n"
"SPECIAL_WARP_CAKE=-1\n"
"SPECIAL_WARP_GODDARD=-2\n"
"SPECIAL_WARP_GODDARD_GAMEOVER=-3\n"
"SPECIAL_WARP_TITLE=-8\n"
"SPECIAL_WARP_LEVEL_SELECT=-9\n"
"MARIO_SPAWN_NONE=0\n"
"MARIO_SPAWN_DOOR_WARP=1\n"
"MARIO_SPAWN_IDLE=2\n"
"MARIO_SPAWN_PIPE=3\n"
"MARIO_SPAWN_TELEPORT=4\n"
"MARIO_SPAWN_INSTANT_ACTIVE=0x10\n"
"MARIO_SPAWN_SWIMMING=17\n"
"MARIO_SPAWN_AIRBORNE=18\n"
"MARIO_SPAWN_HARD_AIR_KNOCKBACK=19\n"
"MARIO_SPAWN_SPIN_AIRBORNE_CIRCLE=20\n"
"MARIO_SPAWN_DEATH=21\n"
"MARIO_SPAWN_SPIN_AIRBORNE=22\n"
"MARIO_SPAWN_FLYING=23\n"
"MARIO_SPAWN_PAINTING_STAR_COLLECT=0x20\n"
"MARIO_SPAWN_PAINTING_DEATH=33\n"
"MARIO_SPAWN_AIRBORNE_STAR_COLLECT=34\n"
"MARIO_SPAWN_AIRBORNE_DEATH=35\n"
"MARIO_SPAWN_LAUNCH_STAR_COLLECT=36\n"
"MARIO_SPAWN_LAUNCH_DEATH=37\n"
"MARIO_SPAWN_UNUSED_38=38\n"
"MARIO_SPAWN_FADE_FROM_BLACK=39\n"
"MARIO_SPAWN_UNKNOWN_02=0x02\n"
"MARIO_SPAWN_UNKNOWN_03=0x03\n"
"MARIO_SPAWN_UNKNOWN_27=0x27\n"
"WARP_NODE_F0=0xF0\n"
"WARP_NODE_DEATH=0xF1\n"
"WARP_NODE_F2=0xF2\n"
"WARP_NODE_WARP_FLOOR=0xF3\n"
"WARP_NODE_CREDITS_START=0xF8\n"
"WARP_NODE_CREDITS_NEXT=0xF9\n"
"WARP_NODE_CREDITS_END=0xFA\n"
"WARP_NODE_CREDITS_MIN=0xF8\n"
"WARP_TYPE_NOT_WARPING=0\n"
"WARP_TYPE_CHANGE_LEVEL=1\n"
"WARP_TYPE_CHANGE_AREA=2\n"
"WARP_TYPE_SAME_AREA=3\n"
"WARP_ARG_EXIT_COURSE=-1\n"
"PRESS_START_DEMO_TIMER=800\n"
"PAINTING_WARP_INDEX_START=0x00\n"
"PAINTING_WARP_INDEX_FA=0x2A\n"
"PAINTING_WARP_INDEX_END=0x2D\n"
"HUD_DISPLAY_FLAG_LIVES=0x0001\n"
"HUD_DISPLAY_FLAG_COIN_COUNT=0x0002\n"
"HUD_DISPLAY_FLAG_STAR_COUNT=0x0004\n"
"HUD_DISPLAY_FLAG_CAMERA_AND_POWER=0x0008\n"
"HUD_DISPLAY_FLAG_KEYS=0x0010\n"
"HUD_DISPLAY_FLAG_UNKNOWN_0020=0x0020\n"
"HUD_DISPLAY_FLAG_TIMER=0x0040\n"
"HUD_DISPLAY_FLAG_CAMERA=0x0080\n"
"HUD_DISPLAY_FLAG_POWER=0x0100\n"
"HUD_DISPLAY_FLAG_EMPHASIZE_POWER=0x8000\n"
"HUD_DISPLAY_NONE=0x0000\n"
"HUD_DISPLAY_DEFAULT=HUD_DISPLAY_FLAG_LIVES | HUD_DISPLAY_FLAG_COIN_COUNT | HUD_DISPLAY_FLAG_STAR_COUNT | HUD_DISPLAY_FLAG_CAMERA_AND_POWER | HUD_DISPLAY_FLAG_CAMERA | HUD_DISPLAY_FLAG_POWER | HUD_DISPLAY_FLAG_KEYS | HUD_DISPLAY_FLAG_UNKNOWN_0020\n"
"LE_MAX_LIGHTS=256\n"
"LE_MODE_AFFECT_ALL_SHADED_AND_COLORED=0\n"
"LE_MODE_AFFECT_ALL_SHADED=1\n"
"LE_MODE_AFFECT_ONLY_GEOMETRY_MODE=2\n"
"LE_TONE_MAPPING_TOTAL_WEIGHTED=0\n"
"LE_TONE_MAPPING_WEIGHTED=1\n"
"LE_TONE_MAPPING_CLAMP=2\n"
"LE_TONE_MAPPING_REINHARD=3\n"
"MARIO_ANIM_SLOW_LEDGE_GRAB=0\n"
"MARIO_ANIM_FALL_OVER_BACKWARDS=1\n"
"MARIO_ANIM_BACKWARD_AIR_KB=2\n"
"MARIO_ANIM_DYING_ON_BACK=3\n"
"MARIO_ANIM_BACKFLIP=4\n"
"MARIO_ANIM_CLIMB_UP_POLE=5\n"
"MARIO_ANIM_GRAB_POLE_SHORT=6\n"
"MARIO_ANIM_GRAB_POLE_SWING_PART1=7\n"
"MARIO_ANIM_GRAB_POLE_SWING_PART2=8\n"
"MARIO_ANIM_HANDSTAND_IDLE=9\n"
"MARIO_ANIM_HANDSTAND_JUMP=10\n"
"MARIO_ANIM_START_HANDSTAND=11\n"
"MARIO_ANIM_RETURN_FROM_HANDSTAND=12\n"
"MARIO_ANIM_IDLE_ON_POLE=13\n"
"MARIO_ANIM_A_POSE=14\n"
"MARIO_ANIM_SKID_ON_GROUND=15\n"
"MARIO_ANIM_STOP_SKID=16\n"
"MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP=17\n"
"MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP=18\n"
"MARIO_ANIM_FAST_LONGJUMP=19\n"
"MARIO_ANIM_SLOW_LONGJUMP=20\n"
"MARIO_ANIM_AIRBORNE_ON_STOMACH=21\n"
"MARIO_ANIM_WALK_WITH_LIGHT_OBJ=22\n"
"MARIO_ANIM_RUN_WITH_LIGHT_OBJ=23\n"
"MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ=24\n"
"MARIO_ANIM_SHIVERING_WARMING_HAND=25\n"
"MARIO_ANIM_SHIVERING_RETURN_TO_IDLE=26\n"
"MARIO_ANIM_SHIVERING=27\n"
"MARIO_ANIM_CLIMB_DOWN_LEDGE=28\n"
"MARIO_ANIM_CREDITS_WAVING=29\n"
"MARIO_ANIM_CREDITS_LOOK_UP=30\n"
"MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP=31\n"
"MARIO_ANIM_CREDITS_RAISE_HAND=32\n"
"MARIO_ANIM_CREDITS_LOWER_HAND=33\n"
"MARIO_ANIM_CREDITS_TAKE_OFF_CAP=34\n"
"MARIO_ANIM_CREDITS_START_WALK_LOOK_UP=35\n"
"MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN=36\n"
"MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN=37\n"
"MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF=38\n"
"MARIO_ANIM_CREDITS_PEACE_SIGN=39\n"
"MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST=40\n"
"MARIO_ANIM_FIRE_LAVA_BURN=41\n"
"MARIO_ANIM_WING_CAP_FLY=42\n"
"MARIO_ANIM_HANG_ON_OWL=43\n"
"MARIO_ANIM_LAND_ON_STOMACH=44\n"
"MARIO_ANIM_AIR_FORWARD_KB=45\n"
"MARIO_ANIM_DYING_ON_STOMACH=46\n"
"MARIO_ANIM_SUFFOCATING=47\n"
"MARIO_ANIM_COUGHING=48\n"
"MARIO_ANIM_THROW_CATCH_KEY=49\n"
"MARIO_ANIM_DYING_FALL_OVER=50\n"
"MARIO_ANIM_IDLE_ON_LEDGE=51\n"
"MARIO_ANIM_FAST_LEDGE_GRAB=52\n"
"MARIO_ANIM_HANG_ON_CEILING=53\n"
"MARIO_ANIM_PUT_CAP_ON=54\n"
"MARIO_ANIM_TAKE_CAP_OFF_THEN_ON=55\n"
"MARIO_ANIM_QUICKLY_PUT_CAP_ON=56\n"
"MARIO_ANIM_HEAD_STUCK_IN_GROUND=57\n"
"MARIO_ANIM_GROUND_POUND_LANDING=58\n"
"MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND=59\n"
"MARIO_ANIM_START_GROUND_POUND=60\n"
"MARIO_ANIM_GROUND_POUND=61\n"
"MARIO_ANIM_BOTTOM_STUCK_IN_GROUND=62\n"
"MARIO_ANIM_IDLE_WITH_LIGHT_OBJ=63\n"
"MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ=64\n"
"MARIO_ANIM_JUMP_WITH_LIGHT_OBJ=65\n"
"MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ=66\n"
"MARIO_ANIM_FALL_WITH_LIGHT_OBJ=67\n"
"MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ=68\n"
"MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ=69\n"
"MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ=70\n"
"MARIO_ANIM_RIDING_SHELL=71\n"
"MARIO_ANIM_WALKING=72\n"
"MARIO_ANIM_FORWARD_FLIP=73\n"
"MARIO_ANIM_JUMP_RIDING_SHELL=74\n"
"MARIO_ANIM_LAND_FROM_DOUBLE_JUMP=75\n"
"MARIO_ANIM_DOUBLE_JUMP_FALL=76\n"
"MARIO_ANIM_SINGLE_JUMP=77\n"
"MARIO_ANIM_LAND_FROM_SINGLE_JUMP=78\n"
"MARIO_ANIM_AIR_KICK=79\n"
"MARIO_ANIM_DOUBLE_JUMP_RISE=80\n"
"MARIO_ANIM_START_FORWARD_SPINNING=81\n"
"MARIO_ANIM_THROW_LIGHT_OBJECT=82\n"
"MARIO_ANIM_FALL_FROM_SLIDE_KICK=83\n"
"MARIO_ANIM_BEND_KNESS_RIDING_SHELL=84\n"
"MARIO_ANIM_LEGS_STUCK_IN_GROUND=85\n"
"MARIO_ANIM_GENERAL_FALL=86\n"
"MARIO_ANIM_GENERAL_LAND=87\n"
"MARIO_ANIM_BEING_GRABBED=88\n"
"MARIO_ANIM_GRAB_HEAVY_OBJECT=89\n"
"MARIO_ANIM_SLOW_LAND_FROM_DIVE=90\n"
"MARIO_ANIM_FLY_FROM_CANNON=91\n"
"MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT=92\n"
"MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT=93\n"
"MARIO_ANIM_MISSING_CAP=94\n"
"MARIO_ANIM_PULL_DOOR_WALK_IN=95\n"
"MARIO_ANIM_PUSH_DOOR_WALK_IN=96\n"
"MARIO_ANIM_UNLOCK_DOOR=97\n"
"MARIO_ANIM_START_REACH_POCKET=98\n"
"MARIO_ANIM_REACH_POCKET=99\n"
"MARIO_ANIM_STOP_REACH_POCKET=100\n"
"MARIO_ANIM_GROUND_THROW=101\n"
"MARIO_ANIM_GROUND_KICK=102\n"
"MARIO_ANIM_FIRST_PUNCH=103\n"
"MARIO_ANIM_SECOND_PUNCH=104\n"
"MARIO_ANIM_FIRST_PUNCH_FAST=105\n"
"MARIO_ANIM_SECOND_PUNCH_FAST=106\n"
"MARIO_ANIM_PICK_UP_LIGHT_OBJ=107\n"
"MARIO_ANIM_PUSHING=108\n"
"MARIO_ANIM_START_RIDING_SHELL=109\n"
"MARIO_ANIM_PLACE_LIGHT_OBJ=110\n"
"MARIO_ANIM_FORWARD_SPINNING=111\n"
"MARIO_ANIM_BACKWARD_SPINNING=112\n"
"MARIO_ANIM_BREAKDANCE=113\n"
"MARIO_ANIM_RUNNING=114\n"
"MARIO_ANIM_RUNNING_UNUSED=115\n"
"MARIO_ANIM_SOFT_BACK_KB=116\n"
"MARIO_ANIM_SOFT_FRONT_KB=117\n"
"MARIO_ANIM_DYING_IN_QUICKSAND=118\n"
"MARIO_ANIM_IDLE_IN_QUICKSAND=119\n"
"MARIO_ANIM_MOVE_IN_QUICKSAND=120\n"
"MARIO_ANIM_ELECTROCUTION=121\n"
"MARIO_ANIM_SHOCKED=122\n"
"MARIO_ANIM_BACKWARD_KB=123\n"
"MARIO_ANIM_FORWARD_KB=124\n"
"MARIO_ANIM_IDLE_HEAVY_OBJ=125\n"
"MARIO_ANIM_STAND_AGAINST_WALL=126\n"
"MARIO_ANIM_SIDESTEP_LEFT=127\n"
"MARIO_ANIM_SIDESTEP_RIGHT=128\n"
"MARIO_ANIM_START_SLEEP_IDLE=129\n"
"MARIO_ANIM_START_SLEEP_SCRATCH=130\n"
"MARIO_ANIM_START_SLEEP_YAWN=131\n"
"MARIO_ANIM_START_SLEEP_SITTING=132\n"
"MARIO_ANIM_SLEEP_IDLE=133\n"
"MARIO_ANIM_SLEEP_START_LYING=134\n"
"MARIO_ANIM_SLEEP_LYING=135\n"
"MARIO_ANIM_DIVE=136\n"
"MARIO_ANIM_SLIDE_DIVE=137\n"
"MARIO_ANIM_GROUND_BONK=138\n"
"MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ=139\n"
"MARIO_ANIM_SLIDE_KICK=140\n"
"MARIO_ANIM_CROUCH_FROM_SLIDE_KICK=141\n"
"MARIO_ANIM_SLIDE_MOTIONLESS=142\n"
"MARIO_ANIM_STOP_SLIDE=143\n"
"MARIO_ANIM_FALL_FROM_SLIDE=144\n"
"MARIO_ANIM_SLIDE=145\n"
"MARIO_ANIM_TIPTOE=146\n"
"MARIO_ANIM_TWIRL_LAND=147\n"
"MARIO_ANIM_TWIRL=148\n"
"MARIO_ANIM_START_TWIRL=149\n"
"MARIO_ANIM_STOP_CROUCHING=150\n"
"MARIO_ANIM_START_CROUCHING=151\n"
"MARIO_ANIM_CROUCHING=152\n"
"MARIO_ANIM_CRAWLING=153\n"
"MARIO_ANIM_STOP_CRAWLING=154\n"
"MARIO_ANIM_START_CRAWLING=155\n"
"MARIO_ANIM_SUMMON_STAR=156\n"
"MARIO_ANIM_RETURN_STAR_APPROACH_DOOR=157\n"
"MARIO_ANIM_BACKWARDS_WATER_KB=158\n"
"MARIO_ANIM_SWIM_WITH_OBJ_PART1=159\n"
"MARIO_ANIM_SWIM_WITH_OBJ_PART2=160\n"
"MARIO_ANIM_FLUTTERKICK_WITH_OBJ=161\n"
"MARIO_ANIM_WATER_ACTION_END_WITH_OBJ=162\n"
"MARIO_ANIM_STOP_GRAB_OBJ_WATER=163\n"
"MARIO_ANIM_WATER_IDLE_WITH_OBJ=164\n"
"MARIO_ANIM_DROWNING_PART1=165\n"
"MARIO_ANIM_DROWNING_PART2=166\n"
"MARIO_ANIM_WATER_DYING=167\n"
"MARIO_ANIM_WATER_FORWARD_KB=168\n"
"MARIO_ANIM_FALL_FROM_WATER=169\n"
"MARIO_ANIM_SWIM_PART1=170\n"
"MARIO_ANIM_SWIM_PART2=171\n"
"MARIO_ANIM_FLUTTERKICK=172\n"
"MARIO_ANIM_WATER_ACTION_END=173\n"
"MARIO_ANIM_WATER_PICK_UP_OBJ=174\n"
"MARIO_ANIM_WATER_GRAB_OBJ_PART2=175\n"
"MARIO_ANIM_WATER_GRAB_OBJ_PART1=176\n"
"MARIO_ANIM_WATER_THROW_OBJ=177\n"
"MARIO_ANIM_WATER_IDLE=178\n"
"MARIO_ANIM_WATER_STAR_DANCE=179\n"
"MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE=180\n"
"MARIO_ANIM_GRAB_BOWSER=181\n"
"MARIO_ANIM_SWINGING_BOWSER=182\n"
"MARIO_ANIM_RELEASE_BOWSER=183\n"
"MARIO_ANIM_HOLDING_BOWSER=184\n"
"MARIO_ANIM_HEAVY_THROW=185\n"
"MARIO_ANIM_WALK_PANTING=186\n"
"MARIO_ANIM_WALK_WITH_HEAVY_OBJ=187\n"
"MARIO_ANIM_TURNING_PART1=188\n"
"MARIO_ANIM_TURNING_PART2=189\n"
"MARIO_ANIM_SLIDEFLIP_LAND=190\n"
"MARIO_ANIM_SLIDEFLIP=191\n"
"MARIO_ANIM_TRIPLE_JUMP_LAND=192\n"
"MARIO_ANIM_TRIPLE_JUMP=193\n"
"MARIO_ANIM_FIRST_PERSON=194\n"
"MARIO_ANIM_IDLE_HEAD_LEFT=195\n"
"MARIO_ANIM_IDLE_HEAD_RIGHT=196\n"
"MARIO_ANIM_IDLE_HEAD_CENTER=197\n"
"MARIO_ANIM_HANDSTAND_LEFT=198\n"
"MARIO_ANIM_HANDSTAND_RIGHT=199\n"
"MARIO_ANIM_WAKE_FROM_SLEEP=200\n"
"MARIO_ANIM_WAKE_FROM_LYING=201\n"
"MARIO_ANIM_START_TIPTOE=202\n"
"MARIO_ANIM_SLIDEJUMP=203\n"
"MARIO_ANIM_START_WALLKICK=204\n"
"MARIO_ANIM_STAR_DANCE=205\n"
"MARIO_ANIM_RETURN_FROM_STAR_DANCE=206\n"
"MARIO_ANIM_FORWARD_SPINNING_FLIP=207\n"
"MARIO_ANIM_TRIPLE_JUMP_FLY=208\n"
"CHAR_ANIM_SLOW_LEDGE_GRAB=0\n"
"CHAR_ANIM_FALL_OVER_BACKWARDS=1\n"
"CHAR_ANIM_BACKWARD_AIR_KB=2\n"
"CHAR_ANIM_DYING_ON_BACK=3\n"
"CHAR_ANIM_BACKFLIP=4\n"
"CHAR_ANIM_CLIMB_UP_POLE=5\n"
"CHAR_ANIM_GRAB_POLE_SHORT=6\n"
"CHAR_ANIM_GRAB_POLE_SWING_PART1=7\n"
"CHAR_ANIM_GRAB_POLE_SWING_PART2=8\n"
"CHAR_ANIM_HANDSTAND_IDLE=9\n"
"CHAR_ANIM_HANDSTAND_JUMP=10\n"
"CHAR_ANIM_START_HANDSTAND=11\n"
"CHAR_ANIM_RETURN_FROM_HANDSTAND=12\n"
"CHAR_ANIM_IDLE_ON_POLE=13\n"
"CHAR_ANIM_A_POSE=14\n"
"CHAR_ANIM_SKID_ON_GROUND=15\n"
"CHAR_ANIM_STOP_SKID=16\n"
"CHAR_ANIM_CROUCH_FROM_FAST_LONGJUMP=17\n"
"CHAR_ANIM_CROUCH_FROM_SLOW_LONGJUMP=18\n"
"CHAR_ANIM_FAST_LONGJUMP=19\n"
"CHAR_ANIM_SLOW_LONGJUMP=20\n"
"CHAR_ANIM_AIRBORNE_ON_STOMACH=21\n"
"CHAR_ANIM_WALK_WITH_LIGHT_OBJ=22\n"
"CHAR_ANIM_RUN_WITH_LIGHT_OBJ=23\n"
"CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ=24\n"
"CHAR_ANIM_SHIVERING_WARMING_HAND=25\n"
"CHAR_ANIM_SHIVERING_RETURN_TO_IDLE=26\n"
"CHAR_ANIM_SHIVERING=27\n"
"CHAR_ANIM_CLIMB_DOWN_LEDGE=28\n"
"CHAR_ANIM_CREDITS_WAVING=29\n"
"CHAR_ANIM_CREDITS_LOOK_UP=30\n"
"CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP=31\n"
"CHAR_ANIM_CREDITS_RAISE_HAND=32\n"
"CHAR_ANIM_CREDITS_LOWER_HAND=33\n"
"CHAR_ANIM_CREDITS_TAKE_OFF_CAP=34\n"
"CHAR_ANIM_CREDITS_START_WALK_LOOK_UP=35\n"
"CHAR_ANIM_CREDITS_LOOK_BACK_THEN_RUN=36\n"
"CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN=37\n"
"CHAR_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF=38\n"
"CHAR_ANIM_CREDITS_PEACE_SIGN=39\n"
"CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST=40\n"
"CHAR_ANIM_FIRE_LAVA_BURN=41\n"
"CHAR_ANIM_WING_CAP_FLY=42\n"
"CHAR_ANIM_HANG_ON_OWL=43\n"
"CHAR_ANIM_LAND_ON_STOMACH=44\n"
"CHAR_ANIM_AIR_FORWARD_KB=45\n"
"CHAR_ANIM_DYING_ON_STOMACH=46\n"
"CHAR_ANIM_SUFFOCATING=47\n"
"CHAR_ANIM_COUGHING=48\n"
"CHAR_ANIM_THROW_CATCH_KEY=49\n"
"CHAR_ANIM_DYING_FALL_OVER=50\n"
"CHAR_ANIM_IDLE_ON_LEDGE=51\n"
"CHAR_ANIM_FAST_LEDGE_GRAB=52\n"
"CHAR_ANIM_HANG_ON_CEILING=53\n"
"CHAR_ANIM_PUT_CAP_ON=54\n"
"CHAR_ANIM_TAKE_CAP_OFF_THEN_ON=55\n"
"CHAR_ANIM_QUICKLY_PUT_CAP_ON=56\n"
"CHAR_ANIM_HEAD_STUCK_IN_GROUND=57\n"
"CHAR_ANIM_GROUND_POUND_LANDING=58\n"
"CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND=59\n"
"CHAR_ANIM_START_GROUND_POUND=60\n"
"CHAR_ANIM_GROUND_POUND=61\n"
"CHAR_ANIM_BOTTOM_STUCK_IN_GROUND=62\n"
"CHAR_ANIM_IDLE_WITH_LIGHT_OBJ=63\n"
"CHAR_ANIM_JUMP_LAND_WITH_LIGHT_OBJ=64\n"
"CHAR_ANIM_JUMP_WITH_LIGHT_OBJ=65\n"
"CHAR_ANIM_FALL_LAND_WITH_LIGHT_OBJ=66\n"
"CHAR_ANIM_FALL_WITH_LIGHT_OBJ=67\n"
"CHAR_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ=68\n"
"CHAR_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ=69\n"
"CHAR_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ=70\n"
"CHAR_ANIM_RIDING_SHELL=71\n"
"CHAR_ANIM_WALKING=72\n"
"CHAR_ANIM_FORWARD_FLIP=73\n"
"CHAR_ANIM_JUMP_RIDING_SHELL=74\n"
"CHAR_ANIM_LAND_FROM_DOUBLE_JUMP=75\n"
"CHAR_ANIM_DOUBLE_JUMP_FALL=76\n"
"CHAR_ANIM_SINGLE_JUMP=77\n"
"CHAR_ANIM_LAND_FROM_SINGLE_JUMP=78\n"
"CHAR_ANIM_AIR_KICK=79\n"
"CHAR_ANIM_DOUBLE_JUMP_RISE=80\n"
"CHAR_ANIM_START_FORWARD_SPINNING=81\n"
"CHAR_ANIM_THROW_LIGHT_OBJECT=82\n"
"CHAR_ANIM_FALL_FROM_SLIDE_KICK=83\n"
"CHAR_ANIM_BEND_KNESS_RIDING_SHELL=84\n"
"CHAR_ANIM_LEGS_STUCK_IN_GROUND=85\n"
"CHAR_ANIM_GENERAL_FALL=86\n"
"CHAR_ANIM_GENERAL_LAND=87\n"
"CHAR_ANIM_BEING_GRABBED=88\n"
"CHAR_ANIM_GRAB_HEAVY_OBJECT=89\n"
"CHAR_ANIM_SLOW_LAND_FROM_DIVE=90\n"
"CHAR_ANIM_FLY_FROM_CANNON=91\n"
"CHAR_ANIM_MOVE_ON_WIRE_NET_RIGHT=92\n"
"CHAR_ANIM_MOVE_ON_WIRE_NET_LEFT=93\n"
"CHAR_ANIM_MISSING_CAP=94\n"
"CHAR_ANIM_PULL_DOOR_WALK_IN=95\n"
"CHAR_ANIM_PUSH_DOOR_WALK_IN=96\n"
"CHAR_ANIM_UNLOCK_DOOR=97\n"
"CHAR_ANIM_START_REACH_POCKET=98\n"
"CHAR_ANIM_REACH_POCKET=99\n"
"CHAR_ANIM_STOP_REACH_POCKET=100\n"
"CHAR_ANIM_GROUND_THROW=101\n"
"CHAR_ANIM_GROUND_KICK=102\n"
"CHAR_ANIM_FIRST_PUNCH=103\n"
"CHAR_ANIM_SECOND_PUNCH=104\n"
"CHAR_ANIM_FIRST_PUNCH_FAST=105\n"
"CHAR_ANIM_SECOND_PUNCH_FAST=106\n"
"CHAR_ANIM_PICK_UP_LIGHT_OBJ=107\n"
"CHAR_ANIM_PUSHING=108\n"
"CHAR_ANIM_START_RIDING_SHELL=109\n"
"CHAR_ANIM_PLACE_LIGHT_OBJ=110\n"
"CHAR_ANIM_FORWARD_SPINNING=111\n"
"CHAR_ANIM_BACKWARD_SPINNING=112\n"
"CHAR_ANIM_BREAKDANCE=113\n"
"CHAR_ANIM_RUNNING=114\n"
"CHAR_ANIM_RUNNING_UNUSED=115\n"
"CHAR_ANIM_SOFT_BACK_KB=116\n"
"CHAR_ANIM_SOFT_FRONT_KB=117\n"
"CHAR_ANIM_DYING_IN_QUICKSAND=118\n"
"CHAR_ANIM_IDLE_IN_QUICKSAND=119\n"
"CHAR_ANIM_MOVE_IN_QUICKSAND=120\n"
"CHAR_ANIM_ELECTROCUTION=121\n"
"CHAR_ANIM_SHOCKED=122\n"
"CHAR_ANIM_BACKWARD_KB=123\n"
"CHAR_ANIM_FORWARD_KB=124\n"
"CHAR_ANIM_IDLE_HEAVY_OBJ=125\n"
"CHAR_ANIM_STAND_AGAINST_WALL=126\n"
"CHAR_ANIM_SIDESTEP_LEFT=127\n"
"CHAR_ANIM_SIDESTEP_RIGHT=128\n"
"CHAR_ANIM_START_SLEEP_IDLE=129\n"
"CHAR_ANIM_START_SLEEP_SCRATCH=130\n"
"CHAR_ANIM_START_SLEEP_YAWN=131\n"
"CHAR_ANIM_START_SLEEP_SITTING=132\n"
"CHAR_ANIM_SLEEP_IDLE=133\n"
"CHAR_ANIM_SLEEP_START_LYING=134\n"
"CHAR_ANIM_SLEEP_LYING=135\n"
"CHAR_ANIM_DIVE=136\n"
"CHAR_ANIM_SLIDE_DIVE=137\n"
"CHAR_ANIM_GROUND_BONK=138\n"
"CHAR_ANIM_STOP_SLIDE_LIGHT_OBJ=139\n"
"CHAR_ANIM_SLIDE_KICK=140\n"
"CHAR_ANIM_CROUCH_FROM_SLIDE_KICK=141\n"
"CHAR_ANIM_SLIDE_MOTIONLESS=142\n"
"CHAR_ANIM_STOP_SLIDE=143\n"
"CHAR_ANIM_FALL_FROM_SLIDE=144\n"
"CHAR_ANIM_SLIDE=145\n"
"CHAR_ANIM_TIPTOE=146\n"
"CHAR_ANIM_TWIRL_LAND=147\n"
"CHAR_ANIM_TWIRL=148\n"
"CHAR_ANIM_START_TWIRL=149\n"
"CHAR_ANIM_STOP_CROUCHING=150\n"
"CHAR_ANIM_START_CROUCHING=151\n"
"CHAR_ANIM_CROUCHING=152\n"
"CHAR_ANIM_CRAWLING=153\n"
"CHAR_ANIM_STOP_CRAWLING=154\n"
"CHAR_ANIM_START_CRAWLING=155\n"
"CHAR_ANIM_SUMMON_STAR=156\n"
"CHAR_ANIM_RETURN_STAR_APPROACH_DOOR=157\n"
"CHAR_ANIM_BACKWARDS_WATER_KB=158\n"
"CHAR_ANIM_SWIM_WITH_OBJ_PART1=159\n"
"CHAR_ANIM_SWIM_WITH_OBJ_PART2=160\n"
"CHAR_ANIM_FLUTTERKICK_WITH_OBJ=161\n"
"CHAR_ANIM_WATER_ACTION_END_WITH_OBJ=162\n"
"CHAR_ANIM_STOP_GRAB_OBJ_WATER=163\n"
"CHAR_ANIM_WATER_IDLE_WITH_OBJ=164\n"
"CHAR_ANIM_DROWNING_PART1=165\n"
"CHAR_ANIM_DROWNING_PART2=166\n"
"CHAR_ANIM_WATER_DYING=167\n"
"CHAR_ANIM_WATER_FORWARD_KB=168\n"
"CHAR_ANIM_FALL_FROM_WATER=169\n"
"CHAR_ANIM_SWIM_PART1=170\n"
"CHAR_ANIM_SWIM_PART2=171\n"
"CHAR_ANIM_FLUTTERKICK=172\n"
"CHAR_ANIM_WATER_ACTION_END=173\n"
"CHAR_ANIM_WATER_PICK_UP_OBJ=174\n"
"CHAR_ANIM_WATER_GRAB_OBJ_PART2=175\n"
"CHAR_ANIM_WATER_GRAB_OBJ_PART1=176\n"
"CHAR_ANIM_WATER_THROW_OBJ=177\n"
"CHAR_ANIM_WATER_IDLE=178\n"
"CHAR_ANIM_WATER_STAR_DANCE=179\n"
"CHAR_ANIM_RETURN_FROM_WATER_STAR_DANCE=180\n"
"CHAR_ANIM_GRAB_BOWSER=181\n"
"CHAR_ANIM_SWINGING_BOWSER=182\n"
"CHAR_ANIM_RELEASE_BOWSER=183\n"
"CHAR_ANIM_HOLDING_BOWSER=184\n"
"CHAR_ANIM_HEAVY_THROW=185\n"
"CHAR_ANIM_WALK_PANTING=186\n"
"CHAR_ANIM_WALK_WITH_HEAVY_OBJ=187\n"
"CHAR_ANIM_TURNING_PART1=188\n"
"CHAR_ANIM_TURNING_PART2=189\n"
"CHAR_ANIM_SLIDEFLIP_LAND=190\n"
"CHAR_ANIM_SLIDEFLIP=191\n"
"CHAR_ANIM_TRIPLE_JUMP_LAND=192\n"
"CHAR_ANIM_TRIPLE_JUMP=193\n"
"CHAR_ANIM_FIRST_PERSON=194\n"
"CHAR_ANIM_IDLE_HEAD_LEFT=195\n"
"CHAR_ANIM_IDLE_HEAD_RIGHT=196\n"
"CHAR_ANIM_IDLE_HEAD_CENTER=197\n"
"CHAR_ANIM_HANDSTAND_LEFT=198\n"
"CHAR_ANIM_HANDSTAND_RIGHT=199\n"
"CHAR_ANIM_WAKE_FROM_SLEEP=200\n"
"CHAR_ANIM_WAKE_FROM_LYING=201\n"
"CHAR_ANIM_START_TIPTOE=202\n"
"CHAR_ANIM_SLIDEJUMP=203\n"
"CHAR_ANIM_START_WALLKICK=204\n"
"CHAR_ANIM_STAR_DANCE=205\n"
"CHAR_ANIM_RETURN_FROM_STAR_DANCE=206\n"
"CHAR_ANIM_FORWARD_SPINNING_FLIP=207\n"
"CHAR_ANIM_TRIPLE_JUMP_FLY=208\n"
"CHAR_ANIM_MAX=209\n"
"MARIO_EYES_BLINK=0\n"
"MARIO_EYES_OPEN=1\n"
"MARIO_EYES_HALF_CLOSED=2\n"
"MARIO_EYES_CLOSED=3\n"
"MARIO_EYES_LOOK_LEFT=4\n"
"MARIO_EYES_LOOK_RIGHT=5\n"
"MARIO_EYES_LOOK_UP=6\n"
"MARIO_EYES_LOOK_DOWN=7\n"
"MARIO_EYES_DEAD=8\n"
"MARIO_HAND_FISTS=0\n"
"MARIO_HAND_OPEN=1\n"
"MARIO_HAND_PEACE_SIGN=2\n"
"MARIO_HAND_HOLDING_CAP=3\n"
"MARIO_HAND_HOLDING_WING_CAP=4\n"
"MARIO_HAND_RIGHT_OPEN=5\n"
"MARIO_HAS_DEFAULT_CAP_ON=0\n"
"MARIO_HAS_DEFAULT_CAP_OFF=1\n"
"MARIO_HAS_WING_CAP_ON=2\n"
"MARIO_HAS_WING_CAP_OFF=3\n"
"GRAB_POS_NULL=0\n"
"GRAB_POS_LIGHT_OBJ=1\n"
"GRAB_POS_HEAVY_OBJ=2\n"
"GRAB_POS_BOWSER=3\n"
"MOD_FS_MAX_SIZE=0x2000000\n"
"MOD_FS_MAX_FILES=0x200\n"
"MOD_FS_MAX_PATH=0x100\n"
"MOD_FS_URI_PREFIX='modfs:/'\n"
"MOD_FS_URI_FORMAT='modfs:/%s/%s'\n"
"INT_TYPE_U8=0\n"
"INT_TYPE_U16=1\n"
"INT_TYPE_U32=2\n"
"INT_TYPE_U64=3\n"
"INT_TYPE_S8=4\n"
"INT_TYPE_S16=5\n"
"INT_TYPE_S32=6\n"
"INT_TYPE_S64=7\n"
"FLOAT_TYPE_F32=0\n"
"FLOAT_TYPE_F64=1\n"
"FILE_SEEK_SET=0\n"
"FILE_SEEK_CUR=1\n"
"FILE_SEEK_END=2\n"
"MAX_KEYS=4096\n"
"MAX_KEY_VALUE_LENGTH=1024\n"
"SYNC_DISTANCE_ONLY_DEATH=-1\n"
"SYNC_DISTANCE_ONLY_EVENTS=-2\n"
"SYNC_DISTANCE_INFINITE=0\n"
"PACKET_LENGTH=3000\n"
"NS_SOCKET=0\n"
"NS_COOPNET=1\n"
"NS_MAX=2\n"
"PLAYER_INTERACTIONS_NONE=0\n"
"PLAYER_INTERACTIONS_SOLID=1\n"
"PLAYER_INTERACTIONS_PVP=2\n"
"BOUNCY_LEVEL_BOUNDS_OFF=0\n"
"BOUNCY_LEVEL_BOUNDS_ON=1\n"
"BOUNCY_LEVEL_BOUNDS_ON_CAP=2\n"
"PLAYER_PVP_CLASSIC=0\n"
"PLAYER_PVP_REVAMPED=1\n"
"UNKNOWN_LOCAL_INDEX=(-1)\n"
"UNKNOWN_GLOBAL_INDEX=(-1)\n"
"UNKNOWN_NETWORK_INDEX=(-1)\n"
"NETWORK_PLAYER_TIMEOUT=15\n"
"NETWORK_PLAYER_PING_TIMEOUT=3\n"
"MAX_RX_SEQ_IDS=256\n"
"USE_REAL_PALETTE_VAR=0xFF\n"
"MAX_DESCRIPTION_STRING=20\n"
"NPT_UNKNOWN=0\n"
"NPT_LOCAL=1\n"
"NPT_SERVER=2\n"
"NPT_CLIENT=3\n"
"OBJ_COL_FLAG_GROUNDED=(1 << 0)\n"
"OBJ_COL_FLAG_HIT_WALL=(1 << 1)\n"
"OBJ_COL_FLAG_UNDERWATER=(1 << 2)\n"
"OBJ_COL_FLAG_NO_Y_VEL=(1 << 3)\n"
"OBJ_COL_FLAGS_LANDED=(OBJ_COL_FLAG_GROUNDED | OBJ_COL_FLAG_NO_Y_VEL)\n"
"ATTACK_HANDLER_NOP=0\n"
"ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE=1\n"
"ATTACK_HANDLER_KNOCKBACK=2\n"
"ATTACK_HANDLER_SQUISHED=3\n"
"ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL=4\n"
"ATTACK_HANDLER_SET_SPEED_TO_ZERO=5\n"
"ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON=6\n"
"ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED=7\n"
"ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN=8\n"
"ACTIVE_FLAG_DEACTIVATED=0\n"
"ACTIVE_FLAG_ACTIVE=(1 << 0)\n"
"ACTIVE_FLAG_FAR_AWAY=(1 << 1)\n"
"ACTIVE_FLAG_UNK2=(1 << 2)\n"
"ACTIVE_FLAG_IN_DIFFERENT_ROOM=(1 << 3)\n"
"ACTIVE_FLAG_UNIMPORTANT=(1 << 4)\n"
"ACTIVE_FLAG_INITIATED_TIME_STOP=(1 << 5)\n"
"ACTIVE_FLAG_MOVE_THROUGH_GRATE=(1 << 6)\n"
"ACTIVE_FLAG_DITHERED_ALPHA=(1 << 7)\n"
"ACTIVE_FLAG_UNK8=(1 << 8)\n"
"ACTIVE_FLAG_UNK9=(1 << 9)\n"
"ACTIVE_FLAG_UNK10=(1 << 10)\n"
"ACTIVE_FLAG_DORMANT=(1 << 11)\n"
"RESPAWN_INFO_TYPE_NULL=0\n"
"RESPAWN_INFO_TYPE_32=1\n"
"RESPAWN_INFO_TYPE_16=2\n"
"RESPAWN_INFO_DONT_RESPAWN=0xFF\n"
"OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE=(1 << 0)\n"
"OBJ_FLAG_MOVE_XZ_USING_FVEL=(1 << 1)\n"
"OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL=(1 << 2)\n"
"OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW=(1 << 3)\n"
"OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE=(1 << 4)\n"
"OBJ_FLAG_0020=(1 << 5)\n"
"OBJ_FLAG_COMPUTE_DIST_TO_MARIO=(1 << 6)\n"
"OBJ_FLAG_ACTIVE_FROM_AFAR=(1 << 7)\n"
"OBJ_FLAG_0100=(1 << 8)\n"
"OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT=(1 << 9)\n"
"OBJ_FLAG_HOLDABLE=(1 << 10)\n"
"OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM=(1 << 11)\n"
"OBJ_FLAG_1000=(1 << 12)\n"
"OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO=(1 << 13)\n"
"OBJ_FLAG_PERSISTENT_RESPAWN=(1 << 14)\n"
"OBJ_FLAG_8000=(1 << 15)\n"
"OBJ_FLAG_30=(1 << 30)\n"
"HELD_FREE=0\n"
"HELD_HELD=1\n"
"HELD_THROWN=2\n"
"HELD_DROPPED=3\n"
"DIALOG_UNK1_ENABLE_TIME_STOP=0\n"
"DIALOG_UNK1_INTERRUPT_MARIO_ACTION=1\n"
"DIALOG_UNK1_BEGIN_DIALOG=2\n"
"DIALOG_UNK1_AWAIT_DIALOG=3\n"
"DIALOG_UNK1_DISABLE_TIME_STOP=4\n"
"DIALOG_UNK1_FLAG_DEFAULT=(1 << 1)\n"
"DIALOG_UNK1_FLAG_RESPONSE=(1 << 2)\n"
"DIALOG_UNK1_FLAG_4=(1 << 4)\n"
"DIALOG_UNK2_ENABLE_TIME_STOP=0\n"
"DIALOG_UNK2_TURN_AND_INTERRUPT_MARIO_ACTION=1\n"
"DIALOG_UNK2_AWAIT_DIALOG=2\n"
"DIALOG_UNK2_END_DIALOG=3\n"
"DIALOG_UNK2_FLAG_0=(1 << 0)\n"
"DIALOG_UNK2_LEAVE_TIME_STOP_ENABLED=(1 << 4)\n"
"OBJ_MOVE_LANDED=(1 << 0)\n"
"OBJ_MOVE_ON_GROUND=(1 << 1)\n"
"OBJ_MOVE_LEFT_GROUND=(1 << 2)\n"
"OBJ_MOVE_ENTERED_WATER=(1 << 3)\n"
"OBJ_MOVE_AT_WATER_SURFACE=(1 << 4)\n"
"OBJ_MOVE_UNDERWATER_OFF_GROUND=(1 << 5)\n"
"OBJ_MOVE_UNDERWATER_ON_GROUND=(1 << 6)\n"
"OBJ_MOVE_IN_AIR=(1 << 7)\n"
"OBJ_MOVE_OUT_SCOPE=(1 << 8)\n"
"OBJ_MOVE_HIT_WALL=(1 << 9)\n"
"OBJ_MOVE_HIT_EDGE=(1 << 10)\n"
"OBJ_MOVE_ABOVE_LAVA=(1 << 11)\n"
"OBJ_MOVE_LEAVING_WATER=(1 << 12)\n"
"OBJ_MOVE_BOUNCE=(1 << 13)\n"
"OBJ_MOVE_ABOVE_DEATH_BARRIER=(1 << 14)\n"
"OBJ_MOVE_MASK_ON_GROUND=(OBJ_MOVE_LANDED | OBJ_MOVE_ON_GROUND)\n"
"OBJ_MOVE_MASK_IN_WATER=( OBJ_MOVE_ENTERED_WATER | OBJ_MOVE_AT_WATER_SURFACE | OBJ_MOVE_UNDERWATER_OFF_GROUND | OBJ_MOVE_UNDERWATER_ON_GROUND)\n"
"ACTIVE_PARTICLE_DUST=(1 << 0)\n"
"ACTIVE_PARTICLE_UNUSED_1=(1 << 1)\n"
"ACTIVE_PARTICLE_UNUSED_2=(1 << 2)\n"
"ACTIVE_PARTICLE_SPARKLES=(1 << 3)\n"
"ACTIVE_PARTICLE_H_STAR=(1 << 4)\n"
"ACTIVE_PARTICLE_BUBBLE=(1 << 5)\n"
"ACTIVE_PARTICLE_WATER_SPLASH=(1 << 6)\n"
"ACTIVE_PARTICLE_IDLE_WATER_WAVE=(1 << 7)\n"
"ACTIVE_PARTICLE_SHALLOW_WATER_WAVE=(1 << 8)\n"
"ACTIVE_PARTICLE_PLUNGE_BUBBLE=(1 << 9)\n"
"ACTIVE_PARTICLE_WAVE_TRAIL=(1 << 10)\n"
"ACTIVE_PARTICLE_FIRE=(1 << 11)\n"
"ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH=(1 << 12)\n"
"ACTIVE_PARTICLE_LEAF=(1 << 13)\n"
"ACTIVE_PARTICLE_DIRT=(1 << 14)\n"
"ACTIVE_PARTICLE_MIST_CIRCLE=(1 << 15)\n"
"ACTIVE_PARTICLE_SNOW=(1 << 16)\n"
"ACTIVE_PARTICLE_BREATH=(1 << 17)\n"
"ACTIVE_PARTICLE_V_STAR=(1 << 18)\n"
"ACTIVE_PARTICLE_TRIANGLE=(1 << 19)\n"
"OBJ_ACT_LAVA_DEATH=100\n"
"OBJ_ACT_DEATH_PLANE_DEATH=101\n"
"OBJ_ACT_HORIZONTAL_KNOCKBACK=100\n"
"OBJ_ACT_VERTICAL_KNOCKBACK=101\n"
"OBJ_ACT_SQUISHED=102\n"
"TTC_SPEED_SLOW=0\n"
"TTC_SPEED_FAST=1\n"
"TTC_SPEED_RANDOM=2\n"
"TTC_SPEED_STOPPED=3\n"
"BOBOMB_BP_STYPE_GENERIC=0\n"
"BOBOMB_BP_STYPE_STATIONARY=1\n"
"BOBOMB_ACT_PATROL=0\n"
"BOBOMB_ACT_LAUNCHED=1\n"
"BOBOMB_ACT_CHASE_MARIO=2\n"
"BOBOMB_ACT_EXPLODE=3\n"
"BOBOMB_ACT_LAVA_DEATH=100\n"
"BOBOMB_ACT_DEATH_PLANE_DEATH=101\n"
"HIDDEN_BLUE_COIN_ACT_INACTIVE=0\n"
"HIDDEN_BLUE_COIN_ACT_WAITING=1\n"
"HIDDEN_BLUE_COIN_ACT_ACTIVE=2\n"
"BLUE_COIN_SWITCH_ACT_IDLE=0\n"
"BLUE_COIN_SWITCH_ACT_RECEDING=1\n"
"BLUE_COIN_SWITCH_ACT_TICKING=2\n"
"BLUE_COIN_SWITCH_ACT_RESPAWNING=3\n"
"MOV_BCOIN_ACT_STILL=0\n"
"MOV_BCOIN_ACT_MOVING=1\n"
"MOV_YCOIN_ACT_IDLE=0\n"
"MOV_YCOIN_ACT_BLINKING=1\n"
"MOV_YCOIN_ACT_LAVA_DEATH=100\n"
"MOV_YCOIN_ACT_DEATH_PLANE_DEATH=101\n"
"BOBOMB_BUDDY_BP_STYPE_GENERIC=0\n"
"BOBOMB_BUDDY_BP_STYPE_BOB_GRASS_KBB=1\n"
"BOBOMB_BUDDY_BP_STYPE_BOB_CANNON_KBB=2\n"
"BOBOMB_BUDDY_BP_STYPE_BOB_GRASS=3\n"
"BOBOMB_BUDDY_ACT_IDLE=0\n"
"BOBOMB_BUDDY_ACT_TURN_TO_TALK=2\n"
"BOBOMB_BUDDY_ACT_TALK=3\n"
"BOBOMB_BUDDY_ROLE_ADVICE=0\n"
"BOBOMB_BUDDY_ROLE_CANNON=1\n"
"BOBOMB_BUDDY_CANNON_UNOPENED=0\n"
"BOBOMB_BUDDY_CANNON_OPENING=1\n"
"BOBOMB_BUDDY_CANNON_OPENED=2\n"
"BOBOMB_BUDDY_CANNON_STOP_TALKING=3\n"
"BOBOMB_BUDDY_HAS_NOT_TALKED=0\n"
"BOBOMB_BUDDY_HAS_TALKED=2\n"
"FISH_SPAWNER_ACT_SPAWN=0\n"
"FISH_SPAWNER_ACT_IDLE=1\n"
"FISH_SPAWNER_ACT_RESPAWN=2\n"
"FISH_SPAWNER_BP_MANY_BLUE=0\n"
"FISH_SPAWNER_BP_FEW_BLUE=1\n"
"FISH_SPAWNER_BP_MANY_CYAN=2\n"
"FISH_SPAWNER_BP_FEW_CYAN=3\n"
"FISH_ACT_INIT=0\n"
"FISH_ACT_ROAM=1\n"
"FISH_ACT_FLEE=2\n"
"BLUE_FISH_ACT_DIVE=0\n"
"BLUE_FISH_ACT_TURN=1\n"
"BLUE_FISH_ACT_ASCEND=2\n"
"BLUE_FISH_ACT_TURN_BACK=3\n"
"BLUE_FISH_ACT_SPAWN=0\n"
"BLUE_FISH_ACT_ROOM=1\n"
"BLUE_FISH_ACT_DUPLICATE=2\n"
"CANNON_TRAP_DOOR_ACT_CLOSED=0\n"
"CANNON_TRAP_DOOR_ACT_CAM_ZOOM=1\n"
"CANNON_TRAP_DOOR_ACT_OPENING=2\n"
"CANNON_TRAP_DOOR_ACT_OPEN=3\n"
"HOMING_AMP_ACT_INACTIVE=0\n"
"HOMING_AMP_ACT_APPEAR=1\n"
"HOMING_AMP_ACT_CHASE=2\n"
"HOMING_AMP_ACT_GIVE_UP=3\n"
"HOMING_AMP_ACT_ATTACK_COOLDOWN=4\n"
"AMP_BP_ROT_RADIUS_200=0\n"
"AMP_BP_ROT_RADIUS_300=1\n"
"AMP_BP_ROT_RADIUS_400=2\n"
"AMP_BP_ROT_RADIUS_0=3\n"
"AMP_ACT_IDLE=2\n"
"AMP_ACT_ATTACK_COOLDOWN=4\n"
"BUTTERFLY_ACT_RESTING=0\n"
"BUTTERFLY_ACT_FOLLOW_MARIO=1\n"
"BUTTERFLY_ACT_RETURN_HOME=2\n"
"HOOT_AVAIL_ASLEEP_IN_TREE=0\n"
"HOOT_AVAIL_WANTS_TO_TALK=1\n"
"HOOT_AVAIL_READY_TO_FLY=2\n"
"HOOT_ACT_ASCENT=0\n"
"HOOT_ACT_CARRY=1\n"
"HOOT_ACT_TIRED=2\n"
"BULLY_BP_SIZE_SMALL=0\n"
"BULLY_BP_SIZE_BIG=1\n"
"BULLY_ACT_PATROL=0\n"
"BULLY_ACT_CHASE_MARIO=1\n"
"BULLY_ACT_KNOCKBACK=2\n"
"BULLY_ACT_BACK_UP=3\n"
"BULLY_ACT_INACTIVE=4\n"
"BULLY_ACT_ACTIVATE_AND_FALL=5\n"
"BULLY_ACT_LAVA_DEATH=100\n"
"BULLY_ACT_DEATH_PLANE_DEATH=101\n"
"BULLY_STYPE_GENERIC=0\n"
"BULLY_STYPE_MINION=1\n"
"BULLY_STYPE_CHILL=16\n"
"WATER_RING_ACT_NOT_COLLECTED=0\n"
"WATER_RING_ACT_COLLECTED=1\n"
"JS_RING_SPAWNER_ACT_ACTIVE=0\n"
"JS_RING_SPAWNER_ACT_INACTIVE=1\n"
"CELEB_STAR_ACT_SPIN_AROUND_MARIO=0\n"
"CELEB_STAR_ACT_FACE_CAMERA=1\n"
"LLL_DRAWBRIDGE_ACT_LOWER=0\n"
"LLL_DRAWBRIDGE_ACT_RAISE=1\n"
"BOMP_ACT_WAIT=0\n"
"BOMP_ACT_POKE_OUT=1\n"
"BOMP_ACT_EXTEND=2\n"
"BOMP_ACT_RETRACT=3\n"
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_10=1\n"
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_15=2\n"
"WF_SLID_BRICK_PTFM_BP_MOV_VEL_20=3\n"
"WF_SLID_BRICK_PTFM_ACT_WAIT=0\n"
"WF_SLID_BRICK_PTFM_ACT_EXTEND=1\n"
"WF_SLID_BRICK_PTFM_ACT_RETRACT=2\n"
"FAKE_MONEYBAG_COIN_ACT_IDLE=0\n"
"FAKE_MONEYBAG_COIN_ACT_TRANSFORM=1\n"
"MONEYBAG_ACT_APPEAR=0\n"
"MONEYBAG_ACT_UNUSED_APPEAR=1\n"
"MONEYBAG_ACT_MOVE_AROUND=2\n"
"MONEYBAG_ACT_RETURN_HOME=3\n"
"MONEYBAG_ACT_DISAPPEAR=4\n"
"MONEYBAG_ACT_DEATH=5\n"
"MONEYBAG_JUMP_LANDING=0\n"
"MONEYBAG_JUMP_PREPARE=1\n"
"MONEYBAG_JUMP_JUMP=2\n"
"MONEYBAG_JUMP_JUMP_AND_BOUNCE=3\n"
"MONEYBAG_JUMP_WALK_AROUND=4\n"
"MONEYBAG_JUMP_WALK_HOME=5\n"
"BBALL_ACT_INITIALIZE=0\n"
"BBALL_ACT_ROLL=1\n"
"BBALL_BP_STYPE_BOB_UPPER=0\n"
"BBALL_BP_STYPE_TTM=1\n"
"BBALL_BP_STYPE_BOB_LOWER=2\n"
"BBALL_BP_STYPE_THI_LARGE=3\n"
"BBALL_BP_STYPE_THI_SMALL=4\n"
"FREE_BBALL_ACT_IDLE=0\n"
"FREE_BBALL_ACT_ROLL=1\n"
"FREE_BBALL_ACT_RESET=2\n"
"BETA_CHEST_ACT_IDLE_CLOSED=0\n"
"BETA_CHEST_ACT_OPENING=1\n"
"BETA_CHEST_ACT_IDLE_OPEN=2\n"
"BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_ON=0\n"
"BBH_TILTING_TRAP_PLATFORM_ACT_MARIO_OFF=1\n"
"BOO_DEATH_STATUS_ALIVE=0\n"
"BOO_DEATH_STATUS_DYING=1\n"
"BOO_DEATH_STATUS_DEAD=2\n"
"BOO_NOT_ATTACKED=0\n"
"BOO_ATTACKED=1\n"
"BOO_BOUNCED_ON=-1\n"
"BETA_BOO_KEY_ACT_IN_BOO=0\n"
"BETA_BOO_KEY_ACT_DROPPING=1\n"
"BETA_BOO_KEY_ACT_DROPPED=2\n"
"BOO_CAGE_ACT_IN_BOO=0\n"
"BOO_CAGE_ACT_FALLING=1\n"
"BOO_CAGE_ACT_ON_GROUND=2\n"
"BOO_CAGE_ACT_MARIO_JUMPING_IN=3\n"
"BOO_CAGE_ACT_USELESS=4\n"
"HAUNTED_BOOKSHELF_ACT_IDLE=0\n"
"HAUNTED_BOOKSHELF_ACT_RECEDE=1\n"
"BBH_NEAR_MERRY_GO_ROUND_ROOM=10\n"
"BBH_DYNAMIC_SURFACE_ROOM=0\n"
"BBH_OUTSIDE_ROOM=13\n"
"COFFIN_SPAWNER_ACT_COFFINS_UNLOADED=0\n"
"COFFIN_ACT_IDLE=0\n"
"COFFIN_ACT_STAND_UP=1\n"
"COFFIN_BP_STATIC=0\n"
"ARROW_LIFT_ACT_IDLE=0\n"
"ARROW_LIFT_ACT_MOVING_AWAY=1\n"
"ARROW_LIFT_ACT_MOVING_BACK=2\n"
"ARROW_LIFT_NOT_DONE_MOVING=0\n"
"ARROW_LIFT_DONE_MOVING=1\n"
"YOSHI_ACT_IDLE=0\n"
"YOSHI_ACT_WALK=1\n"
"YOSHI_ACT_TALK=2\n"
"YOSHI_ACT_WALK_JUMP_OFF_ROOF=3\n"
"YOSHI_ACT_FINISH_JUMPING_AND_DESPAWN=4\n"
"YOSHI_ACT_GIVE_PRESENT=5\n"
"YOSHI_ACT_CREDITS=10\n"
"KOOPA_UNSHELLED_ACT_RUN=0\n"
"KOOPA_UNSHELLED_ACT_DIVE=1\n"
"KOOPA_UNSHELLED_ACT_LYING=2\n"
"KOOPA_UNSHELLED_ACT_UNUSED3=3\n"
"KOOPA_SHELLED_ACT_STOPPED=0\n"
"KOOPA_SHELLED_ACT_WALK=1\n"
"KOOPA_SHELLED_ACT_RUN_FROM_MARIO=2\n"
"KOOPA_SHELLED_ACT_LYING=3\n"
"KOOPA_SHELLED_ACT_DIE=4\n"
"KOOPA_THE_QUICK_ACT_WAIT_BEFORE_RACE=0\n"
"KOOPA_THE_QUICK_ACT_UNUSED1=1\n"
"KOOPA_THE_QUICK_ACT_SHOW_INIT_TEXT=2\n"
"KOOPA_THE_QUICK_ACT_RACE=3\n"
"KOOPA_THE_QUICK_ACT_DECELERATE=4\n"
"KOOPA_THE_QUICK_ACT_STOP=5\n"
"KOOPA_THE_QUICK_ACT_AFTER_RACE=6\n"
"KOOPA_SHELLED_SUB_ACT_START_WALK=0\n"
"KOOPA_SHELLED_SUB_ACT_WALK=1\n"
"KOOPA_SHELLED_SUB_ACT_STOP_WALK=2\n"
"KOOPA_THE_QUICK_SUB_ACT_START_RUN=0\n"
"KOOPA_THE_QUICK_SUB_ACT_RUN=1\n"
"KOOPA_THE_QUICK_SUB_ACT_JUMP=2\n"
"KOOPA_THE_QUICK_BOB_INDEX=0\n"
"KOOPA_THE_QUICK_THI_INDEX=1\n"
"KOOPA_BP_UNSHELLED=0\n"
"KOOPA_BP_NORMAL=1\n"
"KOOPA_BP_KOOPA_THE_QUICK_BASE=2\n"
"KOOPA_BP_KOOPA_THE_QUICK_BOB=(KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_BOB_INDEX)\n"
"KOOPA_BP_KOOPA_THE_QUICK_THI=(KOOPA_BP_KOOPA_THE_QUICK_BASE + KOOPA_THE_QUICK_THI_INDEX)\n"
"KOOPA_BP_TINY=4\n"
"POKEY_ACT_UNINITIALIZED=0\n"
"POKEY_ACT_WANDER=1\n"
"POKEY_ACT_UNLOAD_PARTS=2\n"
"SWOOP_ACT_IDLE=0\n"
"SWOOP_ACT_MOVE=1\n"
"FLY_GUY_ACT_IDLE=0\n"
"FLY_GUY_ACT_APPROACH_MARIO=1\n"
"FLY_GUY_ACT_LUNGE=2\n"
"FLY_GUY_ACT_SHOOT_FIRE=3\n"
"GOOMBA_TRIPLET_SPAWNER_BP_SIZE_MASK=0x00000003\n"
"GOOMBA_TRIPLET_SPAWNER_BP_EXTRA_GOOMBAS_MASK=0x000000FC\n"
"GOOMBA_TRIPLET_SPAWNER_ACT_UNLOADED=0\n"
"GOOMBA_TRIPLET_SPAWNER_ACT_LOADED=1\n"
"GOOMBA_BP_SIZE_MASK=0x00000003\n"
"GOOMBA_SIZE_REGULAR=0\n"
"GOOMBA_SIZE_HUGE=1\n"
"GOOMBA_SIZE_TINY=2\n"
"GOOMBA_BP_TRIPLET_FLAG_MASK=0x000000FC\n"
"GOOMBA_ACT_WALK=0\n"
"GOOMBA_ACT_ATTACKED_MARIO=1\n"
"GOOMBA_ACT_JUMP=2\n"
"CHAIN_CHOMP_ACT_UNINITIALIZED=0\n"
"CHAIN_CHOMP_ACT_MOVE=1\n"
"CHAIN_CHOMP_ACT_UNLOAD_CHAIN=2\n"
"CHAIN_CHOMP_SUB_ACT_TURN=0\n"
"CHAIN_CHOMP_SUB_ACT_LUNGE=1\n"
"CHAIN_CHOMP_NOT_RELEASED=0\n"
"CHAIN_CHOMP_RELEASED_TRIGGER_CUTSCENE=1\n"
"CHAIN_CHOMP_RELEASED_LUNGE_AROUND=2\n"
"CHAIN_CHOMP_RELEASED_BREAK_GATE=3\n"
"CHAIN_CHOMP_RELEASED_JUMP_AWAY=4\n"
"CHAIN_CHOMP_RELEASED_END_CUTSCENE=5\n"
"CHAIN_CHOMP_CHAIN_PART_BP_PIVOT=0\n"
"WOODEN_POST_BP_NO_COINS_MASK=0x0000FF00\n"
"WIGGLER_ACT_UNINITIALIZED=0\n"
"WIGGLER_ACT_WALK=1\n"
"WIGGLER_ACT_KNOCKBACK=2\n"
"WIGGLER_ACT_JUMPED_ON=3\n"
"WIGGLER_ACT_SHRINK=4\n"
"WIGGLER_ACT_FALL_THROUGH_FLOOR=5\n"
"WIGGLER_TEXT_STATUS_AWAIT_DIALOG=0\n"
"WIGGLER_TEXT_STATUS_SHOWING_DIALOG=1\n"
"WIGGLER_TEXT_STATUS_COMPLETED_DIALOG=2\n"
"SPINY_ACT_WALK=0\n"
"SPINY_ACT_HELD_BY_LAKITU=1\n"
"SPINY_ACT_THROWN_BY_LAKITU=2\n"
"SPINY_ACT_ATTACKED_MARIO=3\n"
"ENEMY_LAKITU_ACT_UNINITIALIZED=0\n"
"ENEMY_LAKITU_ACT_MAIN=1\n"
"ENEMY_LAKITU_SUB_ACT_NO_SPINY=0\n"
"ENEMY_LAKITU_SUB_ACT_HOLD_SPINY=1\n"
"ENEMY_LAKITU_SUB_ACT_THROW_SPINY=2\n"
"CLOUD_ACT_SPAWN_PARTS=0\n"
"CLOUD_ACT_MAIN=1\n"
"CLOUD_ACT_UNLOAD=2\n"
"CLOUD_ACT_FWOOSH_HIDDEN=3\n"
"CLOUD_BP_FWOOSH=0\n"
"CLOUD_BP_LAKITU_CLOUD=1\n"
"CAMERA_LAKITU_INTRO_ACT_TRIGGER_CUTSCENE=0\n"
"CAMERA_LAKITU_INTRO_ACT_SPAWN_CLOUD=1\n"
"CAMERA_LAKITU_INTRO_ACT_UNK2=2\n"
"CAMERA_LAKITU_BP_FOLLOW_CAMERA=0\n"
"CAMERA_LAKITU_BP_INTRO=1\n"
"MANTA_ACT_SPAWN_RINGS=0\n"
"MANTA_ACT_NO_RINGS=1\n"
"MONTY_MOLE_ACT_SELECT_HOLE=0\n"
"MONTY_MOLE_ACT_RISE_FROM_HOLE=1\n"
"MONTY_MOLE_ACT_SPAWN_ROCK=2\n"
"MONTY_MOLE_ACT_BEGIN_JUMP_INTO_HOLE=3\n"
"MONTY_MOLE_ACT_THROW_ROCK=4\n"
"MONTY_MOLE_ACT_JUMP_INTO_HOLE=5\n"
"MONTY_MOLE_ACT_HIDE=6\n"
"MONTY_MOLE_ACT_JUMP_OUT_OF_HOLE=7\n"
"MONTY_MOLE_BP_NO_ROCK=0\n"
"MONTY_MOLE_ROCK_ACT_HELD=0\n"
"MONTY_MOLE_ROCK_ACT_MOVE=1\n"
"UKIKI_ACT_IDLE=0\n"
"UKIKI_ACT_RUN=1\n"
"UKIKI_ACT_TURN_TO_MARIO=2\n"
"UKIKI_ACT_JUMP=3\n"
"UKIKI_ACT_GO_TO_CAGE=4\n"
"UKIKI_ACT_WAIT_TO_RESPAWN=5\n"
"UKIKI_ACT_UNUSED_TURN=6\n"
"UKIKI_ACT_RETURN_HOME=7\n"
"UKIKI_SUB_ACT_TAUNT_NONE=0\n"
"UKIKI_SUB_ACT_TAUNT_ITCH=1\n"
"UKIKI_SUB_ACT_TAUNT_SCREECH=2\n"
"UKIKI_SUB_ACT_TAUNT_JUMP_CLAP=3\n"
"UKIKI_SUB_ACT_TAUNT_HANDSTAND=4\n"
"UKIKI_SUB_ACT_CAGE_RUN_TO_CAGE=0\n"
"UKIKI_SUB_ACT_CAGE_WAIT_FOR_MARIO=1\n"
"UKIKI_SUB_ACT_CAGE_TALK_TO_MARIO=2\n"
"UKIKI_SUB_ACT_CAGE_TURN_TO_CAGE=3\n"
"UKIKI_SUB_ACT_CAGE_JUMP_TO_CAGE=4\n"
"UKIKI_SUB_ACT_CAGE_LAND_ON_CAGE=5\n"
"UKIKI_SUB_ACT_CAGE_SPIN_ON_CAGE=6\n"
"UKIKI_SUB_ACT_CAGE_DESPAWN=7\n"
"UKIKI_TEXT_DEFAULT=0\n"
"UKIKI_TEXT_CAGE_TEXTBOX=1\n"
"UKIKI_TEXT_GO_TO_CAGE=2\n"
"UKIKI_TEXT_STOLE_CAP=3\n"
"UKIKI_TEXT_HAS_CAP=4\n"
"UKIKI_TEXT_GAVE_CAP_BACK=5\n"
"UKIKI_TEXT_DO_NOT_LET_GO=6\n"
"UKIKI_TEXT_STEAL_CAP=7\n"
"UKIKI_CAGE=0\n"
"UKIKI_CAP=1\n"
"UKIKI_ANIM_RUN=0\n"
"UKIKI_ANIM_UNUSED_WALK=1\n"
"UKIKI_ANIM_UNUSED_APOSE=2\n"
"UKIKI_ANIM_UNUSED_DEATH=3\n"
"UKIKI_ANIM_SCREECH=4\n"
"UKIKI_ANIM_JUMP_CLAP=5\n"
"UKIKI_ANIM_UNUSED_HOP=6\n"
"UKIKI_ANIM_LAND=7\n"
"UKIKI_ANIM_JUMP=8\n"
"UKIKI_ANIM_ITCH=9\n"
"UKIKI_ANIM_HANDSTAND=10\n"
"UKIKI_ANIM_TURN=11\n"
"UKIKI_ANIM_HELD=12\n"
"UKIKI_ANIM_STATE_DEFAULT=0\n"
"UKIKI_ANIM_STATE_EYE_CLOSED=1\n"
"UKIKI_ANIM_STATE_CAP_ON=2\n"
"UKIKI_CAP_ON=1\n"
"UKIKI_CAGE_STAR_ACT_IN_CAGE=0\n"
"UKIKI_CAGE_STAR_ACT_SPAWN_STAR=1\n"
"UKIKI_CAGE_ACT_WAIT_FOR_UKIKI=0\n"
"UKIKI_CAGE_ACT_SPIN=1\n"
"UKIKI_CAGE_ACT_FALL=2\n"
"UKIKI_CAGE_ACT_HIDE=3\n"
"PIRANHA_PLANT_ACT_IDLE=0\n"
"PIRANHA_PLANT_ACT_SLEEPING=1\n"
"PIRANHA_PLANT_ACT_BITING=2\n"
"PIRANHA_PLANT_ACT_WOKEN_UP=3\n"
"PIRANHA_PLANT_ACT_STOPPED_BITING=4\n"
"PIRANHA_PLANT_ACT_ATTACKED=5\n"
"PIRANHA_PLANT_ACT_SHRINK_AND_DIE=6\n"
"PIRANHA_PLANT_ACT_WAIT_TO_RESPAWN=7\n"
"PIRANHA_PLANT_ACT_RESPAWN=8\n"
"PIRANHA_PLANT_BUBBLE_ACT_IDLE=0\n"
"PIRANHA_PLANT_BUBBLE_ACT_GROW_SHRINK_LOOP=1\n"
"PIRANHA_PLANT_BUBBLE_ACT_BURST=2\n"
"PLATFORM_ON_TRACK_ACT_INIT=0\n"
"PLATFORM_ON_TRACK_ACT_WAIT_FOR_MARIO=1\n"
"PLATFORM_ON_TRACK_ACT_MOVE_ALONG_TRACK=2\n"
"PLATFORM_ON_TRACK_ACT_PAUSE_BRIEFLY=3\n"
"PLATFORM_ON_TRACK_ACT_FALL=4\n"
"PLATFORM_ON_TRACK_BP_MASK_PATH=0xF\n"
"PLATFORM_ON_TRACK_BP_MASK_TYPE=(0x7 << 4)\n"
"PLATFORM_ON_TRACK_BP_RETURN_TO_START=(1 << 8)\n"
"PLATFORM_ON_TRACK_BP_DONT_DISAPPEAR=(1 << 9)\n"
"PLATFORM_ON_TRACK_BP_DONT_TURN_YAW=(1 << 10)\n"
"PLATFORM_ON_TRACK_BP_DONT_TURN_ROLL=(1 << 11)\n"
"PLATFORM_ON_TRACK_TYPE_CARPET=0\n"
"PLATFORM_ON_TRACK_TYPE_SKI_LIFT=1\n"
"PLATFORM_ON_TRACK_TYPE_CHECKERED=2\n"
"PLATFORM_ON_TRACK_TYPE_GRATE=3\n"
"PURPLE_SWITCH_IDLE=0\n"
"PURPLE_SWITCH_PRESSED=1\n"
"PURPLE_SWITCH_TICKING=2\n"
"PURPLE_SWITCH_UNPRESSED=3\n"
"PURPLE_SWITCH_WAIT_FOR_MARIO_TO_GET_OFF=4\n"
"PYRAMID_ELEVATOR_IDLE=0\n"
"PYRAMID_ELEVATOR_START_MOVING=1\n"
"PYRAMID_ELEVATOR_CONSTANT_VELOCITY=2\n"
"PYRAMID_ELEVATOR_END_MOVING=3\n"
"PYRAMID_ELEVATOR_AT_BOTTOM=4\n"
"PYRAMID_TOP_ACT_CHECK_IF_SOLVED=0\n"
"PYRAMID_TOP_ACT_SPINNING=1\n"
"PYRAMID_TOP_ACT_EXPLODE=2\n"
"PYRAMID_WALL_ACT_MOVING_DOWN=0\n"
"PYRAMID_WALL_ACT_MOVING_UP=1\n"
"PYRAMID_WALL_BP_POSITION_HIGH=0\n"
"PYRAMID_WALL_BP_POSITION_MIDDLE=1\n"
"PYRAMID_WALL_BP_POSITION_LOW=2\n"
"PENGUIN_WALK_BABY=0\n"
"PENGUIN_WALK_BIG=1\n"
"PENGUIN_ANIM_WALK=0\n"
"PENGUIN_ANIM_IDLE=3\n"
"RACING_PENGUIN_ACT_WAIT_FOR_MARIO=0\n"
"RACING_PENGUIN_ACT_SHOW_INIT_TEXT=1\n"
"RACING_PENGUIN_ACT_PREPARE_FOR_RACE=2\n"
"RACING_PENGUIN_ACT_RACE=3\n"
"RACING_PENGUIN_ACT_FINISH_RACE=4\n"
"RACING_PENGUIN_ACT_SHOW_FINAL_TEXT=5\n"
"SL_WALKING_PENGUIN_ACT_MOVING_FORWARDS=0\n"
"SL_WALKING_PENGUIN_ACT_TURNING_BACK=1\n"
"SL_WALKING_PENGUIN_ACT_RETURNING=2\n"
"SL_WALKING_PENGUIN_ACT_TURNING_FORWARDS=3\n"
"SL_SNOWMAN_WIND_ACT_IDLE=0\n"
"SL_SNOWMAN_WIND_ACT_TALKING=1\n"
"SL_SNOWMAN_WIND_ACT_BLOWING=2\n"
"WATER_BOMB_ACT_SHOT_FROM_CANNON=0\n"
"WATER_BOMB_ACT_INIT=1\n"
"WATER_BOMB_ACT_DROP=2\n"
"WATER_BOMB_ACT_EXPLODE=3\n"
"TTC_ROTATING_SOLID_BP_CUBE=0\n"
"TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM=1\n"
"TTC_MOVING_BAR_ACT_WAIT=0\n"
"TTC_MOVING_BAR_ACT_PULL_BACK=1\n"
"TTC_MOVING_BAR_ACT_EXTEND=2\n"
"TTC_MOVING_BAR_ACT_RETRACT=3\n"
"TTC_COG_BP_SHAPE_MASK=0x00000002\n"
"TTC_COG_BP_SHAPE_HEXAGON=(0 << 1)\n"
"TTC_COG_BP_SHAPE_TRIANGLE=(1 << 1)\n"
"TTC_COG_BP_DIR_MASK=0x00000001\n"
"TTC_COG_BP_DIR_CCW=(0 << 0)\n"
"TTC_COG_BP_DIR_CW=(1 << 0)\n"
"TTC_2D_ROTATOR_BP_HAND=0\n"
"TTC_2D_ROTATOR_BP_2D_COG=1\n"
"ACTIVATED_BF_PLAT_TYPE_BITS_ARROW_PLAT=0\n"
"ACTIVATED_BF_PLAT_TYPE_BITFS_MESH_PLAT=1\n"
"ACTIVATED_BF_PLAT_TYPE_BITFS_ELEVATOR=2\n"
"DORRIE_ACT_MOVE=0\n"
"DORRIE_ACT_LOWER_HEAD=1\n"
"DORRIE_ACT_RAISE_HEAD=2\n"
"MAD_PIANO_ACT_WAIT=0\n"
"MAD_PIANO_ACT_ATTACK=1\n"
"FIRE_PIRANHA_PLANT_ACT_HIDE=0\n"
"FIRE_PIRANHA_PLANT_ACT_GROW=1\n"
"FIRE_SPITTER_ACT_IDLE=0\n"
"FIRE_SPITTER_ACT_SPIT_FIRE=1\n"
"EYEROK_BOSS_ACT_SLEEP=0\n"
"EYEROK_BOSS_ACT_WAKE_UP=1\n"
"EYEROK_BOSS_ACT_SHOW_INTRO_TEXT=2\n"
"EYEROK_BOSS_ACT_FIGHT=3\n"
"EYEROK_BOSS_ACT_DIE=4\n"
"EYEROK_BOSS_ACT_DEAD=5\n"
"EYEROK_BOSS_ACT_PAUSE=6\n"
"EYEROK_HAND_ACT_SLEEP=0\n"
"EYEROK_HAND_ACT_IDLE=1\n"
"EYEROK_HAND_ACT_OPEN=2\n"
"EYEROK_HAND_ACT_SHOW_EYE=3\n"
"EYEROK_HAND_ACT_CLOSE=4\n"
"EYEROK_HAND_ACT_RETREAT=5\n"
"EYEROK_HAND_ACT_TARGET_MARIO=6\n"
"EYEROK_HAND_ACT_SMASH=7\n"
"EYEROK_HAND_ACT_FIST_PUSH=8\n"
"EYEROK_HAND_ACT_FIST_SWEEP=9\n"
"EYEROK_HAND_ACT_BEGIN_DOUBLE_POUND=10\n"
"EYEROK_HAND_ACT_DOUBLE_POUND=11\n"
"EYEROK_HAND_ACT_ATTACKED=12\n"
"EYEROK_HAND_ACT_RECOVER=13\n"
"EYEROK_HAND_ACT_BECOME_ACTIVE=14\n"
"EYEROK_HAND_ACT_DIE=15\n"
"EYEROK_HAND_ACT_DEAD=16\n"
"EYEROK_HAND_ACT_PAUSE=17\n"
"KLEPTO_ACT_CIRCLE_TARGET_HOLDING=0\n"
"KLEPTO_ACT_APPROACH_TARGET_HOLDING=1\n"
"KLEPTO_ACT_WAIT_FOR_MARIO=2\n"
"KLEPTO_ACT_TURN_TOWARD_MARIO=3\n"
"KLEPTO_ACT_DIVE_AT_MARIO=4\n"
"KLEPTO_ACT_RESET_POSITION=5\n"
"KLEPTO_ACT_STRUCK_BY_MARIO=6\n"
"KLEPTO_ACT_RETREAT=7\n"
"KLEPTO_ANIM_STATE_HOLDING_NOTHING=0\n"
"KLEPTO_ANIM_STATE_HOLDING_CAP=1\n"
"KLEPTO_ANIM_STATE_HOLDING_STAR=2\n"
"BIRD_ACT_INACTIVE=0\n"
"BIRD_ACT_FLY=1\n"
"BIRD_BP_SPAWNED=0\n"
"BIRD_BP_SPAWNER=1\n"
"SKEETER_ACT_IDLE=0\n"
"SKEETER_ACT_LUNGE=1\n"
"SKEETER_ACT_WALK=2\n"
"SNUFIT_ACT_IDLE=0\n"
"SNUFIT_ACT_SHOOT=1\n"
"TWEESTER_ACT_IDLE=0\n"
"TWEESTER_ACT_CHASE=1\n"
"TWEESTER_ACT_HIDE=2\n"
"TWEESTER_SUB_ACT_WAIT=0\n"
"TWEESTER_SUB_ACT_CHASE=0\n"
"TRIPLET_BUTTERFLY_ACT_INIT=0\n"
"TRIPLET_BUTTERFLY_ACT_WANDER=1\n"
"TRIPLET_BUTTERFLY_ACT_ACTIVATE=2\n"
"TRIPLET_BUTTERFLY_ACT_EXPLODE=3\n"
"TRIPLET_BUTTERFLY_BP_BUTTERFLY_NUM=0x00000003\n"
"TRIPLET_BUTTERFLY_BP_NO_BOMBS=0x00000004\n"
"TRIPLET_BUTTERFLY_TYPE_NORMAL=-1\n"
"TRIPLET_BUTTERFLY_TYPE_EXPLODES=0\n"
"TRIPLET_BUTTERFLY_TYPE_SPAWN_1UP=1\n"
"WATER_LEVEL_DIAMOND_ACT_INIT=0\n"
"WATER_LEVEL_DIAMOND_ACT_IDLE=1\n"
"WATER_LEVEL_DIAMOND_ACT_CHANGE_WATER_LEVEL=2\n"
"WATER_LEVEL_DIAMOND_ACT_IDLE_SPINNING=3\n"
"MIPS_ACT_WAIT_FOR_NEARBY_MARIO=0\n"
"MIPS_ACT_FOLLOW_PATH=1\n"
"MIPS_ACT_WAIT_FOR_ANIMATION_DONE=2\n"
"MIPS_ACT_FALL_DOWN=3\n"
"MIPS_ACT_IDLE=4\n"
"MIPS_STAR_STATUS_HAVENT_SPAWNED_STAR=0\n"
"MIPS_STAR_STATUS_SHOULD_SPAWN_STAR=1\n"
"MIPS_STAR_STATUS_ALREADY_SPAWNED_STAR=2\n"
"FALLING_PILLAR_ACT_IDLE=0\n"
"FALLING_PILLAR_ACT_TURNING=1\n"
"FALLING_PILLAR_ACT_FALLING=2\n"
"BOWSER_PUZZLE_ACT_SPAWN_PIECES=0\n"
"BOWSER_PUZZLE_ACT_WAIT_FOR_COMPLETE=1\n"
"BOWSER_PUZZLE_ACT_DONE=2\n"
"MR_BLIZZARD_ACT_SPAWN_SNOWBALL=0\n"
"MR_BLIZZARD_ACT_HIDE_UNHIDE=1\n"
"MR_BLIZZARD_ACT_RISE_FROM_GROUND=2\n"
"MR_BLIZZARD_ACT_ROTATE=3\n"
"MR_BLIZZARD_ACT_THROW_SNOWBALL=4\n"
"MR_BLIZZARD_ACT_BURROW=5\n"
"MR_BLIZZARD_ACT_DEATH=6\n"
"MR_BLIZZARD_ACT_JUMP=7\n"
"MR_BLIZZARD_STYPE_NO_CAP=0\n"
"MR_BLIZZARD_STYPE_JUMPING=1\n"
"TIME_STOP_UNKNOWN_0=(1 << 0)\n"
"TIME_STOP_ENABLED=(1 << 1)\n"
"TIME_STOP_DIALOG=(1 << 2)\n"
"TIME_STOP_MARIO_AND_DOORS=(1 << 3)\n"
"TIME_STOP_ALL_OBJECTS=(1 << 4)\n"
"TIME_STOP_MARIO_OPENED_DOOR=(1 << 5)\n"
"TIME_STOP_ACTIVE=(1 << 6)\n"
"OBJECT_POOL_CAPACITY=1200\n"
"OBJ_LIST_PLAYER=0\n"
"OBJ_LIST_EXT=1\n"
"OBJ_LIST_DESTRUCTIVE=2\n"
"OBJ_LIST_UNUSED_3=3\n"
"OBJ_LIST_GENACTOR=4\n"
"OBJ_LIST_PUSHABLE=5\n"
"OBJ_LIST_LEVEL=6\n"
"OBJ_LIST_UNUSED_7=7\n"
"OBJ_LIST_DEFAULT=8\n"
"OBJ_LIST_SURFACE=9\n"
"OBJ_LIST_POLELIKE=10\n"
"OBJ_LIST_SPAWNER=11\n"
"OBJ_LIST_UNIMPORTANT=12\n"
"NUM_OBJ_LISTS=13\n"
"CONT_NO_RESPONSE_ERROR=0x8\n"
"CONT_OVERRUN_ERROR=0x4\n"
"CONT_FRAME_ERROR=0x2\n"
"CONT_COLLISION_ERROR=0x1\n"
"CONT_ABSOLUTE=0x0001\n"
"CONT_RELATIVE=0x0002\n"
"CONT_JOYPORT=0x0004\n"
"CONT_EEPROM=0x8000\n"
"CONT_EEP16K=0x4000\n"
"CONT_TYPE_MASK=0x1f07\n"
"CONT_TYPE_NORMAL=0x0005\n"
"CONT_TYPE_MOUSE=0x0002\n"
"CONT_TYPE_VOICE=0x0100\n"
"CONT_CARD_ON=0x01\n"
"CONT_CARD_PULL=0x02\n"
"CONT_ADDR_CRC_ER=0x04\n"
"CONT_EEPROM_BUSY=0x80\n"
"CONT_A=0x8000\n"
"CONT_B=0x4000\n"
"CONT_X=0x0040\n"
"CONT_Y=0x0080\n"
"CONT_G=0x2000\n"
"CONT_START=0x1000\n"
"CONT_UP=0x0800\n"
"CONT_DOWN=0x0400\n"
"CONT_LEFT=0x0200\n"
"CONT_RIGHT=0x0100\n"
"CONT_L=0x0020\n"
"CONT_R=0x0010\n"
"CONT_E=0x0008\n"
"CONT_D=0x0004\n"
"CONT_C=0x0002\n"
"CONT_F=0x0001\n"
"A_BUTTON=CONT_A\n"
"B_BUTTON=CONT_B\n"
"X_BUTTON=CONT_X\n"
"Y_BUTTON=CONT_Y\n"
"L_TRIG=CONT_L\n"
"R_TRIG=CONT_R\n"
"Z_TRIG=CONT_G\n"
"START_BUTTON=CONT_START\n"
"U_JPAD=CONT_UP\n"
"L_JPAD=CONT_LEFT\n"
"R_JPAD=CONT_RIGHT\n"
"D_JPAD=CONT_DOWN\n"
"U_CBUTTONS=CONT_E\n"
"L_CBUTTONS=CONT_C\n"
"R_CBUTTONS=CONT_F\n"
"D_CBUTTONS=CONT_D\n"
"PALETTES_DIRECTORY='palettes'\n"
"MAX_PRESET_PALETTES=128\n"
"PANTS=0\n"
"SHIRT=1\n"
"GLOVES=2\n"
"SHOES=3\n"
"HAIR=4\n"
"SKIN=5\n"
"CAP=6\n"
"EMBLEM=7\n"
"PLAYER_PART_MAX=8\n"
"METAL=CAP\n"
"NUM_SAVE_FILES=4\n"
"SAVE_FILE_A=0\n"
"SAVE_FILE_B=1\n"
"SAVE_FILE_C=2\n"
"SAVE_FILE_D=3\n"
"SAVE_FLAG_FILE_EXISTS=(1 << 0)\n"
"SAVE_FLAG_HAVE_WING_CAP=(1 << 1)\n"
"SAVE_FLAG_HAVE_METAL_CAP=(1 << 2)\n"
"SAVE_FLAG_HAVE_VANISH_CAP=(1 << 3)\n"
"SAVE_FLAG_HAVE_KEY_1=(1 << 4)\n"
"SAVE_FLAG_HAVE_KEY_2=(1 << 5)\n"
"SAVE_FLAG_UNLOCKED_BASEMENT_DOOR=(1 << 6)\n"
"SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR=(1 << 7)\n"
"SAVE_FLAG_DDD_MOVED_BACK=(1 << 8)\n"
"SAVE_FLAG_MOAT_DRAINED=(1 << 9)\n"
"SAVE_FLAG_UNLOCKED_PSS_DOOR=(1 << 10)\n"
"SAVE_FLAG_UNLOCKED_WF_DOOR=(1 << 11)\n"
"SAVE_FLAG_UNLOCKED_CCM_DOOR=(1 << 12)\n"
"SAVE_FLAG_UNLOCKED_JRB_DOOR=(1 << 13)\n"
"SAVE_FLAG_UNLOCKED_BITDW_DOOR=(1 << 14)\n"
"SAVE_FLAG_UNLOCKED_BITFS_DOOR=(1 << 15)\n"
"SAVE_FLAG_CAP_ON_GROUND=(1 << 16)\n"
"SAVE_FLAG_CAP_ON_KLEPTO=(1 << 17)\n"
"SAVE_FLAG_CAP_ON_UKIKI=(1 << 18)\n"
"SAVE_FLAG_CAP_ON_MR_BLIZZARD=(1 << 19)\n"
"SAVE_FLAG_UNLOCKED_50_STAR_DOOR=(1 << 20)\n"
"SAVE_FLAG_COLLECTED_TOAD_STAR_1=(1 << 24)\n"
"SAVE_FLAG_COLLECTED_TOAD_STAR_2=(1 << 25)\n"
"SAVE_FLAG_COLLECTED_TOAD_STAR_3=(1 << 26)\n"
"SAVE_FLAG_COLLECTED_MIPS_STAR_1=(1 << 27)\n"
"SAVE_FLAG_COLLECTED_MIPS_STAR_2=(1 << 28)\n"
"LANGUAGE_ENGLISH=0\n"
"LANGUAGE_FRENCH=1\n"
"LANGUAGE_GERMAN=2\n"
"LANGUAGE_MAX=3\n"
"SEQ_BASE_ID=0x7f\n"
"SEQ_VARIATION=0x80\n"
"SEQ_SOUND_PLAYER=0\n"
"SEQ_EVENT_CUTSCENE_COLLECT_STAR=1\n"
"SEQ_MENU_TITLE_SCREEN=2\n"
"SEQ_LEVEL_GRASS=3\n"
"SEQ_LEVEL_INSIDE_CASTLE=4\n"
"SEQ_LEVEL_WATER=5\n"
"SEQ_LEVEL_HOT=6\n"
"SEQ_LEVEL_BOSS_KOOPA=7\n"
"SEQ_LEVEL_SNOW=8\n"
"SEQ_LEVEL_SLIDE=9\n"
"SEQ_LEVEL_SPOOKY=10\n"
"SEQ_EVENT_PIRANHA_PLANT=11\n"
"SEQ_LEVEL_UNDERGROUND=12\n"
"SEQ_MENU_STAR_SELECT=13\n"
"SEQ_EVENT_POWERUP=14\n"
"SEQ_EVENT_METAL_CAP=15\n"
"SEQ_EVENT_KOOPA_MESSAGE=16\n"
"SEQ_LEVEL_KOOPA_ROAD=17\n"
"SEQ_EVENT_HIGH_SCORE=18\n"
"SEQ_EVENT_MERRY_GO_ROUND=19\n"
"SEQ_EVENT_RACE=20\n"
"SEQ_EVENT_CUTSCENE_STAR_SPAWN=21\n"
"SEQ_EVENT_BOSS=22\n"
"SEQ_EVENT_CUTSCENE_COLLECT_KEY=23\n"
"SEQ_EVENT_ENDLESS_STAIRS=24\n"
"SEQ_LEVEL_BOSS_KOOPA_FINAL=25\n"
"SEQ_EVENT_CUTSCENE_CREDITS=26\n"
"SEQ_EVENT_SOLVE_PUZZLE=27\n"
"SEQ_EVENT_TOAD_MESSAGE=28\n"
"SEQ_EVENT_PEACH_MESSAGE=29\n"
"SEQ_EVENT_CUTSCENE_INTRO=30\n"
"SEQ_EVENT_CUTSCENE_VICTORY=31\n"
"SEQ_EVENT_CUTSCENE_ENDING=32\n"
"SEQ_MENU_FILE_SELECT=33\n"
"SEQ_EVENT_CUTSCENE_LAKITU=34\n"
"SEQ_COUNT=35\n"
"LAYER_FORCE=0\n"
"LAYER_OPAQUE=1\n"
"LAYER_OPAQUE_DECAL=2\n"
"LAYER_OPAQUE_INTER=3\n"
"LAYER_ALPHA=4\n"
"LAYER_TRANSPARENT=5\n"
"LAYER_TRANSPARENT_DECAL=6\n"
"LAYER_TRANSPARENT_INTER=7\n"
"INPUT_NONZERO_ANALOG=0x0001\n"
"INPUT_A_PRESSED=0x0002\n"
"INPUT_OFF_FLOOR=0x0004\n"
"INPUT_ABOVE_SLIDE=0x0008\n"
"INPUT_FIRST_PERSON=0x0010\n"
"INPUT_ZERO_MOVEMENT=0x0020\n"
"INPUT_SQUISHED=0x0040\n"
"INPUT_A_DOWN=0x0080\n"
"INPUT_IN_POISON_GAS=0x0100\n"
"INPUT_IN_WATER=0x0200\n"
"INPUT_UNKNOWN_10=0x0400\n"
"INPUT_INTERACT_OBJ_GRABBABLE=0x0800\n"
"INPUT_UNKNOWN_12=0x1000\n"
"INPUT_B_PRESSED=0x2000\n"
"INPUT_Z_DOWN=0x4000\n"
"INPUT_Z_PRESSED=0x8000\n"
"GROUND_STEP_LEFT_GROUND=0\n"
"GROUND_STEP_NONE=1\n"
"GROUND_STEP_HIT_WALL=2\n"
"GROUND_STEP_HIT_WALL_STOP_QSTEPS=2\n"
"GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS=3\n"
"AIR_STEP_CHECK_LEDGE_GRAB=0x00000001\n"
"AIR_STEP_CHECK_HANG=0x00000002\n"
"AIR_STEP_NONE=0\n"
"AIR_STEP_LANDED=1\n"
"AIR_STEP_HIT_WALL=2\n"
"AIR_STEP_GRABBED_LEDGE=3\n"
"AIR_STEP_GRABBED_CEILING=4\n"
"AIR_STEP_HIT_LAVA_WALL=6\n"
"WATER_STEP_NONE=0\n"
"WATER_STEP_HIT_FLOOR=1\n"
"WATER_STEP_HIT_CEILING=2\n"
"WATER_STEP_CANCELLED=3\n"
"WATER_STEP_HIT_WALL=4\n"
"STEP_TYPE_GROUND=1\n"
"STEP_TYPE_AIR=2\n"
"STEP_TYPE_WATER=3\n"
"STEP_TYPE_HANG=4\n"
"PARTICLE_DUST=(1 << 0)\n"
"PARTICLE_VERTICAL_STAR=(1 << 1)\n"
"PARTICLE_2=(1 << 2)\n"
"PARTICLE_SPARKLES=(1 << 3)\n"
"PARTICLE_HORIZONTAL_STAR=(1 << 4)\n"
"PARTICLE_BUBBLE=(1 << 5)\n"
"PARTICLE_WATER_SPLASH=(1 << 6)\n"
"PARTICLE_IDLE_WATER_WAVE=(1 << 7)\n"
"PARTICLE_SHALLOW_WATER_WAVE=(1 << 8)\n"
"PARTICLE_PLUNGE_BUBBLE=(1 << 9)\n"
"PARTICLE_WAVE_TRAIL=(1 << 10)\n"
"PARTICLE_FIRE=(1 << 11)\n"
"PARTICLE_SHALLOW_WATER_SPLASH=(1 << 12)\n"
"PARTICLE_LEAF=(1 << 13)\n"
"PARTICLE_SNOW=(1 << 14)\n"
"PARTICLE_DIRT=(1 << 15)\n"
"PARTICLE_MIST_CIRCLE=(1 << 16)\n"
"PARTICLE_BREATH=(1 << 17)\n"
"PARTICLE_TRIANGLE=(1 << 18)\n"
"PARTICLE_19=(1 << 19)\n"
"MODEL_STATE_NOISE_ALPHA=0x180\n"
"MODEL_STATE_METAL=0x200\n"
"MARIO_NORMAL_CAP=0x00000001\n"
"MARIO_VANISH_CAP=0x00000002\n"
"MARIO_METAL_CAP=0x00000004\n"
"MARIO_WING_CAP=0x00000008\n"
"MARIO_CAP_ON_HEAD=0x00000010\n"
"MARIO_CAP_IN_HAND=0x00000020\n"
"MARIO_METAL_SHOCK=0x00000040\n"
"MARIO_TELEPORTING=0x00000080\n"
"MARIO_UNKNOWN_08=0x00000100\n"
"MARIO_UNKNOWN_13=0x00002000\n"
"MARIO_ACTION_SOUND_PLAYED=0x00010000\n"
"MARIO_MARIO_SOUND_PLAYED=0x00020000\n"
"MARIO_UNKNOWN_18=0x00040000\n"
"MARIO_PUNCHING=0x00100000\n"
"MARIO_KICKING=0x00200000\n"
"MARIO_TRIPPING=0x00400000\n"
"MARIO_UNKNOWN_25=0x02000000\n"
"MARIO_UNKNOWN_30=0x40000000\n"
"MARIO_UNKNOWN_31=0x80000000\n"
"MARIO_SPECIAL_CAPS=(MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP)\n"
"MARIO_CAPS=(MARIO_NORMAL_CAP | MARIO_SPECIAL_CAPS)\n"
"ACT_ID_MASK=0x000001FF\n"
"ACT_GROUP_MASK=0x000001C0\n"
"ACT_GROUP_STATIONARY=(0 << 6)\n"
"ACT_GROUP_MOVING=(1 << 6)\n"
"ACT_GROUP_AIRBORNE=(2 << 6)\n"
"ACT_GROUP_SUBMERGED=(3 << 6)\n"
"ACT_GROUP_CUTSCENE=(4 << 6)\n"
"ACT_GROUP_AUTOMATIC=(5 << 6)\n"
"ACT_GROUP_OBJECT=(6 << 6)\n"
"ACT_INDEX_MASK=(ACT_ID_MASK & ~ACT_GROUP_MASK)\n"
"ACT_NUM_GROUPS=((ACT_GROUP_MASK >> 6) + 1)\n"
"ACT_NUM_ACTIONS_PER_GROUP=(ACT_INDEX_MASK + 1)\n"
"ACT_FLAG_STATIONARY=(1 << 9)\n"
"ACT_FLAG_MOVING=(1 << 10)\n"
"ACT_FLAG_AIR=(1 << 11)\n"
"ACT_FLAG_INTANGIBLE=(1 << 12)\n"
"ACT_FLAG_SWIMMING=(1 << 13)\n"
"ACT_FLAG_METAL_WATER=(1 << 14)\n"
"ACT_FLAG_SHORT_HITBOX=(1 << 15)\n"
"ACT_FLAG_RIDING_SHELL=(1 << 16)\n"
"ACT_FLAG_INVULNERABLE=(1 << 17)\n"
"ACT_FLAG_BUTT_OR_STOMACH_SLIDE=(1 << 18)\n"
"ACT_FLAG_DIVING=(1 << 19)\n"
"ACT_FLAG_ON_POLE=(1 << 20)\n"
"ACT_FLAG_HANGING=(1 << 21)\n"
"ACT_FLAG_IDLE=(1 << 22)\n"
"ACT_FLAG_ATTACKING=(1 << 23)\n"
"ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION=(1 << 24)\n"
"ACT_FLAG_CONTROL_JUMP_HEIGHT=(1 << 25)\n"
"ACT_FLAG_ALLOW_FIRST_PERSON=(1 << 26)\n"
"ACT_FLAG_PAUSE_EXIT=(1 << 27)\n"
"ACT_FLAG_SWIMMING_OR_FLYING=(1 << 28)\n"
"ACT_FLAG_WATER_OR_TEXT=(1 << 29)\n"
"ACT_FLAG_CUSTOM_ACTION=(1 << 30)\n"
"ACT_FLAG_THROWING=(1 << 31)\n"
"ACT_FLAG_FLYING=(ACT_FLAG_AIR | ACT_FLAG_DIVING | ACT_FLAG_ATTACKING | ACT_FLAG_SWIMMING_OR_FLYING)\n"
"ACT_UNINITIALIZED=0x00000000\n"
"ACT_IDLE=0x0C400201\n"
"ACT_START_SLEEPING=0x0C400202\n"
"ACT_SLEEPING=0x0C000203\n"
"ACT_WAKING_UP=0x0C000204\n"
"ACT_PANTING=0x0C400205\n"
"ACT_HOLD_PANTING_UNUSED=0x08000206\n"
"ACT_HOLD_IDLE=0x08000207\n"
"ACT_HOLD_HEAVY_IDLE=0x08000208\n"
"ACT_STANDING_AGAINST_WALL=0x0C400209\n"
"ACT_COUGHING=0x0C40020A\n"
"ACT_SHIVERING=0x0C40020B\n"
"ACT_PALETTE_EDITOR_CAP=0x0000020C\n"
"ACT_IN_QUICKSAND=0x0002020D\n"
"ACT_UNKNOWN_0002020E=0x0002020E\n"
"ACT_CROUCHING=0x0C008220\n"
"ACT_START_CROUCHING=0x0C008221\n"
"ACT_STOP_CROUCHING=0x0C008222\n"
"ACT_START_CRAWLING=0x0C008223\n"
"ACT_STOP_CRAWLING=0x0C008224\n"
"ACT_SLIDE_KICK_SLIDE_STOP=0x08000225\n"
"ACT_SHOCKWAVE_BOUNCE=0x00020226\n"
"ACT_FIRST_PERSON=0x0C000227\n"
"ACT_BACKFLIP_LAND_STOP=0x0800022F\n"
"ACT_JUMP_LAND_STOP=0x0C000230\n"
"ACT_DOUBLE_JUMP_LAND_STOP=0x0C000231\n"
"ACT_FREEFALL_LAND_STOP=0x0C000232\n"
"ACT_SIDE_FLIP_LAND_STOP=0x0C000233\n"
"ACT_HOLD_JUMP_LAND_STOP=0x08000234\n"
"ACT_HOLD_FREEFALL_LAND_STOP=0x08000235\n"
"ACT_AIR_THROW_LAND=0x80000A36\n"
"ACT_TWIRL_LAND=0x18800238\n"
"ACT_LAVA_BOOST_LAND=0x08000239\n"
"ACT_TRIPLE_JUMP_LAND_STOP=0x0800023A\n"
"ACT_LONG_JUMP_LAND_STOP=0x0800023B\n"
"ACT_GROUND_POUND_LAND=0x0080023C\n"
"ACT_BRAKING_STOP=0x0C00023D\n"
"ACT_BUTT_SLIDE_STOP=0x0C00023E\n"
"ACT_HOLD_BUTT_SLIDE_STOP=0x0800043F\n"
"ACT_WALKING=0x04000440\n"
"ACT_HOLD_WALKING=0x00000442\n"
"ACT_TURNING_AROUND=0x00000443\n"
"ACT_FINISH_TURNING_AROUND=0x00000444\n"
"ACT_BRAKING=0x04000445\n"
"ACT_RIDING_SHELL_GROUND=0x20810446\n"
"ACT_HOLD_HEAVY_WALKING=0x00000447\n"
"ACT_CRAWLING=0x04008448\n"
"ACT_BURNING_GROUND=0x00020449\n"
"ACT_DECELERATING=0x0400044A\n"
"ACT_HOLD_DECELERATING=0x0000044B\n"
"ACT_BEGIN_SLIDING=0x00000050\n"
"ACT_HOLD_BEGIN_SLIDING=0x00000051\n"
"ACT_BUTT_SLIDE=0x00840452\n"
"ACT_STOMACH_SLIDE=0x008C0453\n"
"ACT_HOLD_BUTT_SLIDE=0x00840454\n"
"ACT_HOLD_STOMACH_SLIDE=0x008C0455\n"
"ACT_DIVE_SLIDE=0x00880456\n"
"ACT_MOVE_PUNCHING=0x00800457\n"
"ACT_CROUCH_SLIDE=0x04808459\n"
"ACT_SLIDE_KICK_SLIDE=0x0080045A\n"
"ACT_HARD_BACKWARD_GROUND_KB=0x00020460\n"
"ACT_HARD_FORWARD_GROUND_KB=0x00020461\n"
"ACT_BACKWARD_GROUND_KB=0x00020462\n"
"ACT_FORWARD_GROUND_KB=0x00020463\n"
"ACT_SOFT_BACKWARD_GROUND_KB=0x00020464\n"
"ACT_SOFT_FORWARD_GROUND_KB=0x00020465\n"
"ACT_GROUND_BONK=0x00020466\n"
"ACT_DEATH_EXIT_LAND=0x00020467\n"
"ACT_JUMP_LAND=0x04000470\n"
"ACT_FREEFALL_LAND=0x04000471\n"
"ACT_DOUBLE_JUMP_LAND=0x04000472\n"
"ACT_SIDE_FLIP_LAND=0x04000473\n"
"ACT_HOLD_JUMP_LAND=0x00000474\n"
"ACT_HOLD_FREEFALL_LAND=0x00000475\n"
"ACT_QUICKSAND_JUMP_LAND=0x00000476\n"
"ACT_HOLD_QUICKSAND_JUMP_LAND=0x00000477\n"
"ACT_TRIPLE_JUMP_LAND=0x04000478\n"
"ACT_LONG_JUMP_LAND=0x00000479\n"
"ACT_BACKFLIP_LAND=0x0400047A\n"
"ACT_JUMP=0x03000880\n"
"ACT_DOUBLE_JUMP=0x03000881\n"
"ACT_TRIPLE_JUMP=0x01000882\n"
"ACT_BACKFLIP=0x01000883\n"
"ACT_STEEP_JUMP=0x03000885\n"
"ACT_WALL_KICK_AIR=0x03000886\n"
"ACT_SIDE_FLIP=0x01000887\n"
"ACT_LONG_JUMP=0x03000888\n"
"ACT_WATER_JUMP=0x01000889\n"
"ACT_DIVE=0x0188088A\n"
"ACT_FREEFALL=0x0100088C\n"
"ACT_TOP_OF_POLE_JUMP=0x0300088D\n"
"ACT_BUTT_SLIDE_AIR=0x0300088E\n"
"ACT_FLYING_TRIPLE_JUMP=0x03000894\n"
"ACT_SHOT_FROM_CANNON=0x00880898\n"
"ACT_FLYING=0x10880899\n"
"ACT_RIDING_SHELL_JUMP=0x0281089A\n"
"ACT_RIDING_SHELL_FALL=0x0081089B\n"
"ACT_VERTICAL_WIND=0x1008089C\n"
"ACT_HOLD_JUMP=0x030008A0\n"
"ACT_HOLD_FREEFALL=0x010008A1\n"
"ACT_HOLD_BUTT_SLIDE_AIR=0x010008A2\n"
"ACT_HOLD_WATER_JUMP=0x010008A3\n"
"ACT_TWIRLING=0x108008A4\n"
"ACT_FORWARD_ROLLOUT=0x010008A6\n"
"ACT_AIR_HIT_WALL=0x000008A7\n"
"ACT_RIDING_HOOT=0x000004A8\n"
"ACT_GROUND_POUND=0x008008A9\n"
"ACT_SLIDE_KICK=0x018008AA\n"
"ACT_AIR_THROW=0x830008AB\n"
"ACT_JUMP_KICK=0x018008AC\n"
"ACT_BACKWARD_ROLLOUT=0x010008AD\n"
"ACT_CRAZY_BOX_BOUNCE=0x000008AE\n"
"ACT_SPECIAL_TRIPLE_JUMP=0x030008AF\n"
"ACT_BACKWARD_AIR_KB=0x010208B0\n"
"ACT_FORWARD_AIR_KB=0x010208B1\n"
"ACT_HARD_FORWARD_AIR_KB=0x010208B2\n"
"ACT_HARD_BACKWARD_AIR_KB=0x010208B3\n"
"ACT_BURNING_JUMP=0x010208B4\n"
"ACT_BURNING_FALL=0x010208B5\n"
"ACT_SOFT_BONK=0x010208B6\n"
"ACT_LAVA_BOOST=0x010208B7\n"
"ACT_GETTING_BLOWN=0x010208B8\n"
"ACT_THROWN_FORWARD=0x010208BD\n"
"ACT_THROWN_BACKWARD=0x010208BE\n"
"ACT_WATER_IDLE=0x380022C0\n"
"ACT_HOLD_WATER_IDLE=0x380022C1\n"
"ACT_WATER_ACTION_END=0x300022C2\n"
"ACT_HOLD_WATER_ACTION_END=0x300022C3\n"
"ACT_DROWNING=0x300032C4\n"
"ACT_BACKWARD_WATER_KB=0x300222C5\n"
"ACT_FORWARD_WATER_KB=0x300222C6\n"
"ACT_WATER_DEATH=0x300032C7\n"
"ACT_WATER_SHOCKED=0x300222C8\n"
"ACT_BREASTSTROKE=0x300024D0\n"
"ACT_SWIMMING_END=0x300024D1\n"
"ACT_FLUTTER_KICK=0x300024D2\n"
"ACT_HOLD_BREASTSTROKE=0x300024D3\n"
"ACT_HOLD_SWIMMING_END=0x300024D4\n"
"ACT_HOLD_FLUTTER_KICK=0x300024D5\n"
"ACT_WATER_SHELL_SWIMMING=0x300024D6\n"
"ACT_WATER_THROW=0x300024E0\n"
"ACT_WATER_PUNCH=0x300024E1\n"
"ACT_WATER_PLUNGE=0x300022E2\n"
"ACT_CAUGHT_IN_WHIRLPOOL=0x300222E3\n"
"ACT_METAL_WATER_STANDING=0x080042F0\n"
"ACT_HOLD_METAL_WATER_STANDING=0x080042F1\n"
"ACT_METAL_WATER_WALKING=0x000044F2\n"
"ACT_HOLD_METAL_WATER_WALKING=0x000044F3\n"
"ACT_METAL_WATER_FALLING=0x000042F4\n"
"ACT_HOLD_METAL_WATER_FALLING=0x000042F5\n"
"ACT_METAL_WATER_FALL_LAND=0x000042F6\n"
"ACT_HOLD_METAL_WATER_FALL_LAND=0x000042F7\n"
"ACT_METAL_WATER_JUMP=0x000044F8\n"
"ACT_HOLD_METAL_WATER_JUMP=0x000044F9\n"
"ACT_METAL_WATER_JUMP_LAND=0x000044FA\n"
"ACT_HOLD_METAL_WATER_JUMP_LAND=0x000044FB\n"
"ACT_DISAPPEARED=0x00001300\n"
"ACT_INTRO_CUTSCENE=0x04001301\n"
"ACT_STAR_DANCE_EXIT=0x00001302\n"
"ACT_STAR_DANCE_WATER=0x00001303\n"
"ACT_FALL_AFTER_STAR_GRAB=0x00001904\n"
"ACT_READING_AUTOMATIC_DIALOG=0x20001305\n"
"ACT_READING_NPC_DIALOG=0x20001306\n"
"ACT_STAR_DANCE_NO_EXIT=0x00001307\n"
"ACT_READING_SIGN=0x00001308\n"
"ACT_JUMBO_STAR_CUTSCENE=0x00001909\n"
"ACT_WAITING_FOR_DIALOG=0x0000130A\n"
"ACT_DEBUG_FREE_MOVE=0x0000130F\n"
"ACT_STANDING_DEATH=0x00021311\n"
"ACT_QUICKSAND_DEATH=0x00021312\n"
"ACT_ELECTROCUTION=0x00021313\n"
"ACT_SUFFOCATION=0x00021314\n"
"ACT_DEATH_ON_STOMACH=0x00021315\n"
"ACT_DEATH_ON_BACK=0x00021316\n"
"ACT_EATEN_BY_BUBBA=0x00021317\n"
"ACT_END_PEACH_CUTSCENE=0x00001918\n"
"ACT_CREDITS_CUTSCENE=0x00001319\n"
"ACT_END_WAVING_CUTSCENE=0x0000131A\n"
"ACT_PULLING_DOOR=0x00001320\n"
"ACT_PUSHING_DOOR=0x00001321\n"
"ACT_WARP_DOOR_SPAWN=0x00001322\n"
"ACT_EMERGE_FROM_PIPE=0x00001923\n"
"ACT_SPAWN_SPIN_AIRBORNE=0x00001924\n"
"ACT_SPAWN_SPIN_LANDING=0x00001325\n"
"ACT_EXIT_AIRBORNE=0x00001926\n"
"ACT_EXIT_LAND_SAVE_DIALOG=0x00001327\n"
"ACT_DEATH_EXIT=0x00001928\n"
"ACT_UNUSED_DEATH_EXIT=0x00001929\n"
"ACT_FALLING_DEATH_EXIT=0x0000192A\n"
"ACT_SPECIAL_EXIT_AIRBORNE=0x0000192B\n"
"ACT_SPECIAL_DEATH_EXIT=0x0000192C\n"
"ACT_FALLING_EXIT_AIRBORNE=0x0000192D\n"
"ACT_UNLOCKING_KEY_DOOR=0x0000132E\n"
"ACT_UNLOCKING_STAR_DOOR=0x0000132F\n"
"ACT_ENTERING_STAR_DOOR=0x00001331\n"
"ACT_SPAWN_NO_SPIN_AIRBORNE=0x00001932\n"
"ACT_SPAWN_NO_SPIN_LANDING=0x00001333\n"
"ACT_BBH_ENTER_JUMP=0x00001934\n"
"ACT_BBH_ENTER_SPIN=0x00001535\n"
"ACT_TELEPORT_FADE_OUT=0x00001336\n"
"ACT_TELEPORT_FADE_IN=0x00001337\n"
"ACT_SHOCKED=0x00020338\n"
"ACT_SQUISHED=0x00020339\n"
"ACT_HEAD_STUCK_IN_GROUND=0x0002033A\n"
"ACT_BUTT_STUCK_IN_GROUND=0x0002033B\n"
"ACT_FEET_STUCK_IN_GROUND=0x0002033C\n"
"ACT_PUTTING_ON_CAP=0x0000133D\n"
"ACT_HOLDING_POLE=0x08100340\n"
"ACT_GRAB_POLE_SLOW=0x00100341\n"
"ACT_GRAB_POLE_FAST=0x00100342\n"
"ACT_CLIMBING_POLE=0x00100343\n"
"ACT_TOP_OF_POLE_TRANSITION=0x00100344\n"
"ACT_TOP_OF_POLE=0x00100345\n"
"ACT_START_HANGING=0x08200348\n"
"ACT_HANGING=0x00200349\n"
"ACT_HANG_MOVING=0x0020054A\n"
"ACT_LEDGE_GRAB=0x0800034B\n"
"ACT_LEDGE_CLIMB_SLOW_1=0x0000054C\n"
"ACT_LEDGE_CLIMB_SLOW_2=0x0000054D\n"
"ACT_LEDGE_CLIMB_DOWN=0x0000054E\n"
"ACT_LEDGE_CLIMB_FAST=0x0000054F\n"
"ACT_GRABBED=0x00020370\n"
"ACT_IN_CANNON=0x00001371\n"
"ACT_TORNADO_TWIRLING=0x10020372\n"
"ACT_BUBBLED=(0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT)\n"
"ACT_PUNCHING=0x00800380\n"
"ACT_PICKING_UP=0x00000383\n"
"ACT_DIVE_PICKING_UP=0x00000385\n"
"ACT_STOMACH_SLIDE_STOP=0x00000386\n"
"ACT_PLACING_DOWN=0x00000387\n"
"ACT_THROWING=0x80000588\n"
"ACT_HEAVY_THROW=0x80000589\n"
"ACT_PICKING_UP_BOWSER=0x00000390\n"
"ACT_HOLDING_BOWSER=0x00000391\n"
"ACT_RELEASING_BOWSER=0x00000392\n"
"VALID_BUTTONS=(A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | U_JPAD | D_JPAD | L_JPAD | R_JPAD | L_TRIG | R_TRIG | X_BUTTON | Y_BUTTON | U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )\n"
"C_BUTTONS=(U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )\n"
"HOOK_UPDATE=0\n"
"HOOK_MARIO_UPDATE=1\n"
"HOOK_BEFORE_MARIO_UPDATE=2\n"
"HOOK_ON_SET_MARIO_ACTION=3\n"
"HOOK_BEFORE_PHYS_STEP=4\n"
"HOOK_ALLOW_PVP_ATTACK=5\n"
"HOOK_ON_PVP_ATTACK=6\n"
"HOOK_ON_PLAYER_CONNECTED=7\n"
"HOOK_ON_PLAYER_DISCONNECTED=8\n"
"HOOK_ON_HUD_RENDER=9\n"
"HOOK_ALLOW_INTERACT=10\n"
"HOOK_ON_INTERACT=11\n"
"HOOK_ON_LEVEL_INIT=12\n"
"HOOK_ON_WARP=13\n"
"HOOK_ON_SYNC_VALID=14\n"
"HOOK_ON_OBJECT_UNLOAD=15\n"
"HOOK_ON_SYNC_OBJECT_UNLOAD=16\n"
"HOOK_ON_PAUSE_EXIT=17\n"
"HOOK_GET_STAR_COLLECTION_DIALOG=18\n"
"HOOK_ON_SET_CAMERA_MODE=19\n"
"HOOK_ON_OBJECT_RENDER=20\n"
"HOOK_ON_DEATH=21\n"
"HOOK_ON_PACKET_RECEIVE=22\n"
"HOOK_USE_ACT_SELECT=23\n"
"HOOK_ON_CHANGE_CAMERA_ANGLE=24\n"
"HOOK_ON_SCREEN_TRANSITION=25\n"
"HOOK_ALLOW_HAZARD_SURFACE=26\n"
"HOOK_ON_CHAT_MESSAGE=27\n"
"HOOK_OBJECT_SET_MODEL=28\n"
"HOOK_CHARACTER_SOUND=29\n"
"HOOK_BEFORE_SET_MARIO_ACTION=30\n"
"HOOK_JOINED_GAME=31\n"
"HOOK_ON_OBJECT_ANIM_UPDATE=32\n"
"HOOK_ON_DIALOG=33\n"
"HOOK_ON_EXIT=34\n"
"HOOK_DIALOG_SOUND=35\n"
"HOOK_ON_HUD_RENDER_BEHIND=36\n"
"HOOK_ON_COLLIDE_LEVEL_BOUNDS=37\n"
"HOOK_MIRROR_MARIO_RENDER=38\n"
"HOOK_MARIO_OVERRIDE_PHYS_STEP_DEFACTO_SPEED=39\n"
"HOOK_ON_OBJECT_LOAD=40\n"
"HOOK_ON_PLAY_SOUND=41\n"
"HOOK_ON_SEQ_LOAD=42\n"
"HOOK_ON_ATTACK_OBJECT=43\n"
"HOOK_ON_LANGUAGE_CHANGED=44\n"
"HOOK_ON_MODS_LOADED=45\n"
"HOOK_ON_NAMETAGS_RENDER=46\n"
"HOOK_ON_DJUI_THEME_CHANGED=47\n"
"HOOK_ON_GEO_PROCESS=48\n"
"HOOK_BEFORE_GEO_PROCESS=49\n"
"HOOK_ON_GEO_PROCESS_CHILDREN=50\n"
"HOOK_MARIO_OVERRIDE_GEOMETRY_INPUTS=51\n"
"HOOK_ON_INTERACTIONS=52\n"
"HOOK_ALLOW_FORCE_WATER_ACTION=53\n"
"HOOK_BEFORE_WARP=54\n"
"HOOK_ON_INSTANT_WARP=55\n"
"HOOK_MARIO_OVERRIDE_FLOOR_CLASS=56\n"
"HOOK_ON_ADD_SURFACE=57\n"
"HOOK_ON_CLEAR_AREAS=58\n"
"HOOK_ON_PACKET_BYTESTRING_RECEIVE=59\n"
"HOOK_OBJECT_UPDATE=60\n"
"HOOK_MAX=61\n"
"HUD_DISPLAY_LIVES=0\n"
"HUD_DISPLAY_COINS=1\n"
"HUD_DISPLAY_STARS=2\n"
"HUD_DISPLAY_WEDGES=3\n"
"HUD_DISPLAY_KEYS=4\n"
"HUD_DISPLAY_FLAGS=5\n"
"HUD_DISPLAY_TIMER=6\n"
"HUD_DISPLAY_CAMERA_STATUS=7\n"
"HUD_DISPLAY_FLAGS_NONE=0x0000\n"
"HUD_DISPLAY_FLAGS_LIVES=0x0001\n"
"HUD_DISPLAY_FLAGS_COIN_COUNT=0x0002\n"
"HUD_DISPLAY_FLAGS_STAR_COUNT=0x0004\n"
"HUD_DISPLAY_FLAGS_CAMERA_AND_POWER=0x0008\n"
"HUD_DISPLAY_FLAGS_KEYS=0x0010\n"
"HUD_DISPLAY_FLAGS_UNKNOWN_0020=0x0020\n"
"HUD_DISPLAY_FLAGS_TIMER=0x0040\n"
"HUD_DISPLAY_FLAGS_CAMERA=0x0080\n"
"HUD_DISPLAY_FLAGS_POWER=0x0100\n"
"HUD_DISPLAY_FLAGS_EMPHASIZE_POWER=0x8000\n"
"ACT_SELECT_HUD_SCORE=1 << 0\n"
"ACT_SELECT_HUD_LEVEL_NAME=1 << 1\n"
"ACT_SELECT_HUD_COURSE_NUM=1 << 2\n"
"ACT_SELECT_HUD_ACT_NAME=1 << 3\n"
"ACT_SELECT_HUD_STAR_NUM=1 << 4\n"
"ACT_SELECT_HUD_PLAYERS_IN_LEVEL=1 << 5\n"
"ACT_SELECT_HUD_NONE=0\n"
"ACT_SELECT_HUD_ALL=ACT_SELECT_HUD_SCORE | ACT_SELECT_HUD_LEVEL_NAME | ACT_SELECT_HUD_COURSE_NUM | ACT_SELECT_HUD_ACT_NAME |ACT_SELECT_HUD_STAR_NUM | ACT_SELECT_HUD_PLAYERS_IN_LEVEL\n"
"E_MODEL_NONE=0\n"
"E_MODEL_MARIO=1\n"
"E_MODEL_SMOKE=2\n"
"E_MODEL_SPARKLES=3\n"
"E_MODEL_BUBBLE=4\n"
"E_MODEL_SMALL_WATER_SPLASH=5\n"
"E_MODEL_IDLE_WATER_WAVE=6\n"
"E_MODEL_WATER_SPLASH=7\n"
"E_MODEL_WAVE_TRAIL=8\n"
"E_MODEL_YELLOW_COIN=9\n"
"E_MODEL_STAR=10\n"
"E_MODEL_TRANSPARENT_STAR=11\n"
"E_MODEL_WOODEN_SIGNPOST=12\n"
"E_MODEL_WHITE_PARTICLE_SMALL=13\n"
"E_MODEL_RED_FLAME=14\n"
"E_MODEL_BLUE_FLAME=15\n"
"E_MODEL_BURN_SMOKE=16\n"
"E_MODEL_LEAVES=17\n"
"E_MODEL_PURPLE_MARBLE=18\n"
"E_MODEL_TRAMPOLINE=19\n"
"E_MODEL_TRAMPOLINE_CENTER=20\n"
"E_MODEL_TRAMPOLINE_BASE=21\n"
"E_MODEL_FISH=22\n"
"E_MODEL_FISH_SHADOW=23\n"
"E_MODEL_SPARKLES_ANIMATION=24\n"
"E_MODEL_SAND_DUST=25\n"
"E_MODEL_BUTTERFLY=26\n"
"E_MODEL_BURN_SMOKE_UNUSED=27\n"
"E_MODEL_PEBBLE=28\n"
"E_MODEL_MIST=29\n"
"E_MODEL_WHITE_PUFF=30\n"
"E_MODEL_WHITE_PARTICLE_DL=31\n"
"E_MODEL_WHITE_PARTICLE=32\n"
"E_MODEL_YELLOW_COIN_NO_SHADOW=33\n"
"E_MODEL_BLUE_COIN=34\n"
"E_MODEL_BLUE_COIN_NO_SHADOW=35\n"
"E_MODEL_MARIOS_WINGED_METAL_CAP=36\n"
"E_MODEL_MARIOS_METAL_CAP=37\n"
"E_MODEL_MARIOS_WING_CAP=38\n"
"E_MODEL_MARIOS_CAP=39\n"
"E_MODEL_BOWSER_KEY_CUTSCENE=40\n"
"E_MODEL_BOWSER_KEY=41\n"
"E_MODEL_RED_FLAME_SHADOW=42\n"
"E_MODEL_1UP=43\n"
"E_MODEL_RED_COIN=44\n"
"E_MODEL_RED_COIN_NO_SHADOW=45\n"
"E_MODEL_NUMBER=46\n"
"E_MODEL_EXPLOSION=47\n"
"E_MODEL_DIRT_ANIMATION=48\n"
"E_MODEL_CARTOON_STAR=49\n"
"E_MODEL_BLUE_COIN_SWITCH=50\n"
"E_MODEL_AMP=51\n"
"E_MODEL_PURPLE_SWITCH=52\n"
"E_MODEL_CHECKERBOARD_PLATFORM=53\n"
"E_MODEL_BREAKABLE_BOX=54\n"
"E_MODEL_BREAKABLE_BOX_SMALL=55\n"
"E_MODEL_EXCLAMATION_BOX_OUTLINE=56\n"
"E_MODEL_EXCLAMATION_BOX=57\n"
"E_MODEL_GOOMBA=58\n"
"E_MODEL_EXCLAMATION_POINT=59\n"
"E_MODEL_KOOPA_SHELL=60\n"
"E_MODEL_METAL_BOX=61\n"
"E_MODEL_METAL_BOX_DL=62\n"
"E_MODEL_BLACK_BOBOMB=63\n"
"E_MODEL_BOBOMB_BUDDY=64\n"
"E_MODEL_DL_CANNON_LID=65\n"
"E_MODEL_BOWLING_BALL=66\n"
"E_MODEL_CANNON_BARREL=67\n"
"E_MODEL_CANNON_BASE=68\n"
"E_MODEL_HEART=69\n"
"E_MODEL_FLYGUY=70\n"
"E_MODEL_CHUCKYA=71\n"
"E_MODEL_TRAJECTORY_MARKER_BALL=72\n"
"E_MODEL_BULLET_BILL=73\n"
"E_MODEL_YELLOW_SPHERE=74\n"
"E_MODEL_HOOT=75\n"
"E_MODEL_YOSHI_EGG=76\n"
"E_MODEL_THWOMP=77\n"
"E_MODEL_HEAVE_HO=78\n"
"E_MODEL_BLARGG=79\n"
"E_MODEL_BULLY=80\n"
"E_MODEL_BULLY_BOSS=81\n"
"E_MODEL_WATER_BOMB=82\n"
"E_MODEL_WATER_BOMB_SHADOW=83\n"
"E_MODEL_KING_BOBOMB=84\n"
"E_MODEL_MANTA_RAY=85\n"
"E_MODEL_UNAGI=86\n"
"E_MODEL_SUSHI=87\n"
"E_MODEL_DL_WHIRLPOOL=88\n"
"E_MODEL_CLAM_SHELL=89\n"
"E_MODEL_POKEY_HEAD=90\n"
"E_MODEL_POKEY_BODY_PART=91\n"
"E_MODEL_TWEESTER=92\n"
"E_MODEL_KLEPTO=93\n"
"E_MODEL_EYEROK_LEFT_HAND=94\n"
"E_MODEL_EYEROK_RIGHT_HAND=95\n"
"E_MODEL_DL_MONTY_MOLE_HOLE=96\n"
"E_MODEL_MONTY_MOLE=97\n"
"E_MODEL_UKIKI=98\n"
"E_MODEL_FWOOSH=99\n"
"E_MODEL_SPINDRIFT=100\n"
"E_MODEL_MR_BLIZZARD_HIDDEN=101\n"
"E_MODEL_MR_BLIZZARD=102\n"
"E_MODEL_PENGUIN=103\n"
"E_MODEL_CAP_SWITCH_EXCLAMATION=104\n"
"E_MODEL_CAP_SWITCH=105\n"
"E_MODEL_CAP_SWITCH_BASE=106\n"
"E_MODEL_BOO=107\n"
"E_MODEL_BETA_BOO_KEY=108\n"
"E_MODEL_HAUNTED_CHAIR=109\n"
"E_MODEL_MAD_PIANO=110\n"
"E_MODEL_BOOKEND_PART=111\n"
"E_MODEL_BOOKEND=112\n"
"E_MODEL_HAUNTED_CAGE=113\n"
"E_MODEL_BIRDS=114\n"
"E_MODEL_PEACH=115\n"
"E_MODEL_YOSHI=116\n"
"E_MODEL_ENEMY_LAKITU=117\n"
"E_MODEL_SPINY_BALL=118\n"
"E_MODEL_SPINY=119\n"
"E_MODEL_WIGGLER_HEAD=120\n"
"E_MODEL_WIGGLER_BODY=121\n"
"E_MODEL_BUBBA=122\n"
"E_MODEL_BOWSER=123\n"
"E_MODEL_BOWSER_BOMB_CHILD_OBJ=124\n"
"E_MODEL_BOWSER_BOMB=125\n"
"E_MODEL_BOWSER_SMOKE=126\n"
"E_MODEL_BOWSER_FLAMES=127\n"
"E_MODEL_BOWSER_WAVE=128\n"
"E_MODEL_BOWSER2=129\n"
"E_MODEL_BUB=130\n"
"E_MODEL_TREASURE_CHEST_BASE=131\n"
"E_MODEL_TREASURE_CHEST_LID=132\n"
"E_MODEL_CYAN_FISH=133\n"
"E_MODEL_WATER_RING=134\n"
"E_MODEL_WATER_MINE=135\n"
"E_MODEL_SEAWEED=136\n"
"E_MODEL_SKEETER=137\n"
"E_MODEL_PIRANHA_PLANT=138\n"
"E_MODEL_WHOMP=139\n"
"E_MODEL_KOOPA_WITH_SHELL=140\n"
"E_MODEL_KOOPA_WITHOUT_SHELL=141\n"
"E_MODEL_METALLIC_BALL=142\n"
"E_MODEL_CHAIN_CHOMP=143\n"
"E_MODEL_KOOPA_FLAG=144\n"
"E_MODEL_WOODEN_POST=145\n"
"E_MODEL_MIPS=146\n"
"E_MODEL_BOO_CASTLE=147\n"
"E_MODEL_LAKITU=148\n"
"E_MODEL_TOAD=149\n"
"E_MODEL_CHILL_BULLY=150\n"
"E_MODEL_BIG_CHILL_BULLY=151\n"
"E_MODEL_MONEYBAG=152\n"
"E_MODEL_SWOOP=153\n"
"E_MODEL_SCUTTLEBUG=154\n"
"E_MODEL_MR_I_IRIS=155\n"
"E_MODEL_MR_I=156\n"
"E_MODEL_DORRIE=157\n"
"E_MODEL_SNUFIT=158\n"
"E_MODEL_ERROR_MODEL=159\n"
"E_MODEL_BUBBLY_TREE=160\n"
"E_MODEL_COURTYARD_SPIKY_TREE=161\n"
"E_MODEL_SNOW_TREE=162\n"
"E_MODEL_PALM_TREE=163\n"
"E_MODEL_CASTLE_CASTLE_DOOR=164\n"
"E_MODEL_BBH_HAUNTED_DOOR=165\n"
"E_MODEL_HMC_WOODEN_DOOR=166\n"
"E_MODEL_HMC_METAL_DOOR=167\n"
"E_MODEL_HMC_HAZY_MAZE_DOOR=168\n"
"E_MODEL_CASTLE_DOOR_0_STARS=169\n"
"E_MODEL_CASTLE_DOOR_1_STAR=170\n"
"E_MODEL_CASTLE_DOOR_3_STARS=171\n"
"E_MODEL_CASTLE_STAR_DOOR_8_STARS=172\n"
"E_MODEL_CASTLE_STAR_DOOR_30_STARS=173\n"
"E_MODEL_CASTLE_STAR_DOOR_50_STARS=174\n"
"E_MODEL_CASTLE_STAR_DOOR_70_STARS=175\n"
"E_MODEL_CASTLE_KEY_DOOR=176\n"
"E_MODEL_CCM_CABIN_DOOR=177\n"
"E_MODEL_CASTLE_METAL_DOOR=178\n"
"E_MODEL_CASTLE_GROUNDS_METAL_DOOR=179\n"
"E_MODEL_WF_TOWER_TRAPEZOID_PLATORM=180\n"
"E_MODEL_WF_TOWER_SQUARE_PLATORM=181\n"
"E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED=182\n"
"E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR=183\n"
"E_MODEL_BBH_STAIRCASE_STEP=184\n"
"E_MODEL_BBH_TILTING_FLOOR_PLATFORM=185\n"
"E_MODEL_BBH_TUMBLING_PLATFORM=186\n"
"E_MODEL_BBH_TUMBLING_PLATFORM_PART=187\n"
"E_MODEL_BBH_MOVING_BOOKSHELF=188\n"
"E_MODEL_BBH_MESH_ELEVATOR=189\n"
"E_MODEL_BBH_MERRY_GO_ROUND=190\n"
"E_MODEL_BBH_WOODEN_TOMB=191\n"
"E_MODEL_CCM_ROPEWAY_LIFT=192\n"
"E_MODEL_CCM_SNOWMAN_HEAD=193\n"
"E_MODEL_CASTLE_BOWSER_TRAP=194\n"
"E_MODEL_CASTLE_WATER_LEVEL_PILLAR=195\n"
"E_MODEL_CASTLE_CLOCK_MINUTE_HAND=196\n"
"E_MODEL_CASTLE_CLOCK_HOUR_HAND=197\n"
"E_MODEL_CASTLE_CLOCK_PENDULUM=198\n"
"E_MODEL_HMC_METAL_PLATFORM=199\n"
"E_MODEL_HMC_METAL_ARROW_PLATFORM=200\n"
"E_MODEL_HMC_ELEVATOR_PLATFORM=201\n"
"E_MODEL_HMC_ROLLING_ROCK=202\n"
"E_MODEL_HMC_ROCK_PIECE=203\n"
"E_MODEL_HMC_ROCK_SMALL_PIECE=204\n"
"E_MODEL_HMC_RED_GRILLS=205\n"
"E_MODEL_SSL_PYRAMID_TOP=206\n"
"E_MODEL_SSL_GRINDEL=207\n"
"E_MODEL_SSL_SPINDEL=208\n"
"E_MODEL_SSL_MOVING_PYRAMID_WALL=209\n"
"E_MODEL_SSL_PYRAMID_ELEVATOR=210\n"
"E_MODEL_SSL_TOX_BOX=211\n"
"E_MODEL_BOB_CHAIN_CHOMP_GATE=212\n"
"E_MODEL_BOB_SEESAW_PLATFORM=213\n"
"E_MODEL_BOB_BARS_GRILLS=214\n"
"E_MODEL_SL_SNOW_TRIANGLE=215\n"
"E_MODEL_SL_CRACKED_ICE=216\n"
"E_MODEL_SL_CRACKED_ICE_CHUNK=217\n"
"E_MODEL_WDW_SQUARE_FLOATING_PLATFORM=218\n"
"E_MODEL_WDW_ARROW_LIFT=219\n"
"E_MODEL_WDW_WATER_LEVEL_DIAMOND=220\n"
"E_MODEL_WDW_HIDDEN_PLATFORM=221\n"
"E_MODEL_WDW_EXPRESS_ELEVATOR=222\n"
"E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM=223\n"
"E_MODEL_WDW_ROTATING_PLATFORM=224\n"
"E_MODEL_JRB_SHIP_LEFT_HALF_PART=225\n"
"E_MODEL_JRB_SHIP_BACK_LEFT_PART=226\n"
"E_MODEL_JRB_SHIP_RIGHT_HALF_PART=227\n"
"E_MODEL_JRB_SHIP_BACK_RIGHT_PART=228\n"
"E_MODEL_JRB_SUNKEN_SHIP=229\n"
"E_MODEL_JRB_SUNKEN_SHIP_BACK=230\n"
"E_MODEL_JRB_ROCK=231\n"
"E_MODEL_JRB_SLIDING_BOX=232\n"
"E_MODEL_JRB_FALLING_PILLAR=233\n"
"E_MODEL_JRB_FALLING_PILLAR_BASE=234\n"
"E_MODEL_JRB_FLOATING_PLATFORM=235\n"
"E_MODEL_THI_HUGE_ISLAND_TOP=236\n"
"E_MODEL_THI_TINY_ISLAND_TOP=237\n"
"E_MODEL_TTC_ROTATING_CUBE=238\n"
"E_MODEL_TTC_ROTATING_PRISM=239\n"
"E_MODEL_TTC_PENDULUM=240\n"
"E_MODEL_TTC_LARGE_TREADMILL=241\n"
"E_MODEL_TTC_SMALL_TREADMILL=242\n"
"E_MODEL_TTC_PUSH_BLOCK=243\n"
"E_MODEL_TTC_ROTATING_HEXAGON=244\n"
"E_MODEL_TTC_ROTATING_TRIANGLE=245\n"
"E_MODEL_TTC_PIT_BLOCK=246\n"
"E_MODEL_TTC_PIT_BLOCK_UNUSED=247\n"
"E_MODEL_TTC_ELEVATOR_PLATFORM=248\n"
"E_MODEL_TTC_CLOCK_HAND=249\n"
"E_MODEL_TTC_SPINNER=250\n"
"E_MODEL_TTC_SMALL_GEAR=251\n"
"E_MODEL_TTC_LARGE_GEAR=252\n"
"E_MODEL_RR_SLIDING_PLATFORM=253\n"
"E_MODEL_RR_FLYING_CARPET=254\n"
"E_MODEL_RR_OCTAGONAL_PLATFORM=255\n"
"E_MODEL_RR_ROTATING_BRIDGE_PLATFORM=256\n"
"E_MODEL_RR_TRIANGLE_PLATFORM=257\n"
"E_MODEL_RR_CRUISER_WING=258\n"
"E_MODEL_RR_SEESAW_PLATFORM=259\n"
"E_MODEL_RR_L_SHAPED_PLATFORM=260\n"
"E_MODEL_RR_SWINGING_PLATFORM=261\n"
"E_MODEL_RR_DONUT_PLATFORM=262\n"
"E_MODEL_RR_ELEVATOR_PLATFORM=263\n"
"E_MODEL_RR_TRICKY_TRIANGLES=264\n"
"E_MODEL_RR_TRICKY_TRIANGLES_FRAME1=265\n"
"E_MODEL_RR_TRICKY_TRIANGLES_FRAME2=266\n"
"E_MODEL_RR_TRICKY_TRIANGLES_FRAME3=267\n"
"E_MODEL_RR_TRICKY_TRIANGLES_FRAME4=268\n"
"E_MODEL_BITDW_SQUARE_PLATFORM=269\n"
"E_MODEL_BITDW_SEESAW_PLATFORM=270\n"
"E_MODEL_BITDW_SLIDING_PLATFORM=271\n"
"E_MODEL_BITDW_FERRIS_WHEEL_AXLE=272\n"
"E_MODEL_BITDW_BLUE_PLATFORM=273\n"
"E_MODEL_BITDW_STAIRCASE_FRAME4=274\n"
"E_MODEL_BITDW_STAIRCASE_FRAME3=275\n"
"E_MODEL_BITDW_STAIRCASE_FRAME2=276\n"
"E_MODEL_BITDW_STAIRCASE_FRAME1=277\n"
"E_MODEL_BITDW_STAIRCASE=278\n"
"E_MODEL_BITFS_PLATFORM_ON_TRACK=279\n"
"E_MODEL_BITFS_TILTING_SQUARE_PLATFORM=280\n"
"E_MODEL_BITFS_SINKING_PLATFORMS=281\n"
"E_MODEL_BITFS_BLUE_POLE=282\n"
"E_MODEL_BITFS_SINKING_CAGE_PLATFORM=283\n"
"E_MODEL_BITFS_ELEVATOR=284\n"
"E_MODEL_BITFS_STRETCHING_PLATFORMS=285\n"
"E_MODEL_BITFS_SEESAW_PLATFORM=286\n"
"E_MODEL_BITFS_MOVING_SQUARE_PLATFORM=287\n"
"E_MODEL_BITFS_SLIDING_PLATFORM=288\n"
"E_MODEL_BITFS_TUMBLING_PLATFORM_PART=289\n"
"E_MODEL_BITFS_TUMBLING_PLATFORM=290\n"
"E_MODEL_BITS_SLIDING_PLATFORM=291\n"
"E_MODEL_BITS_TWIN_SLIDING_PLATFORMS=292\n"
"E_MODEL_BITS_OCTAGONAL_PLATFORM=293\n"
"E_MODEL_BITS_BLUE_PLATFORM=294\n"
"E_MODEL_BITS_FERRIS_WHEEL_AXLE=295\n"
"E_MODEL_BITS_ARROW_PLATFORM=296\n"
"E_MODEL_BITS_SEESAW_PLATFORM=297\n"
"E_MODEL_BITS_TILTING_W_PLATFORM=298\n"
"E_MODEL_BITS_STAIRCASE=299\n"
"E_MODEL_BITS_STAIRCASE_FRAME1=300\n"
"E_MODEL_BITS_STAIRCASE_FRAME2=301\n"
"E_MODEL_BITS_STAIRCASE_FRAME3=302\n"
"E_MODEL_BITS_STAIRCASE_FRAME4=303\n"
"E_MODEL_BITS_WARP_PIPE=304\n"
"E_MODEL_LLL_DRAWBRIDGE_PART=305\n"
"E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS=306\n"
"E_MODEL_LLL_ROTATING_HEXAGONAL_RING=307\n"
"E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM=308\n"
"E_MODEL_LLL_SINKING_SQUARE_PLATFORMS=309\n"
"E_MODEL_LLL_TILTING_SQUARE_PLATFORM=310\n"
"E_MODEL_LLL_BOWSER_PIECE_1=311\n"
"E_MODEL_LLL_BOWSER_PIECE_2=312\n"
"E_MODEL_LLL_BOWSER_PIECE_3=313\n"
"E_MODEL_LLL_BOWSER_PIECE_4=314\n"
"E_MODEL_LLL_BOWSER_PIECE_5=315\n"
"E_MODEL_LLL_BOWSER_PIECE_6=316\n"
"E_MODEL_LLL_BOWSER_PIECE_7=317\n"
"E_MODEL_LLL_BOWSER_PIECE_8=318\n"
"E_MODEL_LLL_BOWSER_PIECE_9=319\n"
"E_MODEL_LLL_BOWSER_PIECE_10=320\n"
"E_MODEL_LLL_BOWSER_PIECE_11=321\n"
"E_MODEL_LLL_BOWSER_PIECE_12=322\n"
"E_MODEL_LLL_BOWSER_PIECE_13=323\n"
"E_MODEL_LLL_BOWSER_PIECE_14=324\n"
"E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM=325\n"
"E_MODEL_LLL_SINKING_ROCK_BLOCK=326\n"
"E_MODEL_LLL_ROLLING_LOG=327\n"
"E_MODEL_LLL_WOOD_BRIDGE=328\n"
"E_MODEL_LLL_LARGE_WOOD_BRIDGE=329\n"
"E_MODEL_LLL_FALLING_PLATFORM=330\n"
"E_MODEL_LLL_LARGE_FALLING_PLATFORM=331\n"
"E_MODEL_LLL_VOLCANO_FALLING_TRAP=332\n"
"E_MODEL_DDD_BOWSER_SUB_DOOR=333\n"
"E_MODEL_DDD_BOWSER_SUB=334\n"
"E_MODEL_DDD_POLE=335\n"
"E_MODEL_WF_BREAKABLE_WALL_RIGHT=336\n"
"E_MODEL_WF_BREAKABLE_WALL_LEFT=337\n"
"E_MODEL_WF_KICKABLE_BOARD=338\n"
"E_MODEL_WF_TOWER_DOOR=339\n"
"E_MODEL_WF_KICKABLE_BOARD_FELLED=340\n"
"E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL=341\n"
"E_MODEL_CASTLE_GROUNDS_FLAG=342\n"
"E_MODEL_CASTLE_GROUNDS_CANNON_GRILL=343\n"
"E_MODEL_BOWSER_2_TILTING_ARENA=344\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_1=345\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_2=346\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_3=347\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_4=348\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_5=349\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_6=350\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_7=351\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_8=352\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_9=353\n"
"E_MODEL_BOWSER_3_FALLING_PLATFORM_10=354\n"
"E_MODEL_TTM_ROLLING_LOG=355\n"
"E_MODEL_TTM_STAR_CAGE=356\n"
"E_MODEL_TTM_BLUE_SMILEY=357\n"
"E_MODEL_TTM_YELLOW_SMILEY=358\n"
"E_MODEL_TTM_STAR_SMILEY=359\n"
"E_MODEL_TTM_MOON_SMILEY=360\n"
"E_MODEL_BUBBLE_PLAYER=361\n"
"E_MODEL_LUIGI=362\n"
"E_MODEL_LUIGIS_CAP=363\n"
"E_MODEL_LUIGIS_METAL_CAP=364\n"
"E_MODEL_LUIGIS_WING_CAP=365\n"
"E_MODEL_LUIGIS_WINGED_METAL_CAP=366\n"
"E_MODEL_TOAD_PLAYER=367\n"
"E_MODEL_TOADS_CAP=368\n"
"E_MODEL_TOADS_METAL_CAP=369\n"
"E_MODEL_TOADS_WING_CAP=370\n"
"E_MODEL_WALUIGI=371\n"
"E_MODEL_WALUIGIS_CAP=372\n"
"E_MODEL_WALUIGIS_METAL_CAP=373\n"
"E_MODEL_WALUIGIS_WING_CAP=374\n"
"E_MODEL_WALUIGIS_WINGED_METAL_CAP=375\n"
"E_MODEL_WARIO=376\n"
"E_MODEL_WARIOS_CAP=377\n"
"E_MODEL_WARIOS_METAL_CAP=378\n"
"E_MODEL_WARIOS_WING_CAP=379\n"
"E_MODEL_WARIOS_WINGED_METAL_CAP=380\n"
"E_MODEL_MAX=381\n"
"SOUNDARGS_MASK_BANK=0xF0000000\n"
"SOUNDARGS_MASK_SOUNDID=0x00FF0000\n"
"SOUNDARGS_MASK_PRIORITY=0x0000FF00\n"
"SOUNDARGS_MASK_STATUS=0x0000000F\n"
"SOUNDARGS_MASK_BITFLAGS=0x0F0000F0\n"
"SOUNDARGS_SHIFT_BANK=28\n"
"SOUNDARGS_SHIFT_SOUNDID=16\n"
"SOUNDARGS_SHIFT_PRIORITY=8\n"
"SOUND_BANK_ACTION=0\n"
"SOUND_BANK_MOVING=1\n"
"SOUND_BANK_MARIO_VOICE=2\n"
"SOUND_BANK_GENERAL=3\n"
"SOUND_BANK_ENV=4\n"
"SOUND_BANK_OBJ=5\n"
"SOUND_BANK_AIR=6\n"
"SOUND_BANK_MENU=7\n"
"SOUND_BANK_GENERAL2=8\n"
"SOUND_BANK_OBJ2=9\n"
"SOUND_BANK_LUIGI_VOICE=10\n"
"SOUND_BANK_WARIO_VOICE=11\n"
"SOUND_BANK_TOAD_VOICE=12\n"
"SOUND_BANK_COUNT=13\n"
"SOUND_BANKS_ALL_BITS=0xffff\n"
"SOUND_BANKS_ALL=((1 << SOUND_BANK_COUNT) - 1)\n"
"SOUND_BANKS_FOREGROUND=( (1 << SOUND_BANK_ACTION) | (1 << SOUND_BANK_MARIO_VOICE) | (1 << SOUND_BANK_MENU) | (1 << SOUND_BANK_LUIGI_VOICE) | (1 << SOUND_BANK_WARIO_VOICE) | (1 << SOUND_BANK_TOAD_VOICE))\n"
"SOUND_BANKS_BACKGROUND=(SOUND_BANKS_ALL & ~SOUND_BANKS_FOREGROUND)\n"
"SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE=( (1 << SOUND_BANK_ENV) | (1 << SOUND_BANK_OBJ) | (1 << SOUND_BANK_GENERAL2) | (1 << SOUND_BANK_OBJ2))\n"
"SOUND_BANKS_DISABLED_AFTER_CREDITS=( (1 << SOUND_BANK_ACTION) | (1 << SOUND_BANK_MOVING) | (1 << SOUND_BANK_MARIO_VOICE) | (1 << SOUND_BANK_GENERAL) | (1 << SOUND_BANK_LUIGI_VOICE) | (1 << SOUND_BANK_WARIO_VOICE) | (1 << SOUND_BANK_TOAD_VOICE))\n"
"SOUND_NO_VOLUME_LOSS=0x1000000\n"
"SOUND_VIBRATO=0x2000000\n"
"SOUND_NO_PRIORITY_LOSS=0x4000000\n"
"SOUND_CONSTANT_FREQUENCY=0x8000000\n"
"SOUND_LOWER_BACKGROUND_MUSIC=0x10\n"
"SOUND_NO_ECHO=0x20\n"
"SOUND_DISCRETE=0x80\n"
"SOUND_STATUS_STOPPED=0\n"
"SOUND_STATUS_WAITING=1\n"
"SOUND_STATUS_PLAYING=2\n"
"SOUND_TERRAIN_DEFAULT=0\n"
"SOUND_TERRAIN_GRASS=1\n"
"SOUND_TERRAIN_WATER=2\n"
"SOUND_TERRAIN_STONE=3\n"
"SOUND_TERRAIN_SPOOKY=4\n"
"SOUND_TERRAIN_SNOW=5\n"
"SOUND_TERRAIN_ICE=6\n"
"SOUND_TERRAIN_SAND=7\n"
"NO_SOUND=0\n"
"SOUND_ACTION_TERRAIN_JUMP=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x00, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TERRAIN_LANDING=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x08, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TERRAIN_STEP=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x10, 0x80, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TERRAIN_BODY_HIT_GROUND=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x18, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TERRAIN_STEP_TIPTOE=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x20, 0x80, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TERRAIN_STUCK_IN_GROUND=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x48, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TERRAIN_HEAVY_LANDING=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x60, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_JUMP=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x28, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_LANDING=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x29, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_STEP=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2A, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_HEAVY_LANDING=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2B, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_CLAP_HANDS_COLD=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2C, 0x00, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_HANGING_STEP=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2D, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_QUICKSAND_STEP=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2E, 0x00, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_STEP_TIPTOE=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2F, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNKNOWN430=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x30, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNKNOWN431=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x31, 0x60, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNKNOWN432=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x32, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_SWIM=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x33, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNKNOWN434=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x34, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_THROW=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x35, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_KEY_SWISH=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x36, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_SPIN=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x37, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TWIRL=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x38, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_CLIMB_UP_TREE=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3A, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_CLIMB_DOWN_TREE=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3B, 0x00, 0)\n"
"SOUND_ACTION_UNK3C=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3C, 0x00, 0)\n"
"SOUND_ACTION_UNKNOWN43D=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNKNOWN43E=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_PAT_BACK=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_BRUSH_HAIR=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x40, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_CLIMB_UP_POLE=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x41, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_BONK=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x42, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNSTUCK_FROM_GROUND=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x43, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_HIT=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_HIT_2=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xB0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_HIT_3=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_BONK=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x45, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_SHRINK_INTO_BBH=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x46, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_SWIM_FAST=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x47, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_JUMP_WATER=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x50, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_LAND_WATER=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x51, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_METAL_STEP_WATER=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x52, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNK53=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x53, 0x00, 0)\n"
"SOUND_ACTION_UNK54=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x54, 0x00, 0)\n"
"SOUND_ACTION_UNK55=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x55, 0x00, 0)\n"
"SOUND_ACTION_FLYING_FAST=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x56, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_TELEPORT=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x57, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNKNOWN458=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x58, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_BOUNCE_OFF_OBJECT=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x59, 0xB0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_SIDE_FLIP_UNK=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5A, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_READ_SIGN=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5B, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNKNOWN45C=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_UNK5D=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5D, 0x00, 0)\n"
"SOUND_ACTION_INTRO_UNK45E=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_ACTION_INTRO_UNK45F=SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MOVING_TERRAIN_SLIDE=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x00, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_TERRAIN_RIDING_SHELL=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x20, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_LAVA_BURN=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x10, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_SLIDE_DOWN_POLE=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x11, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_SLIDE_DOWN_TREE=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x12, 0x80, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_QUICKSAND_DEATH=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x14, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_SHOCKED=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x16, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_FLYING=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x17, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MOVING_ALMOST_DROWNING=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x18, 0x00, SOUND_NO_PRIORITY_LOSS | SOUND_CONSTANT_FREQUENCY)\n"
"SOUND_MOVING_AIM_CANNON=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x19, 0x20, SOUND_NO_VOLUME_LOSS | SOUND_NO_PRIORITY_LOSS | SOUND_CONSTANT_FREQUENCY)\n"
"SOUND_MOVING_UNK1A=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x1A, 0x00, 0)\n"
"SOUND_MOVING_RIDING_SHELL_LAVA=SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x28, 0x00, SOUND_NO_PRIORITY_LOSS)\n"
"SOUND_MARIO_YAH_WAH_HOO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x00, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_HOOHOO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x03, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_YAHOO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x04, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_UH=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x05, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_HRMM=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x06, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_WAH2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x07, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_WHOA=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x08, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_EEUH=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x09, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_ATTACKED=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0A, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_OOOF=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_OOOF2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0B, 0xD0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_HERE_WE_GO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_YAWNING=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_SNORING1=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_SNORING2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_WAAAOOOW=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x10, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_HAHA=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x11, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_HAHA_2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x11, 0xF0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_UH2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x13, 0xD0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_UH2_2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x13, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_ON_FIRE=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x14, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_DYING=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x15, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_PANTING_COLD=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x16, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_PANTING=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x18, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_COUGHING1=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_COUGHING2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_COUGHING3=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_PUNCH_YAH=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_PUNCH_HOO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_MAMA_MIA=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x20, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_OKEY_DOKEY=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x21, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_GROUND_POUND_WAH=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x22, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_DROWNING=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x23, 0xF0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_PUNCH_WAH=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x24, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_DEAR_MARIO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x28, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_YAHOO_WAHA_YIPPEE=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x2B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_DOH=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x30, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_GAME_OVER=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x31, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_HELLO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x32, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_PRESS_START_TO_PLAY=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x33, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_NO_ECHO | SOUND_DISCRETE)\n"
"SOUND_MARIO_TWIRL_BOUNCE=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x34, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_SNORING3=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x35, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_SO_LONGA_BOWSER=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x36, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_IMA_TIRED=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x37, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_MARIO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x38, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_POWER_OF_THE_STARS=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x39, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_THANKS_TO_YOU=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3A, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_THANK_YOU_MARIO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3B, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_SOMETHING_SPECIAL=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3C, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_BAKE_A_CAKE=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3D, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_FOR_MARIO=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3E, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_PEACH_MARIO2=SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)\n"
"SOUND_MARIO_LETS_A_GO=SOUND_MENU_STAR_SOUND_LETS_A_GO\n"
"SOUND_GENERAL_ACTIVATE_CAP_SWITCH=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_FLAME_OUT=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x03, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_OPEN_WOOD_DOOR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x04, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CLOSE_WOOD_DOOR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x05, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_OPEN_IRON_DOOR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x06, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CLOSE_IRON_DOOR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x07, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BUBBLES=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x08, 0x00, 0)\n"
"SOUND_GENERAL_MOVING_WATER=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x09, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_SWISH_WATER=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0A, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_QUIET_BUBBLE=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0B, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_VOLCANO_EXPLOSION=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0C, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_QUIET_BUBBLE2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0D, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CASTLE_TRAP_OPEN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0E, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_WALL_EXPLOSION=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0F, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_COIN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x11, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)\n"
"SOUND_GENERAL_COIN_WATER=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x12, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)\n"
"SOUND_GENERAL_SHORT_STAR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x16, 0x00, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)\n"
"SOUND_GENERAL_BIG_CLOCK=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x17, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_LOUD_POUND=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x18, 0x00, 0)\n"
"SOUND_GENERAL_LOUD_POUND2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x19, 0x00, 0)\n"
"SOUND_GENERAL_SHORT_POUND1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1A, 0x00, 0)\n"
"SOUND_GENERAL_SHORT_POUND2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1B, 0x00, 0)\n"
"SOUND_GENERAL_SHORT_POUND3=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1C, 0x00, 0)\n"
"SOUND_GENERAL_SHORT_POUND4=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1D, 0x00, 0)\n"
"SOUND_GENERAL_SHORT_POUND5=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1E, 0x00, 0)\n"
"SOUND_GENERAL_SHORT_POUND6=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1F, 0x00, 0)\n"
"SOUND_GENERAL_OPEN_CHEST=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x20, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_CLAM_SHELL1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x22, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOX_LANDING=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x24, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOX_LANDING_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x24, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNKNOWN1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x25, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNKNOWN1_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x25, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_GENERAL_CLAM_SHELL2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x26, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CLAM_SHELL3=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x27, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_PAINTING_EJECT=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x28, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)\n"
"SOUND_GENERAL_LEVEL_SELECT_CHANGE=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2B, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_PLATFORM=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2D, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2E, 0x20, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOWSER_BOMB_EXPLOSION=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2F, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_COIN_SPURT=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_COIN_SPURT_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x00, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)\n"
"SOUND_GENERAL_COIN_SPURT_EU=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x20, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)\n"
"SOUND_GENERAL_EXPLOSION6=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x31, 0x00, 0)\n"
"SOUND_GENERAL_UNK32=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x32, 0x00, 0)\n"
"SOUND_GENERAL_BOAT_TILT1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x34, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOAT_TILT2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x35, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_COIN_DROP=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x36, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNKNOWN3_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNKNOWN3=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNKNOWN3_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)\n"
"SOUND_GENERAL_PENDULUM_SWING=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x38, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CHAIN_CHOMP1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x39, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CHAIN_CHOMP2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3A, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_DOOR_TURN_KEY=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3B, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_MOVING_IN_SAND=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3C, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNKNOWN4_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3D, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNKNOWN4=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3D, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_MOVING_PLATFORM_SWITCH=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3E, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CAGE_OPEN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3F, 0xA0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_QUIET_POUND1_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x40, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_QUIET_POUND1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x40, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BREAK_BOX=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x41, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_DOOR_INSERT_KEY=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x42, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_QUIET_POUND2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x43, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BIG_POUND=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x44, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNK45=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x45, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNK46_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x46, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_UNK46=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x46, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_CANNON_UP=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x47, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_GRINDEL_ROLL=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x48, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_EXPLOSION7=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x49, 0x00, 0)\n"
"SOUND_GENERAL_SHAKE_COFFIN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4A, 0x00, 0)\n"
"SOUND_GENERAL_RACE_GUN_SHOT=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4D, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_STAR_DOOR_OPEN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4E, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_STAR_DOOR_CLOSE=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4F, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_POUND_ROCK=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x56, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_STAR_APPEARS=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x57, 0xFF, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)\n"
"SOUND_GENERAL_COLLECT_1UP=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x58, 0xFF, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BUTTON_PRESS_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BUTTON_PRESS=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_BUTTON_PRESS_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_ELEVATOR_MOVE=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5B, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_ELEVATOR_MOVE_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5B, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_SWISH_AIR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5C, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_SWISH_AIR_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5C, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_HAUNTED_CHAIR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5D, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_SOFT_LANDING=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5E, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_HAUNTED_CHAIR_MOVE=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5F, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOWSER_PLATFORM=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x62, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOWSER_PLATFORM_2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x62, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL_HEART_SPIN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x64, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_POUND_WOOD_POST=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x65, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_WATER_LEVEL_TRIG=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x66, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_SWITCH_DOOR_OPEN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x67, 0xA0, SOUND_DISCRETE)\n"
"SOUND_GENERAL_RED_COIN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x68, 0x90, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BIRDS_FLY_AWAY=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x69, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_METAL_POUND=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6B, 0x80, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOING1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6C, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOING2_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6D, 0x20, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOING2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6D, 0x40, SOUND_DISCRETE)\n"
"SOUND_GENERAL_YOSHI_WALK=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6E, 0x20, SOUND_DISCRETE)\n"
"SOUND_GENERAL_ENEMY_ALERT1=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6F, 0x30, SOUND_DISCRETE)\n"
"SOUND_GENERAL_YOSHI_TALK=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x70, 0x30, SOUND_DISCRETE)\n"
"SOUND_GENERAL_SPLATTERING=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x71, 0x30, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOING3=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x72, 0x00, 0)\n"
"SOUND_GENERAL_GRAND_STAR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x73, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_GRAND_STAR_JUMP=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x74, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_BOAT_ROCK=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x75, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL_VANISH_SFX=SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x76, 0x20, SOUND_DISCRETE)\n"
"SOUND_ENV_WATERFALL1=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x00, 0x00, 0)\n"
"SOUND_ENV_WATERFALL2=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x01, 0x00, 0)\n"
"SOUND_ENV_ELEVATOR1=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x02, 0x00, 0)\n"
"SOUND_ENV_DRONING1=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x03, 0x00, SOUND_NO_VOLUME_LOSS)\n"
"SOUND_ENV_DRONING2=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x04, 0x00, 0)\n"
"SOUND_ENV_WIND1=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x05, 0x00, 0)\n"
"SOUND_ENV_MOVING_SAND_SNOW=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x06, 0x00, 0)\n"
"SOUND_ENV_UNK07=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x07, 0x00, 0)\n"
"SOUND_ENV_ELEVATOR2=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x08, 0x00, 0)\n"
"SOUND_ENV_WATER=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x09, 0x00, 0)\n"
"SOUND_ENV_UNKNOWN2=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0A, 0x00, 0)\n"
"SOUND_ENV_BOAT_ROCKING1=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0B, 0x00, 0)\n"
"SOUND_ENV_ELEVATOR3=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0C, 0x00, 0)\n"
"SOUND_ENV_ELEVATOR4=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, 0)\n"
"SOUND_ENV_ELEVATOR4_2=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, SOUND_NO_VOLUME_LOSS)\n"
"SOUND_ENV_MOVINGSAND=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0E, 0x00, 0)\n"
"SOUND_ENV_MERRY_GO_ROUND_CREAKING=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0F, 0x40, 0)\n"
"SOUND_ENV_WIND2=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x10, 0x80, 0)\n"
"SOUND_ENV_UNK12=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x12, 0x00, 0)\n"
"SOUND_ENV_SLIDING=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x13, 0x00, 0)\n"
"SOUND_ENV_STAR=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x14, 0x00, SOUND_LOWER_BACKGROUND_MUSIC)\n"
"SOUND_ENV_UNKNOWN4=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x15, 0x00, SOUND_NO_VOLUME_LOSS)\n"
"SOUND_ENV_WATER_DRAIN=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x16, 0x00, SOUND_NO_VOLUME_LOSS)\n"
"SOUND_ENV_METAL_BOX_PUSH=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x17, 0x80, 0)\n"
"SOUND_ENV_SINK_QUICKSAND=SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x18, 0x80, 0)\n"
"SOUND_OBJ_SUSHI_SHARK_WATER_SOUND=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x00, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_MRI_SHOOT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x01, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BABY_PENGUIN_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x02, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOWSER_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x03, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOWSER_TAIL_PICKUP=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x05, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOWSER_DEFEATED=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x06, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOWSER_SPINNING=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x07, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOWSER_INHALING=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x08, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BIG_PENGUIN_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x09, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOO_BOUNCE_TOP=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0A, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOO_LAUGH_SHORT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0B, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_THWOMP=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0C, 0xA0, SOUND_DISCRETE)\n"
"SOUND_OBJ_CANNON1=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0D, 0xF0, SOUND_DISCRETE)\n"
"SOUND_OBJ_CANNON2=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0E, 0xF0, SOUND_DISCRETE)\n"
"SOUND_OBJ_CANNON3=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0F, 0xF0, SOUND_DISCRETE)\n"
"SOUND_OBJ_JUMP_WALK_WATER=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x12, 0x00, 0)\n"
"SOUND_OBJ_UNKNOWN2=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x13, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_MRI_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x14, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_POUNDING1=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x15, 0x50, SOUND_DISCRETE)\n"
"SOUND_OBJ_POUNDING1_HIGHPRIO=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x15, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_WHOMP_LOWPRIO=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x16, 0x60, SOUND_DISCRETE)\n"
"SOUND_OBJ_KING_BOBOMB=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x16, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_BULLY_METAL=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x17, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_BULLY_EXPLODE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x18, 0xA0, SOUND_DISCRETE)\n"
"SOUND_OBJ_BULLY_EXPLODE_2=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x18, 0xA0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_OBJ_POUNDING_CANNON=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1A, 0x50, SOUND_DISCRETE)\n"
"SOUND_OBJ_BULLY_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1B, 0x30, SOUND_DISCRETE)\n"
"SOUND_OBJ_UNKNOWN3=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1D, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_UNKNOWN4=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1E, 0xA0, SOUND_DISCRETE)\n"
"SOUND_OBJ_BABY_PENGUIN_DIVE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1F, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_GOOMBA_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x20, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_UKIKI_CHATTER_LONG=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x21, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_MONTY_MOLE_ATTACK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x22, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_EVIL_LAKITU_THROW=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x22, 0x20, SOUND_DISCRETE)\n"
"SOUND_OBJ_UNK23=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x23, 0x00, 0)\n"
"SOUND_OBJ_DYING_ENEMY1=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x24, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_CANNON4=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x25, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_DYING_ENEMY2=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x26, 0x00, 0)\n"
"SOUND_OBJ_BOBOMB_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x27, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_SOMETHING_LANDING=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x28, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_DIVING_IN_WATER=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x29, 0xA0, SOUND_DISCRETE)\n"
"SOUND_OBJ_SNOW_SAND1=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2A, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_SNOW_SAND2=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2B, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_DEFAULT_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2C, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_BIG_PENGUIN_YELL=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2D, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_WATER_BOMB_BOUNCING=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2E, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_GOOMBA_ALERT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2F, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_WIGGLER_JUMP=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2F, 0x60, SOUND_DISCRETE)\n"
"SOUND_OBJ_STOMPED=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x30, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_UNKNOWN6=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x31, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_DIVING_INTO_WATER=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x32, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_PIRANHA_PLANT_SHRINK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x33, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_KOOPA_THE_QUICK_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x34, 0x20, SOUND_DISCRETE)\n"
"SOUND_OBJ_KOOPA_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x35, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BULLY_WALKING=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x36, 0x60, SOUND_DISCRETE)\n"
"SOUND_OBJ_DORRIE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x37, 0x60, SOUND_DISCRETE)\n"
"SOUND_OBJ_BOWSER_LAUGH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x38, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_UKIKI_CHATTER_SHORT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x39, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_UKIKI_CHATTER_IDLE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3A, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_UKIKI_STEP_DEFAULT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3B, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_UKIKI_STEP_LEAVES=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3C, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_KOOPA_TALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3D, 0xA0, SOUND_DISCRETE)\n"
"SOUND_OBJ_KOOPA_DAMAGE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3E, 0xA0, SOUND_DISCRETE)\n"
"SOUND_OBJ_KLEPTO1=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3F, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_KLEPTO2=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x40, 0x60, SOUND_DISCRETE)\n"
"SOUND_OBJ_KING_BOBOMB_TALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x41, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_KING_BOBOMB_JUMP=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x46, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_KING_WHOMP_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x47, 0xC0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_OBJ_BOO_LAUGH_LONG=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x48, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_EEL=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4A, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_EEL_2=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4A, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_OBJ_EYEROK_SHOW_EYE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4B, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_OBJ_MR_BLIZZARD_ALERT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4C, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_SNUFIT_SHOOT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4D, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_SKEETER_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4E, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_WALKING_WATER=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4F, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_BIRD_CHIRP3=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x51, 0x40, 0)\n"
"SOUND_OBJ_PIRANHA_PLANT_APPEAR=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x54, 0x20, SOUND_DISCRETE)\n"
"SOUND_OBJ_FLAME_BLOWN=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x55, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ_MAD_PIANO_CHOMPING=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x56, 0x40, SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_OBJ_BOBOMB_BUDDY_TALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x58, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_SPINY_UNK59=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x59, 0x10, SOUND_DISCRETE)\n"
"SOUND_OBJ_WIGGLER_HIGH_PITCH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5C, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_HEAVEHO_TOSSED=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5D, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_WIGGLER_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5E, 0x00, 0)\n"
"SOUND_OBJ_BOWSER_INTRO_LAUGH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5F, 0x80, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)\n"
"SOUND_OBJ_ENEMY_DEATH_HIGH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x60, 0xB0, SOUND_DISCRETE)\n"
"SOUND_OBJ_ENEMY_DEATH_LOW=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x61, 0xB0, SOUND_DISCRETE)\n"
"SOUND_OBJ_SWOOP_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x62, 0xB0, SOUND_DISCRETE)\n"
"SOUND_OBJ_KOOPA_FLYGUY_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x63, 0xB0, SOUND_DISCRETE)\n"
"SOUND_OBJ_POKEY_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x63, 0xC0, SOUND_DISCRETE)\n"
"SOUND_OBJ_SNOWMAN_BOUNCE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x64, 0xC0, SOUND_DISCRETE)\n"
"SOUND_OBJ_SNOWMAN_EXPLODE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x65, 0xD0, SOUND_DISCRETE)\n"
"SOUND_OBJ_POUNDING_LOUD=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x68, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_MIPS_RABBIT=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6A, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_MIPS_RABBIT_WATER=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6C, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_EYEROK_EXPLODE=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6D, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_CHUCKYA_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6E, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_OBJ_WIGGLER_TALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6F, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ_WIGGLER_ATTACKED=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x70, 0x60, SOUND_DISCRETE)\n"
"SOUND_OBJ_WIGGLER_LOW_PITCH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x71, 0x20, SOUND_DISCRETE)\n"
"SOUND_OBJ_SNUFIT_SKEETER_DEATH=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x72, 0xC0, SOUND_DISCRETE)\n"
"SOUND_OBJ_BUBBA_CHOMP=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x73, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ_ENEMY_DEFEAT_SHRINK=SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x74, 0x40, SOUND_DISCRETE)\n"
"SOUND_AIR_BOWSER_SPIT_FIRE=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x00, 0x00, 0)\n"
"SOUND_AIR_UNK01=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x01, 0x00, 0)\n"
"SOUND_AIR_LAKITU_FLY=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x02, 0x80, 0)\n"
"SOUND_AIR_LAKITU_FLY_HIGHPRIO=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x02, 0xFF, 0)\n"
"SOUND_AIR_AMP_BUZZ=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x03, 0x40, 0)\n"
"SOUND_AIR_BLOW_FIRE=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x04, 0x80, 0)\n"
"SOUND_AIR_BLOW_WIND=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x04, 0x40, 0)\n"
"SOUND_AIR_ROUGH_SLIDE=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x05, 0x00, 0)\n"
"SOUND_AIR_HEAVEHO_MOVE=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x06, 0x40, 0)\n"
"SOUND_AIR_UNK07=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x07, 0x00, 0)\n"
"SOUND_AIR_BOBOMB_LIT_FUSE=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x08, 0x60, 0)\n"
"SOUND_AIR_HOWLING_WIND=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x09, 0x80, 0)\n"
"SOUND_AIR_CHUCKYA_MOVE=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x0A, 0x40, 0)\n"
"SOUND_AIR_PEACH_TWINKLE=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x0B, 0x40, 0)\n"
"SOUND_AIR_CASTLE_OUTDOORS_AMBIENT=SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x10, 0x40, 0)\n"
"SOUND_MENU_CHANGE_SELECT=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x00, 0xF8, SOUND_DISCRETE)\n"
"SOUND_MENU_REVERSE_PAUSE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x01, 0x00, 0)\n"
"SOUND_MENU_PAUSE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x02, 0xF0, SOUND_DISCRETE)\n"
"SOUND_MENU_PAUSE_HIGHPRIO=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x02, 0xFF, SOUND_DISCRETE)\n"
"SOUND_MENU_PAUSE_2=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x03, 0xFF, SOUND_DISCRETE)\n"
"SOUND_MENU_MESSAGE_APPEAR=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x04, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_MESSAGE_DISAPPEAR=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x05, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_CAMERA_ZOOM_IN=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x06, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_CAMERA_ZOOM_OUT=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x07, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_PINCH_MARIO_FACE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x08, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_LET_GO_MARIO_FACE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x09, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_HAND_APPEAR=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0A, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_HAND_DISAPPEAR=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0B, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_UNK0C=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0C, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_POWER_METER=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0D, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_CAMERA_BUZZ=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0E, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_CAMERA_TURN=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0F, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_UNK10=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x10, 0x00, 0)\n"
"SOUND_MENU_CLICK_FILE_SELECT=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x11, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_MESSAGE_NEXT_PAGE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x13, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_COIN_ITS_A_ME_MARIO=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x14, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_YOSHI_GAIN_LIVES=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x15, 0x00, SOUND_DISCRETE)\n"
"SOUND_MENU_ENTER_PIPE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x16, 0xA0, SOUND_DISCRETE)\n"
"SOUND_MENU_EXIT_PIPE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x17, 0xA0, SOUND_DISCRETE)\n"
"SOUND_MENU_BOWSER_LAUGH=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x18, 0x80, SOUND_DISCRETE)\n"
"SOUND_MENU_ENTER_HOLE=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x19, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_MENU_CLICK_CHANGE_VIEW=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1A, 0x80, SOUND_DISCRETE)\n"
"SOUND_MENU_CAMERA_UNUSED1=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1B, 0x00, 0)\n"
"SOUND_MENU_CAMERA_UNUSED2=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1C, 0x00, 0)\n"
"SOUND_MENU_MARIO_CASTLE_WARP=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1D, 0xB0, SOUND_DISCRETE)\n"
"SOUND_MENU_STAR_SOUND=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1E, 0xFF, SOUND_DISCRETE)\n"
"SOUND_MENU_THANK_YOU_PLAYING_MY_GAME=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1F, 0xFF, SOUND_DISCRETE)\n"
"SOUND_MENU_READ_A_SIGN=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x20, 0x00, 0)\n"
"SOUND_MENU_EXIT_A_SIGN=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x21, 0x00, 0)\n"
"SOUND_MENU_MARIO_CASTLE_WARP2=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x22, 0x20, SOUND_DISCRETE)\n"
"SOUND_MENU_STAR_SOUND_OKEY_DOKEY=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x23, 0xFF, SOUND_DISCRETE)\n"
"SOUND_MENU_STAR_SOUND_LETS_A_GO=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE)\n"
"SOUND_MENU_COLLECT_RED_COIN=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x28, 0x90, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)\n"
"SOUND_MENU_COLLECT_SECRET=SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x30, 0x20, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_BOBOMB_EXPLOSION=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x2E, 0x20, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_PURPLE_SWITCH=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x3E, 0xC0, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_ROTATING_BLOCK_CLICK=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x40, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_SPINDEL_ROLL=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x48, 0x20, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_PYRAMID_TOP_SPIN=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x4B, 0xE0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x4C, 0xF0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_GENERAL2_BIRD_CHIRP2=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x50, 0x40, 0)\n"
"SOUND_GENERAL2_SWITCH_TICK_FAST=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x54, 0xF0, SOUND_LOWER_BACKGROUND_MUSIC)\n"
"SOUND_GENERAL2_SWITCH_TICK_SLOW=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x55, 0xF0, SOUND_LOWER_BACKGROUND_MUSIC)\n"
"SOUND_GENERAL2_STAR_APPEARS=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x57, 0xFF, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)\n"
"SOUND_GENERAL2_ROTATING_BLOCK_ALERT=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x59, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_BOWSER_EXPLODE=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x60, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_BOWSER_KEY=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x61, 0x00, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_1UP_APPEAR=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x63, 0xD0, SOUND_DISCRETE)\n"
"SOUND_GENERAL2_RIGHT_ANSWER=SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x6A, 0xA0, SOUND_DISCRETE)\n"
"SOUND_OBJ2_BOWSER_ROAR=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x04, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ2_PIRANHA_PLANT_BITE=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x10, 0x50, SOUND_DISCRETE)\n"
"SOUND_OBJ2_PIRANHA_PLANT_DYING=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x11, 0x60, SOUND_DISCRETE)\n"
"SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x19, 0x20, SOUND_DISCRETE)\n"
"SOUND_OBJ2_BULLY_ATTACKED=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x1C, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ2_KING_BOBOMB_DAMAGE=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x42, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)\n"
"SOUND_OBJ2_SCUTTLEBUG_WALK=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x43, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ2_SCUTTLEBUG_ALERT=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x44, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ2_BABY_PENGUIN_YELL=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x45, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ2_SWOOP=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x49, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ2_BIRD_CHIRP1=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x52, 0x40, 0)\n"
"SOUND_OBJ2_LARGE_BULLY_ATTACKED=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x57, 0x00, SOUND_DISCRETE)\n"
"SOUND_OBJ2_EYEROK_SOUND_SHORT=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5A, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_OBJ2_WHOMP_SOUND_SHORT=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5A, 0xC0, SOUND_NO_VOLUME_LOSS | SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_OBJ2_EYEROK_SOUND_LONG=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5B, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)\n"
"SOUND_OBJ2_BOWSER_TELEPORT=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x66, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ2_MONTY_MOLE_APPEAR=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x67, 0x80, SOUND_DISCRETE)\n"
"SOUND_OBJ2_BOSS_DIALOG_GRUNT=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x69, 0x40, SOUND_DISCRETE)\n"
"SOUND_OBJ2_MRI_SPINNING=SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x6B, 0x00, SOUND_DISCRETE)\n"
"SURFACE_DEFAULT=0x0000\n"
"SURFACE_BURNING=0x0001\n"
"SURFACE_RAYCAST=0x0003\n"
"SURFACE_0004=0x0004\n"
"SURFACE_HANGABLE=0x0005\n"
"SURFACE_SLOW=0x0009\n"
"SURFACE_DEATH_PLANE=0x000A\n"
"SURFACE_CLOSE_CAMERA=0x000B\n"
"SURFACE_WATER=0x000D\n"
"SURFACE_FLOWING_WATER=0x000E\n"
"SURFACE_INTANGIBLE=0x0012\n"
"SURFACE_VERY_SLIPPERY=0x0013\n"
"SURFACE_SLIPPERY=0x0014\n"
"SURFACE_NOT_SLIPPERY=0x0015\n"
"SURFACE_TTM_VINES=0x0016\n"
"SURFACE_MGR_MUSIC=0x001A\n"
"SURFACE_INSTANT_WARP_1B=0x001B\n"
"SURFACE_INSTANT_WARP_1C=0x001C\n"
"SURFACE_INSTANT_WARP_1D=0x001D\n"
"SURFACE_INSTANT_WARP_1E=0x001E\n"
"SURFACE_SHALLOW_QUICKSAND=0x0021\n"
"SURFACE_DEEP_QUICKSAND=0x0022\n"
"SURFACE_INSTANT_QUICKSAND=0x0023\n"
"SURFACE_DEEP_MOVING_QUICKSAND=0x0024\n"
"SURFACE_SHALLOW_MOVING_QUICKSAND=0x0025\n"
"SURFACE_QUICKSAND=0x0026\n"
"SURFACE_MOVING_QUICKSAND=0x0027\n"
"SURFACE_WALL_MISC=0x0028\n"
"SURFACE_NOISE_DEFAULT=0x0029\n"
"SURFACE_NOISE_SLIPPERY=0x002A\n"
"SURFACE_HORIZONTAL_WIND=0x002C\n"
"SURFACE_INSTANT_MOVING_QUICKSAND=0x002D\n"
"SURFACE_ICE=0x002E\n"
"SURFACE_LOOK_UP_WARP=0x002F\n"
"SURFACE_HARD=0x0030\n"
"SURFACE_WARP=0x0032\n"
"SURFACE_TIMER_START=0x0033\n"
"SURFACE_TIMER_END=0x0034\n"
"SURFACE_HARD_SLIPPERY=0x0035\n"
"SURFACE_HARD_VERY_SLIPPERY=0x0036\n"
"SURFACE_HARD_NOT_SLIPPERY=0x0037\n"
"SURFACE_VERTICAL_WIND=0x0038\n"
"SURFACE_BOSS_FIGHT_CAMERA=0x0065\n"
"SURFACE_CAMERA_FREE_ROAM=0x0066\n"
"SURFACE_THI3_WALLKICK=0x0068\n"
"SURFACE_CAMERA_8_DIR=0x0069\n"
"SURFACE_CAMERA_MIDDLE=0x006E\n"
"SURFACE_CAMERA_ROTATE_RIGHT=0x006F\n"
"SURFACE_CAMERA_ROTATE_LEFT=0x0070\n"
"SURFACE_CAMERA_BOUNDARY=0x0072\n"
"SURFACE_NOISE_VERY_SLIPPERY_73=0x0073\n"
"SURFACE_NOISE_VERY_SLIPPERY_74=0x0074\n"
"SURFACE_NOISE_VERY_SLIPPERY=0x0075\n"
"SURFACE_NO_CAM_COLLISION=0x0076\n"
"SURFACE_NO_CAM_COLLISION_77=0x0077\n"
"SURFACE_NO_CAM_COL_VERY_SLIPPERY=0x0078\n"
"SURFACE_NO_CAM_COL_SLIPPERY=0x0079\n"
"SURFACE_SWITCH=0x007A\n"
"SURFACE_VANISH_CAP_WALLS=0x007B\n"
"SURFACE_PAINTING_WOBBLE_A6=0x00A6\n"
"SURFACE_PAINTING_WOBBLE_A7=0x00A7\n"
"SURFACE_PAINTING_WOBBLE_A8=0x00A8\n"
"SURFACE_PAINTING_WOBBLE_A9=0x00A9\n"
"SURFACE_PAINTING_WOBBLE_AA=0x00AA\n"
"SURFACE_PAINTING_WOBBLE_AB=0x00AB\n"
"SURFACE_PAINTING_WOBBLE_AC=0x00AC\n"
"SURFACE_PAINTING_WOBBLE_AD=0x00AD\n"
"SURFACE_PAINTING_WOBBLE_AE=0x00AE\n"
"SURFACE_PAINTING_WOBBLE_AF=0x00AF\n"
"SURFACE_PAINTING_WOBBLE_B0=0x00B0\n"
"SURFACE_PAINTING_WOBBLE_B1=0x00B1\n"
"SURFACE_PAINTING_WOBBLE_B2=0x00B2\n"
"SURFACE_PAINTING_WOBBLE_B3=0x00B3\n"
"SURFACE_PAINTING_WOBBLE_B4=0x00B4\n"
"SURFACE_PAINTING_WOBBLE_B5=0x00B5\n"
"SURFACE_PAINTING_WOBBLE_B6=0x00B6\n"
"SURFACE_PAINTING_WOBBLE_B7=0x00B7\n"
"SURFACE_PAINTING_WOBBLE_B8=0x00B8\n"
"SURFACE_PAINTING_WOBBLE_B9=0x00B9\n"
"SURFACE_PAINTING_WOBBLE_BA=0x00BA\n"
"SURFACE_PAINTING_WOBBLE_BB=0x00BB\n"
"SURFACE_PAINTING_WOBBLE_BC=0x00BC\n"
"SURFACE_PAINTING_WOBBLE_BD=0x00BD\n"
"SURFACE_PAINTING_WOBBLE_BE=0x00BE\n"
"SURFACE_PAINTING_WOBBLE_BF=0x00BF\n"
"SURFACE_PAINTING_WOBBLE_C0=0x00C0\n"
"SURFACE_PAINTING_WOBBLE_C1=0x00C1\n"
"SURFACE_PAINTING_WOBBLE_C2=0x00C2\n"
"SURFACE_PAINTING_WOBBLE_C3=0x00C3\n"
"SURFACE_PAINTING_WOBBLE_C4=0x00C4\n"
"SURFACE_PAINTING_WOBBLE_C5=0x00C5\n"
"SURFACE_PAINTING_WOBBLE_C6=0x00C6\n"
"SURFACE_PAINTING_WOBBLE_C7=0x00C7\n"
"SURFACE_PAINTING_WOBBLE_C8=0x00C8\n"
"SURFACE_PAINTING_WOBBLE_C9=0x00C9\n"
"SURFACE_PAINTING_WOBBLE_CA=0x00CA\n"
"SURFACE_PAINTING_WOBBLE_CB=0x00CB\n"
"SURFACE_PAINTING_WOBBLE_CC=0x00CC\n"
"SURFACE_PAINTING_WOBBLE_CD=0x00CD\n"
"SURFACE_PAINTING_WOBBLE_CE=0x00CE\n"
"SURFACE_PAINTING_WOBBLE_CF=0x00CF\n"
"SURFACE_PAINTING_WOBBLE_D0=0x00D0\n"
"SURFACE_PAINTING_WOBBLE_D1=0x00D1\n"
"SURFACE_PAINTING_WOBBLE_D2=0x00D2\n"
"SURFACE_PAINTING_WARP_D3=0x00D3\n"
"SURFACE_PAINTING_WARP_D4=0x00D4\n"
"SURFACE_PAINTING_WARP_D5=0x00D5\n"
"SURFACE_PAINTING_WARP_D6=0x00D6\n"
"SURFACE_PAINTING_WARP_D7=0x00D7\n"
"SURFACE_PAINTING_WARP_D8=0x00D8\n"
"SURFACE_PAINTING_WARP_D9=0x00D9\n"
"SURFACE_PAINTING_WARP_DA=0x00DA\n"
"SURFACE_PAINTING_WARP_DB=0x00DB\n"
"SURFACE_PAINTING_WARP_DC=0x00DC\n"
"SURFACE_PAINTING_WARP_DD=0x00DD\n"
"SURFACE_PAINTING_WARP_DE=0x00DE\n"
"SURFACE_PAINTING_WARP_DF=0x00DF\n"
"SURFACE_PAINTING_WARP_E0=0x00E0\n"
"SURFACE_PAINTING_WARP_E1=0x00E1\n"
"SURFACE_PAINTING_WARP_E2=0x00E2\n"
"SURFACE_PAINTING_WARP_E3=0x00E3\n"
"SURFACE_PAINTING_WARP_E4=0x00E4\n"
"SURFACE_PAINTING_WARP_E5=0x00E5\n"
"SURFACE_PAINTING_WARP_E6=0x00E6\n"
"SURFACE_PAINTING_WARP_E7=0x00E7\n"
"SURFACE_PAINTING_WARP_E8=0x00E8\n"
"SURFACE_PAINTING_WARP_E9=0x00E9\n"
"SURFACE_PAINTING_WARP_EA=0x00EA\n"
"SURFACE_PAINTING_WARP_EB=0x00EB\n"
"SURFACE_PAINTING_WARP_EC=0x00EC\n"
"SURFACE_PAINTING_WARP_ED=0x00ED\n"
"SURFACE_PAINTING_WARP_EE=0x00EE\n"
"SURFACE_PAINTING_WARP_EF=0x00EF\n"
"SURFACE_PAINTING_WARP_F0=0x00F0\n"
"SURFACE_PAINTING_WARP_F1=0x00F1\n"
"SURFACE_PAINTING_WARP_F2=0x00F2\n"
"SURFACE_PAINTING_WARP_F3=0x00F3\n"
"SURFACE_TTC_PAINTING_1=0x00F4\n"
"SURFACE_TTC_PAINTING_2=0x00F5\n"
"SURFACE_TTC_PAINTING_3=0x00F6\n"
"SURFACE_PAINTING_WARP_F7=0x00F7\n"
"SURFACE_PAINTING_WARP_F8=0x00F8\n"
"SURFACE_PAINTING_WARP_F9=0x00F9\n"
"SURFACE_PAINTING_WARP_FA=0x00FA\n"
"SURFACE_PAINTING_WARP_FB=0x00FB\n"
"SURFACE_PAINTING_WARP_FC=0x00FC\n"
"SURFACE_WOBBLING_WARP=0x00FD\n"
"SURFACE_TRAPDOOR=0x00FF\n"
"SURFACE_CLASS_DEFAULT=0x0000\n"
"SURFACE_CLASS_VERY_SLIPPERY=0x0013\n"
"SURFACE_CLASS_SLIPPERY=0x0014\n"
"SURFACE_CLASS_NOT_SLIPPERY=0x0015\n"
"SURFACE_FLAG_DYNAMIC=(1 << 0)\n"
"SURFACE_FLAG_NO_CAM_COLLISION=(1 << 1)\n"
"SURFACE_FLAG_INTANGIBLE=(1 << 2)\n"
"SURFACE_FLAG_X_PROJECTION=(1 << 3)\n"
"HAZARD_TYPE_LAVA_FLOOR=1\n"
"HAZARD_TYPE_LAVA_WALL=2\n"
"HAZARD_TYPE_QUICKSAND=3\n"
"HAZARD_TYPE_HORIZONTAL_WIND=4\n"
"HAZARD_TYPE_VERTICAL_WIND=5\n"
"TERRAIN_LOAD_VERTICES=0x0040\n"
"TERRAIN_LOAD_CONTINUE=0x0041\n"
"TERRAIN_LOAD_END=0x0042\n"
"TERRAIN_LOAD_OBJECTS=0x0043\n"
"TERRAIN_LOAD_ENVIRONMENT=0x0044\n"
"TERRAIN_GRASS=0x0000\n"
"TERRAIN_STONE=0x0001\n"
"TERRAIN_SNOW=0x0002\n"
"TERRAIN_SAND=0x0003\n"
"TERRAIN_SPOOKY=0x0004\n"
"TERRAIN_WATER=0x0005\n"
"TERRAIN_SLIDE=0x0006\n"
"TERRAIN_MASK=0x0007\n"
"SPTASK_STATE_NOT_STARTED=0\n"
"SPTASK_STATE_RUNNING=1\n"
"SPTASK_STATE_INTERRUPTED=2\n"
"SPTASK_STATE_FINISHED=3\n"
"SPTASK_STATE_FINISHED_DP=4\n"
"AREA_TIMER_TYPE_NONE=0\n"
"AREA_TIMER_TYPE_LOOP=1\n"
"AREA_TIMER_TYPE_MAXIMUM=2\n"
"ANIM_FLAG_NOLOOP=(1 << 0)\n"
"ANIM_FLAG_BACKWARD=(1 << 1)\n"
"ANIM_FLAG_2=(1 << 2)\n"
"ANIM_FLAG_HOR_TRANS=(1 << 3)\n"
"ANIM_FLAG_VERT_TRANS=(1 << 4)\n"
"ANIM_FLAG_5=(1 << 5)\n"
"ANIM_FLAG_6=(1 << 6)\n"
"ANIM_FLAG_7=(1 << 7)\n"
"ANIM_FLAG_BONE_TRANS=(1 << 8)\n"
"OBJECT_MAX_BHV_STACK=16\n"
"OBJECT_NUM_REGULAR_FIELDS=0x50\n"
"OBJECT_NUM_CUSTOM_FIELDS=0x40\n"
"OBJECT_CUSTOM_FIELDS_START=(OBJECT_NUM_REGULAR_FIELDS)\n"
"OBJECT_NUM_FIELDS=(OBJECT_CUSTOM_FIELDS_START + OBJECT_NUM_CUSTOM_FIELDS)\n"
"MARIO_ANIM_PART_NONE=0\n"
"MARIO_ANIM_PART_ROOT=1\n"
"MARIO_ANIM_PART_BUTT=2\n"
"MARIO_ANIM_PART_TORSO=3\n"
"MARIO_ANIM_PART_HEAD=4\n"
"MARIO_ANIM_PART_UPPER_LEFT=5\n"
"MARIO_ANIM_PART_LEFT_ARM=6\n"
"MARIO_ANIM_PART_LEFT_FOREARM=7\n"
"MARIO_ANIM_PART_LEFT_HAND=8\n"
"MARIO_ANIM_PART_UPPER_RIGHT=9\n"
"MARIO_ANIM_PART_RIGHT_ARM=10\n"
"MARIO_ANIM_PART_RIGHT_FOREARM=11\n"
"MARIO_ANIM_PART_RIGHT_HAND=12\n"
"MARIO_ANIM_PART_LOWER_LEFT=13\n"
"MARIO_ANIM_PART_LEFT_THIGH=14\n"
"MARIO_ANIM_PART_LEFT_LEG=15\n"
"MARIO_ANIM_PART_LEFT_FOOT=16\n"
"MARIO_ANIM_PART_LOWER_RIGHT=17\n"
"MARIO_ANIM_PART_RIGHT_THIGH=18\n"
"MARIO_ANIM_PART_RIGHT_LEG=19\n"
"MARIO_ANIM_PART_RIGHT_FOOT=20\n"
"MARIO_ANIM_PART_MAX=21\n"
"PLAY_MODE_NORMAL=0\n"
"PLAY_MODE_PAUSED=2\n"
"PLAY_MODE_CHANGE_AREA=3\n"
"PLAY_MODE_CHANGE_LEVEL=4\n"
"PLAY_MODE_FRAME_ADVANCE=5\n"
"MAX_PLAYERS=16\n"
"COOP_OBJ_FLAG_NETWORK=(1 << 0)\n"
"COOP_OBJ_FLAG_LUA=(1 << 1)\n"
"COOP_OBJ_FLAG_NON_SYNC=(1 << 2)\n"
"COOP_OBJ_FLAG_INITIALIZED=(1 << 3)\n"
"SM64COOPDX_VERSION='v1.4'\n"
"VERSION_TEXT='v'\n"
"VERSION_NUMBER=41\n"
"MINOR_VERSION_NUMBER=0\n"
"GAME_NAME='sm64coopdx'\n"
"WINDOW_NAME='Super Mario 64 Coop Deluxe'\n"
"MAX_VERSION_LENGTH=128\n"
;