sm64coopdx/src/game
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Fix off setting for romhack camera (#775)
This fixes the bug where the camera is immediately centered onto the player, behind the player, in every course when romhack camera is turned off.
2025-04-27 23:26:27 -04:00
..
behaviors fix apply_platform_displacement (#740) 2025-04-12 23:03:12 +10:00
area.c Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
area.h Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
behavior_actions.c Basic Vertex Point Lighting Engine (#716) 2025-03-27 16:36:02 -04:00
behavior_actions.h Fix/optimize/improve lighting engine 2025-03-28 23:06:48 -04:00
bettercamera.h This new camera code is NOT up to pollos standards. 2025-03-18 23:06:36 -04:00
bettercamera.inc.h Fixes 2025-04-01 00:04:45 -04:00
camera.c Fix off setting for romhack camera (#775) 2025-04-27 23:26:27 -04:00
camera.h Document more functions! (83%) 2025-04-25 17:03:41 -04:00
characters.c Remove Waluigi anims 2024-07-01 18:32:27 -04:00
characters.h Document more functions! (83%) 2025-04-25 17:03:41 -04:00
debug.c
debug.h
debug_course.c
debug_course.h
decompress.h
display.h
envfx_bubbles.c extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
envfx_bubbles.h
envfx_snow.c sm64coopdx 2023-10-30 01:03:36 -04:00
envfx_snow.h Add ENVFX_MODE_NO_OVERRIDE constant 2024-03-04 19:26:44 -05:00
first_person_cam.c Make C buttons work for moving the first person player camera 2024-08-31 22:27:06 -04:00
first_person_cam.h Document 8 more files (19.45%) 2024-12-07 22:23:19 -05:00
game_init.c Miscellaneous Additions: Addendum (#723) 2025-04-05 13:52:14 -04:00
game_init.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
geo_misc.c This adds gLevelValues.wingCapLookUpReq to lua. (#271) 2023-02-18 16:04:22 -05:00
geo_misc.h
hardcoded.c Add some sanity checks to prevent bugs and exploits. (#767) 2025-04-27 17:02:15 -04:00
hardcoded.h Add some sanity checks to prevent bugs and exploits. (#767) 2025-04-27 17:02:15 -04:00
hud.c Revamp Djui Profilers (#381) 2024-10-20 20:27:09 +10:00
hud.h Remove Forced 4:3 2024-06-01 13:12:01 -04:00
ingame_menu.c fix pause exiting instead of "continue, don't save" 2025-03-09 15:32:16 +10:00
ingame_menu.h HOOK_ON_DIALOG fixes, expose set_dialog_box_state 2025-02-10 18:31:59 +10:00
interaction.c Fix INT_HIT_FROM_ABOVE/BELOW check (#751) 2025-04-27 17:28:29 -04:00
interaction.h Add some sanity checks to prevent bugs and exploits. (#767) 2025-04-27 17:02:15 -04:00
level_geo.c Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_geo.h Override envfx from Lua (#316) 2023-03-23 14:46:15 -04:00
level_info.c Make ending level be named "Ending" instead of "Peach's Castle" 2024-08-31 22:27:23 -04:00
level_info.h Document more functions! (83%) 2025-04-25 17:03:41 -04:00
level_update.c HOOK_ON_INSTANT_WARP (#747) 2025-04-27 17:21:17 -04:00
level_update.h HOOK_ON_INSTANT_WARP (#747) 2025-04-27 17:21:17 -04:00
macro_presets.c
macro_special_objects.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
macro_special_objects.h Deterministically set the sync ID for level objects that spawn from spawninfo, macros, and special 2023-03-26 21:10:38 -07:00
main.c Remove the main pool 2023-05-13 01:49:54 -07:00
main.h
mario.c Fix autogen documentation (#769) 2025-04-27 17:24:29 -04:00
mario.h fix apply_platform_displacement (#740) 2025-04-12 23:03:12 +10:00
mario_actions_airborne.c Add HOOK_ALLOW_FORCE_WATER_ACTION (#731) 2025-04-07 18:47:52 -04:00
mario_actions_airborne.h
mario_actions_automatic.c Add HOOK_ALLOW_FORCE_WATER_ACTION (#731) 2025-04-07 18:47:52 -04:00
mario_actions_automatic.h
mario_actions_cutscene.c Add some sanity checks to prevent bugs and exploits. (#767) 2025-04-27 17:02:15 -04:00
mario_actions_cutscene.h
mario_actions_moving.c Add some sanity checks to prevent bugs and exploits. (#767) 2025-04-27 17:02:15 -04:00
mario_actions_moving.h
mario_actions_object.c Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
mario_actions_object.h
mario_actions_stationary.c Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
mario_actions_stationary.h
mario_actions_submerged.c Add HOOK_ALLOW_FORCE_WATER_ACTION (#731) 2025-04-07 18:47:52 -04:00
mario_actions_submerged.h
mario_misc.c add herobrine 2025-03-26 14:21:02 +10:00
mario_misc.h Custom geo function and switch nodes with Lua callback (#593) 2024-12-31 10:23:13 +10:00
mario_step.c Add HOOK_ALLOW_FORCE_WATER_ACTION (#731) 2025-04-07 18:47:52 -04:00
mario_step.h Document more functions! (83%) 2025-04-25 17:03:41 -04:00
memory.c fixes, clean up and some new features (#259) 2024-09-12 19:09:01 +10:00
memory.h remove animation dma tables, and provide mods more access to mario animations (#47) 2024-05-21 21:17:30 +10:00
moving_texture.c Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
moving_texture.h
obj_behaviors.c Document more functions! (83%) 2025-04-25 17:03:41 -04:00
obj_behaviors.h Add ability for mods to signal that a player will not be seen by enemies 2022-11-11 19:02:11 -08:00
obj_behaviors_2.c Fix pokey death issue (#702) 2025-03-12 11:40:08 +10:00
obj_behaviors_2.h Properly sync BITS ferris wheel platforms 2024-06-13 20:33:47 -04:00
object_collision.c fix nametags and collisions with mirror mario 2025-01-19 13:46:28 +10:00
object_collision.h Fix player interactions 2023-04-02 21:18:17 -07:00
object_helpers.c Document more functions! (83%) 2025-04-25 17:03:41 -04:00
object_helpers.h Document more functions! (83%) 2025-04-25 17:03:41 -04:00
object_list_processor.c fix nametags and collisions with mirror mario 2025-01-19 13:46:28 +10:00
object_list_processor.h Document object_list_processor.h (69.67%) 2024-12-22 21:58:06 -05:00
paintings.c Shorten include paths by removing unnecessary "src/" 2024-04-17 17:28:38 -04:00
paintings.h
platform_displacement.c fix apply_platform_displacement (#740) 2025-04-12 23:03:12 +10:00
platform_displacement.h fix apply_platform_displacement (#740) 2025-04-12 23:03:12 +10:00
player_palette.c Miscellaneous Additions: Addendum (#723) 2025-04-05 13:52:14 -04:00
player_palette.h Change METAL back to CAP 2024-07-05 22:46:16 -04:00
print.c sm64coopdx 2023-10-30 01:03:36 -04:00
print.h sm64coopdx 2023-10-30 01:03:36 -04:00
profiler.c
profiler.h
rendering_graph_node.c Fix HOOK_ON_WARP params 2025-04-15 14:13:58 -04:00
rendering_graph_node.h Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
rng_position.c made rng positions more random (#33) 2024-05-09 23:24:03 +10:00
rng_position.h
rumble_init.c DJUI fixes and changes 2024-06-26 18:51:11 -04:00
rumble_init.h Document rumble_init.h (65.46%) 2024-12-16 20:42:20 -05:00
save_file.c fixed get_level_num_from_course_num 2025-03-10 21:13:58 +10:00
save_file.h Platform DIsplacement on demand (#739) 2025-04-11 23:37:57 -04:00
screen_transition.c Remove Forced 4:3 2024-06-01 13:12:01 -04:00
screen_transition.h
scroll_targets.c fix scrolling textures again 2025-04-17 11:49:04 +10:00
scroll_targets.h use a hmap for scroll targets 2024-11-30 15:34:25 +10:00
segment2.h Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
segment7.h Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
shadow.c Prevent several possible crashes and hangs, limit more struct fields to read-only 2023-05-10 13:25:41 -07:00
shadow.h
skybox.c widescreen non stretched skyboxes 2025-02-20 23:18:38 +10:00
skybox.h widescreen non stretched skyboxes 2025-02-20 23:18:38 +10:00
sound_init.c Threaded Audio Support (#176) 2024-11-26 15:53:09 +10:00
sound_init.h Document sound functions 2024-12-16 20:18:28 -05:00
spawn_object.c fix some issues with mario object pointers 2025-02-12 22:20:57 +10:00
spawn_object.h
spawn_sound.c Fixed several crashes and errors found in static analysis 2023-05-15 01:15:20 -07:00
spawn_sound.h Document sound functions 2024-12-16 20:18:28 -05:00