sm64coopdx/src
djoslin0 81af37eef6
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Regenerate DynOS assets when source files are modified (#873)
Previously to recompile DynOS assets you had to remove the
bin/lvl/bhv/tex/col/etc files. Now the game will compare the
last-modified-timestamps of the generated/compiled assets vs
the other files that are within those directories. If the presumed-
source files have a later modified timestamp DynOS will regenerate
those assets.

While this results in scanning the attributes of files more, it
also prevents parsing files unnecessarily. Previously actors
would always parse their source files and build up GfxData
unnecessarily.

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Co-authored-by: MysterD <myster@d>
2025-07-02 23:24:35 +10:00
..
audio smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
buffers Threaded Audio Support (#176) 2024-11-26 15:53:09 +10:00
engine Lighting engine full documentation and more improvements 2025-07-01 13:41:28 -04:00
game Lighting engine full documentation and more improvements 2025-07-01 13:41:28 -04:00
goddard extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
menu Fix headless compilation and do some formatting 2024-06-30 20:55:47 -04:00
pc Regenerate DynOS assets when source files are modified (#873) 2025-07-02 23:24:35 +10:00