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Previously to recompile DynOS assets you had to remove the bin/lvl/bhv/tex/col/etc files. Now the game will compare the last-modified-timestamps of the generated/compiled assets vs the other files that are within those directories. If the presumed- source files have a later modified timestamp DynOS will regenerate those assets. While this results in scanning the attributes of files more, it also prevents parsing files unnecessarily. Previously actors would always parse their source files and build up GfxData unnecessarily. --------- Co-authored-by: MysterD <myster@d> |
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