sm64coopdx/levels
Agent X 6506af08cb Screen shader effects for Lua [OpenGL]
Hue, saturation, brightness, contrast, exposure, dithering, posterization

Global = usually an object in the world
Non global = usually a screen element

Also:
* Changed skyboxes to use environment color instead of vertex color, visually identical
* Changed hud head texture to be non global
* changed power meter to be non global
* changed sparkles to be global
* changed some BBH vertex types to global

OpenGL renderer supported only for now.
2026-01-31 16:08:59 -05:00
..
bbh Screen shader effects for Lua [OpenGL] 2026-01-31 16:08:59 -05:00
bitdw
bitfs
bits
bob
bowser_1
bowser_2
bowser_3
castle_courtyard
castle_grounds extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
castle_inside
ccm
cotmc
ddd
ending
hmc
intro
jrb
lll
menu
pss
rr
sa
sl
ssl
thi
totwc
ttc
ttm
vcutm
wdw
wf
wmotr
course_defines.h
entry.c
entry.h
level_defines.h
level_headers.h.in
level_rules.mk
scripts.c
scripts.h