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behaviors
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Make it to goomba
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2026-04-15 19:37:18 -05:00 |
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area.c
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Fix nametags color and rendering order (#1150)
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2026-04-04 09:37:16 +10:00 |
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area.h
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Add lua params support to level macros (allocate dialog pt. 2) (#905)
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2025-09-13 20:36:28 +02:00 |
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behavior_actions.c
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Made it to dorrie, who has already been done
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2026-04-14 20:16:06 -05:00 |
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behavior_actions.h
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Multi-return from C and other autogen changes (#1044)
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2025-12-19 20:27:44 -05:00 |
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bettercamera.h
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Bettercam refactor and cleanup (#788)
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2025-05-08 08:52:06 +10:00 |
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bettercamera.inc.h
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Fix X Axis Inversion on Free Cam + Fix PlayerCamState in Custom Camera Modes (#958)
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2025-10-21 19:02:06 +02:00 |
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camera.c
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Fix freecam not being toggleable after teleport warp (#1133)
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2026-03-11 09:33:38 +10:00 |
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camera.h
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Multi-return from C and other autogen changes (#1044)
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2025-12-19 20:27:44 -05:00 |
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characters.c
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fix character pitch being cumulative (#1107)
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2026-02-18 08:03:30 +10:00 |
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characters.h
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Document more functions! (83%)
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2025-04-25 17:03:41 -04:00 |
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debug.c
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Made it to dorrie, who has already been done
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2026-04-14 20:16:06 -05:00 |
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debug.h
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debug_course.c
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debug_course.h
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decompress.h
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display.h
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envfx_bubbles.c
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envfx_bubbles.h
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envfx_snow.c
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Add `smlua_text_utils_allocate_dialog` (#896)
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2025-08-03 17:49:45 +02:00 |
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envfx_snow.h
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first_person_cam.c
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Add djui_is_chatbox_open
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2025-11-15 10:30:32 -05:00 |
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first_person_cam.h
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game_init.c
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Fix rumble and add PS4/PS5 controller rumble. (#1007)
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2026-03-27 12:54:05 +10:00 |
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game_init.h
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Revert "Reset Mario animations on server shutdown"
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2025-09-02 20:28:03 +02:00 |
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geo_misc.c
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geo_misc.h
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hardcoded.c
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Add behavior value for enabling GEO_RENDER_RANGE
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2025-12-19 20:44:17 -05:00 |
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hardcoded.h
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Add behavior value for enabling GEO_RENDER_RANGE
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2025-12-19 20:44:17 -05:00 |
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hud.c
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Fix Texture type; add various get_name functions (#945)
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2025-09-15 20:59:26 +02:00 |
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hud.h
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Fix Texture type; add various get_name functions (#945)
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2025-09-15 20:59:26 +02:00 |
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ingame_menu.c
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Address peachy review
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2025-11-15 17:45:51 -05:00 |
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ingame_menu.h
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Reset pause menu hidden on network shutdown (Oldest mistake in the book)
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2025-11-23 20:19:05 -05:00 |
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interaction.c
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Start on a bunch of syncing fixes
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2026-04-14 13:12:21 -05:00 |
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interaction.h
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Start on a bunch of syncing fixes
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2026-04-14 13:12:21 -05:00 |
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level_geo.c
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level_geo.h
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level_info.c
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handle smlua text utils crashing
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2026-02-26 12:20:45 +10:00 |
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level_info.h
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Fix other various buffer overflows and make string conversion 188% faster
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2025-10-26 16:01:47 +01:00 |
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level_update.c
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Start on a bunch of syncing fixes
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2026-04-14 13:12:21 -05:00 |
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level_update.h
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Reset pause menu hidden on network shutdown (Oldest mistake in the book)
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2025-11-23 20:19:05 -05:00 |
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macro_presets.c
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macro_special_objects.c
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macro_special_objects.h
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main.c
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main.h
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mario.c
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Start on a bunch of syncing fixes
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2026-04-14 13:12:21 -05:00 |
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mario.h
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Multi-return from C and other autogen changes (#1044)
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2025-12-19 20:27:44 -05:00 |
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mario_actions_airborne.c
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Fix lives (#1119)
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2026-03-27 13:32:44 +10:00 |
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mario_actions_airborne.h
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mario_actions_automatic.c
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Multi-return from C and other autogen changes (#1044)
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2025-12-19 20:27:44 -05:00 |
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mario_actions_automatic.h
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Expose and create some useful functions (#819)
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2025-05-21 09:40:30 +10:00 |
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mario_actions_cutscene.c
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Start on a bunch of syncing fixes
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2026-04-14 13:12:21 -05:00 |
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mario_actions_cutscene.h
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Fix palette editor cap on/off invulnerability
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2025-08-13 21:01:39 +02:00 |
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mario_actions_moving.c
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Fix wall double bonk glitch (#1113)
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2026-02-12 20:28:01 +10:00 |
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mario_actions_moving.h
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mario_actions_object.c
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Allow action hook to return -1 to continue execution (#1053)
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2025-12-14 15:23:57 +01:00 |
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mario_actions_object.h
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mario_actions_stationary.c
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Allow action hook to return -1 to continue execution (#1053)
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2025-12-14 15:23:57 +01:00 |
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mario_actions_stationary.h
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Fix palette editor cap on/off invulnerability
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2025-08-13 21:01:39 +02:00 |
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mario_actions_submerged.c
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Fix lives (#1119)
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2026-03-27 13:32:44 +10:00 |
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mario_actions_submerged.h
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mario_misc.c
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fixed dynos animations on held objects [build]
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2026-03-24 10:10:37 +10:00 |
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mario_misc.h
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mario_step.c
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Allow action hook to return -1 to continue execution (#1053)
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2025-12-14 15:23:57 +01:00 |
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mario_step.h
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djui_hud_is_mouse_locked() (#986)
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2025-10-29 18:41:27 +01:00 |
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memory.c
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Fix nametags color and rendering order (#1150)
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2026-04-04 09:37:16 +10:00 |
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memory.h
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Static Object Collision / Check for freed CObject (#924)
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2025-10-21 19:04:05 +02:00 |
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moving_texture.c
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Gfx Vtx vanilla only duplicates (#733)
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2025-04-08 10:20:50 +10:00 |
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moving_texture.h
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obj_behaviors.c
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Eyerok should be working perfectly now 👍
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2026-04-15 17:04:44 -05:00 |
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obj_behaviors.h
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Add `smlua_text_utils_allocate_dialog` (#896)
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2025-08-03 17:49:45 +02:00 |
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obj_behaviors_2.c
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Multi-return from C and other autogen changes (#1044)
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2025-12-19 20:27:44 -05:00 |
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obj_behaviors_2.h
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object_collision.c
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Remove interaction limit for PVP (#942)
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2025-09-13 00:08:30 +02:00 |
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object_collision.h
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object_helpers.c
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Start on a bunch of syncing fixes
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2026-04-14 13:12:21 -05:00 |
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object_helpers.h
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Fix nametags color and rendering order (#1150)
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2026-04-04 09:37:16 +10:00 |
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object_list_processor.c
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Made it to dorrie, who has already been done
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2026-04-14 20:16:06 -05:00 |
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object_list_processor.h
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Made it to dorrie, who has already been done
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2026-04-14 20:16:06 -05:00 |
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paintings.c
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Make painting textures replaceable by Lua
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2025-10-05 12:12:14 +02:00 |
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paintings.h
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Make painting textures replaceable by Lua
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2025-10-05 12:12:14 +02:00 |
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platform_displacement.c
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fix apply_platform_displacement (#740)
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2025-04-12 23:03:12 +10:00 |
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platform_displacement.h
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fix apply_platform_displacement (#740)
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2025-04-12 23:03:12 +10:00 |
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player_palette.c
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Miscellaneous Additions: Addendum (#723)
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2025-04-05 13:52:14 -04:00 |
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player_palette.h
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Bring back ChainSegment and PlayerPalette
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2025-11-05 23:12:14 +01:00 |
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print.c
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print.h
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profiler.c
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profiler.h
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rendering_graph_node.c
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Add various interpolation skipping functions + get_time_stop_flags() (#1064)
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2026-02-18 07:47:49 +10:00 |
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rendering_graph_node.h
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Add various interpolation skipping functions + get_time_stop_flags() (#1064)
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2026-02-18 07:47:49 +10:00 |
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rng_position.c
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rng_position.h
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rumble_init.c
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rumble_init.h
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save_file.c
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Multi-return from C and other autogen changes (#1044)
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2025-12-19 20:27:44 -05:00 |
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save_file.h
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Multi-return from C and other autogen changes (#1044)
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2025-12-19 20:27:44 -05:00 |
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screen_transition.c
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screen_transition.h
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scroll_targets.c
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more scroll texture fixes
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2026-03-19 23:01:30 +10:00 |
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scroll_targets.h
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segment2.h
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Add `smlua_text_utils_allocate_dialog` (#896)
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2025-08-03 17:49:45 +02:00 |
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segment7.h
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Gfx Vtx vanilla only duplicates (#733)
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2025-04-08 10:20:50 +10:00 |
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shadow.c
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shadow.h
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skybox.c
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Fix djui hud texture unsupported formats (#995)
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2025-11-20 11:44:02 +10:00 |
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skybox.h
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completely remove stretched skyboxes in extreme widescreen
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2025-11-13 12:22:13 +10:00 |
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sound_init.c
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Fix cap sequences not replaced/playing on dynos warp and level entry; Add gLevelValues.shellSequence
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2025-08-29 22:54:40 +02:00 |
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sound_init.h
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spawn_object.c
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Fix certain GraphNodeObject fields not resetting between objects (#1083)
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2026-01-17 12:36:35 -05:00 |
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spawn_object.h
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spawn_sound.c
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spawn_sound.h
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