sm64coopdx/src/game
2026-04-15 19:37:18 -05:00
..
behaviors Make it to goomba 2026-04-15 19:37:18 -05:00
area.c Fix nametags color and rendering order (#1150) 2026-04-04 09:37:16 +10:00
area.h Add lua params support to level macros (allocate dialog pt. 2) (#905) 2025-09-13 20:36:28 +02:00
behavior_actions.c Made it to dorrie, who has already been done 2026-04-14 20:16:06 -05:00
behavior_actions.h Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
bettercamera.h Bettercam refactor and cleanup (#788) 2025-05-08 08:52:06 +10:00
bettercamera.inc.h Fix X Axis Inversion on Free Cam + Fix PlayerCamState in Custom Camera Modes (#958) 2025-10-21 19:02:06 +02:00
camera.c Fix freecam not being toggleable after teleport warp (#1133) 2026-03-11 09:33:38 +10:00
camera.h Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
characters.c fix character pitch being cumulative (#1107) 2026-02-18 08:03:30 +10:00
characters.h Document more functions! (83%) 2025-04-25 17:03:41 -04:00
debug.c Made it to dorrie, who has already been done 2026-04-14 20:16:06 -05:00
debug.h
debug_course.c
debug_course.h
decompress.h
display.h
envfx_bubbles.c
envfx_bubbles.h
envfx_snow.c Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
envfx_snow.h
first_person_cam.c Add djui_is_chatbox_open 2025-11-15 10:30:32 -05:00
first_person_cam.h
game_init.c Fix rumble and add PS4/PS5 controller rumble. (#1007) 2026-03-27 12:54:05 +10:00
game_init.h Revert "Reset Mario animations on server shutdown" 2025-09-02 20:28:03 +02:00
geo_misc.c
geo_misc.h
hardcoded.c Add behavior value for enabling GEO_RENDER_RANGE 2025-12-19 20:44:17 -05:00
hardcoded.h Add behavior value for enabling GEO_RENDER_RANGE 2025-12-19 20:44:17 -05:00
hud.c Fix Texture type; add various get_name functions (#945) 2025-09-15 20:59:26 +02:00
hud.h Fix Texture type; add various get_name functions (#945) 2025-09-15 20:59:26 +02:00
ingame_menu.c Address peachy review 2025-11-15 17:45:51 -05:00
ingame_menu.h Reset pause menu hidden on network shutdown (Oldest mistake in the book) 2025-11-23 20:19:05 -05:00
interaction.c Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
interaction.h Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
level_geo.c
level_geo.h
level_info.c handle smlua text utils crashing 2026-02-26 12:20:45 +10:00
level_info.h Fix other various buffer overflows and make string conversion 188% faster 2025-10-26 16:01:47 +01:00
level_update.c Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
level_update.h Reset pause menu hidden on network shutdown (Oldest mistake in the book) 2025-11-23 20:19:05 -05:00
macro_presets.c
macro_special_objects.c
macro_special_objects.h
main.c
main.h
mario.c Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
mario.h Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
mario_actions_airborne.c Fix lives (#1119) 2026-03-27 13:32:44 +10:00
mario_actions_airborne.h
mario_actions_automatic.c Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
mario_actions_automatic.h Expose and create some useful functions (#819) 2025-05-21 09:40:30 +10:00
mario_actions_cutscene.c Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
mario_actions_cutscene.h Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
mario_actions_moving.c Fix wall double bonk glitch (#1113) 2026-02-12 20:28:01 +10:00
mario_actions_moving.h
mario_actions_object.c Allow action hook to return -1 to continue execution (#1053) 2025-12-14 15:23:57 +01:00
mario_actions_object.h
mario_actions_stationary.c Allow action hook to return -1 to continue execution (#1053) 2025-12-14 15:23:57 +01:00
mario_actions_stationary.h Fix palette editor cap on/off invulnerability 2025-08-13 21:01:39 +02:00
mario_actions_submerged.c Fix lives (#1119) 2026-03-27 13:32:44 +10:00
mario_actions_submerged.h
mario_misc.c fixed dynos animations on held objects [build] 2026-03-24 10:10:37 +10:00
mario_misc.h
mario_step.c Allow action hook to return -1 to continue execution (#1053) 2025-12-14 15:23:57 +01:00
mario_step.h djui_hud_is_mouse_locked() (#986) 2025-10-29 18:41:27 +01:00
memory.c Fix nametags color and rendering order (#1150) 2026-04-04 09:37:16 +10:00
memory.h Static Object Collision / Check for freed CObject (#924) 2025-10-21 19:04:05 +02:00
moving_texture.c Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
moving_texture.h
obj_behaviors.c Eyerok should be working perfectly now 👍 2026-04-15 17:04:44 -05:00
obj_behaviors.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
obj_behaviors_2.c Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
obj_behaviors_2.h
object_collision.c Remove interaction limit for PVP (#942) 2025-09-13 00:08:30 +02:00
object_collision.h
object_helpers.c Start on a bunch of syncing fixes 2026-04-14 13:12:21 -05:00
object_helpers.h Fix nametags color and rendering order (#1150) 2026-04-04 09:37:16 +10:00
object_list_processor.c Made it to dorrie, who has already been done 2026-04-14 20:16:06 -05:00
object_list_processor.h Made it to dorrie, who has already been done 2026-04-14 20:16:06 -05:00
paintings.c Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
paintings.h Make painting textures replaceable by Lua 2025-10-05 12:12:14 +02:00
platform_displacement.c fix apply_platform_displacement (#740) 2025-04-12 23:03:12 +10:00
platform_displacement.h fix apply_platform_displacement (#740) 2025-04-12 23:03:12 +10:00
player_palette.c Miscellaneous Additions: Addendum (#723) 2025-04-05 13:52:14 -04:00
player_palette.h Bring back ChainSegment and PlayerPalette 2025-11-05 23:12:14 +01:00
print.c
print.h
profiler.c
profiler.h
rendering_graph_node.c Add various interpolation skipping functions + get_time_stop_flags() (#1064) 2026-02-18 07:47:49 +10:00
rendering_graph_node.h Add various interpolation skipping functions + get_time_stop_flags() (#1064) 2026-02-18 07:47:49 +10:00
rng_position.c
rng_position.h
rumble_init.c
rumble_init.h
save_file.c Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
save_file.h Multi-return from C and other autogen changes (#1044) 2025-12-19 20:27:44 -05:00
screen_transition.c
screen_transition.h
scroll_targets.c more scroll texture fixes 2026-03-19 23:01:30 +10:00
scroll_targets.h
segment2.h Add `smlua_text_utils_allocate_dialog` (#896) 2025-08-03 17:49:45 +02:00
segment7.h Gfx Vtx vanilla only duplicates (#733) 2025-04-08 10:20:50 +10:00
shadow.c
shadow.h
skybox.c Fix djui hud texture unsupported formats (#995) 2025-11-20 11:44:02 +10:00
skybox.h completely remove stretched skyboxes in extreme widescreen 2025-11-13 12:22:13 +10:00
sound_init.c Fix cap sequences not replaced/playing on dynos warp and level entry; Add gLevelValues.shellSequence 2025-08-29 22:54:40 +02:00
sound_init.h
spawn_object.c Fix certain GraphNodeObject fields not resetting between objects (#1083) 2026-01-17 12:36:35 -05:00
spawn_object.h
spawn_sound.c
spawn_sound.h