An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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Beyley Thomas bb343f9ba2 Allow binding to ports <1024 on non-linux builds (#136)
* Allow binding to ports <1024 on non-linux builds
This seems to be only a restriction on Linux and Mac versions older then Mojave

* Fix port check on djui_panel_join_ip_parse_port
2022-02-26 00:07:12 -08:00
.github/ISSUE_TEMPLATE
actors Fix Wario textures when EXTERNAL_DATA is set 2022-02-18 19:04:25 -08:00
asm Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
assets
autogen Add more constants to Lua 2022-02-25 22:44:37 -08:00
bin Added global textures 2022-02-15 22:14:55 -08:00
build-windows-visual-studio Fix compile error that emerged in the merge 2022-02-15 22:29:22 -08:00
data Fix various bugs with spiny and lakitu 2022-01-14 20:06:26 -08:00
developer Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
docs/lua Add spawn-stuff lua example 2022-02-26 00:03:21 -08:00
doxygen
enhancements Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
include Prevented SM64 hang on object count overflow 2022-02-22 01:10:17 -08:00
levels Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
lib Added missing lua libs 2022-01-23 20:51:05 -08:00
misc DJUI: Added controls menu 2021-06-27 15:54:10 -07:00
mods Added steven.'s character moveset changes 2022-02-23 18:20:46 -08:00
sound sound: Add extended channel mode for sequences. 2022-02-15 01:36:44 -08:00
src Allow binding to ports <1024 on non-linux builds (#136) 2022-02-26 00:07:12 -08:00
text
textures Added FluffaLuigi's Wario model 2022-02-13 21:52:35 -08:00
tools Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
.clang-format
.clang-tidy
.gitattributes
.gitignore Fixed Wario sounds pitch/speed 2022-02-15 00:51:19 -08:00
asmdiff.jp.sh
assets.json
c2obj.py
cgdb.exe.stackdump
CHANGES Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
charmap.txt
charmap_menu.txt
credits.txt Update credits 2022-02-26 00:01:40 -08:00
diff.py Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
diff_settings.py
Dockerfile
Doxyfile
dx11.sh Synchronize cannons as soon as they are unlocked 2020-08-31 23:49:51 -07:00
extract_assets.py
first-diff.py
format.sh
gdb.exe.stackdump Synchronized purple switch 2020-08-07 19:37:19 -07:00
Jenkinsfile
Makefile Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
Makefile.split Fix compile issues for Linux/Mac 2022-02-20 20:24:46 -08:00
obj2c.py
pisetup.sh
README.md Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
README_es_ES.md
README_pt_BR.md
README_zh_CN.md
rename_sym.sh
SAVE_FORMAT.MD
sm64.eu.sha1
sm64.jp.sha1
sm64.ld Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
sm64.sh.sha1
sm64.us.sha1
undefined_syms.txt

sm64ex-coop

Online multiplayer mod for SM64 that synchronizes all entities and every level for multiple players. Fork of sm64pc/sm64ex.

Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Run ./extract_assets.py --clean && make clean or make distclean to remove ROM-originated content.

How to Play

Instructions on how to play are available on the wiki.

Goal (accomplished)

Create a mod for the PC port where multiple people can play online together.

Unlike previous online attempts, this one synchronized enemies and events. This allows player to be interacting with the same world at the same time.

Discord

https://discord.gg/TJVKHS4