An official continuation of https://github.com/djoslin0/sm64ex-coop on sm64coopdx for the enhancements and progress it already has.
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fix a likely bug in exclamation boxes where high behavior ids don't work
2025-05-21 11:53:32 +10:00
.github Attempt 2 to compile with lower glibc [build] 2025-05-07 18:12:18 -04:00
actors change misleading switch case field label (#781) 2025-05-02 13:33:36 +02:00
assets
autogen Add gLevelValues.wallMaxRadius (#815) 2025-05-21 11:19:02 +10:00
bin Japanese Support (#574) 2024-12-31 10:32:31 -05:00
data More Optimizations (#792) 2025-05-16 20:27:49 -04:00
developer
docs/lua Add gLevelValues.wallMaxRadius (#815) 2025-05-21 11:19:02 +10:00
dynos/packs/Coop Cafe Pipe Add fixed smoke to Coop Cafe Pipe DynOS Pack 2025-04-06 14:21:59 -04:00
include More Optimizations (#792) 2025-05-16 20:27:49 -04:00
lang some german translation fixed (#809) 2025-05-16 13:02:03 -04:00
levels Lay some groundwork for more documentation, fix compilation error, put backgrounds into enum 2025-04-26 23:29:21 -04:00
lib Attempt 3: libcoopnet w/ glibc 2.36 [build] 2025-05-07 20:16:35 -04:00
mods update CS [build] 2025-05-17 21:25:46 -04:00
palettes Fix Waluigi 2024-06-30 15:09:07 -04:00
res
sound
src fix a likely bug in exclamation boxes where high behavior ids don't work 2025-05-21 11:53:32 +10:00
text
textures
tools upload hash_file.cpp 2025-04-22 13:10:27 +10:00
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charmap.txt
charmap_menu.txt
credits.txt
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dynos.mk
extract_assets.py
format.sh
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README.md
sm64.eu.sha1
sm64.jp.sha1
sm64.sh.sha1
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sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (Accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players to interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.

Wiki

The wiki is made using GitHub's wiki feature, you can go to the wiki tab or click here.