Cleaned up math_util.h a little bit and added a description system for use with the autodoc.
100 KiB
⏪ Lua Functions
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functions from mario_actions_moving.c
align_with_floor
Lua Example
align_with_floor(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void align_with_floor(struct MarioState *m);
Description
No description available.
analog_stick_held_back
Lua Example
local integerValue = analog_stick_held_back(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 analog_stick_held_back(struct MarioState *m);
Description
No description available.
anim_and_audio_for_heavy_walk
Lua Example
anim_and_audio_for_heavy_walk(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_heavy_walk(struct MarioState *m);
Description
No description available.
anim_and_audio_for_hold_walk
Lua Example
anim_and_audio_for_hold_walk(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_hold_walk(struct MarioState *m);
Description
No description available.
anim_and_audio_for_walk
Lua Example
anim_and_audio_for_walk(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void anim_and_audio_for_walk(struct MarioState *m);
Description
No description available.
apply_landing_accel
Lua Example
local integerValue = apply_landing_accel(m, frictionFactor)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| frictionFactor | number |
Returns
integer
C Prototype
s32 apply_landing_accel(struct MarioState *m, f32 frictionFactor);
Description
No description available.
apply_slope_accel
Lua Example
apply_slope_accel(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void apply_slope_accel(struct MarioState *m);
Description
No description available.
apply_slope_decel
Lua Example
local integerValue = apply_slope_decel(m, decelCoef)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| decelCoef | number |
Returns
integer
C Prototype
s32 apply_slope_decel(struct MarioState *m, f32 decelCoef);
Description
No description available.
begin_braking_action
Lua Example
local integerValue = begin_braking_action(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 begin_braking_action(struct MarioState *m);
Description
No description available.
begin_walking_action
Lua Example
local integerValue = begin_walking_action(m, forwardVel, action, actionArg)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| forwardVel | number |
| action | integer |
| actionArg | integer |
Returns
integer
C Prototype
s32 begin_walking_action(struct MarioState *m, f32 forwardVel, u32 action, u32 actionArg);
Description
No description available.
check_common_moving_cancels
Lua Example
local integerValue = check_common_moving_cancels(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 check_common_moving_cancels(struct MarioState *m);
Description
No description available.
check_ground_dive_or_punch
Lua Example
local integerValue = check_ground_dive_or_punch(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 check_ground_dive_or_punch(struct MarioState *m);
Description
No description available.
check_ledge_climb_down
Lua Example
check_ledge_climb_down(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void check_ledge_climb_down(struct MarioState *m);
Description
No description available.
common_ground_knockback_action
Lua Example
local integerValue = common_ground_knockback_action(m, animation, arg2, arg3, arg4)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| animation | integer |
| arg2 | integer |
| arg3 | integer |
| arg4 | integer |
Returns
integer
C Prototype
s32 common_ground_knockback_action(struct MarioState *m, s32 animation, s32 arg2, s32 arg3, s32 arg4);
Description
No description available.
common_landing_action
Lua Example
local integerValue = common_landing_action(m, animation, airAction)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| animation | integer |
| airAction | integer |
Returns
integer
C Prototype
u32 common_landing_action(struct MarioState *m, s16 animation, u32 airAction);
Description
No description available.
common_slide_action
Lua Example
common_slide_action(m, endAction, airAction, animation)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| endAction | integer |
| airAction | integer |
| animation | integer |
Returns
- None
C Prototype
void common_slide_action(struct MarioState *m, u32 endAction, u32 airAction, s32 animation);
Description
No description available.
common_slide_action_with_jump
Lua Example
local integerValue = common_slide_action_with_jump(m, stopAction, jumpAction, airAction, animation)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| stopAction | integer |
| jumpAction | integer |
| airAction | integer |
| animation | integer |
Returns
integer
C Prototype
s32 common_slide_action_with_jump(struct MarioState *m, u32 stopAction, u32 jumpAction, u32 airAction, s32 animation);
Description
No description available.
mario_execute_moving_action
Lua Example
local integerValue = mario_execute_moving_action(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_moving_action(struct MarioState *m);
Description
No description available.
play_step_sound
Lua Example
play_step_sound(m, frame1, frame2)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| frame1 | integer |
| frame2 | integer |
Returns
- None
C Prototype
void play_step_sound(struct MarioState *m, s16 frame1, s16 frame2);
Description
No description available.
push_or_sidle_wall
Lua Example
push_or_sidle_wall(m, startPos)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| startPos | Vec3f |
Returns
- None
C Prototype
void push_or_sidle_wall(struct MarioState *m, Vec3f startPos);
Description
No description available.
quicksand_jump_land_action
Lua Example
local integerValue = quicksand_jump_land_action(m, animation1, animation2, endAction, airAction)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| animation1 | integer |
| animation2 | integer |
| endAction | integer |
| airAction | integer |
Returns
integer
C Prototype
s32 quicksand_jump_land_action(struct MarioState *m, s32 animation1, s32 animation2, u32 endAction, u32 airAction);
Description
No description available.
set_triple_jump_action
Lua Example
local integerValue = set_triple_jump_action(m, action, actionArg)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| action | integer |
| actionArg | integer |
Returns
integer
C Prototype
s32 set_triple_jump_action(struct MarioState *m, UNUSED u32 action, UNUSED u32 actionArg);
Description
No description available.
should_begin_sliding
Lua Example
local integerValue = should_begin_sliding(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 should_begin_sliding(struct MarioState *m);
Description
No description available.
slide_bonk
Lua Example
slide_bonk(m, fastAction, slowAction)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| fastAction | integer |
| slowAction | integer |
Returns
- None
C Prototype
void slide_bonk(struct MarioState *m, u32 fastAction, u32 slowAction);
Description
No description available.
stomach_slide_action
Lua Example
local integerValue = stomach_slide_action(m, stopAction, airAction, animation)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| stopAction | integer |
| airAction | integer |
| animation | integer |
Returns
integer
C Prototype
s32 stomach_slide_action(struct MarioState *m, u32 stopAction, u32 airAction, s32 animation);
Description
No description available.
tilt_body_butt_slide
Lua Example
tilt_body_butt_slide(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void tilt_body_butt_slide(struct MarioState *m);
Description
No description available.
tilt_body_ground_shell
Lua Example
tilt_body_ground_shell(m, startYaw)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| startYaw | integer |
Returns
- None
C Prototype
void tilt_body_ground_shell(struct MarioState *m, s16 startYaw);
Description
No description available.
tilt_body_running
Lua Example
local integerValue = tilt_body_running(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s16 tilt_body_running(struct MarioState *m);
Description
No description available.
tilt_body_walking
Lua Example
tilt_body_walking(m, startYaw)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| startYaw | integer |
Returns
- None
C Prototype
void tilt_body_walking(struct MarioState *m, s16 startYaw);
Description
No description available.
update_decelerating_speed
Lua Example
local integerValue = update_decelerating_speed(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 update_decelerating_speed(struct MarioState *m);
Description
No description available.
update_shell_speed
Lua Example
update_shell_speed(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void update_shell_speed(struct MarioState *m);
Description
No description available.
update_sliding
Lua Example
local integerValue = update_sliding(m, stopSpeed)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| stopSpeed | number |
Returns
integer
C Prototype
s32 update_sliding(struct MarioState *m, f32 stopSpeed);
Description
No description available.
update_sliding_angle
Lua Example
update_sliding_angle(m, accel, lossFactor)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| accel | number |
| lossFactor | number |
Returns
- None
C Prototype
void update_sliding_angle(struct MarioState *m, f32 accel, f32 lossFactor);
Description
No description available.
update_walking_speed
Lua Example
update_walking_speed(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void update_walking_speed(struct MarioState *m);
Description
No description available.
functions from mario_actions_object.c
animated_stationary_ground_step
Lua Example
animated_stationary_ground_step(m, animation, endAction)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| animation | integer |
| endAction | integer |
Returns
- None
C Prototype
void animated_stationary_ground_step(struct MarioState *m, s32 animation, u32 endAction);
Description
No description available.
check_common_object_cancels
Lua Example
local integerValue = check_common_object_cancels(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 check_common_object_cancels(struct MarioState *m);
Description
No description available.
mario_execute_object_action
Lua Example
local integerValue = mario_execute_object_action(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_object_action(struct MarioState *m);
Description
No description available.
mario_update_punch_sequence
Lua Example
local integerValue = mario_update_punch_sequence(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 mario_update_punch_sequence(struct MarioState *m);
Description
No description available.
functions from mario_actions_stationary.c
check_common_hold_idle_cancels
Lua Example
local integerValue = check_common_hold_idle_cancels(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 check_common_hold_idle_cancels(struct MarioState *m);
Description
No description available.
check_common_idle_cancels
Lua Example
local integerValue = check_common_idle_cancels(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 check_common_idle_cancels(struct MarioState *m);
Description
No description available.
check_common_landing_cancels
Lua Example
local integerValue = check_common_landing_cancels(m, action)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| action | integer |
Returns
integer
C Prototype
s32 check_common_landing_cancels(struct MarioState *m, u32 action);
Description
No description available.
check_common_stationary_cancels
Lua Example
local integerValue = check_common_stationary_cancels(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 check_common_stationary_cancels(struct MarioState *m);
Description
No description available.
landing_step
Lua Example
local integerValue = landing_step(m, arg1, action)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| arg1 | integer |
| action | integer |
Returns
integer
C Prototype
s32 landing_step(struct MarioState *m, s32 arg1, u32 action);
Description
No description available.
mario_execute_stationary_action
Lua Example
local integerValue = mario_execute_stationary_action(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_stationary_action(struct MarioState *m);
Description
No description available.
play_anim_sound
Lua Example
play_anim_sound(m, actionState, animFrame, sound)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| actionState | integer |
| animFrame | integer |
| sound | integer |
Returns
- None
C Prototype
void play_anim_sound(struct MarioState *m, u32 actionState, s32 animFrame, u32 sound);
Description
No description available.
stopping_step
Lua Example
stopping_step(m, animID, action)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| animID | integer |
| action | integer |
Returns
- None
C Prototype
void stopping_step(struct MarioState *m, s32 animID, u32 action);
Description
No description available.
functions from mario_actions_submerged.c
apply_water_current
Lua Example
apply_water_current(m, step)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| step | Vec3f |
Returns
- None
C Prototype
void apply_water_current(struct MarioState *m, Vec3f step);
Description
No description available.
float_surface_gfx
Lua Example
float_surface_gfx(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void float_surface_gfx(struct MarioState *m);
Description
No description available.
mario_execute_submerged_action
Lua Example
local integerValue = mario_execute_submerged_action(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
s32 mario_execute_submerged_action(struct MarioState *m);
Description
No description available.
perform_water_full_step
Lua Example
local integerValue = perform_water_full_step(m, nextPos)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| nextPos | Vec3f |
Returns
integer
C Prototype
u32 perform_water_full_step(struct MarioState *m, Vec3f nextPos);
Description
No description available.
perform_water_step
Lua Example
local integerValue = perform_water_step(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
u32 perform_water_step(struct MarioState *m);
Description
No description available.
set_swimming_at_surface_particles
Lua Example
set_swimming_at_surface_particles(m, particleFlag)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| particleFlag | integer |
Returns
- None
C Prototype
void set_swimming_at_surface_particles(struct MarioState *m, u32 particleFlag);
Description
No description available.
functions from mario_misc.h
bhv_toad_message_init
Lua Example
bhv_toad_message_init()
Parameters
- None
Returns
- None
C Prototype
void bhv_toad_message_init(void);
Description
No description available.
bhv_toad_message_loop
Lua Example
bhv_toad_message_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_toad_message_loop(void);
Description
No description available.
bhv_unlock_door_star_init
Lua Example
bhv_unlock_door_star_init()
Parameters
- None
Returns
- None
C Prototype
void bhv_unlock_door_star_init(void);
Description
No description available.
bhv_unlock_door_star_loop
Lua Example
bhv_unlock_door_star_loop()
Parameters
- None
Returns
- None
C Prototype
void bhv_unlock_door_star_loop(void);
Description
No description available.
functions from mario_step.h
get_additive_y_vel_for_jumps
Lua Example
local numberValue = get_additive_y_vel_for_jumps()
Parameters
- None
Returns
number
C Prototype
f32 get_additive_y_vel_for_jumps(void);
Description
No description available.
init_bully_collision_data
Lua Example
init_bully_collision_data(data, posX, posZ, forwardVel, yaw, conversionRatio, radius)
Parameters
| Field | Type |
|---|---|
| data | BullyCollisionData |
| posX | number |
| posZ | number |
| forwardVel | number |
| yaw | integer |
| conversionRatio | number |
| radius | number |
Returns
- None
C Prototype
void init_bully_collision_data(struct BullyCollisionData *data, f32 posX, f32 posZ, f32 forwardVel, s16 yaw, f32 conversionRatio, f32 radius);
Description
No description available.
mario_bonk_reflection
Lua Example
mario_bonk_reflection(arg0, arg1)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
| arg1 | integer |
Returns
- None
C Prototype
void mario_bonk_reflection(struct MarioState *, u32);
Description
No description available.
mario_push_off_steep_floor
Lua Example
local integerValue = mario_push_off_steep_floor(arg0, arg1, arg2)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
| arg1 | integer |
| arg2 | integer |
Returns
integer
C Prototype
u32 mario_push_off_steep_floor(struct MarioState *, u32, u32);
Description
No description available.
mario_update_moving_sand
Lua Example
local integerValue = mario_update_moving_sand(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_moving_sand(struct MarioState *);
Description
No description available.
mario_update_quicksand
Lua Example
local integerValue = mario_update_quicksand(arg0, arg1)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
| arg1 | number |
Returns
integer
C Prototype
u32 mario_update_quicksand(struct MarioState *, f32);
Description
No description available.
mario_update_windy_ground
Lua Example
local integerValue = mario_update_windy_ground(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
Returns
integer
C Prototype
u32 mario_update_windy_ground(struct MarioState *);
Description
No description available.
perform_air_step
Lua Example
local integerValue = perform_air_step(arg0, arg1)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
| arg1 | integer |
Returns
integer
C Prototype
s32 perform_air_step(struct MarioState *, u32);
Description
No description available.
perform_ground_step
Lua Example
local integerValue = perform_ground_step(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
Returns
integer
C Prototype
s32 perform_ground_step(struct MarioState *);
Description
No description available.
set_vel_from_pitch_and_yaw
Lua Example
set_vel_from_pitch_and_yaw(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
- None
C Prototype
void set_vel_from_pitch_and_yaw(struct MarioState* m);
Description
No description available.
stationary_ground_step
Lua Example
local integerValue = stationary_ground_step(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
Returns
integer
C Prototype
s32 stationary_ground_step(struct MarioState *);
Description
No description available.
stop_and_set_height_to_floor
Lua Example
stop_and_set_height_to_floor(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | MarioState |
Returns
- None
C Prototype
void stop_and_set_height_to_floor(struct MarioState *);
Description
No description available.
functions from math_util.h
anim_spline_init
Lua Example
anim_spline_init(m, keyFrames)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| keyFrames | Pointer <Vec4s> |
Returns
- None
C Prototype
void anim_spline_init(struct MarioState* m, Vec4s *keyFrames);
Description
Initializes a spline-based animation for the MarioState structure m using the provided array of 3D signed-integer vectors keyFrames. This sets up the animation so that it can be advanced by polling.
anim_spline_poll
Lua Example
local integerValue = anim_spline_poll(m, result)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| result | Vec3f |
Returns
integer
C Prototype
s32 anim_spline_poll(struct MarioState* m, Vec3f result);
Description
Advances the spline-based animation associated with m and stores the current interpolated position in result. It returns the animation's status, allowing the caller to determine if the animation is ongoing or has completed.
approach_f32
Lua Example
local numberValue = approach_f32(current, target, inc, dec)
Parameters
| Field | Type |
|---|---|
| current | number |
| target | number |
| inc | number |
| dec | number |
Returns
number
C Prototype
f32 approach_f32(f32 current, f32 target, f32 inc, f32 dec);
Description
Similar to approach_s32, but operates on floating-point numbers. It moves current toward target by increasing it by inc if below target, or decreasing it by dec if above target, creating a smooth interpolation.
approach_s32
Lua Example
local integerValue = approach_s32(current, target, inc, dec)
Parameters
| Field | Type |
|---|---|
| current | integer |
| target | integer |
| inc | integer |
| dec | integer |
Returns
integer
C Prototype
s32 approach_s32(s32 current, s32 target, s32 inc, s32 dec);
Description
Gradually moves an integer current value toward a target value, increasing it by inc if it is too low, or decreasing it by dec if it is too high. This is often used for smooth transitions or animations.
atan2s
Lua Example
local integerValue = atan2s(y, x)
Parameters
| Field | Type |
|---|---|
| y | number |
| x | number |
Returns
integer
C Prototype
s16 atan2s(f32 y, f32 x);
Description
Computes the arctangent of y/x and returns the angle as a signed 16-bit integer, typically representing a direction in the SM64 fixed-point angle format. This can be used to find an angle between x and y coordinates.
coss
Lua Example
local numberValue = coss(sm64Angle)
Parameters
| Field | Type |
|---|---|
| sm64Angle | integer |
Returns
number
C Prototype
f32 coss(s16 sm64Angle);
Description
Calculates the cosine of the given angle, where the angle is specified as a signed 16-bit integer representing a fixed-point "SM64 angle". The function returns a floating-point value corresponding to cos(angle).
find_vector_perpendicular_to_plane
Lua Example
local voidValue = find_vector_perpendicular_to_plane(dest, a, b, c)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| a | Vec3f |
| b | Vec3f |
| c | Vec3f |
Returns
void *
C Prototype
void *find_vector_perpendicular_to_plane(Vec3f dest, Vec3f a, Vec3f b, Vec3f c);
Description
Determines a vector that is perpendicular (normal) to the plane defined by three given 3D floating-point points a, b, and c. The resulting perpendicular vector is stored in dest.
get_pos_from_transform_mtx
Lua Example
get_pos_from_transform_mtx(dest, objMtx, camMtx)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| objMtx | Mat4 |
| camMtx | Mat4 |
Returns
- None
C Prototype
void get_pos_from_transform_mtx(Vec3f dest, Mat4 objMtx, Mat4 camMtx);
Description
Extracts the position (translation component) from the transformation matrix objMtx relative to the coordinate system defined by camMtx and stores that 3D position in dest. This can be used to get the object's coordinates in camera space.
mtxf_align_terrain_normal
Lua Example
mtxf_align_terrain_normal(dest, upDir, pos, yaw)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| upDir | Vec3f |
| pos | Vec3f |
| yaw | integer |
Returns
- None
C Prototype
void mtxf_align_terrain_normal(Mat4 dest, Vec3f upDir, Vec3f pos, s16 yaw);
Description
Aligns dest so that it fits the orientation of a terrain surface defined by its normal vector upDir. The transformation is positioned at pos and oriented with a given yaw. This is often used to make objects sit naturally on uneven ground.
mtxf_align_terrain_triangle
Lua Example
mtxf_align_terrain_triangle(mtx, pos, yaw, radius)
Parameters
| Field | Type |
|---|---|
| mtx | Mat4 |
| pos | Vec3f |
| yaw | integer |
| radius | number |
Returns
- None
C Prototype
void mtxf_align_terrain_triangle(Mat4 mtx, Vec3f pos, s16 yaw, f32 radius);
Description
Aligns mtx to fit onto a terrain triangle at pos, applying a given yaw and scaling by radius. This helps position objects so they match the orientation of the terrain's surface.
mtxf_billboard
Lua Example
mtxf_billboard(dest, mtx, position, angle)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| mtx | Mat4 |
| position | Vec3f |
| angle | integer |
Returns
- None
C Prototype
void mtxf_billboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle);
Description
Transforms a 4x4 floating-point matrix mtx into a "billboard" oriented toward the camera or a given direction. The billboard is placed at position and rotated by angle. This is useful for objects that should always face the viewer.
mtxf_copy
Lua Example
mtxf_copy(dest, src)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| src | Mat4 |
Returns
- None
C Prototype
void mtxf_copy(Mat4 dest, Mat4 src);
Description
Copies the 4x4 floating-point matrix src into dest. After this operation, dest contains the same matrix values as src.
mtxf_cylboard
Lua Example
mtxf_cylboard(dest, mtx, position, angle)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| mtx | Mat4 |
| position | Vec3f |
| angle | integer |
Returns
- None
C Prototype
void mtxf_cylboard(Mat4 dest, Mat4 mtx, Vec3f position, s16 angle);
Description
Creates a "cylindrical billboard" transformation from the 4x4 matrix mtx placed at position with a given angle. Unlike a full billboard, this might allow rotation around one axis while still facing the viewer on others.
mtxf_identity
Lua Example
mtxf_identity(mtx)
Parameters
| Field | Type |
|---|---|
| mtx | Mat4 |
Returns
- None
C Prototype
void mtxf_identity(Mat4 mtx);
Description
Sets the 4x4 floating-point matrix mtx to the identity matrix. The identity matrix leaves points unchanged when they are transformed by it which is useful for matrix math.
mtxf_inverse
Lua Example
mtxf_inverse(dest, src)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| src | Mat4 |
Returns
- None
C Prototype
void mtxf_inverse(Mat4 dest, Mat4 src);
Description
Inverts the 4x4 floating-point matrix src and stores the inverse in dest. Applying the inverse transformation undoes whatever src did, returning points back to their original coordinate space.
mtxf_lookat
Lua Example
mtxf_lookat(mtx, from, to, roll)
Parameters
| Field | Type |
|---|---|
| mtx | Mat4 |
| from | Vec3f |
| to | Vec3f |
| roll | integer |
Returns
- None
C Prototype
void mtxf_lookat(Mat4 mtx, Vec3f from, Vec3f to, s16 roll);
Description
Adjusts the 4x4 floating-point matrix mtx so that it represents a viewing transformation looking from the point from toward the point to, with a given roll angle. This creates a view matrix oriented toward to.
mtxf_mul
Lua Example
mtxf_mul(dest, a, b)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| a | Mat4 |
| b | Mat4 |
Returns
- None
C Prototype
void mtxf_mul(Mat4 dest, Mat4 a, Mat4 b);
Description
Multiplies two 4x4 floating-point matrices a and b (in that order), storing the product in dest. This can be used for combining multiple transformations into one.
mtxf_mul_vec3s
Lua Example
mtxf_mul_vec3s(mtx, b)
Parameters
| Field | Type |
|---|---|
| mtx | Mat4 |
| b | Vec3s |
Returns
- None
C Prototype
void mtxf_mul_vec3s(Mat4 mtx, Vec3s b);
Description
Multiplies the 4x4 floating-point matrix mtx by a 3D signed-integer vector b, potentially interpreting b as angles or translations depending on usage, and modifies mtx accordingly.
mtxf_rotate_xy
Lua Example
mtxf_rotate_xy(mtx, angle)
Parameters
| Field | Type |
|---|---|
| mtx | Pointer <Mtx> |
| angle | integer |
Returns
- None
C Prototype
void mtxf_rotate_xy(Mtx *mtx, s16 angle);
Description
Rotates the matrix mtx in the XY plane by the given angle. Rotating in the XY plane typically means pivoting around the Z axis.
mtxf_rotate_xyz_and_translate
Lua Example
mtxf_rotate_xyz_and_translate(dest, b, c)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| b | Vec3f |
| c | Vec3s |
Returns
- None
C Prototype
void mtxf_rotate_xyz_and_translate(Mat4 dest, Vec3f b, Vec3s c);
Description
Rotates dest using angles in XYZ order, and then translates it by the 3D floating-point vector b and applies the rotations described by c. This sets up dest with a specific orientation and position in space.
mtxf_rotate_zxy_and_translate
Lua Example
mtxf_rotate_zxy_and_translate(dest, translate, rotate)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| translate | Vec3f |
| rotate | Vec3s |
Returns
- None
C Prototype
void mtxf_rotate_zxy_and_translate(Mat4 dest, Vec3f translate, Vec3s rotate);
Description
Rotates dest according to the angles in rotate using ZXY order, and then translates it by the 3D floating-point vector translate. This effectively positions and orients dest in 3D space.
mtxf_scale_vec3f
Lua Example
mtxf_scale_vec3f(dest, mtx, s)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| mtx | Mat4 |
| s | Vec3f |
Returns
- None
C Prototype
void mtxf_scale_vec3f(Mat4 dest, Mat4 mtx, Vec3f s);
Description
Scales the 4x4 floating-point matrix mtx by the scaling factors found in the 3D floating-point vector s, and stores the result in dest. This enlarges or shrinks objects in 3D space.
mtxf_to_mtx
Lua Example
mtxf_to_mtx(dest, src)
Parameters
| Field | Type |
|---|---|
| dest | Pointer <Mtx> |
| src | Mat4 |
Returns
- None
C Prototype
void mtxf_to_mtx(Mtx *dest, Mat4 src);
Description
Converts the floating-point matrix src into a fixed-point (integer-based) matrix suitable for the Mtx format, and stores the result in dest.
mtxf_translate
Lua Example
mtxf_translate(dest, b)
Parameters
| Field | Type |
|---|---|
| dest | Mat4 |
| b | Vec3f |
Returns
- None
C Prototype
void mtxf_translate(Mat4 dest, Vec3f b);
Description
Applies a translation to the 4x4 floating-point matrix dest by adding the coordinates in the 3D floating-point vector b. This shifts any transformed point by b.
not_zero
Lua Example
local numberValue = not_zero(value, replacement)
Parameters
| Field | Type |
|---|---|
| value | number |
| replacement | number |
Returns
number
C Prototype
f32 not_zero(f32 value, f32 replacement);
Description
Checks if value is zero. If not, it returns value. If it is zero, it returns the replacement value. This function ensures that a zero value can be substituted with a fallback value if needed.
sins
Lua Example
local numberValue = sins(sm64Angle)
Parameters
| Field | Type |
|---|---|
| sm64Angle | integer |
Returns
number
C Prototype
f32 sins(s16 sm64Angle);
Description
Calculates the sine of the given angle, where the angle is specified as a signed 16-bit integer representing a fixed-point "SM64 angle". This function returns a floating-point result corresponding to sin(angle).
spline_get_weights
Lua Example
spline_get_weights(m, result, t, c)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| result | Vec4f |
| t | number |
| c | integer |
Returns
- None
C Prototype
void spline_get_weights(struct MarioState* m, Vec4f result, f32 t, UNUSED s32 c);
Description
Computes spline interpolation weights for a given parameter t and stores these weights in result. This is used in spline-based animations to find intermediate positions between keyframes.
vec3f_add
Lua Example
local voidValue = vec3f_add(dest, a)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| a | Vec3f |
Returns
void *
C Prototype
void *vec3f_add(Vec3f dest, Vec3f a);
Description
Adds the components of the 3D floating-point vector a to dest. After this operation, dest.x will be dest.x + a.x, and similarly for the y and z components.
vec3f_combine
Lua Example
vec3f_combine(dest, vecA, vecB, sclA, sclB)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| vecA | Vec3f |
| vecB | Vec3f |
| sclA | number |
| sclB | number |
Returns
- None
C Prototype
void vec3f_combine(Vec3f dest, Vec3f vecA, Vec3f vecB, f32 sclA, f32 sclB);
Description
Takes two 3D floating-point vectors vecA and vecB, multiplies them by sclA and sclB respectively, and then adds the scaled vectors together. The final combined vector is stored in dest.
vec3f_copy
Lua Example
local voidValue = vec3f_copy(dest, src)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| src | Vec3f |
Returns
void *
C Prototype
void *vec3f_copy(Vec3f dest, Vec3f src);
Description
Copies the contents of a 3D floating-point vector (src) into another 3D floating-point vector (dest). After this operation, dest will have the same x, y, and z values as src.
vec3f_cross
Lua Example
local voidValue = vec3f_cross(dest, a, b)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| a | Vec3f |
| b | Vec3f |
Returns
void *
C Prototype
void *vec3f_cross(Vec3f dest, Vec3f a, Vec3f b);
Description
Computes the cross product of two 3D floating-point vectors a and b. The cross product is a vector perpendicular to both a and b. The result is stored in dest.
vec3f_dif
Lua Example
local voidValue = vec3f_dif(dest, a, b)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| a | Vec3f |
| b | Vec3f |
Returns
void *
C Prototype
void *vec3f_dif(Vec3f dest, Vec3f a, Vec3f b);
Description
Subtracts the components of the 3D floating-point vector b from the components of a and stores the result in dest. For example, dest.x = a.x - b.x. This results in a vector that represents the difference between a and b.
vec3f_dist
Lua Example
local numberValue = vec3f_dist(v1, v2)
Parameters
| Field | Type |
|---|---|
| v1 | Vec3f |
| v2 | Vec3f |
Returns
number
C Prototype
f32 vec3f_dist(Vec3f v1, Vec3f v2);
Description
Calculates the distance between two 3D floating-point points v1 and v2. The distance is the length of the vector v2 - v1, i.e., sqrt((v2.x - v1.x)² + (v2.y - v1.y)² + (v2.z - v1.z)²).
vec3f_dot
Lua Example
local numberValue = vec3f_dot(a, b)
Parameters
| Field | Type |
|---|---|
| a | Vec3f |
| b | Vec3f |
Returns
number
C Prototype
f32 vec3f_dot(Vec3f a, Vec3f b);
Description
Computes the dot product of the two 3D floating-point vectors a and b. The dot product is a scalar value defined by (a.x * b.x + a.y * b.y + a.z * b.z), representing how aligned the two vectors are.
vec3f_get_dist_and_angle
Lua Example
vec3f_get_dist_and_angle(from, to, dist, pitch, yaw)
Parameters
| Field | Type |
|---|---|
| from | Vec3f |
| to | Vec3f |
| dist | Pointer <number> |
| pitch | Pointer <integer> |
| yaw | Pointer <integer> |
Returns
- None
C Prototype
void vec3f_get_dist_and_angle(Vec3f from, Vec3f to, f32 *dist, s16 *pitch, s16 *yaw);
Description
Calculates the distance between two points in 3D space (from and to), as well as the pitch and yaw angles that describe the direction from from to to. The results are stored in dist, pitch, and yaw.
vec3f_length
Lua Example
local numberValue = vec3f_length(a)
Parameters
| Field | Type |
|---|---|
| a | Vec3f |
Returns
number
C Prototype
f32 vec3f_length(Vec3f a);
Description
Calculates the length (magnitude) of the 3D floating-point vector a. The length is defined as sqrt(x² + y² + z²) for the vector components (x, y, z).
vec3f_mul
Lua Example
local voidValue = vec3f_mul(dest, a)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| a | number |
Returns
void *
C Prototype
void *vec3f_mul(Vec3f dest, f32 a);
Description
Multiplies each component of the 3D floating-point vector dest by the scalar value a. For instance, dest.x = dest.x * a, and similarly for y and z. This scales the vector dest by a.
vec3f_normalize
Lua Example
local voidValue = vec3f_normalize(dest)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
Returns
void *
C Prototype
void *vec3f_normalize(Vec3f dest);
Description
Normalizes the 3D floating-point vector dest so that its length (magnitude) becomes 1, while retaining its direction. This effectively scales dest so that it lies on the unit sphere.
vec3f_project
Lua Example
vec3f_project(vec, onto, out)
Parameters
| Field | Type |
|---|---|
| vec | Vec3f |
| onto | Vec3f |
| out | Vec3f |
Returns
- None
C Prototype
void vec3f_project(Vec3f vec, Vec3f onto, Vec3f out);
Description
Projects the 3D floating-point vector vec onto another 3D floating-point vector onto. The resulting projection, stored in out, represents how much of vec lies along the direction of onto.
vec3f_rotate_zxy
Lua Example
local voidValue = vec3f_rotate_zxy(v, rotate)
Parameters
| Field | Type |
|---|---|
| v | Vec3f |
| rotate | Vec3s |
Returns
void *
C Prototype
void *vec3f_rotate_zxy(Vec3f v, Vec3s rotate);
Description
Rotates the 3D floating-point vector v by the angles specified in the 3D signed-integer vector rotate, applying the rotations in the order Z, then X, then Y. The rotated vector replaces v.
vec3f_set
Lua Example
local voidValue = vec3f_set(dest, x, y, z)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| x | number |
| y | number |
| z | number |
Returns
void *
C Prototype
void *vec3f_set(Vec3f dest, f32 x, f32 y, f32 z);
Description
Sets the values of the 3D floating-point vector dest to the given x, y, and z values. After this function, dest will have values (x, y, z).
vec3f_set_dist_and_angle
Lua Example
vec3f_set_dist_and_angle(from, to, dist, pitch, yaw)
Parameters
| Field | Type |
|---|---|
| from | Vec3f |
| to | Vec3f |
| dist | number |
| pitch | integer |
| yaw | integer |
Returns
- None
C Prototype
void vec3f_set_dist_and_angle(Vec3f from, Vec3f to, f32 dist, s16 pitch, s16 yaw);
Description
No description available.
vec3f_sum
Lua Example
local voidValue = vec3f_sum(dest, a, b)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| a | Vec3f |
| b | Vec3f |
Returns
void *
C Prototype
void *vec3f_sum(Vec3f dest, Vec3f a, Vec3f b);
Description
Adds the corresponding components of two 3D floating-point vectors a and b, and stores the result in dest. For example, dest.x = a.x + b.x, dest.y = a.y + b.y, and dest.z = a.z + b.z.
vec3f_to_vec3s
Lua Example
local voidValue = vec3f_to_vec3s(dest, a)
Parameters
| Field | Type |
|---|---|
| dest | Vec3s |
| a | Vec3f |
Returns
void *
C Prototype
void *vec3f_to_vec3s(Vec3s dest, Vec3f a);
Description
Converts a 3D floating-point vector a (Vec3f) into a 3D signed-integer vector and stores it in dest. After this operation, dest will contain the integer versions of a's floating-point components.
vec3s_add
Lua Example
local voidValue = vec3s_add(dest, a)
Parameters
| Field | Type |
|---|---|
| dest | Vec3s |
| a | Vec3s |
Returns
void *
C Prototype
void *vec3s_add(Vec3s dest, Vec3s a);
Description
Adds the components of a 3D signed-integer vector a to the corresponding components of dest. After this operation, each component of dest is increased by the corresponding component in a.
vec3s_copy
Lua Example
local voidValue = vec3s_copy(dest, src)
Parameters
| Field | Type |
|---|---|
| dest | Vec3s |
| src | Vec3s |
Returns
void *
C Prototype
void *vec3s_copy(Vec3s dest, Vec3s src);
Description
Copies the components of one 3D signed-integer vector (src) to another (dest). After this function, dest will have the same x, y, and z integer values as src.
vec3s_set
Lua Example
local voidValue = vec3s_set(dest, x, y, z)
Parameters
| Field | Type |
|---|---|
| dest | Vec3s |
| x | integer |
| y | integer |
| z | integer |
Returns
void *
C Prototype
void *vec3s_set(Vec3s dest, s16 x, s16 y, s16 z);
Description
Sets the 3D signed-integer vector dest to the specified integer values (x, y, z), so that dest becomes (x, y, z).
vec3s_sum
Lua Example
local voidValue = vec3s_sum(dest, a, b)
Parameters
| Field | Type |
|---|---|
| dest | Vec3s |
| a | Vec3s |
| b | Vec3s |
Returns
void *
C Prototype
void *vec3s_sum(Vec3s dest, Vec3s a, Vec3s b);
Description
Adds the components of two 3D signed-integer vectors a and b together and stores the resulting vector in dest. For example, dest.x = a.x + b.x, and similarly for y and z.
vec3s_to_vec3f
Lua Example
local voidValue = vec3s_to_vec3f(dest, a)
Parameters
| Field | Type |
|---|---|
| dest | Vec3f |
| a | Vec3s |
Returns
void *
C Prototype
void *vec3s_to_vec3f(Vec3f dest, Vec3s a);
Description
Converts a 3D signed-integer vector a (vec3s) into a 3D floating-point vector and stores it in dest. After this operation, dest will contain the floating-point equivalents of a's integer components.
functions from misc.h
update_all_mario_stars
Lua Example
update_all_mario_stars()
Parameters
- None
Returns
- None
C Prototype
void update_all_mario_stars(void);
Description
No description available.
functions from mod_storage.h
mod_storage_clear
Lua Example
local booleanValue = mod_storage_clear()
Parameters
- None
Returns
boolean
C Prototype
bool mod_storage_clear(void);
Description
No description available.
mod_storage_exists
Lua Example
local booleanValue = mod_storage_exists(key)
Parameters
| Field | Type |
|---|---|
| key | string |
Returns
boolean
C Prototype
bool mod_storage_exists(const char* key);
Description
No description available.
mod_storage_load
Lua Example
local stringValue = mod_storage_load(key)
Parameters
| Field | Type |
|---|---|
| key | string |
Returns
string
C Prototype
const char *mod_storage_load(const char* key);
Description
No description available.
mod_storage_load_bool
Lua Example
local booleanValue = mod_storage_load_bool(key)
Parameters
| Field | Type |
|---|---|
| key | string |
Returns
boolean
C Prototype
bool mod_storage_load_bool(const char* key);
Description
No description available.
mod_storage_load_number
Lua Example
local numberValue = mod_storage_load_number(key)
Parameters
| Field | Type |
|---|---|
| key | string |
Returns
number
C Prototype
f32 mod_storage_load_number(const char* key);
Description
No description available.
mod_storage_remove
Lua Example
local booleanValue = mod_storage_remove(key)
Parameters
| Field | Type |
|---|---|
| key | string |
Returns
boolean
C Prototype
bool mod_storage_remove(const char* key);
Description
No description available.
mod_storage_save
Lua Example
local booleanValue = mod_storage_save(key, value)
Parameters
| Field | Type |
|---|---|
| key | string |
| value | string |
Returns
boolean
C Prototype
bool mod_storage_save(const char* key, const char* value);
Description
No description available.
mod_storage_save_bool
Lua Example
local booleanValue = mod_storage_save_bool(key, value)
Parameters
| Field | Type |
|---|---|
| key | string |
| value | boolean |
Returns
boolean
C Prototype
bool mod_storage_save_bool(const char* key, bool value);
Description
No description available.
mod_storage_save_number
Lua Example
local booleanValue = mod_storage_save_number(key, value)
Parameters
| Field | Type |
|---|---|
| key | string |
| value | number |
Returns
boolean
C Prototype
bool mod_storage_save_number(const char* key, f32 value);
Description
No description available.
functions from network_player.h
get_network_player_from_area
Lua Example
local NetworkPlayerValue = get_network_player_from_area(courseNum, actNum, levelNum, areaIndex)
Parameters
| Field | Type |
|---|---|
| courseNum | integer |
| actNum | integer |
| levelNum | integer |
| areaIndex | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_area(s16 courseNum, s16 actNum, s16 levelNum, s16 areaIndex);
Description
No description available.
get_network_player_from_level
Lua Example
local NetworkPlayerValue = get_network_player_from_level(courseNum, actNum, levelNum)
Parameters
| Field | Type |
|---|---|
| courseNum | integer |
| actNum | integer |
| levelNum | integer |
Returns
C Prototype
struct NetworkPlayer* get_network_player_from_level(s16 courseNum, s16 actNum, s16 levelNum);
Description
No description available.
get_network_player_smallest_global
Lua Example
local NetworkPlayerValue = get_network_player_smallest_global()
Parameters
- None
Returns
C Prototype
struct NetworkPlayer* get_network_player_smallest_global(void);
Description
No description available.
network_player_connected_count
Lua Example
local integerValue = network_player_connected_count()
Parameters
- None
Returns
integer
C Prototype
u8 network_player_connected_count(void);
Description
No description available.
network_player_from_global_index
Lua Example
local NetworkPlayerValue = network_player_from_global_index(globalIndex)
Parameters
| Field | Type |
|---|---|
| globalIndex | integer |
Returns
C Prototype
struct NetworkPlayer* network_player_from_global_index(u8 globalIndex);
Description
No description available.
network_player_is_override_palette_same
Lua Example
local booleanValue = network_player_is_override_palette_same(np)
Parameters
| Field | Type |
|---|---|
| np | NetworkPlayer |
Returns
boolean
C Prototype
bool network_player_is_override_palette_same(struct NetworkPlayer *np);
Description
No description available.
network_player_reset_override_palette
Lua Example
network_player_reset_override_palette(np)
Parameters
| Field | Type |
|---|---|
| np | NetworkPlayer |
Returns
- None
C Prototype
void network_player_reset_override_palette(struct NetworkPlayer *np);
Description
No description available.
network_player_set_description
Lua Example
network_player_set_description(np, description, r, g, b, a)
Parameters
| Field | Type |
|---|---|
| np | NetworkPlayer |
| description | string |
| r | integer |
| g | integer |
| b | integer |
| a | integer |
Returns
- None
C Prototype
void network_player_set_description(struct NetworkPlayer* np, const char* description, u8 r, u8 g, u8 b, u8 a);
Description
No description available.
network_player_set_override_location
Lua Example
network_player_set_override_location(np, location)
Parameters
| Field | Type |
|---|---|
| np | NetworkPlayer |
| location | string |
Returns
- None
C Prototype
void network_player_set_override_location(struct NetworkPlayer *np, const char *location);
Description
No description available.
network_player_set_override_palette_color
Lua Example
network_player_set_override_palette_color(np, part, color)
Parameters
| Field | Type |
|---|---|
| np | NetworkPlayer |
| part | enum PlayerPart |
| color | Color |
Returns
- None
C Prototype
void network_player_set_override_palette_color(struct NetworkPlayer *np, enum PlayerPart part, Color color);
Description
No description available.
functions from network_utils.h
network_check_singleplayer_pause
Lua Example
local booleanValue = network_check_singleplayer_pause()
Parameters
- None
Returns
boolean
C Prototype
bool network_check_singleplayer_pause(void);
Description
No description available.
network_discord_id_from_local_index
Lua Example
local stringValue = network_discord_id_from_local_index(localIndex)
Parameters
| Field | Type |
|---|---|
| localIndex | integer |
Returns
string
C Prototype
const char* network_discord_id_from_local_index(u8 localIndex);
Description
No description available.
network_get_player_text_color_string
Lua Example
local stringValue = network_get_player_text_color_string(localIndex)
Parameters
| Field | Type |
|---|---|
| localIndex | integer |
Returns
string
C Prototype
const char* network_get_player_text_color_string(u8 localIndex);
Description
No description available.
network_global_index_from_local
Lua Example
local integerValue = network_global_index_from_local(localIndex)
Parameters
| Field | Type |
|---|---|
| localIndex | integer |
Returns
integer
C Prototype
u8 network_global_index_from_local(u8 localIndex);
Description
No description available.
network_is_moderator
Lua Example
local booleanValue = network_is_moderator()
Parameters
- None
Returns
boolean
C Prototype
bool network_is_moderator(void);
Description
No description available.
network_is_server
Lua Example
local booleanValue = network_is_server()
Parameters
- None
Returns
boolean
C Prototype
bool network_is_server(void);
Description
No description available.
network_local_index_from_global
Lua Example
local integerValue = network_local_index_from_global(globalIndex)
Parameters
| Field | Type |
|---|---|
| globalIndex | integer |
Returns
integer
C Prototype
u8 network_local_index_from_global(u8 globalIndex);
Description
No description available.
functions from obj_behaviors.c
absf_2
Lua Example
local numberValue = absf_2(f)
Parameters
| Field | Type |
|---|---|
| f | number |
Returns
number
C Prototype
f32 absf_2(f32 f);
Description
No description available.
calc_new_obj_vel_and_pos_y
Lua Example
calc_new_obj_vel_and_pos_y(objFloor, objFloorY, objVelX, objVelZ)
Parameters
| Field | Type |
|---|---|
| objFloor | Surface |
| objFloorY | number |
| objVelX | number |
| objVelZ | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y(struct Surface *objFloor, f32 objFloorY, f32 objVelX, f32 objVelZ);
Description
No description available.
calc_new_obj_vel_and_pos_y_underwater
Lua Example
calc_new_obj_vel_and_pos_y_underwater(objFloor, floorY, objVelX, objVelZ, waterY)
Parameters
| Field | Type |
|---|---|
| objFloor | Surface |
| floorY | number |
| objVelX | number |
| objVelZ | number |
| waterY | number |
Returns
- None
C Prototype
void calc_new_obj_vel_and_pos_y_underwater(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ, f32 waterY);
Description
No description available.
calc_obj_friction
Lua Example
calc_obj_friction(objFriction, floor_nY)
Parameters
| Field | Type |
|---|---|
| objFriction | Pointer <number> |
| floor_nY | number |
Returns
- None
C Prototype
void calc_obj_friction(f32 *objFriction, f32 floor_nY);
Description
No description available.
current_mario_room_check
Lua Example
local integerValue = current_mario_room_check(room)
Parameters
| Field | Type |
|---|---|
| room | integer |
Returns
integer
C Prototype
s8 current_mario_room_check(s16 room);
Description
No description available.
is_nearest_mario_state_to_object
Lua Example
local integerValue = is_nearest_mario_state_to_object(m, obj)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| obj | Object |
Returns
integer
C Prototype
u8 is_nearest_mario_state_to_object(struct MarioState *m, struct Object *obj);
Description
No description available.
is_nearest_player_to_object
Lua Example
local integerValue = is_nearest_player_to_object(m, obj)
Parameters
| Field | Type |
|---|---|
| m | Object |
| obj | Object |
Returns
integer
C Prototype
u8 is_nearest_player_to_object(struct Object *m, struct Object *obj);
Description
No description available.
is_other_player_active
Lua Example
local integerValue = is_other_player_active()
Parameters
- None
Returns
integer
C Prototype
u8 is_other_player_active(void);
Description
No description available.
is_player_active
Lua Example
local integerValue = is_player_active(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
u8 is_player_active(struct MarioState* m);
Description
No description available.
is_player_in_local_area
Lua Example
local integerValue = is_player_in_local_area(m)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
Returns
integer
C Prototype
u8 is_player_in_local_area(struct MarioState* m);
Description
No description available.
is_point_close_to_object
Lua Example
local integerValue = is_point_close_to_object(obj, x, y, z, dist)
Parameters
| Field | Type |
|---|---|
| obj | Object |
| x | number |
| y | number |
| z | number |
| dist | integer |
Returns
integer
C Prototype
s8 is_point_close_to_object(struct Object *obj, f32 x, f32 y, f32 z, s32 dist);
Description
No description available.
is_point_within_radius_of_any_player
Lua Example
local integerValue = is_point_within_radius_of_any_player(x, y, z, dist)
Parameters
| Field | Type |
|---|---|
| x | number |
| y | number |
| z | number |
| dist | integer |
Returns
integer
C Prototype
s8 is_point_within_radius_of_any_player(f32 x, f32 y, f32 z, s32 dist);
Description
No description available.
is_point_within_radius_of_mario
Lua Example
local integerValue = is_point_within_radius_of_mario(x, y, z, dist)
Parameters
| Field | Type |
|---|---|
| x | number |
| y | number |
| z | number |
| dist | integer |
Returns
integer
C Prototype
s8 is_point_within_radius_of_mario(f32 x, f32 y, f32 z, s32 dist);
Description
No description available.
nearest_interacting_mario_state_to_object
Lua Example
local MarioStateValue = nearest_interacting_mario_state_to_object(obj)
Parameters
| Field | Type |
|---|---|
| obj | Object |
Returns
C Prototype
struct MarioState *nearest_interacting_mario_state_to_object(struct Object *obj);
Description
No description available.
nearest_interacting_player_to_object
Lua Example
local ObjectValue = nearest_interacting_player_to_object(obj)
Parameters
| Field | Type |
|---|---|
| obj | Object |
Returns
C Prototype
struct Object *nearest_interacting_player_to_object(struct Object *obj);
Description
No description available.
nearest_mario_state_to_object
Lua Example
local MarioStateValue = nearest_mario_state_to_object(obj)
Parameters
| Field | Type |
|---|---|
| obj | Object |
Returns
C Prototype
struct MarioState* nearest_mario_state_to_object(struct Object *obj);
Description
No description available.
nearest_player_to_object
Lua Example
local ObjectValue = nearest_player_to_object(obj)
Parameters
| Field | Type |
|---|---|
| obj | Object |
Returns
C Prototype
struct Object* nearest_player_to_object(struct Object *obj);
Description
No description available.
nearest_possible_mario_state_to_object
Lua Example
local MarioStateValue = nearest_possible_mario_state_to_object(obj)
Parameters
| Field | Type |
|---|---|
| obj | Object |
Returns
C Prototype
struct MarioState* nearest_possible_mario_state_to_object(struct Object *obj);
Description
No description available.
obj_check_floor_death
Lua Example
obj_check_floor_death(collisionFlags, floor)
Parameters
| Field | Type |
|---|---|
| collisionFlags | integer |
| floor | Surface |
Returns
- None
C Prototype
void obj_check_floor_death(s16 collisionFlags, struct Surface *floor);
Description
No description available.
obj_check_if_facing_toward_angle
Lua Example
local integerValue = obj_check_if_facing_toward_angle(base, goal, range)
Parameters
| Field | Type |
|---|---|
| base | integer |
| goal | integer |
| range | integer |
Returns
integer
C Prototype
s8 obj_check_if_facing_toward_angle(u32 base, u32 goal, s16 range);
Description
No description available.
obj_find_wall
Lua Example
local integerValue = obj_find_wall(objNewX, objY, objNewZ, objVelX, objVelZ)
Parameters
| Field | Type |
|---|---|
| objNewX | number |
| objY | number |
| objNewZ | number |
| objVelX | number |
| objVelZ | number |
Returns
integer
C Prototype
s8 obj_find_wall(f32 objNewX, f32 objY, f32 objNewZ, f32 objVelX, f32 objVelZ);
Description
No description available.
obj_find_wall_displacement
Lua Example
local integerValue = obj_find_wall_displacement(dist, x, y, z, radius)
Parameters
| Field | Type |
|---|---|
| dist | Vec3f |
| x | number |
| y | number |
| z | number |
| radius | number |
Returns
integer
C Prototype
s8 obj_find_wall_displacement(Vec3f dist, f32 x, f32 y, f32 z, f32 radius);
Description
No description available.
obj_flicker_and_disappear
Lua Example
local integerValue = obj_flicker_and_disappear(obj, lifeSpan)
Parameters
| Field | Type |
|---|---|
| obj | Object |
| lifeSpan | integer |
Returns
integer
C Prototype
s8 obj_flicker_and_disappear(struct Object *obj, s16 lifeSpan);
Description
No description available.
obj_lava_death
Lua Example
local integerValue = obj_lava_death()
Parameters
- None
Returns
integer
C Prototype
s8 obj_lava_death(void);
Description
No description available.
obj_move_xyz_using_fvel_and_yaw
Lua Example
obj_move_xyz_using_fvel_and_yaw(obj)
Parameters
| Field | Type |
|---|---|
| obj | Object |
Returns
- None
C Prototype
void obj_move_xyz_using_fvel_and_yaw(struct Object *obj);
Description
No description available.
obj_orient_graph
Lua Example
obj_orient_graph(obj, normalX, normalY, normalZ)
Parameters
| Field | Type |
|---|---|
| obj | Object |
| normalX | number |
| normalY | number |
| normalZ | number |
Returns
- None
C Prototype
void obj_orient_graph(struct Object *obj, f32 normalX, f32 normalY, f32 normalZ);
Description
No description available.
obj_return_and_displace_home
Lua Example
obj_return_and_displace_home(obj, homeX, homeY, homeZ, baseDisp)
Parameters
| Field | Type |
|---|---|
| obj | Object |
| homeX | number |
| homeY | number |
| homeZ | number |
| baseDisp | integer |
Returns
- None
C Prototype
void obj_return_and_displace_home(struct Object *obj, f32 homeX, UNUSED f32 homeY, f32 homeZ, s32 baseDisp);
Description
No description available.
obj_return_home_if_safe
Lua Example
local integerValue = obj_return_home_if_safe(obj, homeX, y, homeZ, dist)
Parameters
| Field | Type |
|---|---|
| obj | Object |
| homeX | number |
| y | number |
| homeZ | number |
| dist | integer |
Returns
integer
C Prototype
s8 obj_return_home_if_safe(struct Object *obj, f32 homeX, f32 y, f32 homeZ, s32 dist);
Description
No description available.
obj_spawn_yellow_coins
Lua Example
obj_spawn_yellow_coins(obj, nCoins)
Parameters
| Field | Type |
|---|---|
| obj | Object |
| nCoins | integer |
Returns
- None
C Prototype
void obj_spawn_yellow_coins(struct Object *obj, s8 nCoins);
Description
No description available.
obj_splash
Lua Example
obj_splash(waterY, objY)
Parameters
| Field | Type |
|---|---|
| waterY | integer |
| objY | integer |
Returns
- None
C Prototype
void obj_splash(s32 waterY, s32 objY);
Description
No description available.
obj_update_pos_vel_xz
Lua Example
obj_update_pos_vel_xz()
Parameters
- None
Returns
- None
C Prototype
void obj_update_pos_vel_xz(void);
Description
No description available.
object_step
Lua Example
local integerValue = object_step()
Parameters
- None
Returns
integer
C Prototype
s16 object_step(void);
Description
No description available.
object_step_without_floor_orient
Lua Example
local integerValue = object_step_without_floor_orient()
Parameters
- None
Returns
integer
C Prototype
s16 object_step_without_floor_orient(void);
Description
No description available.
set_object_visibility
Lua Example
set_object_visibility(obj, dist)
Parameters
| Field | Type |
|---|---|
| obj | Object |
| dist | integer |
Returns
- None
C Prototype
void set_object_visibility(struct Object *obj, s32 dist);
Description
No description available.
set_yoshi_as_not_dead
Lua Example
set_yoshi_as_not_dead()
Parameters
- None
Returns
- None
C Prototype
void set_yoshi_as_not_dead(void);
Description
No description available.
spawn_orange_number
Lua Example
spawn_orange_number(behParam, relX, relY, relZ)
Parameters
| Field | Type |
|---|---|
| behParam | integer |
| relX | integer |
| relY | integer |
| relZ | integer |
Returns
- None
C Prototype
void spawn_orange_number(s8 behParam, s16 relX, s16 relY, s16 relZ);
Description
No description available.
turn_obj_away_from_steep_floor
Lua Example
local integerValue = turn_obj_away_from_steep_floor(objFloor, floorY, objVelX, objVelZ)
Parameters
| Field | Type |
|---|---|
| objFloor | Surface |
| floorY | number |
| objVelX | number |
| objVelZ | number |
Returns
integer
C Prototype
s8 turn_obj_away_from_steep_floor(struct Surface *objFloor, f32 floorY, f32 objVelX, f32 objVelZ);
Description
No description available.
turn_obj_away_from_surface
Lua Example
turn_obj_away_from_surface(velX, velZ, nX, nY, nZ, objYawX, objYawZ)
Parameters
| Field | Type |
|---|---|
| velX | number |
| velZ | number |
| nX | number |
| nY | number |
| nZ | number |
| objYawX | Pointer <number> |
| objYawZ | Pointer <number> |
Returns
- None
C Prototype
void turn_obj_away_from_surface(f32 velX, f32 velZ, f32 nX, UNUSED f32 nY, f32 nZ, f32 *objYawX, f32 *objYawZ);
Description
No description available.
functions from obj_behaviors_2.c
approach_f32_ptr
Lua Example
local integerValue = approach_f32_ptr(px, target, delta)
Parameters
| Field | Type |
|---|---|
| px | Pointer <number> |
| target | number |
| delta | number |
Returns
integer
C Prototype
s32 approach_f32_ptr(f32 *px, f32 target, f32 delta);
Description
No description available.
cur_obj_init_anim_and_check_if_end
Lua Example
local integerValue = cur_obj_init_anim_and_check_if_end(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_and_check_if_end(s32 arg0);
Description
No description available.
cur_obj_init_anim_check_frame
Lua Example
local integerValue = cur_obj_init_anim_check_frame(arg0, arg1)
Parameters
| Field | Type |
|---|---|
| arg0 | integer |
| arg1 | integer |
Returns
integer
C Prototype
s32 cur_obj_init_anim_check_frame(s32 arg0, s32 arg1);
Description
No description available.
cur_obj_init_anim_extend
Lua Example
cur_obj_init_anim_extend(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | integer |
Returns
- None
C Prototype
void cur_obj_init_anim_extend(s32 arg0);
Description
No description available.
cur_obj_play_sound_at_anim_range
Lua Example
local integerValue = cur_obj_play_sound_at_anim_range(arg0, arg1, sound)
Parameters
| Field | Type |
|---|---|
| arg0 | integer |
| arg1 | integer |
| sound | integer |
Returns
integer
C Prototype
s32 cur_obj_play_sound_at_anim_range(s8 arg0, s8 arg1, u32 sound);
Description
No description available.
cur_obj_set_anim_if_at_end
Lua Example
local integerValue = cur_obj_set_anim_if_at_end(arg0)
Parameters
| Field | Type |
|---|---|
| arg0 | integer |
Returns
integer
C Prototype
s32 cur_obj_set_anim_if_at_end(s32 arg0);
Description
No description available.
cur_obj_spin_all_dimensions
Lua Example
cur_obj_spin_all_dimensions(arg0, arg1)
Parameters
| Field | Type |
|---|---|
| arg0 | number |
| arg1 | number |
Returns
- None
C Prototype
void cur_obj_spin_all_dimensions(f32 arg0, f32 arg1);
Description
No description available.
obj_act_knockback
Lua Example
obj_act_knockback(baseScale)
Parameters
| Field | Type |
|---|---|
| baseScale | number |
Returns
- None
C Prototype
void obj_act_knockback(UNUSED f32 baseScale);
Description
No description available.
obj_act_squished
Lua Example
obj_act_squished(baseScale)
Parameters
| Field | Type |
|---|---|
| baseScale | number |
Returns
- None
C Prototype
void obj_act_squished(f32 baseScale);
Description
No description available.
obj_bounce_off_walls_edges_objects
Lua Example
local integerValue = obj_bounce_off_walls_edges_objects(targetYaw)
Parameters
| Field | Type |
|---|---|
| targetYaw | Pointer <integer> |
Returns
integer
C Prototype
s32 obj_bounce_off_walls_edges_objects(s32 *targetYaw);
Description
No description available.
obj_check_attacks
Lua Example
local integerValue = obj_check_attacks(hitbox, attackedMarioAction)
Parameters
| Field | Type |
|---|---|
| hitbox | ObjectHitbox |
| attackedMarioAction | integer |
Returns
integer
C Prototype
s32 obj_check_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction);
Description
No description available.
obj_compute_vel_from_move_pitch
Lua Example
obj_compute_vel_from_move_pitch(speed)
Parameters
| Field | Type |
|---|---|
| speed | number |
Returns
- None
C Prototype
void obj_compute_vel_from_move_pitch(f32 speed);
Description
No description available.
obj_die_if_above_lava_and_health_non_positive
Lua Example
local integerValue = obj_die_if_above_lava_and_health_non_positive()
Parameters
- None
Returns
integer
C Prototype
s32 obj_die_if_above_lava_and_health_non_positive(void);
Description
No description available.
obj_die_if_health_non_positive
Lua Example
obj_die_if_health_non_positive()
Parameters
- None
Returns
- None
C Prototype
void obj_die_if_health_non_positive(void);
Description
No description available.
obj_face_pitch_approach
Lua Example
local integerValue = obj_face_pitch_approach(targetPitch, deltaPitch)
Parameters
| Field | Type |
|---|---|
| targetPitch | integer |
| deltaPitch | integer |
Returns
integer
C Prototype
s32 obj_face_pitch_approach(s16 targetPitch, s16 deltaPitch);
Description
No description available.
obj_face_roll_approach
Lua Example
local integerValue = obj_face_roll_approach(targetRoll, deltaRoll)
Parameters
| Field | Type |
|---|---|
| targetRoll | integer |
| deltaRoll | integer |
Returns
integer
C Prototype
s32 obj_face_roll_approach(s16 targetRoll, s16 deltaRoll);
Description
No description available.
obj_face_yaw_approach
Lua Example
local integerValue = obj_face_yaw_approach(targetYaw, deltaYaw)
Parameters
| Field | Type |
|---|---|
| targetYaw | integer |
| deltaYaw | integer |
Returns
integer
C Prototype
s32 obj_face_yaw_approach(s16 targetYaw, s16 deltaYaw);
Description
No description available.
obj_forward_vel_approach
Lua Example
local integerValue = obj_forward_vel_approach(target, delta)
Parameters
| Field | Type |
|---|---|
| target | number |
| delta | number |
Returns
integer
C Prototype
s32 obj_forward_vel_approach(f32 target, f32 delta);
Description
No description available.
obj_get_pitch_from_vel
Lua Example
local integerValue = obj_get_pitch_from_vel()
Parameters
- None
Returns
integer
C Prototype
s16 obj_get_pitch_from_vel(void);
Description
No description available.
obj_get_pitch_to_home
Lua Example
local integerValue = obj_get_pitch_to_home(latDistToHome)
Parameters
| Field | Type |
|---|---|
| latDistToHome | number |
Returns
integer
C Prototype
s16 obj_get_pitch_to_home(f32 latDistToHome);
Description
No description available.
obj_grow_then_shrink
Lua Example
local integerValue = obj_grow_then_shrink(scaleVel, shootFireScale, endScale)
Parameters
| Field | Type |
|---|---|
| scaleVel | Pointer <number> |
| shootFireScale | number |
| endScale | number |
Returns
integer
C Prototype
s32 obj_grow_then_shrink(f32 *scaleVel, f32 shootFireScale, f32 endScale);
Description
No description available.
obj_handle_attacks
Lua Example
local integerValue = obj_handle_attacks(hitbox, attackedMarioAction, attackHandlers)
Parameters
| Field | Type |
|---|---|
| hitbox | ObjectHitbox |
| attackedMarioAction | integer |
| attackHandlers | Pointer <integer> |
Returns
integer
C Prototype
s32 obj_handle_attacks(struct ObjectHitbox *hitbox, s32 attackedMarioAction, u8 *attackHandlers);
Description
No description available.
obj_is_near_to_and_facing_mario
Lua Example
local integerValue = obj_is_near_to_and_facing_mario(m, maxDist, maxAngleDiff)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| maxDist | number |
| maxAngleDiff | integer |
Returns
integer
C Prototype
s32 obj_is_near_to_and_facing_mario(struct MarioState* m, f32 maxDist, s16 maxAngleDiff);
Description
No description available.
obj_is_rendering_enabled
Lua Example
local integerValue = obj_is_rendering_enabled()
Parameters
- None
Returns
integer
C Prototype
s32 obj_is_rendering_enabled(void);
Description
No description available.
obj_move_for_one_second
Lua Example
local integerValue = obj_move_for_one_second(endAction)
Parameters
| Field | Type |
|---|---|
| endAction | integer |
Returns
integer
C Prototype
s32 obj_move_for_one_second(s32 endAction);
Description
No description available.
obj_move_pitch_approach
Lua Example
local integerValue = obj_move_pitch_approach(target, delta)
Parameters
| Field | Type |
|---|---|
| target | integer |
| delta | integer |
Returns
integer
C Prototype
s32 obj_move_pitch_approach(s16 target, s16 delta);
Description
No description available.
obj_random_fixed_turn
Lua Example
local integerValue = obj_random_fixed_turn(delta)
Parameters
| Field | Type |
|---|---|
| delta | integer |
Returns
integer
C Prototype
s16 obj_random_fixed_turn(s16 delta);
Description
No description available.
obj_resolve_collisions_and_turn
Lua Example
local integerValue = obj_resolve_collisions_and_turn(targetYaw, turnSpeed)
Parameters
| Field | Type |
|---|---|
| targetYaw | integer |
| turnSpeed | integer |
Returns
integer
C Prototype
s32 obj_resolve_collisions_and_turn(s16 targetYaw, s16 turnSpeed);
Description
No description available.
obj_resolve_object_collisions
Lua Example
local integerValue = obj_resolve_object_collisions(targetYaw)
Parameters
| Field | Type |
|---|---|
| targetYaw | Pointer <integer> |
Returns
integer
C Prototype
s32 obj_resolve_object_collisions(s32 *targetYaw);
Description
No description available.
obj_roll_to_match_yaw_turn
Lua Example
obj_roll_to_match_yaw_turn(targetYaw, maxRoll, rollSpeed)
Parameters
| Field | Type |
|---|---|
| targetYaw | integer |
| maxRoll | integer |
| rollSpeed | integer |
Returns
- None
C Prototype
void obj_roll_to_match_yaw_turn(s16 targetYaw, s16 maxRoll, s16 rollSpeed);
Description
No description available.
obj_rotate_yaw_and_bounce_off_walls
Lua Example
obj_rotate_yaw_and_bounce_off_walls(targetYaw, turnAmount)
Parameters
| Field | Type |
|---|---|
| targetYaw | integer |
| turnAmount | integer |
Returns
- None
C Prototype
void obj_rotate_yaw_and_bounce_off_walls(s16 targetYaw, s16 turnAmount);
Description
No description available.
obj_set_dist_from_home
Lua Example
obj_set_dist_from_home(distFromHome)
Parameters
| Field | Type |
|---|---|
| distFromHome | number |
Returns
- None
C Prototype
void obj_set_dist_from_home(f32 distFromHome);
Description
No description available.
obj_set_knockback_action
Lua Example
obj_set_knockback_action(attackType)
Parameters
| Field | Type |
|---|---|
| attackType | integer |
Returns
- None
C Prototype
void obj_set_knockback_action(s32 attackType);
Description
No description available.
obj_set_squished_action
Lua Example
obj_set_squished_action()
Parameters
- None
Returns
- None
C Prototype
void obj_set_squished_action(void);
Description
No description available.
obj_smooth_turn
Lua Example
local integerValue = obj_smooth_turn(angleVel, angle, targetAngle, targetSpeedProportion, accel, minSpeed, maxSpeed)
Parameters
| Field | Type |
|---|---|
| angleVel | Pointer <integer> |
| angle | Pointer <integer> |
| targetAngle | integer |
| targetSpeedProportion | number |
| accel | integer |
| minSpeed | integer |
| maxSpeed | integer |
Returns
integer
C Prototype
s32 obj_smooth_turn(s16 *angleVel, s32 *angle, s16 targetAngle, f32 targetSpeedProportion, s16 accel, s16 minSpeed, s16 maxSpeed);
Description
No description available.
obj_spit_fire
Lua Example
local ObjectValue = obj_spit_fire(relativePosX, relativePosY, relativePosZ, scale, model, startSpeed, endSpeed, movePitch)
Parameters
| Field | Type |
|---|---|
| relativePosX | integer |
| relativePosY | integer |
| relativePosZ | integer |
| scale | number |
| model | integer |
| startSpeed | number |
| endSpeed | number |
| movePitch | integer |
Returns
C Prototype
struct Object* obj_spit_fire(s16 relativePosX, s16 relativePosY, s16 relativePosZ, f32 scale, s32 model, f32 startSpeed, f32 endSpeed, s16 movePitch);
Description
No description available.
obj_turn_pitch_toward_mario
Lua Example
local integerValue = obj_turn_pitch_toward_mario(m, targetOffsetY, turnAmount)
Parameters
| Field | Type |
|---|---|
| m | MarioState |
| targetOffsetY | number |
| turnAmount | integer |
Returns
integer
C Prototype
s16 obj_turn_pitch_toward_mario(struct MarioState* m, f32 targetOffsetY, s16 turnAmount);
Description
No description available.
obj_unused_die
Lua Example
obj_unused_die()
Parameters
- None
Returns
- None
C Prototype
void obj_unused_die(void);
Description
No description available.
obj_update_blinking
Lua Example
obj_update_blinking(blinkTimer, baseCycleLength, cycleLengthRange, blinkLength)
Parameters
| Field | Type |
|---|---|
| blinkTimer | Pointer <integer> |
| baseCycleLength | integer |
| cycleLengthRange | integer |
| blinkLength | integer |
Returns
- None
C Prototype
void obj_update_blinking(s32 *blinkTimer, s16 baseCycleLength, s16 cycleLengthRange, s16 blinkLength);
Description
No description available.
obj_update_standard_actions
Lua Example
local integerValue = obj_update_standard_actions(scale)
Parameters
| Field | Type |
|---|---|
| scale | number |
Returns
integer
C Prototype
s32 obj_update_standard_actions(f32 scale);
Description
No description available.
obj_y_vel_approach
Lua Example
local integerValue = obj_y_vel_approach(target, delta)
Parameters
| Field | Type |
|---|---|
| target | number |
| delta | number |
Returns
integer
C Prototype
s32 obj_y_vel_approach(f32 target, f32 delta);
Description
No description available.
oscillate_toward
Lua Example
local integerValue = oscillate_toward(value, vel, target, velCloseToZero, accel, slowdown)
Parameters
| Field | Type |
|---|---|
| value | Pointer <integer> |
| vel | Pointer <number> |
| target | integer |
| velCloseToZero | number |
| accel | number |
| slowdown | number |
Returns
integer
C Prototype
s32 oscillate_toward(s32 *value, f32 *vel, s32 target, f32 velCloseToZero, f32 accel, f32 slowdown);
Description
No description available.
platform_on_track_update_pos_or_spawn_ball
Lua Example
platform_on_track_update_pos_or_spawn_ball(ballIndex, x, y, z)
Parameters
| Field | Type |
|---|---|
| ballIndex | integer |
| x | number |
| y | number |
| z | number |
Returns
- None
C Prototype
void platform_on_track_update_pos_or_spawn_ball(s32 ballIndex, f32 x, f32 y, f32 z);
Description
No description available.
random_linear_offset
Lua Example
local integerValue = random_linear_offset(base, range)
Parameters
| Field | Type |
|---|---|
| base | integer |
| range | integer |
Returns
integer
C Prototype
s16 random_linear_offset(s16 base, s16 range);
Description
No description available.
random_mod_offset
Lua Example
local integerValue = random_mod_offset(base, step, mod)
Parameters
| Field | Type |
|---|---|
| base | integer |
| step | integer |
| mod | integer |
Returns
integer
C Prototype
s16 random_mod_offset(s16 base, s16 step, s16 mod);
Description
No description available.
treat_far_home_as_mario
Lua Example
treat_far_home_as_mario(threshold, distanceToPlayer, angleToPlayer)
Parameters
| Field | Type |
|---|---|
| threshold | number |
| distanceToPlayer | Pointer <integer> |
| angleToPlayer | Pointer <integer> |
Returns
- None
C Prototype
void treat_far_home_as_mario(f32 threshold, s32* distanceToPlayer, s32* angleToPlayer);
Description
No description available.
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