4.9 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	Text-based savefile format
This small document describes a new, TOML-like text format for game saves. This format allows the user to use a simple text editor to change the data necessary for the game (for example, special saves for speedrun training).
All data is stored in pairs (key = value). Pairs can be placed arbitrarily within a single section. The format of values may differ for each section.
Each savefile (4 total) must be named save_file_X.sav, where X - save slot (0, 1, 2 or 3).
Note
: The game creates the savefile only when you are saved in the game after completing a course!
Header
The header is automatically generated by the game when saving progress. It mainly contains information about the value of the 0 and 1 flags, the character that the comment starts with, and the time when the file content changed.
Example:
# Super Mario 64 save file
# Comment starts with #
# True = 1, False = 0
# 2020-05-18 17:37:07
Commenting
All comment lines starts with # character. Comments can be located on a separate line or as part of another line. When the game reads the save, comments are ignored.
Example:
# This is a comment
coin_score_age = ??     # This is a comment too!
Menu Section - [menu]
This section contains two flags for menu.
| Flag | Value | Description | 
|---|---|---|
| coin_score_age | ?? | Each save file has a 2 bit "age" for each course. The higher this value, the older the high score is. This is used for tie-breaking when displaying on the high score screen | 
| sound_mode | ?? | Sound mode for the game: stereo, mono, or headset | 
Example:
[menu]
coin_score_age = ??
sound_mode = ??
Flags Section - [flags]
This section contains all main game flags (walkthought milestones).
Note
: The value can be only 0 (False) or 1 (True).
| Flag | Description | 
|---|---|
| wing_cap | Red Switch is pressed | 
| metal_cap | Green Switch is pressed | 
| vanish_cap | Blue Switch is pressed. | 
| key_1 | Key is found in Bowser in the Dark World | 
| key_2 | Key is found in Bowser in the Fire Sea | 
| basement_door | Mario unlocked castle's basement door | 
| upstairs_door | Mario unlocked castle's upper floors | 
| ddd_moved_back | Dire Dire Docks painting is moved back | 
| moat_drained | Water is drained in the moat of the castle | 
| pps_door | Princess's Secret Slide window is unlocked | 
| wf_door | Whomp's Fortress door is unlocked | 
| ccm_door | Cool, Cool Mountain door is unlocked | 
| jrb_door | Jolly Roger Bay door is unlocked | 
| bitdw_door | Bowser in the Dark World door door is unlocked | 
| bitfs_door | Bowser in the Fire Sea door is unlocked | 
| 50star_door | Endless Staircase is not endless anymore | 
Example:
[flags]
wing_cap = 1
metal_cap = 1
vanish_cap = 0
key_1 = 1
key_2 = 1
Main Courses Section - [courses]
This section contains all stars and coins that Mario collected in each main course.
The first value stores the number of coins collected.
Warning!: Make sure that coins count will not exceed 255!
The second value stores the stars (or completed missions). Each mission (6 main + 1 bonus) is must be marked 0 (not completed) and 1 (completed).
Warning!: The sequence of stars' missions goes from RIGHT to LEFT! Note: Last star flag is 100 coins star
| Flag | Short for | 
|---|---|
| bob | Bob-omb Battlefield | 
| wf | Whomp's Fortress | 
| jrb | Jolly Roger Bay | 
| ccm | Cool, Cool Mountain | 
| bbh | Big Boo's Haunt | 
| hmc | Hazy Maze Cave | 
| lll | Lethal Lava Land | 
| ssl | Shifting Sand Land | 
| ddd | Dire, Dire Docks | 
| sl | Snowman's Land | 
| wdw | Wet-Dry World | 
| ttm | Tall, Tall Mountain | 
| thi | Tiny-Huge Island | 
| ttc | Tick Tock Clock | 
| rr | Rainbow Ride | 
Example:
[courses]
bob = "3, 0000011"
wf = "3, 0000101"
jrb = "0, 1000000"
ccm = "1, 1111111"
Bonus Section - [bonus]
This section contains all bonus stars that Mario collected in the castle and all bonus courses.
Note
: The game takes into account only the number of bonus stars collected, the order of stars flags can be arbitrary
| Flag | Stars | Description | 
|---|---|---|
| hub | 5 | MIPS' stars and Toads' stars | 
| bitdw | 1 | Bowser in the Dark World | 
| bitfs | 1 | Bowser in the Fire Sea | 
| bits | 1 | Bowser in the Sky | 
| pss | 2 | The Princess's Secret Slide | 
| cotmc | 1 | Cavern of the Metal Cap | 
| totwc | 1 | Tower of the Wing Cap | 
| vcutm | 1 | Vanish Cap Under the Moat | 
| wmotr | 1 | Wing Mario Over the Rainbow | 
| sa | 1 | The Secret Aquarium | 
Example:
[bonus]
hub = 11101
bitdw = 1
bitfs = 0
bits = 1
pss = 10
Cap Section - [cap]
This section contains information about where Mario lost his cap and who take it.
| Flag | Value | Description | 
|---|---|---|
| type | ground, klepto, ukiki, mrblizzard | The one who or what took the cap from Mario. | 
| level | ?? | Specifies the course where the cap is located. | 
| area | ?? | Specifies the area in the course. | 
Example:
[cap]
type = onground
level = 5
area = 0