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This method of interpolation aims to correctly interpolate the render transformation matrices as best as possible without doing an entirely new render pass. This is accomplished by deconstructing the matrices into its composition of transformations, interpolating those simpler transformations individually, and then reconstructing the transformation matrix with the interpolated transformations. |
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| .. | ||
| behavior_script.c | ||
| behavior_script.h | ||
| extended_bounds.h | ||
| geo_layout.c | ||
| geo_layout.h | ||
| graph_node.c | ||
| graph_node.h | ||
| graph_node_manager.c | ||
| level_script.c | ||
| level_script.h | ||
| math_util.c | ||
| math_util.h | ||
| surface_collision.c | ||
| surface_collision.h | ||
| surface_load.c | ||
| surface_load.h | ||