sm64coopdx/levels/castle_inside/areas/1/18/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

294 lines
13 KiB
C

#include "pc/rom_assets.h"
// 0x070352F8 - 0x07035310
static const Lights1 inside_castle_seg7_lights_070352F8 = gdSPDefLights1(
0x19, 0x19, 0x19,
0x44, 0x44, 0x44, 0x28, 0x28, 0x28
);
// 0x07035310 - 0x07035328
static const Lights1 inside_castle_seg7_lights_07035310 = gdSPDefLights1(
0x26, 0x26, 0x26,
0x66, 0x66, 0x66, 0x28, 0x28, 0x28
);
// 0x07035328 - 0x07035340
static const Lights1 inside_castle_seg7_lights_07035328 = gdSPDefLights1(
0x1f, 0x1f, 0x1f,
0x55, 0x55, 0x55, 0x28, 0x28, 0x28
);
// 0x07035340 - 0x07035358
static const Lights1 inside_castle_seg7_lights_07035340 = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
// 0x07035358 - 0x07035458
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035358, 0x00396340, 232834, 0x00035358, 256);
// 0x07035458 - 0x07035548
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035458, 0x00396340, 232834, 0x00035458, 240);
// 0x07035548 - 0x070355B8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035548, 0x00396340, 232834, 0x00035548, 112);
// 0x070355B8 - 0x070355F8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070355B8, 0x00396340, 232834, 0x000355b8, 64);
// 0x070355F8 - 0x070356B8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070355F8, 0x00396340, 232834, 0x000355f8, 192);
// 0x070356B8 - 0x070357B8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070356B8, 0x00396340, 232834, 0x000356b8, 256);
// 0x070357B8 - 0x070358A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070357B8, 0x00396340, 232834, 0x000357b8, 240);
// 0x070358A8 - 0x07035998
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070358A8, 0x00396340, 232834, 0x000358a8, 240);
// 0x07035998 - 0x07035A98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035998, 0x00396340, 232834, 0x00035998, 256);
// 0x07035A98 - 0x07035AF8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035A98, 0x00396340, 232834, 0x00035a98, 96);
// 0x07035AF8 - 0x07035B98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035AF8, 0x00396340, 232834, 0x00035af8, 160);
// 0x07035B98 - 0x07035C98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035B98, 0x00396340, 232834, 0x00035b98, 256);
// 0x07035C98 - 0x07035D98
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035C98, 0x00396340, 232834, 0x00035c98, 256);
// 0x07035D98 - 0x07035E88
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035D98, 0x00396340, 232834, 0x00035d98, 240);
// 0x07035E88 - 0x07035F78
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035E88, 0x00396340, 232834, 0x00035e88, 240);
// 0x07035F78 - 0x07036078
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07035F78, 0x00396340, 232834, 0x00035f78, 256);
// 0x07036078 - 0x07036168
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036078, 0x00396340, 232834, 0x00036078, 240);
// 0x07036168 - 0x07036268
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036168, 0x00396340, 232834, 0x00036168, 256);
// 0x07036268 - 0x07036368
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036268, 0x00396340, 232834, 0x00036268, 256);
// 0x07036368 - 0x070363D8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07036368, 0x00396340, 232834, 0x00036368, 112);
// 0x070363D8 - 0x070364B8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070363D8, 0x00396340, 232834, 0x000363d8, 224);
// 0x070364B8 - 0x070365A8
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070364B8, 0x00396340, 232834, 0x000364b8, 240);
// 0x070365A8 - 0x07036698
ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070365A8, 0x00396340, 232834, 0x000365a8, 240);
// 0x07036698 - 0x07036780
static const Gfx inside_castle_seg7_dl_07036698[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_070352F8.l, 1),
gsSPLight(&inside_castle_seg7_lights_070352F8.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07035358, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPLight(&inside_castle_seg7_lights_07035310.l, 1),
gsSPLight(&inside_castle_seg7_lights_07035310.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07035458, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07035548, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07036780 - 0x070367C8
static const Gfx inside_castle_seg7_dl_07036780[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_07035328.l, 1),
gsSPLight(&inside_castle_seg7_lights_07035328.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070355B8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x070367C8 - 0x07036850
static const Gfx inside_castle_seg7_dl_070367C8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_07035310.l, 1),
gsSPLight(&inside_castle_seg7_lights_07035310.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070355F8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSP2Triangles( 4, 3, 2, 0x0, 5, 4, 2, 0x0),
gsSP2Triangles( 5, 2, 6, 0x0, 4, 7, 3, 0x0),
gsSP2Triangles( 8, 9, 5, 0x0, 8, 5, 6, 0x0),
gsSP2Triangles(10, 8, 6, 0x0, 11, 10, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x07036850 - 0x070369B8
static const Gfx inside_castle_seg7_dl_07036850[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09003000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(inside_castle_seg7_vertex_070356B8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
gsSP2Triangles( 0, 2, 4, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 3, 4, 6, 0x0, 7, 5, 3, 0x0),
gsSP2Triangles( 7, 3, 6, 0x0, 2, 5, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070357B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070358A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07035998, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 0, 4, 1, 0x0, 1, 5, 2, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07035A98, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x070369B8 - 0x07036CB8
static const Gfx inside_castle_seg7_dl_070369B8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPLight(&inside_castle_seg7_lights_07035328.l, 1),
gsSPLight(&inside_castle_seg7_lights_07035328.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07035AF8, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 5, 7, 9, 0x0),
gsSPLight(&inside_castle_seg7_lights_07035310.l, 1),
gsSPLight(&inside_castle_seg7_lights_07035310.a, 2),
gsSPVertex(inside_castle_seg7_vertex_07035B98, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07035C98, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 8, 11, 0x0),
gsSP2Triangles( 8, 10, 12, 0x0, 8, 13, 11, 0x0),
gsSP2Triangles(13, 14, 11, 0x0, 14, 15, 11, 0x0),
gsSP2Triangles(14, 12, 15, 0x0, 12, 10, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07035D98, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07035E88, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 1, 0, 7, 0x0),
gsSP2Triangles( 8, 7, 9, 0x0, 8, 1, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP2Triangles( 9, 3, 2, 0x0, 9, 14, 8, 0x0),
gsSP1Triangle( 9, 2, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07035F78, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP2Triangles(11, 14, 15, 0x0, 11, 13, 14, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07036078, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 0, 0x0, 0, 2, 4, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 13, 14, 11, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07036168, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 7, 9, 10, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07036268, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(inside_castle_seg7_vertex_07036368, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 6, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07036CB8 - 0x07036D88
static const Gfx inside_castle_seg7_dl_07036CB8[] = {
gsSPLight(&inside_castle_seg7_lights_07035340.l, 1),
gsSPLight(&inside_castle_seg7_lights_07035340.a, 2),
gsSPVertex(inside_castle_seg7_vertex_070363D8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070364B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(inside_castle_seg7_vertex_070365A8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07036D88 - 0x07036E68
const Gfx inside_castle_seg7_dl_07036D88[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07036698),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_07036780),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_070367C8),
gsSPDisplayList(inside_castle_seg7_dl_07036850),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(inside_castle_seg7_dl_070369B8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(inside_castle_seg7_dl_07036CB8),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};