sm64coopdx/levels/wf/areas/1/8/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

104 lines
4.6 KiB
C

#include "pc/rom_assets.h"
// 0x07006898 - 0x07006988
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006898, 0x00496090, 31162, 0x00006898, 240);
// 0x07006988 - 0x07006A68
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006988, 0x00496090, 31162, 0x00006988, 224);
// 0x07006A68 - 0x07006B58
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006A68, 0x00496090, 31162, 0x00006a68, 240);
// 0x07006B58 - 0x07006C48
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006B58, 0x00496090, 31162, 0x00006b58, 240);
// 0x07006C48 - 0x07006D38
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006C48, 0x00496090, 31162, 0x00006c48, 240);
// 0x07006D38 - 0x07006D98
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006D38, 0x00496090, 31162, 0x00006d38, 96);
// 0x07006D98 - 0x07006E88
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006D98, 0x00496090, 31162, 0x00006d98, 240);
// 0x07006E88 - 0x07006F78
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006E88, 0x00496090, 31162, 0x00006e88, 240);
// 0x07006F78 - 0x07006FB8
ROM_ASSET_LOAD_VTX(wf_seg7_vertex_07006F78, 0x00496090, 31162, 0x00006f78, 64);
// 0x07006FB8 - 0x07007168
static const Gfx wf_seg7_dl_07006FB8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_07006898, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(wf_seg7_vertex_07006988, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(wf_seg7_vertex_07006A68, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(wf_seg7_vertex_07006B58, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(wf_seg7_vertex_07006C48, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(wf_seg7_vertex_07006D38, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 5, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x07007168 - 0x07007220
static const Gfx wf_seg7_dl_07007168[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(wf_seg7_vertex_07006D98, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(wf_seg7_vertex_07006E88, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(wf_seg7_vertex_07006F78, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07007220 - 0x07007298
const Gfx wf_seg7_dl_07007220[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(wf_seg7_dl_07006FB8),
gsSPDisplayList(wf_seg7_dl_07007168),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};