sm64coopdx/levels/ttm/areas/3/2/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

29 lines
1,023 B
C

#include "pc/rom_assets.h"
// 0x07024AB0 - 0x07024B90
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07024AB0, 0x004d1910, 104662, 0x00024ab0, 224);
// 0x07024B90 - 0x07024C00
ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_07024B90, 0x004d1910, 104662, 0x00024b90, 112);
// 0x07024C00 - 0x07024C78
static const Gfx ttm_seg7_dl_07024C00[] = {
gsSPVertex(ttm_seg7_vertex_07024AB0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 3, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 9, 13, 7, 0x0),
gsSPVertex(ttm_seg7_vertex_07024B90, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 1, 0x0, 4, 6, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x07024C78 - 0x07024CA8
const Gfx ttm_seg7_dl_07024C78[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsSPDisplayList(ttm_seg7_dl_07024C00),
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};