sm64coopdx/autogen
djoslin0 f42e4ad55b
Add get_game_tick_counter() (#852)
Coop now maintains a counter that increments at the start of each game tick,
And another counter that increments at the start of each frame render.

This is to be able to identify specific frames regardless of mod load, hook,
and execution order.

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Co-authored-by: MysterD <myster@d>
2025-06-15 17:26:53 +10:00
..
lua_constants Add type conversion functions (#839) 2025-06-09 18:35:57 +02:00
lua_definitions Add get_game_tick_counter() (#852) 2025-06-15 17:26:53 +10:00
autogen.sh smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
common.py More math improvements (#820) 2025-05-29 02:52:31 +02:00
convert_constants.py smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
convert_functions.py smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
convert_structs.py Fix hand/foot pos and get any Mario part position (#816) 2025-05-21 23:52:04 +02:00
extract_constants.py allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
extract_display_lists.py make extract_display_lists.py consistent across platforms 2025-05-10 13:30:06 +10:00
extract_functions.py More Optimizations (#792) 2025-05-16 20:27:49 -04:00
extract_object_fields.py allow Lua to manipulate displaylists and vertices (#675) 2025-02-27 14:27:55 +10:00
extract_structs.py
gen_hooks.py Add a safer version of Lua's require() (#847) 2025-06-14 19:49:07 +10:00
gen_math.py Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
gen_sound.py
vec_types.py More math improvements (#820) 2025-05-29 02:52:31 +02:00