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Coop now maintains a counter that increments at the start of each game tick, And another counter that increments at the start of each frame render. This is to be able to identify specific frames regardless of mod load, hook, and execution order. --------- Co-authored-by: MysterD <myster@d> |
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| .. | ||
| constants.lua | ||
| functions.lua | ||
| manual.lua | ||
| structs.lua | ||