sm64coopdx/autogen/lua_definitions
djoslin0 f42e4ad55b
Add get_game_tick_counter() (#852)
Coop now maintains a counter that increments at the start of each game tick,
And another counter that increments at the start of each frame render.

This is to be able to identify specific frames regardless of mod load, hook,
and execution order.

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Co-authored-by: MysterD <myster@d>
2025-06-15 17:26:53 +10:00
..
constants.lua Add type conversion functions (#839) 2025-06-09 18:35:57 +02:00
functions.lua Add get_game_tick_counter() (#852) 2025-06-15 17:26:53 +10:00
manual.lua Gfx set command: v2 + Gfx/Vtx dynamic alloc (#718) 2025-04-12 18:19:14 -04:00
structs.lua Fix hand/foot pos and get any Mario part position (#816) 2025-05-21 23:52:04 +02:00