sm64coopdx/docs/lua
djoslin0 f42e4ad55b
Add get_game_tick_counter() (#852)
Coop now maintains a counter that increments at the start of each game tick,
And another counter that increments at the start of each frame render.

This is to be able to identify specific frames regardless of mod load, hook,
and execution order.

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Co-authored-by: MysterD <myster@d>
2025-06-15 17:26:53 +10:00
..
examples Gfx/Vtx improvements (#756) 2025-04-24 14:03:17 +10:00
guides smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
constants.md smlua event hooks refactor (#826) 2025-06-09 07:40:48 +10:00
functions-2.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-3.md fix autogen texinfo get 2025-06-06 07:29:24 +10:00
functions-4.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-5.md Fix vec3f bugs (#837) 2025-06-05 19:44:09 +10:00
functions-6.md Add get_game_tick_counter() (#852) 2025-06-15 17:26:53 +10:00
functions.md Add get_game_tick_counter() (#852) 2025-06-15 17:26:53 +10:00
globals.md Final touches for geo hooks (#588) 2024-12-28 08:44:36 -05:00
lua.md Document sound functions 2024-12-16 20:18:28 -05:00
structs.md More math improvements (#820) 2025-05-29 02:52:31 +02:00