sm64coopdx/src/game/object_collision.h
MysterD 92a8cc8675 Fix player interactions
Separate normal player collisions from pvp
Normal collisions use local state
PVP collisions use rollback state
Make squish when bouncing completely local
Increase rollback buffer
2023-04-02 21:18:17 -07:00

7 lines
220 B
C

#ifndef OBJECT_COLLISION_H
#define OBJECT_COLLISION_H
int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* remote, f32 scale);
void detect_object_collisions(void);
#endif // OBJECT_COLLISION_H