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Separate normal player collisions from pvp Normal collisions use local state PVP collisions use rollback state Make squish when bouncing completely local Increase rollback buffer
7 lines
220 B
C
7 lines
220 B
C
#ifndef OBJECT_COLLISION_H
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#define OBJECT_COLLISION_H
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int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* remote, f32 scale);
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void detect_object_collisions(void);
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#endif // OBJECT_COLLISION_H
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