..
behaviors
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
area.c
new djui hud tools: viewport, scissor and render line ( #916 )
2025-08-27 08:15:41 +10:00
area.h
Add lua params support to level macros (allocate dialog pt. 2) ( #905 )
2025-09-13 20:36:28 +02:00
behavior_actions.c
mario object get optimizations ( #840 )
2025-06-09 20:04:24 +10:00
behavior_actions.h
Speed up lighting engine by 80%
2025-07-17 15:41:06 -04:00
bettercamera.h
Bettercam refactor and cleanup ( #788 )
2025-05-08 08:52:06 +10:00
bettercamera.inc.h
Bettercam refactor and cleanup ( #788 )
2025-05-08 08:52:06 +10:00
camera.c
Fixed the hud camera status not updating for freecam ( #925 )
2025-08-20 20:40:26 +02:00
camera.h
Fix palette editor cap on/off invulnerability
2025-08-13 21:01:39 +02:00
characters.c
smlua event hooks refactor ( #826 )
2025-06-09 07:40:48 +10:00
characters.h
Document more functions! (83%)
2025-04-25 17:03:41 -04:00
debug.c
debug.h
debug_course.c
debug_course.h
decompress.h
display.h
envfx_bubbles.c
extract assets from rom at runtime ( #4 )
2024-03-23 16:11:30 -04:00
envfx_bubbles.h
envfx_snow.c
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
envfx_snow.h
Add ENVFX_MODE_NO_OVERRIDE constant
2024-03-04 19:26:44 -05:00
first_person_cam.c
Improving math functions ( #813 )
2025-05-21 23:50:49 +02:00
first_person_cam.h
Document 8 more files (19.45%)
2024-12-07 22:23:19 -05:00
game_init.c
Change get_game_tick_counter() to use gGlobalTimer ( #853 )
2025-06-15 20:15:23 +10:00
game_init.h
Revert "Reset Mario animations on server shutdown"
2025-09-02 20:28:03 +02:00
geo_misc.c
geo_misc.h
hardcoded.c
Fix cap sequences not replaced/playing on dynos warp and level entry; Add gLevelValues.shellSequence
2025-08-29 22:54:40 +02:00
hardcoded.h
Fix cap sequences not replaced/playing on dynos warp and level entry; Add gLevelValues.shellSequence
2025-08-29 22:54:40 +02:00
hud.c
Fixed the hud camera status not updating for freecam ( #925 )
2025-08-20 20:40:26 +02:00
hud.h
Remove Forced 4:3
2024-06-01 13:12:01 -04:00
ingame_menu.c
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
ingame_menu.h
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
interaction.c
Fix interactions ( #868 )
2025-06-24 22:16:35 +02:00
interaction.h
Fix interactions again ( #795 )
2025-05-08 08:51:44 +10:00
level_geo.c
level_geo.h
level_info.c
Fix inconsistent mapping between sSm64CharMap and str_ascii_to_dialog ( #892 )
2025-07-29 11:53:53 +10:00
level_info.h
Fix inconsistent mapping between sSm64CharMap and str_ascii_to_dialog ( #892 )
2025-07-29 11:53:53 +10:00
level_update.c
Revert "Reset Mario animations on server shutdown"
2025-09-02 20:28:03 +02:00
level_update.h
Fix THI black title screen glitch [build]
2025-05-04 16:45:43 -04:00
macro_presets.c
macro_special_objects.c
Shorten include paths by removing unnecessary "src/"
2024-04-17 17:28:38 -04:00
macro_special_objects.h
main.c
Remove the main pool
2023-05-13 01:49:54 -07:00
main.h
mario.c
Restored OOB death + De-sorted fields + Read-Only marked as protected ( #921 )
2025-08-28 18:06:55 +02:00
mario.h
Fix vec3f bugs ( #837 )
2025-06-05 19:44:09 +10:00
mario_actions_airborne.c
Fix HOOK_ALLOW_HAZARD_SURFACE and expose SURFACE_IS_* macros ( #865 )
2025-06-24 22:15:27 +02:00
mario_actions_airborne.h
mario_actions_automatic.c
smlua event hooks refactor ( #826 )
2025-06-09 07:40:48 +10:00
mario_actions_automatic.h
Expose and create some useful functions ( #819 )
2025-05-21 09:40:30 +10:00
mario_actions_cutscene.c
Fix palette editor cap on/off invulnerability
2025-08-13 21:01:39 +02:00
mario_actions_cutscene.h
Fix palette editor cap on/off invulnerability
2025-08-13 21:01:39 +02:00
mario_actions_moving.c
smlua event hooks refactor ( #826 )
2025-06-09 07:40:48 +10:00
mario_actions_moving.h
mario_actions_object.c
smlua event hooks refactor ( #826 )
2025-06-09 07:40:48 +10:00
mario_actions_object.h
mario_actions_stationary.c
Fix palette editor cap on/off invulnerability
2025-08-13 21:01:39 +02:00
mario_actions_stationary.h
Fix palette editor cap on/off invulnerability
2025-08-13 21:01:39 +02:00
mario_actions_submerged.c
smlua event hooks refactor ( #826 )
2025-06-09 07:40:48 +10:00
mario_actions_submerged.h
mario_misc.c
Fix graph node interpolation ( #917 )
2025-08-19 08:15:30 +10:00
mario_misc.h
Custom geo function and switch nodes with Lua callback ( #593 )
2024-12-31 10:23:13 +10:00
mario_step.c
Fix HOOK_ALLOW_HAZARD_SURFACE and expose SURFACE_IS_* macros ( #865 )
2025-06-24 22:15:27 +02:00
mario_step.h
Document more functions! (83%)
2025-04-25 17:03:41 -04:00
memory.c
Fix graph node interpolation ( #917 )
2025-08-19 08:15:30 +10:00
memory.h
Fix graph node interpolation ( #917 )
2025-08-19 08:15:30 +10:00
moving_texture.c
Gfx Vtx vanilla only duplicates ( #733 )
2025-04-08 10:20:50 +10:00
moving_texture.h
obj_behaviors.c
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
obj_behaviors.h
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
obj_behaviors_2.c
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
obj_behaviors_2.h
Properly sync BITS ferris wheel platforms
2024-06-13 20:33:47 -04:00
object_collision.c
Remove interaction limit for PVP ( #942 )
2025-09-13 00:08:30 +02:00
object_collision.h
object_helpers.c
Fix obj_init_animation ( #936 )
2025-08-30 21:49:02 +02:00
object_helpers.h
Fix vec3f bugs ( #837 )
2025-06-05 19:44:09 +10:00
object_list_processor.c
Fix graph node interpolation ( #917 )
2025-08-19 08:15:30 +10:00
object_list_processor.h
Document object_list_processor.h (69.67%)
2024-12-22 21:58:06 -05:00
paintings.c
Shorten include paths by removing unnecessary "src/"
2024-04-17 17:28:38 -04:00
paintings.h
platform_displacement.c
fix apply_platform_displacement ( #740 )
2025-04-12 23:03:12 +10:00
platform_displacement.h
fix apply_platform_displacement ( #740 )
2025-04-12 23:03:12 +10:00
player_palette.c
Miscellaneous Additions: Addendum ( #723 )
2025-04-05 13:52:14 -04:00
player_palette.h
Change METAL back to CAP
2024-07-05 22:46:16 -04:00
print.c
sm64coopdx
2023-10-30 01:03:36 -04:00
print.h
sm64coopdx
2023-10-30 01:03:36 -04:00
profiler.c
profiler.h
rendering_graph_node.c
Fresnel Lighting from F3DEX3 ( #941 )
2025-09-13 12:40:38 +02:00
rendering_graph_node.h
Fix graph node interpolation ( #917 )
2025-08-19 08:15:30 +10:00
rng_position.c
made rng positions more random ( #33 )
2024-05-09 23:24:03 +10:00
rng_position.h
rumble_init.c
DJUI fixes and changes
2024-06-26 18:51:11 -04:00
rumble_init.h
Document rumble_init.h (65.46%)
2024-12-16 20:42:20 -05:00
save_file.c
Fix vec3f bugs ( #837 )
2025-06-05 19:44:09 +10:00
save_file.h
Fix vec3f bugs ( #837 )
2025-06-05 19:44:09 +10:00
screen_transition.c
Remove Forced 4:3
2024-06-01 13:12:01 -04:00
screen_transition.h
scroll_targets.c
Improving math functions ( #813 )
2025-05-21 23:50:49 +02:00
scroll_targets.h
use a hmap for scroll targets
2024-11-30 15:34:25 +10:00
segment2.h
Add `smlua_text_utils_allocate_dialog` ( #896 )
2025-08-03 17:49:45 +02:00
segment7.h
Gfx Vtx vanilla only duplicates ( #733 )
2025-04-08 10:20:50 +10:00
shadow.c
Prevent several possible crashes and hangs, limit more struct fields to read-only
2023-05-10 13:25:41 -07:00
shadow.h
skybox.c
widescreen non stretched skyboxes
2025-02-20 23:18:38 +10:00
skybox.h
widescreen non stretched skyboxes
2025-02-20 23:18:38 +10:00
sound_init.c
Fix cap sequences not replaced/playing on dynos warp and level entry; Add gLevelValues.shellSequence
2025-08-29 22:54:40 +02:00
sound_init.h
Document sound functions
2024-12-16 20:18:28 -05:00
spawn_object.c
mario object get optimizations ( #840 )
2025-06-09 20:04:24 +10:00
spawn_object.h
spawn_sound.c
Fixed several crashes and errors found in static analysis
2023-05-15 01:15:20 -07:00
spawn_sound.h
Document sound functions
2024-12-16 20:18:28 -05:00