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			32 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
# sm64pc
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OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64). 
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Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**. 
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Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/) renderer.
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Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
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*Read this in other languages: [Español](README_es_ES.md) [简体中文](README_zh_CN.md).*
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## Features
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 * Native rendering. You can now play SM64 without the need of an emulator. 
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 * Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
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 * Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
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 * Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.)
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 * An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
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 * Model and texture fixes. (Activate with `make TEXTURE_FIX=1`.)
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 * In-game control binding.
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 * Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
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 * Disabling the HUD.
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 * Cheats menu in Options. (Activate with `--cheats`) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller.
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 * Text-based save support. (Activate with `make TEXTSAVES=1`.)
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 * Recent changes in Nightly have moved the save and configuration file path to %HOMEPATH%\AppData\Roaming\sm64pc
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     This behaviour can be changed with the `--savepath` CLI option.  For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
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`--savepath '!'` will read saves from the executable directory.
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## Building
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For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
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**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**
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