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Hyudoro does not count as flashing
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1 changed files with 1 additions and 1 deletions
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@ -7550,7 +7550,7 @@ static void K_KartSpindash(player_t *player)
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K_KartSpindashWind(player->mo);
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K_KartSpindashWind(player->mo);
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}
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}
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if (player->powers[pw_flashing] > 0 && (leveltime & 1))
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if (player->powers[pw_flashing] > 0 && (leveltime & 1) && player->kartstuff[k_hyudorotimer] == 0)
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{
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{
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// Every frame that you're invisible from flashing, spill a ring.
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// Every frame that you're invisible from flashing, spill a ring.
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// Intentionally a lop-sided trade-off, so the game doesn't become
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// Intentionally a lop-sided trade-off, so the game doesn't become
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