Hyudoro does not count as flashing

This commit is contained in:
Sally Coolatta 2021-02-11 13:12:15 -05:00
parent 038dd17de3
commit 1c7f6e9c09

View file

@ -7550,7 +7550,7 @@ static void K_KartSpindash(player_t *player)
K_KartSpindashWind(player->mo); K_KartSpindashWind(player->mo);
} }
if (player->powers[pw_flashing] > 0 && (leveltime & 1)) if (player->powers[pw_flashing] > 0 && (leveltime & 1) && player->kartstuff[k_hyudorotimer] == 0)
{ {
// Every frame that you're invisible from flashing, spill a ring. // Every frame that you're invisible from flashing, spill a ring.
// Intentionally a lop-sided trade-off, so the game doesn't become // Intentionally a lop-sided trade-off, so the game doesn't become