Sally Coolatta
2a2198ade1
Remove MF_NOSECTOR from MT_WAYPOINT, so the linedef executor can search through sector thinglist for them.
2021-02-03 17:18:37 -05:00
Sally Coolatta
bea2724a86
Glance frames
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When someone is about to pass you, you'll take a glance at 'em!
2021-02-03 01:24:00 -05:00
Sally Coolatta
cc2704bc87
Death animation
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Art is missing, but functionality is complete.
The kart corpse is also placeable as type 4095. No way to set its color currently, it simply defaults to SKINCOLOR_RED.
2021-02-02 22:36:56 -05:00
Sally Coolatta
237f86749d
Merge branch 'master' into finish-line-beam
2021-02-01 23:31:19 -05:00
Sally Coolatta
cfda66103d
Merge branch 'master' into just-tumble
2021-01-06 23:02:51 -05:00
SteelT
52e5de2bdc
Fix rain sound not playing.
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Also fixed snow precip not picking any random state.
2020-12-24 14:49:30 -05:00
James R
cf454b0d77
Merge branch 'dusty' into 'next'
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Make fiery spindust fullbright
See merge request STJr/SRB2!1317
2020-12-15 20:53:29 -05:00
James R
bde40c36b1
Merge branch 'team-elementalfire' into 'next'
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Player-Colored Elemental Fire for competitive gametypes
See merge request STJr/SRB2!1312
2020-12-15 20:47:45 -05:00
katsy
a39949077b
Merge remote-tracking branch 'stjr/next' into dusty
2020-12-14 05:39:35 -06:00
James R
956fd338f0
Merge branch 'oldguards' into 'next'
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Kill remaining HAVE_BLUA and SEENAMES
See merge request STJr/SRB2!1319
2020-12-12 17:34:04 -05:00
James R
41f1b3b97c
Kill SEENAMES
2020-12-12 02:11:23 -08:00
katsy
cedbb8c0de
Update info.c
2020-12-11 23:39:42 -05:00
katsy
d488ff64e0
make fire spindust dust fullbright
2020-12-11 20:59:14 -05:00
Zippy_Zolton
b153276057
Player-Colored Elemental Fire for competitive gametypes
2020-12-10 20:37:50 -06:00
katsy
9095c87be3
space
2020-12-06 04:32:30 -05:00
katsy
67f65961d2
brak barrier is scaled up by 2x in gameplay, the actual object's parameters should be halved
2020-12-06 00:13:10 -05:00
Sally Coolatta
e16c7d722f
Cherry-pick e1b265df2
2020-11-16 19:55:28 -05:00
Sally Coolatta
ef0da6ce9c
Finished bumper destruction
2020-11-16 02:38:13 -05:00
Sally Coolatta
8c5abf41ea
Bumper destruction starts with the normal bumper sprite before transitioning into the giant bumper
2020-11-16 01:20:55 -05:00
Sally Coolatta
ae5d5abe24
Chaos Emeralds now sparkle
2020-11-16 00:51:00 -05:00
Sally Coolatta
0dc0ff8e6f
More finalized Chaos Emerald visuals
2020-11-15 15:11:13 -05:00
Sally Coolatta
0882fe2b01
Change overtime center hitbox
2020-11-15 12:59:05 -05:00
Sally Coolatta
42f411399a
Add bumper explosion effect
2020-11-15 12:56:03 -05:00
Sally Coolatta
56a20d05df
Merge branch 'master' into battle-rethink
2020-11-11 00:11:18 -05:00
Sal
27530dec06
Merge branch 'spindash-efx' into 'master'
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Spindash EFX Part 1
See merge request KartKrew/Kart!331
2020-11-10 19:56:01 -05:00
James R
ee8fb39974
Make all springs MF_NOGRAVITY by default
2020-11-08 20:14:18 -08:00
Sally Coolatta
39acb46903
Last 3/4s: Spindash wind
2020-11-08 15:32:30 -05:00
Sally Coolatta
bffc367c36
Second-half spindash dust effect
2020-11-08 14:14:13 -05:00
Sally Coolatta
11872504ae
Merge master
2020-11-08 01:26:40 -05:00
James R
6370919e05
Pick up emeralds from below
2020-11-01 22:34:14 -08:00
James R
896b29f002
Replace special handling for picking up items from below with MF_PICKUPFROMBELOW
2020-11-01 22:33:42 -08:00
Sally Coolatta
ea14d6bb1c
Use Super Emerald collect sound instead for now
2020-11-02 00:51:47 -05:00
Sally Coolatta
91ed67bece
Start on Chaos Emeralds
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Functional! However, you don't drop them yet.
2020-11-01 23:44:54 -05:00
James R
46b1b6db1c
Double paper item height
2020-10-30 21:13:31 -07:00
James R
6864705b67
Fix fuckup
2020-10-30 19:00:37 -07:00
James R
81b8abed53
Merge remote-tracking branch 'origin/master' into paper-items-i-hate-my-life
2020-10-28 21:51:28 -07:00
Sally Coolatta
f8e52ae6a0
Increase radius of floating items
2020-10-27 00:22:33 -04:00
Sally Coolatta
62139f144a
Paper item spawners
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Code is a little horrendous in a few places but I will hopefully fix later :V
2020-10-26 22:20:02 -04:00
Sryder
488ad70da3
Merge branch 'the-scary-22-merge' of git@git.do.srb2.org:KartKrew/Kart.git into additive-transmap
2020-10-25 14:43:44 +00:00
Sally Coolatta
2509d5a29c
Merge branch 'the-scary-22-merge' into battle-rethink
2020-10-24 21:39:32 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Zolton Auburn
ee0fb7e7f0
Update info.c
2020-10-23 14:04:02 -04:00
Zippy_Zolton
5a06c0e7b0
Dash state for Tails overlay
2020-10-23 00:47:47 -05:00
Sally Coolatta
69e4a1c59f
Blue sphere jiggle physics
2020-10-22 22:15:07 -04:00
Sally Coolatta
9ad88cdfa9
Add center point mobj, polish the visual a bit more, reduce the speed that the barrier shrinks
2020-10-22 17:38:06 -04:00
Sally Coolatta
7430df5f4f
Fix time limit, make overtime kill you instantly and close in faster, remove minimum radius
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Radius SHOULD be doubled to 8192 to be reasonable... but something gets severely messed up, makes me MAD
2020-10-22 05:36:36 -04:00
Sally Coolatta
7ce53ac104
Add blue spheres
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Doesn't have animations, and doesn't have stat-specific buffs. But it's already a massive improvement
2020-10-22 02:52:33 -04:00
Sryder
5558fb073a
Basic additive transmap/blend support
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Can currently be used on sprites only
added to flames by default because it makes sense
2020-10-18 19:10:19 +01:00
Sally Coolatta
884eb3d515
Error icon for when a map is missing its signpost
2020-09-30 06:00:13 -04:00
toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
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* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00