Commit graph

18506 commits

Author SHA1 Message Date
Sally Coolatta
d43a5d0554 Fix unused variables 2022-09-23 04:08:07 -04:00
toaster
e1c8f8095b Clean up recent IP handling a bunch. 2022-09-23 04:06:37 -04:00
Sally Coolatta
21bd7bf041 Reverse SPB distance scaling 2022-09-23 04:04:05 -04:00
Sally Coolatta
2786957fef Move Obj_SPBExplode to correct place 2022-09-23 03:52:14 -04:00
Sally Coolatta
fa63c67f04 Disable shrinking items into nothing
No one feels strongly about it, it just feels weird
2022-09-23 03:46:56 -04:00
Sally Coolatta
13caae7a0e Shrink does not remove SPB 2022-09-23 03:41:27 -04:00
Sally Coolatta
f89d8d15c2 Properly separate SPB & Shrink cooldowns
Also refactors some of the result -> type & amount code
2022-09-23 03:35:18 -04:00
SteelT
89a22783b6 vres_GetMap: Count resources in folders up until next 0-length lump, instead of "MAPXX"
As having named map lumps means the lump being named "MAPXX" isn't guaranteed anymore.
2022-09-22 16:05:44 -04:00
toaster
bd965ccd50 Off by one for music name default generation 2022-09-22 18:02:14 +01:00
James R
937e1d10d4 Fix -Wformat 2022-09-22 09:56:50 -07:00
toaster
cb8becb2d3 Enforce maximum length of 63 for map lumpname
Also, in g_demo.c, use SKIPSTRING (instead of READSTRINGN into a discard buffer)
2022-09-22 17:34:02 +01:00
toaster
48e9138dda Refactoring ahoy
* Instead of doing constant G_MapNumbers when finding the relationship between maps and cups...
    * Add a cache of level IDs to cups, to go with the strings.
    * Add a cache of the cup pointer to maps, so we don't have to search through all cups to find our map. (done in P_InitMapData)
    * Pre-emptive work: G_IsSpecialStage and P_GetNextEmerald now reference cup data instead of a hardcoded ID set.
* Remove a bunch of old stuff from mapheaderinfo_t/associated, and reorder what stays
    * Countdowntimer? 💥
    * Startrings? 💥
    * sstimer/ssspheres? 💥
    * forcecharacter? 💥 (distinct from forceskin)
    * interscreen? 💥
    * sstage_start/end and smpstage_start/end? 💥💥💥💥
    * You've been blocked
* G_MapNumber now returns a special NEXTMAP_INVALID if not found, for more consistent reference.
* Incorporate a good chunk of the `edit-headers` branch. Can't clear maps individually because of the new restrictions on sequential mapheaders, but we can add a "disable in vote screen, not even for map hell/archive" flag to a map at some future juncture for equivalent functionality...
2022-09-22 17:14:41 +01:00
James R
a836893a98 Correct 8b0a80996 2022-09-22 09:03:36 -07:00
James R
8b0a809968 Remove dehacked pflags
Cont. bcdf41ec6
2022-09-22 08:57:00 -07:00
James R
bcdf41ec64 Remove PF_ATTACKDOWN/PF_ACCELDOWN/PF_BRAKEDOWN, use oldcmd.buttons 2022-09-22 08:49:44 -07:00
James R
7251ed5d9e Add player.oldcmd -- ticcmd from previous tic 2022-09-22 08:43:40 -07:00
James R
c792818887 Rename PF_LOOKDOWN to PF_GAINAX 2022-09-22 07:19:56 -07:00
James R
966ccdd230 Don't play boost taunt twice if meme voices are enabled 2022-09-22 06:39:45 -07:00
James R
713c21688e Remove unnecessary setting of PF_ATTACKDOWN; use BT_ATTACK where equivalent 2022-09-22 06:38:07 -07:00
toaster
077b23929b Adjust P_AllocMapHeader and associated
- Prints with more info
- No weird increment/decrement
2022-09-22 12:47:59 +01:00
VelocitOni
3a21f60ce1 Revert "Set back to 100%+ top speed, but w/ everything else kept the same"
This reverts commit e4f51ada15.
2022-09-22 00:23:31 -04:00
VelocitOni
e4f51ada15 Set back to 100%+ top speed, but w/ everything else kept the same 2022-09-22 00:13:35 -04:00
VelocitOni
d9beb0daa6 Rebalanced GATES gains and reduced boost timers
Reduced top-speed from 100%+ to 75%+, reduced handling buff from 50%+ to 25%+, reduced boost-time on gates to half the time.
2022-09-22 00:00:32 -04:00
VelocitOni
5cbaeb5835 Gateboost @ 100%+ speed instead of 50%+ 2022-09-21 23:14:12 -04:00
VelocitOni
b9ecb9ccc8 Reduced SPB distances again 2022-09-21 22:01:09 -04:00
Sally Coolatta
47293d1d9f Improve debug distribution, rebalance SPB spawning
Might be too far in the other direction, we'll see
2022-09-21 21:02:05 -04:00
Sally Coolatta
34aa00ab0d Fix drop target cvars & debug distribution 2022-09-21 19:48:57 -04:00
Sally Coolatta
f3742bad9d Safe-guard SPB from 1st place 2022-09-21 19:02:38 -04:00
toaster
abb567ab81 Merge branch 'master' of https://git.do.srb2.org/KartKrew/Kart into big-large-map-markers 2022-09-21 23:06:24 +01:00
toaster
574cc6049f NUMMAPS is dead
Dynamically allocated mapheaderinfo. 1035 reserved slots in a google doc is a thing of the past
2022-09-21 23:01:58 +01:00
toaster
a12a29e1e5 Demos now store map lumpname rather than mapheader ID
This was the last thing we needed to do before infinite maps. Stay tuned.
2022-09-21 22:37:30 +01:00
Sally Coolatta
9fa4654776 Turn off seek test again 2022-09-21 17:23:55 -04:00
toaster
5a813cd94d Remove mapname buffer from serverinfo_pak 2022-09-21 22:19:51 +01:00
James R
43984aebd4 Lua spriteinfo default pivot support 2022-09-21 14:15:28 -07:00
James R
0912ebaaa3 Update and extend R_ParseSpriteInfo for default pivot
- Set default pivot with DEFAULT block
- Use wildcard star (*) with Sprite/Sprite2Info/Skin to
iterate over all sprites and/or skins
2022-09-21 14:15:28 -07:00
James R
5a631b302d Add SPRINFO_DEFAULT_PIVOT, change spriteinfo_t.available to bit array
Default is used if the bit is not set for a particular
frame.
2022-09-21 14:15:28 -07:00
James R
b0f84e99fc Refactor Lua spriteinfo
Fixes available not being set when pivot list is updated
on its own.
2022-09-21 14:15:28 -07:00
toaster
60355d9efd Move two of the three remaining NUMMAPS arrays part of the mapheader_t struct
- mapvisited and recorddata_t (previously mainrecords)
- Changed how gamedata is saved and loaded
- Change the versioncheck (funny hex provided by chengi) AND call it `developringdata.dat` in develop builds
- Fix a bunch of off-by-ones in condition and emblem data
ALSO, for Time Attack:
- Fix menu not showing off your times
- Now save times even when gamedata modified, since the menu didn't care (come back to it?)
- Don't save times or do intermission screen if the Capsule Attack ended because you lost all your bumpers
- Fix a crash adding ghosts in Capsule Attack
2022-09-21 22:12:36 +01:00
James R
58bc3294fa Refactor R_ParseSpriteInfo
Splits up the function, thus makes me want to kill myself
less.
2022-09-21 12:30:29 -07:00
James R
499c61a9f2 Kill SPRITE/SPRITEINFO, SPRITE2INFO SOC headers
Kill it because maintaining three parsers for the same
data is insane.
2022-09-21 12:15:21 -07:00
Sally Coolatta
f02b67eae6 Add seeking sounds 2022-09-21 14:57:33 -04:00
toaster
b8f3e64ca1 discord.c compilation warning 2022-09-21 19:22:33 +01:00
toaster
fc9697b2e1 Repair D_StartTitle component of netgame title fallthrough prevention 2022-09-21 19:22:05 +01:00
James R
794385dd63 Merge branch 'improve-profile-apply-startup' into 'master'
Improve profile applying during startup

See merge request KartKrew/Kart!689
2022-09-21 17:08:11 +00:00
Sally Coolatta
d7ce973aaf Only spawn gates when SPB is close to the ground 2022-09-21 12:23:42 -04:00
Sally Coolatta
38f6fe3112 Merge branch 'master' into new-spb 2022-09-21 12:11:39 -04:00
Sally Coolatta
f4dddf0385 Properly run ahead in fuse state 2022-09-21 11:59:59 -04:00
Sally Coolatta
44a742b1aa r_things.c -> r_things.h 2022-09-21 11:51:43 -04:00
Sally Coolatta
a790ffee79 The little SPB tweaks
- Explosion strength scales with how long you've been outrunning it. 0 seconds is even more punishing than it was before, while surviving 60+ seconds converts the damage into minimal stumble.
- When it starts properly chasing a new target, it will be intangible for 1 second
- Hot potato takes 2 seconds instead of 7
- Too much hot potato will make it run ahead & explode (untested)
2022-09-21 11:51:16 -04:00
Sally Coolatta
0e7d9ba84e Merge branch 'master' into new-spb 2022-09-21 11:18:31 -04:00