Commit graph

312 commits

Author SHA1 Message Date
Sally Cochenour
372544d28f Merge branch 'master' into pet-robo 2020-04-22 21:54:40 -04:00
lachwright
6905cfb064 Revert camtilt splitscreen hacks 2020-04-21 03:32:06 +08:00
colette
d04a244cad FOV fixes
# Conflicts:
#	src/r_main.c
2020-04-18 23:13:54 -05:00
Wolfy
5e4ec61d82 Merge remote-tracking branch 'remotes/bird/isolatedbatching' into awful-mix
# Conflicts:
#	src/hardware/hw_cache.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_glob.h
#	src/hardware/hw_main.c
#	src/r_bsp.h
#	src/r_data.c
2020-04-11 23:47:25 -05:00
Sally Cochenour
751fd9ad1b Start on bots, doesn't work 2020-03-27 23:51:49 -04:00
James R
310a9cd09c Merge remote-tracking branch 'origin/master' into parties 2020-03-21 17:22:57 -07:00
Sal
0cb5e5893c Merge branch 'objscalefixes' into 'master'
Minor map object scale fixes

See merge request KartKrew/Kart!206
2020-03-21 18:48:36 -04:00
James R
fd1cb69a87 Merge remote-tracking branch 'origin/master' into parties 2020-03-21 12:45:23 -07:00
Louis-Antoine
4e7605f0e2 Make SRB2 flat like Earth 2020-03-20 18:55:29 +01:00
fickleheart
33a9e5aa83 Merge remote-tracking branch 'upstream/master' into shaders-222
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
#	src/i_video.h
#	src/r_main.c
#	src/r_main.h
#	src/screen.c
#	src/sdl/i_video.c
#	src/sdl/ogl_sdl.c
#	src/w_wad.c
2020-03-14 12:52:15 -05:00
lachwright
49f9d830ed Attempt to make splitscreen's camtilt better 2020-03-12 01:23:09 +08:00
Sally Cochenour
7174b707a1 Draw distance uses object scale 2020-03-08 00:39:21 -05:00
Jaime Passos
81a57d5fac Merge remote-tracking branch 'origin/next' into pictureformats 2020-03-07 20:43:16 -03:00
James R
18aa2972e5 Merge remote-tracking branch 'origin/master' into parties-only 2020-03-05 21:41:23 -08:00
Sally Cochenour
18637b9eb2 2.2 shadow port 2020-03-01 22:12:50 -05:00
James R
8619ec4d0f Fix first person camera angle in parties 2020-02-23 23:21:20 -08:00
James R
f164320c88 Make the order of displayplayers irrelevant and split splitscreen into splitscreen and r_splitscreen 2020-02-23 23:20:20 -08:00
Steel Titanium
fc042e90f0 Merge branch 'master' into next 2020-02-21 21:01:29 -05:00
James R
2274129f57 Update copyright year to 2020 2020-02-19 14:08:45 -08:00
Jaime Passos
b0ce2e088f Merge remote-tracking branch 'origin/next' into pictureformats 2020-02-19 02:25:36 -03:00
fickleheart
51ef6b3684 Merge remote-tracking branch 'upstream/master' into viewroll 2020-02-16 21:32:57 -06:00
Jaime Passos
622bf09908 i'm not paying too much attention, am i. 2020-02-08 18:08:56 -03:00
Jaime Passos
fd60b171f6 split r_isviewpointfirstperson 2020-02-08 17:49:27 -03:00
Jaime Passos
fa5957f785 add "third person only" option to gr_shearing. 2020-02-08 17:42:26 -03:00
Jaime Passos
e56273f909 Merge remote-tracking branch 'origin/next' into sal-oglshaderport 2020-02-01 23:02:15 -03:00
James R
ff2ec925ee Merge remote-tracking branch 'origin/master' into next 2020-01-30 23:54:56 -08:00
fickleheart
62c75c0c81 Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-26 18:01:58 -06:00
Louis-Antoine
f07b432df4 Rename R_IsPointInSubsector to R_PointInSubsectorOrNull/Nil
The old name made it really easy to accidentally read
R_IsPointInSubsector as R_PointInSubsector, and anyway it
didn't even make sense...
2020-01-22 16:58:57 +01:00
Jaime Passos
2b9b3d1561 Remove W_FlushCachedPatches 2020-01-20 17:03:38 -03:00
fickleheart
52b60d90b0 Fix loss of aimingtody precision at high FOV 2020-01-18 11:19:59 -06:00
fickleheart
dcc66de65d Use generally higher zooms and fix fuzzy edges 2020-01-18 11:15:36 -06:00
fickleheart
b5b902e064 Reduce the number of distinct roll angles 2020-01-18 10:53:45 -06:00
fickleheart
964458e981 Remove a couple adds from each pixel of morph mapping 2020-01-18 10:53:23 -06:00
fickleheart
3cb64aeb77 Fully clip drawing to roll-used screen bounds 2020-01-18 10:53:00 -06:00
fickleheart
e0a6e7ec74 Avoid rendering unused left/right edges of screen while rolling 2020-01-17 23:21:11 -06:00
fickleheart
3d432b4c60 I think this fixes the compile errors 2020-01-17 21:55:16 -06:00
Sally Cochenour
3b18f17f16 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-17 22:29:31 -05:00
Sally Cochenour
60795e5a2f Merge branch 'next' into gl-dropshadows 2020-01-17 22:19:51 -05:00
fickleheart
4ab0301202 Fisheye lens experiments 2020-01-17 20:39:38 -06:00
fickleheart
b74ff9eb73 Add DBG_VIEWMORPH to view pre-transformed view 2020-01-17 20:39:15 -06:00
fickleheart
186ef1852b Merge remote-tracking branch 'upstream/next' into viewroll 2020-01-17 18:27:15 -06:00
fickleheart
bc7a271901 Let nerds turn off shadows 2020-01-17 00:20:10 -06:00
Sally Cochenour
f0617ce4b8 Merge branch 'gl-dropshadows' into oglshaderport 2020-01-16 14:55:55 -05:00
Sally Cochenour
6ddb5437a4 OpenGL shadows 2020-01-16 12:37:32 -05:00
James R
f40e962816 Expose viewmobj as r_viewmobj 2020-01-16 03:09:02 -08:00
fickleheart
88b89fc46e Clean up fisheye and fix crashes 2020-01-14 23:44:21 -06:00
fickleheart
a3844ae26a Revert "LMAO fisheye"
This reverts commit a9bceb40c2.
2020-01-14 23:30:39 -06:00
fickleheart
a9bceb40c2 LMAO fisheye 2020-01-14 23:30:19 -06:00
fickleheart
6a80bf2629 wip viewroll stuff 2020-01-14 23:29:56 -06:00
Monster Iestyn
54f1cd601e Merge branch 'master' into next 2020-01-11 18:38:09 +00:00