Sal
067a1007da
Merge branch 'more-saveg-fixes' into 'master'
...
Several netsave fixes / improvements
See merge request KartKrew/Kart!2475
2024-10-18 01:08:07 +00:00
Eidolon
59eb36eb91
Merge branch 'convert-r-fps' into 'master'
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Convert r_fps.c -> r_fps.cpp
See merge request KartKrew/Kart!2477
2024-10-16 23:17:51 +00:00
Eidolon
61d3f14621
Convert r_fps.c -> r_fps.cpp
2024-10-16 18:07:39 -05:00
Sally Coolatta
71ec8e3f4e
Archive line tag list
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Sectors do this, so why don't lines? Are they stupid?
2024-10-13 01:43:48 -04:00
Sally Coolatta
c4cca8c8b7
Attempt to encode less for objects
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- Don't encode radius, height, or scale if they are at mapobjectscale
- Don't encode watertop if it is INT32_MAX (its actual initial spawn value)
2024-10-13 01:29:18 -04:00
Sally Coolatta
aae9374b0a
Create doomednum lookup for loading mobjthinkers
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Cuts off 10% of the time it takes to load mobj thinkers.
2024-10-12 23:02:31 -04:00
Sally Coolatta
4f77c9f228
Reload from spawnsectors/spawnlines/spawnsides
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I do not trust memcpy due to the rendering bug even though it appeared to mostly work, so I did it manually. It's still order of magnitudes faster than reloading the level from scratch.
2024-10-12 22:24:12 -04:00
Sally Coolatta
353af883aa
Add deep copy functions
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Does allocation, a memcpy shallow copy, and a callback to handle memory addresses if desired. Might be reusable for runahead saves.
2024-10-12 12:39:36 -04:00
Sally Coolatta
e3ccc4f0ea
Fix UnArchiveSectors not actually adding tags
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It was removing tags and then also removing the new ones, instead of removing tags and adding the new ones. Netsaves are so fucking scuffed.
2024-10-11 20:09:19 -04:00
Eidolon
f579d25770
Merge branch 'saveg-fixes' into 'master'
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p_saveg fixes
See merge request KartKrew/Kart!2472
2024-10-08 00:28:16 +00:00
Antonio Martinez
7d584c1f79
Fix mobjcache memory leak after reloading gamestate
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Weird history splice from 711804be
2024-10-07 19:15:51 -05:00
Antonio Martinez
b3086d011d
Convert p_saveg to C++
2024-10-07 19:15:51 -05:00
Sal
39a0724db6
Merge branch 'no-snull' into 'master'
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SOC/Lua null struct safety
Closes #1488
See merge request KartKrew/Kart!2469
2024-10-05 15:26:06 +00:00
Sal
7ad44ec693
Merge branch 'fix-overtime-resync' into 'master'
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Fix Battle Overtime resync under certain conditions
Closes RingRacers#205 and #1353
See merge request KartKrew/Kart!2468
2024-10-05 15:25:44 +00:00
Sally Coolatta
9cce0811d8
Fix flipped G_SameTeam in K_FindJawzTarget
2024-10-04 19:20:07 -04:00
Sally Coolatta
68eb4311f0
Fix osx pipeline being unhappy for unordered_map
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- v_draw.hpp was simply missing the header entirely.
- r_debug_printer.cpp is the weird one -- unordered_set's definition uses unordered_map, but it seems like osx's standard library does not include it in their definition? wut?
2024-10-04 19:07:31 -04:00
Sally Coolatta
83edda8f11
SOC/Lua null struct safety
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- SOC cannot edit S_NULL. (It already does it this way for sfxinfo and mobjinfo.)
- Lua cannot get or set S_NULL & MT_NULL. (It already does it this way for sfxinfo.)
- Lua cannot set a custom mobjinfo field called "string". (There is already a getter called "string", so this would create weird behavior for someone who doesn't know about it.)
2024-10-04 18:35:46 -04:00
James R
1b4bdf247c
Fix Battle Overtime resync under certain conditions
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Resync can be triggered when server/clients differ in the
number of Overtime laser objects spawned. For example,
when one of the clients is in splitscreen.
- MT_OVERTIME_PARTICLE had a spawnstate of S_NULL
- P_SetupStateAnimation is always called on spawn,
regardless of if the spawnstate is S_NULL
- S_NULL inexplicably has FF_RANDOMANIM in its frame flags
- This is NOT intentional and the likely source of the
error is SOC/Lua
- Setting MT_OVERTIME_PARTICLE's spawnstate to S_INVISIBLE
solves the problem
2024-10-04 14:57:29 -07:00
toaster
af5a65440d
Compilation error repair
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The compiler is just not smart enough to see that program flow is completely under order, so make sure every variable is initialised
(also change some variable types here and there)
2024-09-28 20:27:50 +01:00
Oni
71588f490f
Merge branch 'queue-skin' into 'master'
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Queued skin/color changes
See merge request KartKrew/Kart!2452
2024-09-28 17:46:42 +00:00
Oni
c357f544d5
Merge branch 'descriptive-controls' into 'master'
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Descriptive controls
See merge request KartKrew/Kart!2460
2024-09-28 17:46:12 +00:00
Antonio Martinez
94db0ebc0e
Admin Tools descriptige input
2024-09-28 03:03:40 -07:00
Antonio Martinez
f721eca7be
Shorter key names
2024-09-28 02:52:31 -07:00
Antonio Martinez
bac60e3af8
Improve descriptive zvote offsetting
2024-09-27 15:43:19 -07:00
Antonio Martinez
c2f56050c3
Descriptive spectator controls
2024-09-27 15:24:54 -07:00
Antonio Martinez
7161de29fd
Migrate old profiles, set descriptiveinput Modern
2024-09-27 06:44:00 -07:00
Antonio Martinez
dfd15ca8a2
Real definitely final button unfuck TWO
2024-09-27 05:29:57 -07:00
Antonio Martinez
b1bd711d5e
Really definitely final button literal unfuck
2024-09-27 05:29:47 -07:00
Antonio Martinez
555e4eaa4c
Final raw button literal fixups?!
2024-09-27 04:44:59 -07:00
Antonio Martinez
d7eebe1016
Use splitfont for FPZ help text
2024-09-27 04:20:44 -07:00
Antonio Martinez
00e97a4387
fix Top, FPZ help text
2024-09-27 04:19:34 -07:00
Antonio Martinez
f12f69559b
Unused warning TWO
2024-09-27 03:30:52 -07:00
Antonio Martinez
a51ec95237
Fix extra debug print in patch allocation
2024-09-27 03:29:07 -07:00
Antonio Martinez
92c2f5d5a5
Unused warning
2024-09-27 03:29:07 -07:00
Antonio Martinez
7a9793f202
Fix profile control menu youfuckedups
2024-09-27 03:29:07 -07:00
Antonio Martinez
89036e07eb
big ol fucking fuck
2024-09-27 03:29:07 -07:00
Antonio Martinez
8e47e37af1
Responsive button display setting, no more standardbuttons
2024-09-27 03:28:40 -07:00
Antonio Martinez
c6d3f78246
bring that enum in
2024-09-27 03:28:40 -07:00
Antonio Martinez
c96b96eb5f
Fix saturn type C
2024-09-27 03:28:40 -07:00
Antonio Martinez
cad7273ff4
Controller type refactor
2024-09-27 03:28:40 -07:00
Antonio Martinez
80912b173c
Descriptiveinput in profiles, various 6bt. modes
2024-09-27 03:28:40 -07:00
Antonio Martinez
598a91039b
Change help text for descriptiveinput
2024-09-27 03:28:40 -07:00
Antonio Martinez
d1798c80fe
Descriptive input: expanded 6bt support
2024-09-27 03:28:40 -07:00
Antonio Martinez
bd1b4ac9c3
Fix general flag handling in boxed drawing mode (transparency, slidein)
2024-09-27 03:28:39 -07:00
Antonio Martinez
16727f8df8
Fix spacing on profile charsel control help
2024-09-27 03:28:39 -07:00
Antonio Martinez
88bd460cde
Fix midvote wrong coords (resolves mystery keyboard patch in tutorial)
2024-09-27 03:28:39 -07:00
Antonio Martinez
9eaf53b11f
Misc menu fixups
2024-09-27 03:28:39 -07:00
Antonio Martinez
246bab7618
Debug cleanup
2024-09-27 03:28:39 -07:00
Antonio Martinez
d531fd744c
Remove goofy largebutton y offset testing
2024-09-27 03:28:39 -07:00
Antonio Martinez
5563a06827
Lua ABC -> Lua 123, move dpad to generic to make room for lua gamecontrol translation
2024-09-27 03:28:39 -07:00