Commit graph

9067 commits

Author SHA1 Message Date
toaster
1adceb858c Mario brick blocks are likely to always have square sectors dividing seperate bricks, so allow them to be busted individually. 2020-01-10 11:43:41 +00:00
James R
f1712f2cd8 Merge branch 'rollout_consistency' into 'next'
Rollout Rockonsistency

See merge request STJr/SRB2!655
2020-01-09 16:20:34 -05:00
Alam Ed Arias
f267f7bb3e whitespace cleanup 2020-01-09 16:19:12 -05:00
James R
2317cb4c04 Merge branch 'public_hexang' into 'next'
Hexafaceted sprite angle support.

See merge request STJr/SRB2!652
2020-01-09 16:14:49 -05:00
MascaraSnake
9c70ee2690 Merge branch 'fakeplanes-colormap' into 'next'
Don't create colormap data out of sidedef text for fake planes linedef

See merge request STJr/SRB2!648
2020-01-09 15:04:33 -05:00
toaster
4f77e1e99b Allow Rollout Rocks that are being ridden to:
* Break bustable FOFs like pushables.
* Activate pushable-counting executor activators.
* Get pushed by currents/wind.

This takes advantage of the previously-existing hack relating to objects with MF_PUSHABLE infotable (but not active) flags and a nonzero fuse, which is used as the condition to group this under (rather than MT_ROLLOUTROCK specific fuckery).

Thanks to the bug report submitted by our kirbs pal for getting me off my ass this evening.
2020-01-08 22:36:29 +00:00
toaster
456778f950 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into public_hexang
# Conflicts:
#	src/r_defs.h
2020-01-08 21:47:47 +00:00
James R
f97afe47fa Merge remote-tracking branch 'origin/master' into next 2020-01-08 13:27:14 -08:00
James R
b3a03c76b4 Merge branch 'names-update' into 'master'
Update copyright statements for changed names

See merge request STJr/SRB2!644
2020-01-08 16:16:41 -05:00
James R
0046d8844d Merge branch 'state-fix' into 'next'
Fix S_HAMMER being off by one

See merge request STJr/SRB2!654
2020-01-08 16:15:55 -05:00
James R
0035964251 Merge branch 'next-newcontrols' into 'next'
fcam simple controls but slightly less hacky

See merge request STJr/SRB2!647
2020-01-08 16:15:47 -05:00
James R
0f79370188 Merge branch 'highresscale-continue' into 'master'
Apply skin's highresscale to continue screen

See merge request STJr/SRB2!645
2020-01-08 16:15:15 -05:00
James R
60ffbcdf29 Merge branch 'more-opengl-fixes' into 'master'
More OpenGL fixes plus masked PNG conversion

See merge request STJr/SRB2!619
2020-01-08 16:14:51 -05:00
James R
40d080cfe1 Merge branch 'local-lua-commands' into 'next'
Local Lua commands + no magic numbers

See merge request STJr/SRB2!602
2020-01-08 16:14:30 -05:00
Steel Titanium
447f9e65c3 Fix S_HAMMER being off by one 2020-01-08 16:00:02 -05:00
toaster
336b6ad85e Hexafaceted sprite angle support (See merge request description coming soon).
Also, some minor memory efficiency fixes to both rotsprite and ordinary sprite rotations.
2020-01-08 20:49:14 +00:00
MascaraSnake
8ae2f1d4d3 Don't create colormap data out of sidedef text for fake planes linedef (the colormap data isn't even used anymore) 2020-01-08 09:28:37 +01:00
MascaraSnake
ce7a1b289f Merge branch 'next' of git.magicalgirl.moe:STJr/SRB2 into next 2020-01-08 08:43:55 +01:00
MascaraSnake
3a6614409b Fix a condition in the flame jet thinkers I accidentally messed up 2020-01-08 08:43:36 +01:00
fickleheart
e20365ca81 Mixed code and declaration stuff 2020-01-08 00:22:17 -06:00
fickleheart
7008c10f23 oh god I forget why this is here but let's not remove it now 2020-01-08 00:21:03 -06:00
James R
cea03e4256 Merge branch 'dashmode-tweaks' into 'next'
Dashmode tweaks

See merge request STJr/SRB2!646
2020-01-08 01:10:44 -05:00
fickleheart
084a8db5a9 Merge remote-tracking branch 'upstream/next' into next-newcontrols 2020-01-07 23:43:43 -06:00
lachwright
1811a2a34d Dashmode tweaks:
- Remove the ability for non-SF_MACHINE players in dashmode to break spikes and monitors
- Replace instances of dashmode magic numbers with dashmode constants
- Add dashmode constants to dehacked.c
2020-01-07 15:38:48 +08:00
James R
9804e15e6f Merge branch 'amyhearts-fix' into 'next'
Fix NPC Amy's love hearts crashing if they didn't have a set fuse

See merge request STJr/SRB2!641
2020-01-07 01:05:09 -05:00
lachwright
58d1bcf984 Apply skin's highresscale to continue screen 2020-01-07 13:56:54 +08:00
Tatsuru
30683f5bdd ifdefs make indenting confusing 2020-01-07 01:24:04 -03:00
Steel Titanium
9a48bc65ec Update copyright statements for changed names 2020-01-06 17:16:27 -05:00
MascaraSnake
36183e0455 Merge branch 'ignore-glsegs' into 'next'
Add missing glseg checks (and remove a superfluous one)

See merge request STJr/SRB2!642
2020-01-06 17:08:32 -05:00
Alam Ed Arias
06849fed6b Merge branch 'master' into next 2020-01-06 10:28:21 -05:00
Alam Ed Arias
ca130c4313 idented hell 2020-01-06 09:58:05 -05:00
MascaraSnake
33c35230c2 Add missing glseg checks (and remove a superfluous one) 2020-01-06 14:40:59 +01:00
MascaraSnake
b9a8ebbdac Merge branch 'move-map-copying' into 'next'
Reorder map loading

See merge request STJr/SRB2!635
2020-01-06 04:24:39 -05:00
Alam Ed Arias
4ffe5d0670 cleanup whitespace 2020-01-05 21:49:07 -05:00
Tatsuru
a50549aa7c Don't fuck with the fuse if it's negative 2020-01-05 23:41:22 -03:00
Tatsuru
ce45746d02 No comments 2020-01-05 23:19:52 -03:00
Tatsuru
89eda2fa9b :amybruh: 2020-01-05 23:18:38 -03:00
James R
2a6cf10f79 Merge branch 'lua-neatstuff' into 'next'
Extra functionality for lua

See merge request STJr/SRB2!601
2020-01-05 20:54:17 -05:00
Jaime Passos
652a71abf6 Merge remote-tracking branch 'origin/master' into more-opengl-fixes 2020-01-05 22:04:51 -03:00
Jaime Passos
c47ab3b31f Fix chroma key 2020-01-05 22:04:19 -03:00
James R
3d3b4d183f Merge branch 'fix-mouse-grabbing' into 'master'
Fix mouse being grabbed even when not used

See merge request STJr/SRB2!639
2020-01-05 18:46:13 -05:00
Louis-Antoine
059a09d00e Fix mouse being grabbed even when not used
The other way around this time.
2020-01-06 00:40:28 +01:00
Louis-Antoine
93e878b8f0 Revert "Fix mouse being grabbed even when not used"
This reverts commit 7d67be582b.
2020-01-06 00:38:40 +01:00
James R
db591f85e3 Merge branch 'vgetcolorfixes' into 'master'
Fix usage of V_GetColor

See merge request STJr/SRB2!638
2020-01-05 17:12:21 -05:00
James R
9f68fa0798 Merge branch 'appveyor-gcc-8.1' into 'master'
Use GCC 8.1 for AppVeyor 64-bit builds

See merge request STJr/SRB2!624
2020-01-05 17:12:06 -05:00
James R
a850a97300 Merge branch 'connect-ip-textbox' into 'master'
Add clipboard functionality to the Connect via IP textbox.

See merge request STJr/SRB2!597
2020-01-05 17:06:45 -05:00
Jaime Passos
e9e82b5ea0 Fix GetTextureUsed 2020-01-05 18:10:33 -03:00
Louis-Antoine
7d67be582b Fix mouse being grabbed even when not used 2020-01-05 18:39:16 +01:00
Jaime Passos
8cfc38813c I was using V_GetColor in a lot of places I shouldn't have, making the game look wrong with a non-default colour profile.
Though, I left R_RainbowColormap alone.
2020-01-05 03:20:05 -03:00
Jaime Passos
71f7130abe AA trees are not needed at all for rotated patches 2020-01-05 03:10:03 -03:00