Sally Coolatta
21c42c3d79
Buff tether in Battle
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- /4 minimum distance
- x2 speed
2022-02-14 14:26:41 +01:00
Sally Coolatta
9e5b70ad8f
No flashing tics in Battle
2022-02-14 14:26:41 +01:00
James R
c68e8fac97
Disable titlecard fade on join
2022-02-14 14:26:41 +01:00
Sally Coolatta
8e9299c29d
Save showfps
2022-02-14 14:26:41 +01:00
James R
6bc731094f
Oops almost fucked it again 11ced1c3d
2022-02-14 14:26:41 +01:00
James R
ad61f05397
Fix nametag distance check
2022-02-14 14:26:41 +01:00
Sally Coolatta
c80d6c2a90
Fix missing line for trick panels
2022-02-14 14:26:41 +01:00
Sally Coolatta
328f6aa4e0
Fix default terrain friction
2022-02-14 14:26:41 +01:00
toaster
2d34cd150d
Fix infinite pain floors
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If inflictor is null and you're in hitlag do not damage again
2022-02-14 14:26:40 +01:00
Sally Coolatta
693c25310d
NULL terrain for spectators
2022-02-14 14:26:40 +01:00
Sally Coolatta
269b114e2f
Only do spread if above 0
2022-02-14 14:26:40 +01:00
Sally Coolatta
a3b4035c66
Minimum impact amount for splashes
2022-02-14 14:26:40 +01:00
Sally Coolatta
d1a308d38e
Implement particle spawn frequency, offset spawning by player num
2022-02-14 14:26:40 +01:00
Sally Coolatta
b6e935e51d
Add required speed percent
2022-02-14 14:26:40 +01:00
James R
3ffea1f9dd
Fix incompatible prototype
2022-02-14 14:26:40 +01:00
Sally Coolatta
3d6da0ce43
Super random push
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Looks better to me, and makes cone have a more pronounced effect
2022-02-14 14:26:40 +01:00
Sally Coolatta
6ef8ddf3ee
Let's just convert this in a more sane fashion...
2022-02-14 14:26:40 +01:00
Sally Coolatta
7ce3d5bea0
Oops ... can't use raw angles for P_RandomRange anyway.
2022-02-14 14:26:40 +01:00
Sally Coolatta
fee1ccdc0d
Wrong var name oops
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I autopiloted
2022-02-14 14:26:40 +01:00
Sally Coolatta
e365b7f0b3
Fix it not using footstep->cone
2022-02-14 14:26:40 +01:00
Sally Coolatta
150f514c80
Remove off by one """"fix""""
2022-02-14 14:26:40 +01:00
Sally Coolatta
5429fc5dc6
Properly put in the parameters
2022-02-14 14:26:39 +01:00
Sally Coolatta
a7788f1047
Add terrain splashes
2022-02-14 14:26:39 +01:00
Sally Coolatta
895881fc00
Use mobjzmovement for footsteps
2022-02-14 14:26:39 +01:00
Sally Coolatta
97b45612df
Add footstep particles
2022-02-14 14:26:36 +01:00
Sally Coolatta
80acc8fe3f
Add scale & color parameters to terrain particles
2022-02-14 14:26:06 +01:00
Sally Coolatta
ee8f7468bb
Allow "texture" as an alias to "floor"
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Since we I'm using it for Tripwire too
2022-02-14 14:26:06 +01:00
Sally Coolatta
1e0f9faf19
Implement bumpy floor
2022-02-14 14:26:06 +01:00
Sally Coolatta
867ddb143d
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2022-02-14 14:26:04 +01:00
Sally Coolatta
c355537676
Implement splash & footstep blocks, commentate more of the code
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They do nothing atm, but they can be set properly now :)
2022-02-14 14:25:38 +01:00
Sally Coolatta
6cc30005b3
Sync mobj->terrain
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This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2022-02-14 14:25:38 +01:00
Sally Coolatta
e4c04169d7
Implement the sector special-like effects
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Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2022-02-14 14:25:37 +01:00
Sally Coolatta
4d08194fc7
Liquid terrain functions
2022-02-14 14:25:35 +01:00
Sally Coolatta
595d568b53
You can now link terrain to textures
2022-02-14 14:24:21 +01:00
Sally Coolatta
f6c42f70a7
Friction value is used, implemented DefaultTerrain
2022-02-14 14:24:21 +01:00
Sally Coolatta
57fb65077a
Add terrain pointer to mobj_t
2022-02-14 14:24:21 +01:00
Sally Coolatta
9d65e53d73
TERRAIN lump reading
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Does not impact gameplay but hey pretty cool
2022-02-14 14:24:19 +01:00
Sally Coolatta
12acd6977b
TERRAIN lump mockup
2022-02-14 14:23:43 +01:00
Sally Coolatta
4ff50fe438
Don't use damage hitlag effects on a person when they "win" a ring sting exchange
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Only applies to ring sting collision (no other types of damage touching), only applies to the person not getting stung. The person who is getting stung & sting trades are unaffected.
2022-02-14 14:23:43 +01:00
Sally Coolatta
97a503d2c2
Don't do hitlag combo with items with threshold
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Prevents instakill ballhog
2022-02-14 14:23:42 +01:00
James R
f0e33d9a36
Let objects receive damage while in hitlag
2022-02-14 14:23:42 +01:00
James R
5192c56d13
Check to sting player before removing one ring
2022-02-14 14:23:42 +01:00
Sally Coolatta
fc8a7a6ca5
Scale gravity with map scale instead of object scale
2022-02-14 14:23:42 +01:00
Sally Coolatta
14ee70624f
Fix lap animation interp being reversed
2022-02-14 14:23:42 +01:00
Sally Coolatta
817e6f568a
Only calculate string when we need it
2022-02-14 14:23:42 +01:00
Sally Coolatta
0e55de6dcc
Interpolate music credits
2022-02-14 14:23:39 +01:00
Sally Coolatta
d959ce02be
Purple spark electricity UNCAPPED
2022-02-14 14:22:30 +01:00
Sally Coolatta
0adea2279b
Fully fix drop shadows
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It used the thing's floorz / ceilingz directly -- that wouldn't account for interpolated coordinates.
2022-02-14 14:22:30 +01:00
Sally Coolatta
6b84557b78
Make drop shadows slightly better in uncapped
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They still jitter uphill
2022-02-14 14:22:30 +01:00
Sally Coolatta
f04520f368
Apply the same fix for instashield overlay
2022-02-14 14:22:30 +01:00