Commit graph

14498 commits

Author SHA1 Message Date
James R
e1451b7a98 Acknowledge fallback models as an OGL option indeed
(You may also be able to actually read that code too.)
2019-05-22 23:15:46 -07:00
TehRealSalt
ed316ff4bd Remove thrust again 2019-05-22 20:12:36 -04:00
TehRealSalt
5caacfd91d Enable patch again 2019-05-22 20:12:16 -04:00
TehRealSalt
bb794ffac9 SHOOT bubbles forward 2019-05-22 19:26:43 -04:00
TehRealSalt
f615ff3b6b Ignore bumping ring effects for shielded players 2019-05-22 13:54:32 -04:00
TehRealSalt
414c2d4fb0 Add thrust to Bubble Shield 2019-05-22 13:50:31 -04:00
TehRealSalt
5ed356ea46 Flip angle when reflecting 2019-05-22 13:40:35 -04:00
TehRealSalt
e96cf41fab Bubble attacks no longer bump
Causes desync
2019-05-21 20:40:20 -04:00
TehRealSalt
a2f61c8f2b Reel force SPB distance back in a bit 2019-05-21 18:15:08 -04:00
TehRealSalt
75d7bf675e Update item table 2019-05-21 18:13:46 -04:00
TehRealSalt
ea3d6227e4 Add small bit of gravity for Bubble trap 2019-05-21 18:13:39 -04:00
TehRealSalt
26065e9983 Bubble Shield updatin's
- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
Monster Iestyn
10430628e6 Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
TehRealSalt
02bd05ff2b Bubble Shield waves 2019-05-21 15:46:42 -04:00
Jaime Passos
62547b2a49 Animations, better flat management. 2019-05-21 15:24:26 -03:00
Jaime Passos
83bef14a5a Fix warnings 2019-05-21 11:03:53 -03:00
Jaime Passos
7ffb6bb09b HOLD UP 2019-05-21 09:50:39 -03:00
TehRealSalt
f26deae97c Update item table to make Shields more common 2019-05-21 01:20:08 -04:00
TehRealSalt
8abfee5dd0 Increase SPB force distance 2019-05-21 01:18:08 -04:00
TehRealSalt
1fc9009bd3 Put these special cases behind RaceGametype 2019-05-21 01:10:54 -04:00
TehRealSalt
99ed66ac46 Bubble Shield, Flame Shield changes 2019-05-21 01:01:29 -04:00
Steel Titanium
ea29bae39e Forgot some references 2019-05-20 23:31:23 -04:00
Jaime Passos
775b64f540 Support for patches and textures to be used in place of sector flats
Still a work in progress.
2019-05-21 00:28:52 -03:00
Steel Titanium
991181afa2 circleci: Fix compiling error 2019-05-20 23:22:23 -04:00
Steel Titanium
3cb6a81be8 Properly close the if 2019-05-20 22:17:38 -04:00
Steel Titanium
46606aa351 Move to before_install 2019-05-20 22:00:28 -04:00
Steel Titanium
2c8adcf0eb travis: remove sudo from command 2019-05-20 21:56:43 -04:00
Steel Titanium
2d6116fa33 travis: Add gpg key for git-lfs on linux 2019-05-20 21:54:29 -04:00
Steel Titanium
2ede6dd29f Merge branch 'master' into public-musicplus-libopenmpt 2019-05-20 21:33:10 -04:00
TehRealSalt
52bd194c69 Flame Shield updatin's 2019-05-20 15:39:33 -04:00
TehRealSalt
1e7b79144d Nice things
- Fix off-by-one error in shieldout code
- Added KartItemCVars array for anything to use
- More I_Asserts in item logic
2019-05-20 14:17:16 -04:00
TehRealSalt
480d56838f Add cvars to prevent issues 2019-05-20 00:50:44 -04:00
Sryder
7756620028 Merge branch 'rings' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange
# Conflicts:
#	src/k_kart.c
2019-05-17 22:39:01 +01:00
Jaime Passos
47ae715962 Hardware mode y-shearing matches software mode mouselook 2019-05-17 17:49:04 -03:00
Monster Iestyn
dc5d13da46 Merge branch 'steelt-acz-things-hardcode' into 'master'
Hardcode some ACZ things

See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Jaime Passos
33285f7007 dude how do I co-author in Git? 2019-05-17 13:18:33 -03:00
wolfy852
519a289373 Fix the permanent instashield bug 2019-05-17 08:06:18 -05:00
wolfy852
1c52319d08 More credits updates 2019-05-17 03:55:51 -05:00
Latapostrophe
cd4b9abb78 SPB intangibility 2019-05-17 03:55:23 -05:00
Monster Iestyn
5e87ab4fa7 Merge branch 'public_flatsprite' 2019-05-16 16:00:24 +01:00
Monster Iestyn
04a8c9a283 Merge branch 'public_next' 2019-05-16 15:58:17 +01:00
TehRealSalt
4e5fdc1fa2 Merge branch 'rings' into new-items 2019-05-14 23:12:49 -04:00
TehRealSalt
1e2c7e3461 Update combi-band colors 2019-05-14 23:00:15 -04:00
TehRealSalt
bb6fe9fc54 Merge branch 'master' into rings 2019-05-14 22:26:22 -04:00
Sal
33492573f4 Merge branch 'new-palette' into 'master'
New palette

See merge request KartKrew/Kart!151
2019-05-14 22:16:35 -04:00
TehRealSalt
ce39456a24 Merge branch 'v1' into new-palette 2019-05-14 21:01:32 -04:00
TehRealSalt
407344299c Rename colors
My attempt at compromise didn't work, so I'll just have it my way
2019-05-14 21:00:40 -04:00
TehRealSalt
ddaf5658d5 Finish skincolors
The only thing remaining is super colors, but I'm not too fussed about that for a merge request because
2019-05-13 23:21:07 -04:00
wolfy852
f3b6b732f8 Update bonuschars credits 2019-05-13 12:49:44 -05:00
TehRealSalt
62aeeea9cb Fix a couple of things not using pure white 2019-05-13 12:50:36 -04:00