James R
e1451b7a98
Acknowledge fallback models as an OGL option indeed
...
(You may also be able to actually read that code too.)
2019-05-22 23:15:46 -07:00
TehRealSalt
ed316ff4bd
Remove thrust again
2019-05-22 20:12:36 -04:00
TehRealSalt
5caacfd91d
Enable patch again
2019-05-22 20:12:16 -04:00
TehRealSalt
bb794ffac9
SHOOT bubbles forward
2019-05-22 19:26:43 -04:00
TehRealSalt
f615ff3b6b
Ignore bumping ring effects for shielded players
2019-05-22 13:54:32 -04:00
TehRealSalt
414c2d4fb0
Add thrust to Bubble Shield
2019-05-22 13:50:31 -04:00
TehRealSalt
5ed356ea46
Flip angle when reflecting
2019-05-22 13:40:35 -04:00
TehRealSalt
e96cf41fab
Bubble attacks no longer bump
...
Causes desync
2019-05-21 20:40:20 -04:00
TehRealSalt
a2f61c8f2b
Reel force SPB distance back in a bit
2019-05-21 18:15:08 -04:00
TehRealSalt
75d7bf675e
Update item table
2019-05-21 18:13:46 -04:00
TehRealSalt
ea3d6227e4
Add small bit of gravity for Bubble trap
2019-05-21 18:13:39 -04:00
TehRealSalt
26065e9983
Bubble Shield updatin's
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- Bigger hitbox
- Waves start smaller, grow up the old size near the end of the inflation
- Waves follow the shield slightly better
- Bubble Shield gives more base weight (this may not actually impact anything)
- Reduced slowdown from bubble trap
- Recoded bubble reflecting to ignore player held shield items
- Added more sound effects
- Increased Bubble max size
2019-05-21 18:02:21 -04:00
Monster Iestyn
10430628e6
Hardcoded ACZ3.wad's version of A_TNTExplode under the name of A_Boss5BombExplode. After a lot of confusion and silly misunderstandings on my part (as well as a lot of mess cleaning), I've finally got there!
...
The states for the actual bomb explosion effect itself are yet to be hardcoded, but that I'll do tomorrow afternoon probably.
2019-05-21 21:51:19 +01:00
TehRealSalt
02bd05ff2b
Bubble Shield waves
2019-05-21 15:46:42 -04:00
Jaime Passos
62547b2a49
Animations, better flat management.
2019-05-21 15:24:26 -03:00
Jaime Passos
83bef14a5a
Fix warnings
2019-05-21 11:03:53 -03:00
Jaime Passos
7ffb6bb09b
HOLD UP
2019-05-21 09:50:39 -03:00
TehRealSalt
f26deae97c
Update item table to make Shields more common
2019-05-21 01:20:08 -04:00
TehRealSalt
8abfee5dd0
Increase SPB force distance
2019-05-21 01:18:08 -04:00
TehRealSalt
1fc9009bd3
Put these special cases behind RaceGametype
2019-05-21 01:10:54 -04:00
TehRealSalt
99ed66ac46
Bubble Shield, Flame Shield changes
2019-05-21 01:01:29 -04:00
Steel Titanium
ea29bae39e
Forgot some references
2019-05-20 23:31:23 -04:00
Jaime Passos
775b64f540
Support for patches and textures to be used in place of sector flats
...
Still a work in progress.
2019-05-21 00:28:52 -03:00
Steel Titanium
991181afa2
circleci: Fix compiling error
2019-05-20 23:22:23 -04:00
Steel Titanium
3cb6a81be8
Properly close the if
2019-05-20 22:17:38 -04:00
Steel Titanium
46606aa351
Move to before_install
2019-05-20 22:00:28 -04:00
Steel Titanium
2c8adcf0eb
travis: remove sudo from command
2019-05-20 21:56:43 -04:00
Steel Titanium
2d6116fa33
travis: Add gpg key for git-lfs on linux
2019-05-20 21:54:29 -04:00
Steel Titanium
2ede6dd29f
Merge branch 'master' into public-musicplus-libopenmpt
2019-05-20 21:33:10 -04:00
TehRealSalt
52bd194c69
Flame Shield updatin's
2019-05-20 15:39:33 -04:00
TehRealSalt
1e7b79144d
Nice things
...
- Fix off-by-one error in shieldout code
- Added KartItemCVars array for anything to use
- More I_Asserts in item logic
2019-05-20 14:17:16 -04:00
TehRealSalt
480d56838f
Add cvars to prevent issues
2019-05-20 00:50:44 -04:00
Sryder
7756620028
Merge branch 'rings' of git@git.magicalgirl.moe:KartKrew/Kart.git into rings_slopechange
...
# Conflicts:
# src/k_kart.c
2019-05-17 22:39:01 +01:00
Jaime Passos
47ae715962
Hardware mode y-shearing matches software mode mouselook
2019-05-17 17:49:04 -03:00
Monster Iestyn
dc5d13da46
Merge branch 'steelt-acz-things-hardcode' into 'master'
...
Hardcode some ACZ things
See merge request STJr/SRB2Internal!220
2019-05-17 12:22:21 -04:00
Jaime Passos
33285f7007
dude how do I co-author in Git?
2019-05-17 13:18:33 -03:00
wolfy852
519a289373
Fix the permanent instashield bug
2019-05-17 08:06:18 -05:00
wolfy852
1c52319d08
More credits updates
2019-05-17 03:55:51 -05:00
Latapostrophe
cd4b9abb78
SPB intangibility
2019-05-17 03:55:23 -05:00
Monster Iestyn
5e87ab4fa7
Merge branch 'public_flatsprite'
2019-05-16 16:00:24 +01:00
Monster Iestyn
04a8c9a283
Merge branch 'public_next'
2019-05-16 15:58:17 +01:00
TehRealSalt
4e5fdc1fa2
Merge branch 'rings' into new-items
2019-05-14 23:12:49 -04:00
TehRealSalt
1e2c7e3461
Update combi-band colors
2019-05-14 23:00:15 -04:00
TehRealSalt
bb6fe9fc54
Merge branch 'master' into rings
2019-05-14 22:26:22 -04:00
Sal
33492573f4
Merge branch 'new-palette' into 'master'
...
New palette
See merge request KartKrew/Kart!151
2019-05-14 22:16:35 -04:00
TehRealSalt
ce39456a24
Merge branch 'v1' into new-palette
2019-05-14 21:01:32 -04:00
TehRealSalt
407344299c
Rename colors
...
My attempt at compromise didn't work, so I'll just have it my way
2019-05-14 21:00:40 -04:00
TehRealSalt
ddaf5658d5
Finish skincolors
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The only thing remaining is super colors, but I'm not too fussed about that for a merge request because
2019-05-13 23:21:07 -04:00
wolfy852
f3b6b732f8
Update bonuschars credits
2019-05-13 12:49:44 -05:00
TehRealSalt
62aeeea9cb
Fix a couple of things not using pure white
2019-05-13 12:50:36 -04:00