Commit graph

358 commits

Author SHA1 Message Date
James R
37c345c7eb Map lump names can be anything, map number is dynamically allocated 2020-10-30 20:10:31 -07:00
Sally Coolatta
7c2bd0d1c2 Merge remote-tracking branch 'srb2/next' into the-scary-22-merge 2020-10-24 20:50:58 -04:00
Sally Coolatta
ddf466d61f Fix compile errors 2020-10-24 19:52:09 -04:00
Sally Coolatta
9b6aa946ea Merge remote-tracking branch 'srb2/master' into the-scary-22-merge 2020-10-24 19:28:06 -04:00
Sally Coolatta
fda698a290 Merge master 2020-10-24 18:34:07 -04:00
Zolton Auburn
6748795a51 Continue 2020-10-20 15:56:41 -04:00
Zippy_Zolton
442878020d titlecard 2020-10-17 15:51:22 -05:00
Zippy_Zolton
76d2343aa7 Crosshair fix, no GAMEQUIT 2020-10-13 16:41:39 -05:00
Zippy_Zolton
6c636b6130 more!!!!! :3 2020-10-13 14:23:56 -05:00
Zippy_Zolton
cef2aab8df good night 2020-10-13 02:19:20 -05:00
Zippy_Zolton
72efff4c7c More whitelists :D 2020-10-13 02:13:35 -05:00
Zippy_Zolton
aa38fe3f20 Whitelist the "X" shown in the HUD 2020-10-11 23:22:16 -05:00
Jaime Passos
b44837324f Merge branch 'next' into patch-stuff-again-2 2020-10-10 17:01:10 -03:00
Jaime Passos
f133726df0 Let the server or an admin toggle clients' custom shaders 2020-10-09 02:06:13 -03:00
Jaime Passos
70cd48c9a2 Merge remote-tracking branch 'origin' into slight-shader-cleanup 2020-10-08 22:45:39 -03:00
Jaime Passos
9ad15fd556 Fix PNG issue in OpenGL + optimize PNG sprite loading 2020-10-02 19:48:13 -03:00
James R
d612fb5c99 Add wads from the -file parameter after netvars are registered
This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
Lachlan Wright
6faa84eaee Merge branch 'w-initfile-bruh' into 'next'
Fix a bug where adding the same mod multiple times counted towards the mod limit

See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
James R
c9e3281b99 Merge remote-tracking branch 'origin/master' into tinnitus 2020-09-25 01:57:08 -07:00
toaster
23faef24d7 * Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.

Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
SteelT
6a168ac5e9 Merge branch 'pictureformats' into 'next'
PNG conversion refactoring

See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
James R
594600e5ae Fix NOPNG compiling 2020-08-24 17:52:55 -07:00
GoldenTails
8b6450fa4d Forgot to check if the file was important, whoops! 2020-08-21 04:00:54 -05:00
GoldenTails
972c8da4bb Fix a bug where adding the same mod multiple times counted to the mod limit
A one line fix. Seriously.
2020-08-21 03:30:22 -05:00
Jaime Passos
d18d12fdea Introduce Doom patch format into picture formats
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Sally Coolatta
30144d5d06 Things to get it to run
Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Jaime Passos
7bc4af41ab Merge branch 'pictureformats' into patch-stuff-again-2 2020-08-15 20:48:28 -03:00
Kimberly Wilber
4548662536 [OSX] Fix "SIGILL: illegal instruction" on macOS Catalina
on OSX, strncpy may copy to overlapping (protected) memory. this
sometimes happens when loading WAD files.

This patch eliminates these problems for me
2020-08-15 12:16:05 -04:00
Sally Coolatta
fd5fe916bc Get past w_wad.o 2020-08-15 03:31:23 -04:00
Jaime Passos
cb3660331a Refactor renderer switching 2020-08-14 22:27:16 -03:00
Sally Coolatta
f9ca40e673 Merge branch 'master' into the-scary-22-merge 2020-08-12 20:59:09 -04:00
SteelT
428ac51c68 Merge w_wad.c 2020-08-10 12:57:47 -04:00
Sally Coolatta
e296e1309a YAY, round 2 2020-08-09 21:02:56 -04:00
James R
9955ff1357 Merge branch 'kill-dos' into 'next'
Remove support for DOS

See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
Jaime Passos
a7f3dd7eff Refactor patch loading 2020-08-08 05:16:47 -03:00
Jaime Passos
368e550ab1 Shader code cleanup 2020-08-07 18:17:05 -03:00
James R
aedc5ae7af Kill MIDI more >:) 2020-08-07 13:00:04 -07:00
SteelT
6106589507 Merge src/w_wad.c/h 2020-08-06 18:52:39 -04:00
James R
e8a06868b9 Merge branch 'clarify-md5-mismatch' into 'next'
Include "is old" in the list of possible causes for a MD5 mismatch.

See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
GoldenTails
b14633f745 Include "is old" in the list of possible causes for a MD5 mismatch. 2020-07-28 03:53:25 -05:00
Steel Titanium
62c85ea4a5 WIP: Remove support for DOS
WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Jaime Passos
10189ecdc0 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-21 22:25:00 -03:00
Jaime Passos
c385eca5d2 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats 2020-07-06 19:29:14 -03:00
Jaime Passos
146da28f88 Remove GrTexInfo 2020-07-06 00:35:48 -03:00
Steel Titanium
06f76f07f4 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
# Conflicts:
#	src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Hannu Hanhi
fb1dae197f Cleaner version of the W_ReadLumpHeaderPwad memory leak fix 2020-06-13 21:37:33 +03:00
Hannu Hanhi
6e7f38475f Add missing inflateEnd to fix memory leak in W_ReadLumpHeaderPwad 2020-06-13 17:07:05 +03:00
Hannu Hanhi
6961bba693 Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge 2020-06-07 20:01:05 +03:00
Sally Coolatta
63917ffccc The start of the scary 2.2 merge
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Louis-Antoine
808b7b17cc Add dofile() to Lua 2020-05-29 17:35:07 +02:00