James R
37c345c7eb
Map lump names can be anything, map number is dynamically allocated
2020-10-30 20:10:31 -07:00
Sally Coolatta
7c2bd0d1c2
Merge remote-tracking branch 'srb2/next' into the-scary-22-merge
2020-10-24 20:50:58 -04:00
Sally Coolatta
ddf466d61f
Fix compile errors
2020-10-24 19:52:09 -04:00
Sally Coolatta
9b6aa946ea
Merge remote-tracking branch 'srb2/master' into the-scary-22-merge
2020-10-24 19:28:06 -04:00
Sally Coolatta
fda698a290
Merge master
2020-10-24 18:34:07 -04:00
Zolton Auburn
6748795a51
Continue
2020-10-20 15:56:41 -04:00
Zippy_Zolton
442878020d
titlecard
2020-10-17 15:51:22 -05:00
Zippy_Zolton
76d2343aa7
Crosshair fix, no GAMEQUIT
2020-10-13 16:41:39 -05:00
Zippy_Zolton
6c636b6130
more!!!!! :3
2020-10-13 14:23:56 -05:00
Zippy_Zolton
cef2aab8df
good night
2020-10-13 02:19:20 -05:00
Zippy_Zolton
72efff4c7c
More whitelists :D
2020-10-13 02:13:35 -05:00
Zippy_Zolton
aa38fe3f20
Whitelist the "X" shown in the HUD
2020-10-11 23:22:16 -05:00
Jaime Passos
b44837324f
Merge branch 'next' into patch-stuff-again-2
2020-10-10 17:01:10 -03:00
Jaime Passos
f133726df0
Let the server or an admin toggle clients' custom shaders
2020-10-09 02:06:13 -03:00
Jaime Passos
70cd48c9a2
Merge remote-tracking branch 'origin' into slight-shader-cleanup
2020-10-08 22:45:39 -03:00
Jaime Passos
9ad15fd556
Fix PNG issue in OpenGL + optimize PNG sprite loading
2020-10-02 19:48:13 -03:00
James R
d612fb5c99
Add wads from the -file parameter after netvars are registered
...
This is so netvars registered by any lua scripts will load in the correct order.
2020-10-01 16:50:31 -07:00
Lachlan Wright
6faa84eaee
Merge branch 'w-initfile-bruh' into 'next'
...
Fix a bug where adding the same mod multiple times counted towards the mod limit
See merge request STJr/SRB2!1124
2020-09-25 08:52:22 -04:00
James R
c9e3281b99
Merge remote-tracking branch 'origin/master' into tinnitus
2020-09-25 01:57:08 -07:00
toaster
23faef24d7
* Introduce SPR2_XTRA for face graphics, since the current system is prone to plenty of conflicts with modders if you're not careful.
...
* Fixed a bug where you'd see :nick: on the current character selection screen if you didn't have many skins loaded.
* Fixed a bug where character skins loaded in PK3s would attempt to load every single lump of the PK3, even if it wasn't in the same subfolder as the original S_SKIN, as a sprite into the player struct. Could stand to be ported to vanilla.
Requires new chars.kart, which was created using the help of the indev 2.2-based Kartmaker update which will be available shortly.
2020-09-23 23:46:54 +01:00
SteelT
6a168ac5e9
Merge branch 'pictureformats' into 'next'
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PNG conversion refactoring
See merge request STJr/SRB2!675
2020-09-10 15:58:18 -04:00
James R
594600e5ae
Fix NOPNG compiling
2020-08-24 17:52:55 -07:00
GoldenTails
8b6450fa4d
Forgot to check if the file was important, whoops!
2020-08-21 04:00:54 -05:00
GoldenTails
972c8da4bb
Fix a bug where adding the same mod multiple times counted to the mod limit
...
A one line fix. Seriously.
2020-08-21 03:30:22 -05:00
Jaime Passos
d18d12fdea
Introduce Doom patch format into picture formats
...
Fixes sprite rotation
2020-08-15 21:52:01 -03:00
Sally Coolatta
30144d5d06
Things to get it to run
...
Build is still MASSIVELY broken, you can't even get into a level, still investigating
2020-08-15 20:09:36 -04:00
Jaime Passos
7bc4af41ab
Merge branch 'pictureformats' into patch-stuff-again-2
2020-08-15 20:48:28 -03:00
Kimberly Wilber
4548662536
[OSX] Fix "SIGILL: illegal instruction" on macOS Catalina
...
on OSX, strncpy may copy to overlapping (protected) memory. this
sometimes happens when loading WAD files.
This patch eliminates these problems for me
2020-08-15 12:16:05 -04:00
Sally Coolatta
fd5fe916bc
Get past w_wad.o
2020-08-15 03:31:23 -04:00
Jaime Passos
cb3660331a
Refactor renderer switching
2020-08-14 22:27:16 -03:00
Sally Coolatta
f9ca40e673
Merge branch 'master' into the-scary-22-merge
2020-08-12 20:59:09 -04:00
SteelT
428ac51c68
Merge w_wad.c
2020-08-10 12:57:47 -04:00
Sally Coolatta
e296e1309a
YAY, round 2
2020-08-09 21:02:56 -04:00
James R
9955ff1357
Merge branch 'kill-dos' into 'next'
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Remove support for DOS
See merge request STJr/SRB2!1090
2020-08-08 21:26:18 -04:00
Jaime Passos
a7f3dd7eff
Refactor patch loading
2020-08-08 05:16:47 -03:00
Jaime Passos
368e550ab1
Shader code cleanup
2020-08-07 18:17:05 -03:00
James R
aedc5ae7af
Kill MIDI more >:)
2020-08-07 13:00:04 -07:00
SteelT
6106589507
Merge src/w_wad.c/h
2020-08-06 18:52:39 -04:00
James R
e8a06868b9
Merge branch 'clarify-md5-mismatch' into 'next'
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Include "is old" in the list of possible causes for a MD5 mismatch.
See merge request STJr/SRB2!1095
2020-07-29 21:19:23 -04:00
GoldenTails
b14633f745
Include "is old" in the list of possible causes for a MD5 mismatch.
2020-07-28 03:53:25 -05:00
Steel Titanium
62c85ea4a5
WIP: Remove support for DOS
...
WIP because I don't know if this wording is right for the error.
2020-07-25 18:55:51 -04:00
Jaime Passos
10189ecdc0
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-21 22:25:00 -03:00
Jaime Passos
c385eca5d2
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into pictureformats
2020-07-06 19:29:14 -03:00
Jaime Passos
146da28f88
Remove GrTexInfo
2020-07-06 00:35:48 -03:00
Steel Titanium
06f76f07f4
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2 into sal-oglshaderport
...
# Conflicts:
# src/hardware/r_opengl/r_opengl.c
2020-06-17 18:15:07 -04:00
Hannu Hanhi
fb1dae197f
Cleaner version of the W_ReadLumpHeaderPwad memory leak fix
2020-06-13 21:37:33 +03:00
Hannu Hanhi
6e7f38475f
Add missing inflateEnd to fix memory leak in W_ReadLumpHeaderPwad
2020-06-13 17:07:05 +03:00
Hannu Hanhi
6961bba693
Merge remote-tracking branch 'upstream/next' into shaders-224-next-merge
2020-06-07 20:01:05 +03:00
Sally Coolatta
63917ffccc
The start of the scary 2.2 merge
...
All conflicts are left in-tact. We should be collaborating on solving these files one at a time.
2020-05-29 13:43:38 -04:00
Louis-Antoine
808b7b17cc
Add dofile() to Lua
2020-05-29 17:35:07 +02:00