Sally Coolatta
2a9f2214cb
Merge branch 'master' into terrain-lump
2021-12-12 04:15:53 -05:00
SteelT
980acccdb2
Merge branch 'fix-model-tilt' into 'master'
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Fix model tilting on slopes
See merge request KartKrew/Kart!487
2021-12-12 04:41:41 +00:00
James R
a90520ebdc
Do not factor roll and pitch into model rollangle
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Those transformations are applied separately so the model
tilts in 3d space.
2021-12-10 00:32:46 -08:00
Sal
d3c775a08d
Merge branch 'models-1st-class' into 'master'
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Model tilting and stretching
See merge request KartKrew/Kart!486
2021-12-10 07:57:34 +00:00
James R
ca76754248
Merge branch 'squish-that-kart' into 'master'
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More squish tweaks
See merge request KartKrew/Kart!485
2021-12-10 07:57:33 +00:00
James R
1ac123246d
Model stretching
2021-12-09 22:41:54 -08:00
James R
4f04c0c430
Tilt models
2021-12-09 22:41:54 -08:00
James R
4fc82f0f53
Squish during huge vertical momentum
...
YIKES
2021-12-09 21:55:27 -08:00
James R
c5e3eb7fff
Minorly extend squish time
2021-12-09 21:51:40 -08:00
James R
95bfe07d66
Enable sprite rotation in OpenGL
2021-12-09 21:34:41 -08:00
James R
7544f8b3b4
Merge branch 'teddthertive' into 'master'
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Additive sign/tether sparkles
See merge request KartKrew/Kart!481
2021-12-10 04:21:05 +00:00
SteelT
e009f1ebab
Merge branch 'super-upside-down-spring' into 'master'
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2x vertical speed for downward springs
See merge request KartKrew/Kart!483
2021-12-10 04:11:17 +00:00
James R
134926fe81
Merge branch 'no-scale-shadow-gl' into 'master'
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Fixed shadow the hedgehog seizure
See merge request KartKrew/Kart!482
2021-12-10 01:59:07 +00:00
Sally Coolatta
76874de965
Drop shadow tweaks for OGL
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- Shadow uses subtractive & additive, like software shadows
- Shadow does not change scale or opacity, like software shadows
- Fixed shadow the hedgehog seizure
2021-12-09 18:32:52 -05:00
toaster
69483f2578
Additive sign/tether sparkles
2021-12-09 22:33:57 +00:00
Sally Coolatta
35a3f65e83
Allow "texture" as an alias to "floor"
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Since we I'm using it for Tripwire too
2021-12-09 16:32:31 -05:00
Sally Coolatta
65adddd53e
Merge branch 'master' into terrain-lump
2021-12-09 16:24:43 -05:00
Sally Coolatta
047b725a30
Implement bumpy floor
2021-12-09 16:12:09 -05:00
toaster
a149fa9db9
GL now loads in netgames and doesn't memory leak
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What is broken:
* Encore mode remapping in GL only
* Seizure effect in Daytona (NOT IVO SAFE)
* God knows what else has been waiting in the wings
2021-12-09 20:57:15 +00:00
Sally Coolatta
b3d3135c58
Instead of embedding specific textures to be tripwire in hardcode ... make it a TERRAIN flag!
2021-12-09 15:54:22 -05:00
Sally Coolatta
35a72e56dc
Implement splash & footstep blocks, commentate more of the code
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They do nothing atm, but they can be set properly now :)
2021-12-09 14:45:59 -05:00
Sally Coolatta
b1ffaa99f8
Sync mobj->terrain
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This should be enough I think to sync terrain up. The data structures can't change after the files have been loaded, so it should be good. Needs proper online testing though
2021-12-09 13:20:35 -05:00
Sally Coolatta
bf4b47a2cf
Merge branch 'master' into terrain-lump
2021-12-09 03:46:01 -05:00
Sally Coolatta
e212f947ad
Implement the sector special-like effects
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Offroad, sneaker panels, trick panels, and damaging floors can now be set via terrain.
2021-12-09 03:20:45 -05:00
Sally Coolatta
d7a8ec9fbd
Liquid terrain functions
2021-12-09 02:37:44 -05:00
Sally Coolatta
f7834054a5
You can now link terrain to textures
2021-12-09 01:55:29 -05:00
Sally Coolatta
53d777788a
Friction value is used, implemented DefaultTerrain
2021-12-09 01:21:34 -05:00
Sally Coolatta
150faf9de6
Add terrain pointer to mobj_t
2021-12-09 00:56:05 -05:00
Sally Coolatta
a8615cac5b
TERRAIN lump reading
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Does not impact gameplay but hey pretty cool
2021-12-08 19:16:12 -05:00
SteelT
dfadd430b7
Merge branch 'landmine-explosion' into 'master'
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New Landmine Explosion VFX
See merge request KartKrew/Kart!479
2021-12-08 01:53:35 +00:00
SteelT
83988a1cd8
Merge branch 'fade-strength' into 'master'
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Alpha value for fade colormaps + colormap bug
See merge request KartKrew/Kart!477
2021-12-08 01:53:32 +00:00
SteelT
d0caa79414
Merge branch 'snapify-hitlag' into 'master'
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Snapify Hitlag 2
See merge request KartKrew/Kart!461
2021-12-08 01:53:28 +00:00
James R
3ae09d750c
Merge branch 'water-physics-mkii'
2021-12-07 16:40:00 -08:00
James R
0d0cb4d5b1
Merge branch 'fuck-crazy-turn' into 'master'
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Fuck crazy water turning
See merge request KartKrew/Kart!478
2021-12-08 00:37:33 +00:00
James R
e07b296368
Merge branch 'waterrun' into 'master'
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Water running
See merge request KartKrew/Kart!476
2021-12-08 00:36:16 +00:00
James R
f2e8d7d469
Increase step up with water-running just like water-skipping
2021-12-07 16:26:52 -08:00
James R
a1e8cdf8c5
Adjust underwater steering again
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- 1.5x strafe -> 1.8.
- Do not nerf steering at 11 FU or below.
2021-12-07 15:33:45 -08:00
Sally Coolatta
7c0088b752
TERRAIN lump mockup
2021-12-07 17:23:42 -05:00
SinnamonLat
2b3da168cb
New landmine explosion
2021-12-07 09:54:00 +01:00
Sally Coolatta
4a0d0f224f
Fuck crazy turning
2021-12-07 01:01:00 -05:00
James R
0cbd24e589
2x vertical speed for downward springs
2021-12-06 21:30:35 -08:00
James R
ce366099b0
Make horizontal versus vertical momentum more strict when deciding water-run
2021-12-06 21:07:34 -08:00
James R
84170a59fa
Cap underwater steering tilting
2021-12-06 20:35:26 -08:00
James R
ab77bceb88
Adjust underwater strafing
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- 3/4 steering ability while underwater (not drifting).
- A little less friction while underwater.
2021-12-06 20:33:41 -08:00
Sal
d05e781467
Merge branch 'uncapped' into 'master'
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Try fixing uncapped netgame camera jittering
See merge request KartKrew/Kart!472
2021-12-07 04:20:45 +00:00
Sally Coolatta
dbefc8fe58
Fix yellow persist fade colormap bug
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I did the equivalent change to OpenGL and it broke Zoned City, despite it being fine in Software ... not sure what's up with that, since the color math is pretty similar. Just gonna leave that alone for now...
2021-12-06 22:47:15 -05:00
Sally Coolatta
b03cfe302d
OGL fade alpha support
2021-12-06 20:58:31 -05:00
Sally Coolatta
8484ba9294
Alpha value for fade colormaps
2021-12-06 20:38:30 -05:00
James R
58446441fe
Don't water-run while in grow
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Also there was a typo lmao
2021-12-06 16:14:56 -08:00
James R
a7a572a7ea
Water-run if you are above 100% speed and would cross a tripwire
2021-12-05 23:23:43 -08:00