Antonio Martinez
2fbc8346e5
Spindash helper warning
2025-08-30 03:40:19 -04:00
Eidolon
a4ae01e170
Merge public master
2025-08-22 18:43:32 -05:00
FreakyMutantMan
d8b0720228
Flickering hud elements (spraycan aura, super flicky) are instead transparent with reducevfx.
2025-08-22 18:14:02 -05:00
Antonio Martinez
f6488697f4
Don't flash ballhog "DANGER!" in reducevfx
2025-07-29 17:30:14 -04:00
Antonio Martinez
893098c59d
Hog refinement, PF2_FASTTUMBLEBOUNCE
2025-07-29 17:26:15 -04:00
Antonio Martinez
47c3439d21
Only draw control hints for yourself, stupid
2025-07-06 23:11:29 -04:00
Antonio Martinez
0450fe8b9e
Do fast transfer fall with C, add FX
2025-07-02 19:29:54 -04:00
James R
6d80b741ae
Add Stone Shoe
2025-06-10 16:41:54 -07:00
Antonio Martinez
d32b8036d5
Merge remote-tracking branch 'origin/master' into no-pick-me-up
2025-06-04 15:32:24 -04:00
Antonio Martinez
f434549eef
Development cheat to disable pickmeup
2025-06-02 19:09:16 -04:00
Antonio Martinez
adff23f106
Teams juice
2025-06-01 05:52:28 -04:00
Antonio Martinez
5d4dc6e297
Don't draw screen edge arrows for pickmeups
2025-05-28 17:20:05 -04:00
Antonio Martinez
7fa5967ccb
Pick-me-up: eggmark hud tracking
2025-05-18 13:11:35 -04:00
Antonio Martinez
1009996ba4
Fix pickmeup bubble shield
2025-05-17 16:54:57 -04:00
Antonio Martinez
54b3450768
Pickmeup: one last round
2025-05-16 23:21:47 -04:00
Antonio Martinez
7a7b0938ac
Pick-me-up Volt fixes
2025-05-16 21:41:28 -04:00
Antonio Martinez
cd68b1145a
Holy shit don't email me about CI I'll fix it ok
2025-05-16 18:26:11 -04:00
Antonio Martinez
99318e3567
Pickmeup teams
2025-05-16 18:11:10 -04:00
Antonio Martinez
ef853bafc4
Pick-me-up HUD tracking
2025-05-16 14:47:47 -04:00
Antonio Martinez
34ddee575a
WIP: more pick-me-up
2025-05-16 13:04:55 -04:00
Eidolon
cb7f437e60
Merge public master
2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5
Update copyright years to 2025
2025-02-13 15:32:26 -06:00
Antonio Martinez
d7eebe1016
Use splitfont for FPZ help text
2024-09-27 04:20:44 -07:00
Antonio Martinez
00e97a4387
fix Top, FPZ help text
2024-09-27 04:19:34 -07:00
Sally Coolatta
b43d62367f
Nametag stuff
...
- Enable item spy in all modes
- Add CPU tags
- New CPU indicator for tab screen
2024-08-23 01:51:52 -04:00
JugadorXEI
20138f3d67
Fix name/splitscreen/rival tags not being flipped properly when player was flipped
2024-05-22 21:54:45 +02:00
bitten2up
cfacbd91be
Fix implicit casts of int expecting 4-byte width
...
This fixes the issue with certain compilers that have int set to
different sizes by either explicitly casting or setting templates
manually
2024-05-03 17:53:53 +00:00
Sally Coolatta
7dfa597c7d
SRB2 -> DRRR copyright in src, acs, android folder
...
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
James R
083ebbbff9
HUD tracking: polish bubble trap button prompt
2024-04-02 06:33:03 -07:00
James R
4d93503dee
HUD tracking: offset ice cube button above player's head
2024-04-02 05:59:03 -07:00
James R
c429dfb880
HUD tracking: R button prompt for ice cubes
2024-04-02 04:07:45 -07:00
James R
f0c759dc2f
HUD tracking: never display target on player's own self
2024-04-02 03:48:34 -07:00
James R
6632f5c4c6
HUD tracking: simplify Bubble Shield, Garden Top conditions
...
Should be equivalent yet with far less code.
2024-04-02 03:44:57 -07:00
James R
9189213b30
HUD tracking: refactor tooltips
...
More straightforward and versatile implementation now that
tooltips are becoming first-class features and not just
debug trinkets.
2024-04-02 03:43:00 -07:00
AJ Martinez
7ef793e0f8
Only draw HUD help for correct view
2024-03-04 01:16:55 -07:00
AJ Martinez
1c78a7ebeb
Improve HUD-track control help clarity
2024-03-04 00:31:22 -07:00
AJ Martinez
9ee58e4f7e
Add hud-tracked context help for Bubble Trap and Garden Top
2024-03-04 00:20:30 -07:00
James R
cc89c743c0
debugwaypoints: HUD tracking shows waypoint ID of nearby waypoints
2024-02-23 17:28:09 -08:00
James R
5d97ced652
K_DrawTargetTracking: refactor slightly
2024-02-23 17:21:54 -08:00
James R
25fa76104f
HUD: draw item box next to player nametags if GTR_ITEMARROWS (in Battle)
2024-01-26 14:30:57 -08:00
James R
23aef8f673
HUD tracking: cull nametags
...
- Background overlapping nametags become 60% transparent
- Culling is performed separately from other HUD trackers
2024-01-26 14:30:57 -08:00
James R
5ef2df577a
HUD tracking: cull 20x10 blocks (previously 20x20)
2024-01-26 14:30:57 -08:00
James R
8ac2efe82c
HUD tracking: refactor nametags to use generic HUD tracker sorting
2024-01-26 14:30:57 -08:00
James R
fa63dffe6b
debughudtracker: fix splitscreen drawing
2024-01-26 14:30:57 -08:00
James R
9c075b68ec
battleufotest: fix splitscreen BUFO spawnpoint HUD tracker
2024-01-26 14:30:57 -08:00
James R
bea26879ea
battleufotest: HUD tracking for Battle UFO spawners, show ID number
2024-01-15 18:24:17 -08:00
James R
b6a725ad7b
HUD tracking: fix Super Flicky crash if owner died
2024-01-12 17:54:30 -08:00
James R
0b39268a71
HUD tracking: ignore spectators
2024-01-08 19:01:05 -08:00
James R
1666047f30
HUD tracking: only display Super Flicky tracker if Flicky can be whipped
2024-01-06 01:41:36 -08:00
James R
2188338a7e
HUD tracking: refactor visibility checks
...
- Completely invisible trackers should not appear in
tracker list, because they would occlude
- Add Visibility::kFlicker, so frame check is not
duplicated
2024-01-06 01:41:36 -08:00