Commit graph

82 commits

Author SHA1 Message Date
Antonio Martinez
2fbc8346e5 Spindash helper warning 2025-08-30 03:40:19 -04:00
Eidolon
a4ae01e170 Merge public master 2025-08-22 18:43:32 -05:00
FreakyMutantMan
d8b0720228 Flickering hud elements (spraycan aura, super flicky) are instead transparent with reducevfx. 2025-08-22 18:14:02 -05:00
Antonio Martinez
f6488697f4 Don't flash ballhog "DANGER!" in reducevfx 2025-07-29 17:30:14 -04:00
Antonio Martinez
893098c59d Hog refinement, PF2_FASTTUMBLEBOUNCE 2025-07-29 17:26:15 -04:00
Antonio Martinez
47c3439d21 Only draw control hints for yourself, stupid 2025-07-06 23:11:29 -04:00
Antonio Martinez
0450fe8b9e Do fast transfer fall with C, add FX 2025-07-02 19:29:54 -04:00
James R
6d80b741ae Add Stone Shoe 2025-06-10 16:41:54 -07:00
Antonio Martinez
d32b8036d5 Merge remote-tracking branch 'origin/master' into no-pick-me-up 2025-06-04 15:32:24 -04:00
Antonio Martinez
f434549eef Development cheat to disable pickmeup 2025-06-02 19:09:16 -04:00
Antonio Martinez
adff23f106 Teams juice 2025-06-01 05:52:28 -04:00
Antonio Martinez
5d4dc6e297 Don't draw screen edge arrows for pickmeups 2025-05-28 17:20:05 -04:00
Antonio Martinez
7fa5967ccb Pick-me-up: eggmark hud tracking 2025-05-18 13:11:35 -04:00
Antonio Martinez
1009996ba4 Fix pickmeup bubble shield 2025-05-17 16:54:57 -04:00
Antonio Martinez
54b3450768 Pickmeup: one last round 2025-05-16 23:21:47 -04:00
Antonio Martinez
7a7b0938ac Pick-me-up Volt fixes 2025-05-16 21:41:28 -04:00
Antonio Martinez
cd68b1145a Holy shit don't email me about CI I'll fix it ok 2025-05-16 18:26:11 -04:00
Antonio Martinez
99318e3567 Pickmeup teams 2025-05-16 18:11:10 -04:00
Antonio Martinez
ef853bafc4 Pick-me-up HUD tracking 2025-05-16 14:47:47 -04:00
Antonio Martinez
34ddee575a WIP: more pick-me-up 2025-05-16 13:04:55 -04:00
Eidolon
cb7f437e60 Merge public master 2025-02-13 15:48:11 -06:00
Eidolon
a4d304a1f5 Update copyright years to 2025 2025-02-13 15:32:26 -06:00
Antonio Martinez
d7eebe1016 Use splitfont for FPZ help text 2024-09-27 04:20:44 -07:00
Antonio Martinez
00e97a4387 fix Top, FPZ help text 2024-09-27 04:19:34 -07:00
Sally Coolatta
b43d62367f Nametag stuff
- Enable item spy in all modes
- Add CPU tags
- New CPU indicator for tab screen
2024-08-23 01:51:52 -04:00
JugadorXEI
20138f3d67 Fix name/splitscreen/rival tags not being flipped properly when player was flipped 2024-05-22 21:54:45 +02:00
bitten2up
cfacbd91be Fix implicit casts of int expecting 4-byte width
This fixes the issue with certain compilers that have int set to
different sizes by either explicitly casting or setting templates
manually
2024-05-03 17:53:53 +00:00
Sally Coolatta
7dfa597c7d SRB2 -> DRRR copyright in src, acs, android folder
Be consistent with toaster's recent changes to copyright
2024-04-05 02:08:23 -04:00
James R
083ebbbff9 HUD tracking: polish bubble trap button prompt 2024-04-02 06:33:03 -07:00
James R
4d93503dee HUD tracking: offset ice cube button above player's head 2024-04-02 05:59:03 -07:00
James R
c429dfb880 HUD tracking: R button prompt for ice cubes 2024-04-02 04:07:45 -07:00
James R
f0c759dc2f HUD tracking: never display target on player's own self 2024-04-02 03:48:34 -07:00
James R
6632f5c4c6 HUD tracking: simplify Bubble Shield, Garden Top conditions
Should be equivalent yet with far less code.
2024-04-02 03:44:57 -07:00
James R
9189213b30 HUD tracking: refactor tooltips
More straightforward and versatile implementation now that
tooltips are becoming first-class features and not just
debug trinkets.
2024-04-02 03:43:00 -07:00
AJ Martinez
7ef793e0f8 Only draw HUD help for correct view 2024-03-04 01:16:55 -07:00
AJ Martinez
1c78a7ebeb Improve HUD-track control help clarity 2024-03-04 00:31:22 -07:00
AJ Martinez
9ee58e4f7e Add hud-tracked context help for Bubble Trap and Garden Top 2024-03-04 00:20:30 -07:00
James R
cc89c743c0 debugwaypoints: HUD tracking shows waypoint ID of nearby waypoints 2024-02-23 17:28:09 -08:00
James R
5d97ced652 K_DrawTargetTracking: refactor slightly 2024-02-23 17:21:54 -08:00
James R
25fa76104f HUD: draw item box next to player nametags if GTR_ITEMARROWS (in Battle) 2024-01-26 14:30:57 -08:00
James R
23aef8f673 HUD tracking: cull nametags
- Background overlapping nametags become 60% transparent
- Culling is performed separately from other HUD trackers
2024-01-26 14:30:57 -08:00
James R
5ef2df577a HUD tracking: cull 20x10 blocks (previously 20x20) 2024-01-26 14:30:57 -08:00
James R
8ac2efe82c HUD tracking: refactor nametags to use generic HUD tracker sorting 2024-01-26 14:30:57 -08:00
James R
fa63dffe6b debughudtracker: fix splitscreen drawing 2024-01-26 14:30:57 -08:00
James R
9c075b68ec battleufotest: fix splitscreen BUFO spawnpoint HUD tracker 2024-01-26 14:30:57 -08:00
James R
bea26879ea battleufotest: HUD tracking for Battle UFO spawners, show ID number 2024-01-15 18:24:17 -08:00
James R
b6a725ad7b HUD tracking: fix Super Flicky crash if owner died 2024-01-12 17:54:30 -08:00
James R
0b39268a71 HUD tracking: ignore spectators 2024-01-08 19:01:05 -08:00
James R
1666047f30 HUD tracking: only display Super Flicky tracker if Flicky can be whipped 2024-01-06 01:41:36 -08:00
James R
2188338a7e HUD tracking: refactor visibility checks
- Completely invisible trackers should not appear in
  tracker list, because they would occlude
- Add Visibility::kFlicker, so frame check is not
  duplicated
2024-01-06 01:41:36 -08:00